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No longer deletes keymaps like idiot

This commit is contained in:
Augs 2018-05-14 20:36:36 +01:00
parent 094dcdc019
commit caefc27d54

View file

@ -246,7 +246,7 @@ class ExportCOL(Operator, ExportHelper): #Operator that exports the collision mo
#To do: add material presets
Scale = IntProperty(
Scale = FloatProperty(
name="Scale factor",
description="Scale the col file by this amount",
default=1,
@ -407,7 +407,7 @@ def ChangeValuesOfSelection(ValueToChange,ValueToSet):
class UpdateUI(bpy.types.Operator): #This function will put the values of the selected face into the UI elements
bl_idname = "object.updateui"
bl_idname = "ui.update"
bl_label = "Updates the UI with values from selection"
@ -440,16 +440,16 @@ class UpdateUI(bpy.types.Operator): #This function will put the values of the se
classes = (ExportCOL,ImportCOL, CollisionPanel,InitialValues,CollisionProperties,UpdateUI) #list of classes to register/unregister
user_keymaps = []
addon_keymaps = []
def register():
for i in classes:
register_class(i)
Scene.ColEditor = PointerProperty(type=CollisionProperties) #store in the scene
#handle the keymap
wm = bpy.context.window_manager
km = wm.keyconfigs.user.keymaps.new(name='3D View', space_type='VIEW_3D')
km = wm.keyconfigs.addon.keymaps.new(name='3D View', space_type='VIEW_3D')
kmi = km.keymap_items.new("object.updateui", 'SELECTMOUSE', 'PRESS', any=True)
user_keymaps.append((km, kmi))
addon_keymaps.append(km)
bpy.types.INFO_MT_file_export.append(menu_export) #Add to export menu
bpy.types.INFO_MT_file_import.append(menu_import) #Add to export menu
@ -464,14 +464,16 @@ def menu_import(self, context):
def unregister():
for i in classes:
unregister_class(i)
#handle the keymap
for km, kmi in user_keymaps:
km.keymap_items.remove(kmi)
user_keymaps.clear()
bpy.types.INFO_MT_file_export.remove(menu_export)
bpy.types.INFO_MT_file_import.remove(menu_import)
# handle the keymap
wm = bpy.context.window_manager
for km in addon_keymaps:
wm.keyconfigs.addon.keymaps.remove(km)
# clear the list
addon_keymaps.clear()
# This allows you to run the script directly from blenders text editor