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# GeckoLoader
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An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.
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**An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.**
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Steps to compile using source files:
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**Steps to compile using source files:**
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(1) Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py"
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(2) Move your GCT into the same directory as "main.py"
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(3) Run main.py and input the names of the main.dol/Start.dol, and the GCT.
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(4) Define your code allocation (Is in hex: 30000 = 0x30000)
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Your new patched main.dol/Start.dol will be in the folder ./BUILD/
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Steps to compile using Release Build:
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(1) Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py"
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(2) Move your GCT into the same directory as "main.exe"
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(3) Either run main.exe and input the names of the main.dol/Start.dol, and the GCT, OR drag the main.dol/Start.dol and the GCT onto main.exe and drop them
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(4) Define your code allocation (Is in hex: 30000 = 0x30000)
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1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py"
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2. Move your GCT into the same directory as "main.py"
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3. Run main.py and input the names of the main.dol/Start.dol, and the GCT.
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4. Define your code allocation (Is in hex: 30000 = 0x30000)
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Your new patched main.dol/Start.dol will be in the folder ./BUILD/
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**Steps to compile using Release Build:**
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1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py"
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2. Move your GCT into the same directory as "main.exe"
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3. Either run main.exe and input the names of the main.dol/Start.dol, and the GCT, OR drag the main.dol/Start.dol and the GCT onto main.exe and drop them
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4. Define your code allocation (Is in hex: 30000 = 0x30000)
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Your new patched main.dol/Start.dol will be in the folder ./BUILD/
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