239 lines
No EOL
7.4 KiB
Python
239 lines
No EOL
7.4 KiB
Python
bl_info = {
|
|
"name": "Export COL for Super Mario Sunshine",
|
|
"author": "Blank",
|
|
"version": (1, 0, 0),
|
|
"blender": (2, 71, 0),
|
|
"location": "File > Export > Collision (.col)",
|
|
"description": "This script allows you do export col files directly from blender. Based on Blank's obj2col",
|
|
"warning": "Might break, doing this mostly for my own convinience",
|
|
"category": "Import-Export"
|
|
}
|
|
|
|
import bpy
|
|
import bmesh
|
|
from btypes.big_endian import *
|
|
import os
|
|
from bpy_extras.io_utils import ExportHelper
|
|
from bpy.props import (BoolProperty,
|
|
FloatProperty,
|
|
StringProperty,
|
|
EnumProperty,
|
|
)
|
|
|
|
|
|
class Header(Struct):
|
|
vertex_count = uint32
|
|
vertex_offset = uint32
|
|
group_count = uint32
|
|
group_offset = uint32
|
|
|
|
|
|
class Vertex(Struct):
|
|
x = float32
|
|
y = float32
|
|
z = float32
|
|
|
|
def __init__(self,x,y,z):
|
|
self.x = x
|
|
self.y = y
|
|
self.z = z
|
|
|
|
|
|
class Group(Struct):
|
|
unknown0 = uint8 # 0,1,2,4,6,7,8,64,128,129,132,135,160,192, bitfield?
|
|
unknown1 = uint8 # 0-12
|
|
triangle_count = uint16
|
|
__padding__ = Padding(1,b'\x00')
|
|
has_unknown4 = bool8
|
|
__padding__ = Padding(2)
|
|
vertex_index_offset = uint32
|
|
unknown2_offset = uint32 # 0-18,20,21,23,24,27-31
|
|
unknown3_offset = uint32 # 0-27
|
|
unknown4_offset = uint32 # 0,1,2,3,4,8,255,6000,7500,7800,8000,8400,9000,10000,10300,12000,14000,17000,19000,20000,21000,22000,27500,30300
|
|
|
|
|
|
class Triangle:
|
|
|
|
def __init__(self):
|
|
self.vertex_indices = None
|
|
self.unknown0 = 128
|
|
self.unknown1 = 0
|
|
self.unknown2 = 0
|
|
self.unknown3 = 0
|
|
self.unknown4 = None
|
|
|
|
@property
|
|
def has_unknown4(self):
|
|
return self.unknown4 is not None
|
|
|
|
|
|
def pack(stream,vertices,triangles): #pack triangles into col file
|
|
groups = []
|
|
|
|
for triangle in triangles:
|
|
for group in groups: #for each triangle add to appropriate group
|
|
if triangle.unknown0 != group.unknown0: continue #break out of loop to next cycle
|
|
if triangle.unknown1 != group.unknown1: continue
|
|
if triangle.has_unknown4 != group.has_unknown4: continue
|
|
group.triangles.append(triangle)
|
|
break
|
|
else: #if no group has been found
|
|
group = Group() #create a new group
|
|
group.unknown0 = triangle.unknown0
|
|
group.unknown1 = triangle.unknown1
|
|
group.has_unknown4 = triangle.has_unknown4
|
|
group.triangles = [triangle]
|
|
groups.append(group) #add to list of groups
|
|
|
|
header = Header()
|
|
header.vertex_count = len(vertices)
|
|
header.vertex_offset = Header.sizeof() + Group.sizeof()*len(groups)
|
|
header.group_count = len(groups)
|
|
header.group_offset = Header.sizeof()
|
|
Header.pack(stream,header)
|
|
|
|
stream.write(b'\x00'*Group.sizeof()*len(groups))
|
|
|
|
for vertex in vertices:
|
|
Vertex.pack(stream,vertex)
|
|
|
|
for group in groups:
|
|
group.triangle_count = len(group.triangles)
|
|
group.vertex_index_offset = stream.tell()
|
|
for triangle in group.triangles:
|
|
uint16.pack(stream,triangle.vertex_indices[0])
|
|
uint16.pack(stream,triangle.vertex_indices[1])
|
|
uint16.pack(stream,triangle.vertex_indices[2])
|
|
|
|
for group in groups:
|
|
group.unknown2_offset = stream.tell()
|
|
for triangle in group.triangles:
|
|
uint8.pack(stream,triangle.unknown2)
|
|
|
|
for group in groups:
|
|
group.unknown3_offset = stream.tell()
|
|
for triangle in group.triangles:
|
|
uint8.pack(stream,triangle.unknown3)
|
|
|
|
for group in groups:
|
|
if not group.has_unknown4:
|
|
group.unknown4_offset = 0
|
|
else:
|
|
group.unknown4_offset = stream.tell()
|
|
for triangle in group.triangles:
|
|
uint16.pack(stream,triangle.unknown4)
|
|
|
|
stream.seek(header.group_offset)
|
|
for group in groups:
|
|
Group.pack(stream,group)
|
|
|
|
|
|
def unpack(stream):
|
|
header = Header.unpack(stream)
|
|
|
|
stream.seek(header.group_offset)
|
|
groups = [Group.unpack(stream) for _ in range(header.group_count)]
|
|
|
|
stream.seek(header.vertex_offset)
|
|
vertices = [Vertex.unpack(stream) for _ in range(header.vertex_count)]
|
|
|
|
for group in groups:
|
|
group.triangles = [Triangle() for _ in range(group.triangle_count)]
|
|
for triangle in group.triangles:
|
|
triangle.unknown0 = group.unknown0
|
|
triangle.unknown1 = group.unknown1
|
|
|
|
for group in groups:
|
|
stream.seek(group.vertex_index_offset)
|
|
for triangle in group.triangles:
|
|
triangle.vertex_indices = [uint16.unpack(stream) for _ in range(3)]
|
|
|
|
for group in groups:
|
|
stream.seek(group.unknown2_offset)
|
|
for triangle in group.triangles:
|
|
triangle.unknown2 = uint8.unpack(stream)
|
|
|
|
for group in groups:
|
|
stream.seek(group.unknown3_offset)
|
|
for triangle in group.triangles:
|
|
triangle.unknown3 = uint8.unpack(stream)
|
|
|
|
for group in groups:
|
|
if not group.has_unknown4: continue
|
|
stream.seek(group.unknown4_offset)
|
|
for triangle in group.triangles:
|
|
triangle.unknown4 = uint16.unpack(stream)
|
|
|
|
triangles = sum((group.triangles for group in groups),[])
|
|
|
|
return vertices,triangles
|
|
|
|
class ExportCOL(bpy.types.Operator, ExportHelper):
|
|
"""Save a COL file"""
|
|
bl_idname = "export_mesh.col"
|
|
bl_label = "Export COL"
|
|
filter_glob = StringProperty(
|
|
default="*.col",
|
|
options={'HIDDEN'},
|
|
)
|
|
|
|
check_extension = True
|
|
filename_ext = ".col"
|
|
|
|
#To do: add material presets
|
|
|
|
def execute(self, context): # execute() is called by blender when running the operator.
|
|
VertexList = []
|
|
Triangles = []
|
|
bm = bmesh.new()
|
|
for Obj in bpy.context.scene.objects: #join all objects
|
|
MyMesh = Obj.to_mesh(context.scene, True, 'PREVIEW')#make a copy of the object we can modify freely
|
|
bm.from_mesh(MyMesh)
|
|
|
|
bmesh.ops.triangulate(bm, faces=bm.faces[:], quad_method=0, ngon_method=0) #triangulate bmesh
|
|
#triangulate_mesh(Mesh)
|
|
Mesh = bpy.data.meshes.new( "newMesh" )
|
|
bm.to_mesh(Mesh)
|
|
|
|
for Vert in Mesh.vertices:
|
|
VertexList.append(Vertex(Vert.co.x,Vert.co.y,Vert.co.z)) #add in verts
|
|
|
|
for Face in Mesh.polygons:
|
|
MyTriangle = Triangle()
|
|
MyTriangle.vertex_indices = [Face.vertices[0],Face.vertices[1],Face.vertices[2]] #add three vertex indicies
|
|
Triangles.append(MyTriangle) #add triangles
|
|
|
|
ColStream = open(self.filepath,'wb')
|
|
pack(ColStream,VertexList,Triangles)
|
|
bpy.data.meshes.remove(Mesh) #delete mesh
|
|
return {'FINISHED'} # this lets blender know the operator finished successfully.
|
|
|
|
# def triangulate_mesh(mesh):
|
|
# Get a BMesh representation
|
|
# bm = bmesh.new()
|
|
# bm.from_mesh(mesh)
|
|
|
|
# bmesh.ops.triangulate(bm, faces=bm.faces[:], quad_method=0, ngon_method=0)
|
|
|
|
# Finish up, write the bmesh back to the mesh
|
|
# bm.to_mesh(mesh)
|
|
# bm.free()
|
|
# del bm
|
|
|
|
|
|
def register():
|
|
bpy.utils.register_class(ExportCOL)
|
|
bpy.types.INFO_MT_file_export.append(menu_func)
|
|
|
|
def menu_func(self, context):
|
|
self.layout.operator(ExportCOL.bl_idname, text="Collision (.col)")
|
|
|
|
def unregister():
|
|
bpy.utils.unregister_class(ExportCOL)
|
|
bpy.types.INFO_MT_file_export.remove(menu_func)
|
|
|
|
|
|
# This allows you to run the script directly from blenders text editor
|
|
# to test the addon without having to install it.
|
|
if __name__ == "__main__":
|
|
register() |