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Improved hook related features

This commit is contained in:
JoshuaMKW 2020-08-24 05:10:23 -05:00
parent d0e7b8c423
commit 348ef19294
5 changed files with 377 additions and 238 deletions

View file

@ -90,16 +90,15 @@ if __name__ == "__main__":
default='FULL',
choices=['MINI', 'FULL'],
metavar='TYPE')
parser.add_argument('--codehook',
help='''Choose where the codeHandler hooks to, needs to exist at a blr instruction''',
parser.add_argument('--hooktype',
help='''The type of hook used for the RAM search. VI or GX are recommended,
although PAD can work just as well. VI is the default hook used''',
default='VI',
choices=['VI', 'GX', 'PAD'],
metavar='HOOK')
parser.add_argument('--hookaddress',
help='Choose where the codeHandler hooks to, overrides auto hooks',
metavar='ADDRESS')
parser.add_argument('-q', '--quiet',
help='Print nothing to the console',
action='store_true')
parser.add_argument('-v', '--verbose',
help='Print extra info to the console',
default=0,
action='count')
parser.add_argument('-o', '--optimize',
help='''Optimizes the codelist by directly patching qualifying
ram writes into the dol file, and removing them from the codelist''',
@ -118,6 +117,13 @@ if __name__ == "__main__":
parser.add_argument('--encrypt',
help='Encrypts the codelist on compile time, helping to slow the snoopers',
action='store_true')
parser.add_argument('-q', '--quiet',
help='Print nothing to the console',
action='store_true')
parser.add_argument('-v', '--verbose',
help='Print extra info to the console',
default=0,
action='count')
if len(sys.argv) == 1:
version = __version__.rjust(9, ' ')
@ -128,7 +134,7 @@ if __name__ == "__main__":
if os.path.splitext(__file__)[1].lower() == ".py":
helpMessage = 'Try the command: python GeckoLoader.py -h'.center(64, ' ')
else:
helpMessage = 'Try the command: .\GeckLoader.exe -h'.center(64, ' ')
helpMessage = 'Try the command: .\GeckoLoader.exe -h'.center(64, ' ')
logo = [' ',
' ╔═══════════════════════════════════════════════════════════╗ ',
@ -190,12 +196,12 @@ if __name__ == "__main__":
else:
_allocation = None
if args.codehook:
if 0x80000000 > int(args.codehook, 16) >= 0x81800000:
if args.hookaddress:
if 0x80000000 > int(args.hookaddress, 16) >= 0x81800000:
parser.error(color_text('The codeHandler hook address was beyond bounds\n', defaultColor=TREDLIT))
else:
try:
_codehook = int(args.codehook, 16)
_codehook = int(args.hookaddress, 16)
except ValueError:
parser.error(color_text('The codeHandler hook address was invalid\n', defaultColor=TREDLIT))
else:
@ -222,6 +228,7 @@ if __name__ == "__main__":
codeHandler = CodeHandler(handler)
codeHandler.allocation = _allocation
codeHandler.hookAddress = _codehook
codeHandler.hookType = args.hooktype
codeHandler.includeAll = args.txtcodes
with open(resource_path(os.path.join('bin', 'geckoloader.bin')), 'rb') as kernelfile:

View file

@ -21,10 +21,7 @@ class DolFile:
self.bssSize = 0
self.entryPoint = 0x80003000
self._currentEnd = None
if f is None:
return
if f is None: return
# Read text and data section addresses and sizes
for i in range(self.maxTextSections + self.maxDataSections):
@ -106,32 +103,31 @@ otherwise it returns None'''
# Unsupported: Reading an entire dol file
# Assumption: A read should not go beyond the current section
def read(self, size):
def read(self, _size):
_, address, size, data = self.resolve_address(self._currLogicAddr)
if self._currLogicAddr + size > address + size:
if self._currLogicAddr + _size > address + size:
raise RuntimeError("Read goes over current section")
self._currLogicAddr += size
return data.read(size)
self._currLogicAddr += _size
return data.read(_size)
# Assumption: A write should not go beyond the current section
def write(self, data):
def write(self, _data):
offset, address, size, data = self.resolve_address(self._currLogicAddr)
if self._currLogicAddr + len(data) > address + size:
if self._currLogicAddr + len(_data) > address + size:
raise RuntimeError("Write goes over current section")
data.write(data)
self._currLogicAddr += len(data)
data.write(_data)
self._currLogicAddr += len(_data)
def seek(self, where, whence=0):
if whence == 0:
offset, address, size, data = self.resolve_address(where)
_, address, _, data = self.resolve_address(where)
data.seek(where - address)
self._currLogicAddr = where
self._currentEnd = address + size
elif whence == 1:
offset, address, size, data = self.resolve_address(self._currLogicAddr + where)
_, address, _, data = self.resolve_address(self._currLogicAddr + where)
data.seek((self._currLogicAddr + where) - address)
self._currLogicAddr += where
@ -256,7 +252,7 @@ otherwise it returns None'''
return True
def insert_branch(self, to, _from, lk=0):
self.write(((to - _from) & 0x3FFFFFF | 0x48000000 | lk).to_bytes(4, byteorder='big', signed=False))
tools.write_uint32(self, (to - _from) & 0x3FFFFFF | 0x48000000 | lk)
if __name__ == "__main__":
# Example usage (reading some enemy info from the Pikmin 2 demo from US demo disc 17)

View file

@ -182,10 +182,17 @@ class CodeHandler:
self.handlerLength = tools.get_size(f)
self.initAddress = 0x80001800
self.startAddress = 0x800018A8
self.wiiVIHook = b'\x7C\xE3\x3B\x78\x38\x87\x00\x34\x38\xA7\x00\x38\x38\xC7\x00\x4C'
self.gcnVIHook = b'\x7C\x03\x00\x34\x38\x83\x00\x20\x54\x85\x08\x3C\x7C\x7F\x2A\x14\xA0\x03\x00\x00\x7C\x7D\x2A\x14\x20\xA4\x00\x3F\xB0\x03\x00\x00'
self.wiiGXDrawHook = b'\x3C\xA0\xCC\x01\x38\x00\x00\x61\x3C\x80\x45\x00\x98\x05\x80\x00'
self.gcnGXDrawHook = b'\x38\x00\x00\x61\x3C\xA0\xCC\x01\x3C\x80\x45\x00\x98\x05\x80\x00'
self.wiiPADHook = b'\x3A\xB5\x00\x01\x3A\x73\x00\x0C\x2C\x15\x00\x04\x3B\x18\x00\x0C'
self.gcnPADHook = b'\x3A\xB5\x00\x01\x2C\x15\x00\x04\x3B\x18\x00\x0C\x3B\xFF\x00\x0C'
self.allocation = None
self.hookAddress = None
self.hookType = None
self.geckoCodes = None
self.includeAll = False
self.optimizeList = False
@ -211,7 +218,7 @@ class CodeHandler:
continue
if state is None:
if line.startswith('$'):
if line.startswith('$') or line.startswith('['):
state = 'Dolphin'
else:
state = 'OcarinaM'
@ -338,9 +345,6 @@ class KernelLoader:
elif sample == b'HOOK': #Found keyword "HOOK". Goes with the codehandler hook
self._rawData.seek(-4, 1)
if codeHandler.hookAddress == None:
tools.write_uint32(self._rawData, 0)
else:
tools.write_uint32(self._rawData, codeHandler.hookAddress)
elif sample == b'CRPT': #Found keyword "CRPT". Boolean of the encryption
@ -439,6 +443,8 @@ class KernelLoader:
parser.error(tools.color_text('DOL header is corrupted. Please provide a clean file\n', defaultColor=tools.TREDLIT), exit=False)
return
oldStart = dolFile.entryPoint
'''Initialize our codes'''
foundData = False
@ -510,16 +516,17 @@ class KernelLoader:
if self.codeLocation == 'LEGACY':
codeHandler.allocation = 0x80003000 - (codeHandler.initAddress + codeHandler.handlerLength)
hooked = determine_codehook(dolFile, codeHandler, True)
status = self.patch_legacy(codeHandler, dolFile)
if status is False:
hooked, msg = determine_codehook(dolFile, codeHandler)
if not hooked:
parser.error(tools.color_text(msg, defaultColor=tools.TREDLIT))
legacy = True
else:
hooked = determine_codehook(dolFile, codeHandler, False)
status = self.patch_arena(codeHandler, dolFile)
legacy = False
if not hooked:
parser.error(tools.color_text('Failed to find a hook address. Try using option --codehook to use your own address\n', defaultColor=tools.TREDLIT))
if status is False:
parser.error(tools.color_text('Not enough text sections to patch the DOL file! Potentially due to previous mods?\n', defaultColor=tools.TREDLIT), exit=False)
return
@ -541,34 +548,26 @@ class KernelLoader:
if self.verbosity >= 2:
print('')
if legacy == False:
info = [f' :: GeckoLoader set at address 0x{self.initAddress:X}, start of game modified to address 0x{self.initAddress:X}',
f' :: Game function "__init_registers()" located at address 0x{dolFile.entryPoint:X}',
f' :: Code allocation is 0x{codeHandler.allocation:X}; codelist size is 0x{codeHandler.geckoCodes.size:X}',
info = [f' :: Start of game modified to address 0x{self.initAddress:X}',
f' :: Game function "__init_registers()" located at address 0x{oldStart:X}',
f' :: Allocation is 0x{codeHandler.allocation:X}; codelist size is 0x{codeHandler.geckoCodes.size:X}',
f' :: Codehandler hooked at 0x{codeHandler.hookAddress:X}',
f' :: Codehandler is of type "{codeHandler.type}"',
f' :: Of the 7 text sections in this DOL file, {len(dolFile.textSections)} were already used']
if codeHandler.hookAddress is not None:
info.insert(2, f' :: Codehandler hooked at 0x{codeHandler.hookAddress:08X}')
f' :: Of the 7 text sections in this DOL file, {len(dolFile.textSections)} are now being used']
else:
info = [f' :: Game function "__init_registers()" located at address 0x{dolFile.entryPoint:X}',
f' :: Code allocation is 0x{codeHandler.allocation:X}; codelist size is 0x{codeHandler.geckoCodes.size:X}',
info = [f' :: Game function "__init_registers()" located at address 0x{oldStart:X}',
f' :: Allocation is 0x{codeHandler.allocation:X}; codelist size is 0x{codeHandler.geckoCodes.size:X}',
f' :: Codehandler hooked at 0x{codeHandler.hookAddress:X}',
f' :: Codehandler is of type "{codeHandler.type}"',
f' :: Of the 7 text sections in this DOL file, {len(dolFile.textSections)} were already used']
if codeHandler.hookAddress is not None:
info.insert(1, f' :: Codehandler hooked at 0x{codeHandler.hookAddress:08X}')
f' :: Of the 7 text sections in this DOL file, {len(dolFile.textSections)} are now being used']
for bit in info:
print(tools.color_text(bit, defaultColor=tools.TGREENLIT))
elif self.verbosity >= 1:
print('')
if legacy == False:
info = [f' :: GeckoLoader set at address 0x{self.initAddress:X}',
f' :: Codehandler is of type "{codeHandler.type}"',
f' :: Code allocation is 0x{codeHandler.allocation:X}; codelist size is 0x{codeHandler.geckoCodes.size:X}']
else:
info = [f' :: Codehandler is of type "{codeHandler.type}"',
f' :: Code allocation is 0x{codeHandler.allocation:X}; codelist size is 0x{codeHandler.geckoCodes.size:X}']
f' :: Legacy size is 0x{codeHandler.allocation:X}; codelist size is 0x{codeHandler.geckoCodes.size:X}',
f' :: Codehandler is of type "{codeHandler.type}"']
for bit in info:
print(tools.color_text(bit, defaultColor=tools.TGREENLIT))
@ -580,30 +579,50 @@ def resource_path(relative_path: str):
base_path = getattr(sys, '_MEIPASS', os.path.dirname(os.path.abspath(__file__)))
return os.path.join(base_path, relative_path)
def determine_codehook(dolFile: DolFile, codeHandler: CodeHandler):
def determine_codehook(dolFile: DolFile, codeHandler: CodeHandler, hook=False):
if codeHandler.hookAddress == None:
return assert_code_hook(dolFile, codeHandler)
else:
return insert_code_hook(dolFile, codeHandler, codeHandler.hookAddress)
if not assert_code_hook(dolFile, codeHandler):
return False
if hook:
insert_code_hook(dolFile, codeHandler, codeHandler.hookAddress)
return True
def assert_code_hook(dolFile: DolFile, codeHandler: CodeHandler):
for _, address, size in dolFile.textSections:
def assert_code_hook(dolFile: DolFile, codeHandler: CodeHandler, hook=False):
for _, address, size, _, in dolFile.textSections:
dolFile.seek(address, 0)
sample = dolFile.read(size)
if codeHandler.hookType == 'VI':
result = sample.find(codeHandler.gcnVIHook)
elif codeHandler.hookType == 'GX':
result = sample.find(codeHandler.gcnGXDrawHook)
elif codeHandler.hookType == 'PAD':
result = sample.find(codeHandler.gcnPADHook)
else:
raise NotImplementedError(f'Unsupported hook type specified ({codeHandler.hookType})')
if result >= 0:
dolFile.seek(address, 0)
dolFile.seek(result, 1)
else:
if codeHandler.hookType == 'VI':
result = sample.find(codeHandler.wiiVIHook)
elif codeHandler.hookType == 'GX':
result = sample.find(codeHandler.wiiGXDrawHook)
elif codeHandler.hookType == 'PAD':
result = sample.find(codeHandler.wiiPADHook)
else:
raise NotImplementedError(f'Unsupported hook type specified ({codeHandler.hookType})')
if result >= 0:
dolFile.seek(address, 0)
dolFile.seek(result, 1)
else:
continue
print(f'{dolFile._currLogicAddr:X}, {address:X}, {result:X}')
sample = tools.read_uint32(dolFile)
while sample != 0x4E800020:
sample = tools.read_uint32(dolFile)
@ -611,15 +630,10 @@ def assert_code_hook(dolFile: DolFile, codeHandler: CodeHandler):
dolFile.seek(-4, 1)
codeHandler.hookAddress = dolFile.tell()
return insert_code_hook(dolFile, codeHandler, codeHandler.hookAddress)
return False, 'Failed to find a hook address. Try using option --codehook to use your own address\n'
if hook: insert_code_hook(dolFile, codeHandler, codeHandler.hookAddress)
return True
return False
def insert_code_hook(dolFile: DolFile, codeHandler: CodeHandler, address: int):
dolFile.seek(address)
if tools.read_uint32(dolFile) != 0x4E800020:
return False, 'Codehandler hook given is not a blr\n'
dolFile.seek(-4, 1)
dolFile.insert_branch(codeHandler.startAddress, address, lk=0)
return True, ''

View file

@ -1,4 +1,11 @@
/*Credits to riidefi for hook code, cache asm, and teaching me C*/
//#include <vector>
//#include <string>
//using std::array;
//using std::memcpy;
//using std::memcmp;
//using std::memset;
//using std::string;
#define dcbst(_val) asm volatile("dcbst 0, %0" \
: \
@ -11,38 +18,54 @@
: "r"(_val))
#define call(addr) ((void (*)(...))addr)
#define MEM1_START 0x80000000
#define MEM1_END 0x81800000
#define CODEHANDLER 0x800018A8
#define GCT_MAGIC 0x00D0C0DE
typedef unsigned int u32;
typedef unsigned short u16;
typedef unsigned char u8;
typedef int s32;
typedef short s16;
typedef char s8;
using u32 = unsigned int;
using u16 = unsigned short;
using u8 = unsigned char;
using s32 = int;
using s16 = short;
using s8 = char;
using f32 = float;
using f64 = double;
__attribute__((noreturn)) int main();
struct CodeList {
u16 mBaseASM;
u16 mUpperBase;
u16 mOffsetASM;
u16 mLowerOffset;
};
struct Info {
const u32 allocsize;
const u32 loaderSize;
const u32 handlerSize;
const u32 codeSize;
const u32* codehandlerHook;
const u32 wiiVIHook[4];
const u32 gcnVIHook[8];
const u32 crypted;
};
struct DiscInfo {
class DiscHeader {
public:
enum class TVMODE {
NTSC,
PAL,
DEBUG,
DEBUGPAL,
MPAL,
PAL60
};
struct MetaData {
const u8 mDiscID; //0x0000
const u16 mGameCode; //0x0001
const u8 mRegionCode; //0x0003
@ -54,54 +77,143 @@ struct DiscInfo {
const u8 _00[12]; //0x000A
const u32 mWiiMagic; //0x0018
const u32 mGCNMagic; //0x001C
const u32 _01[2]; //0x0020
u32 mRAMSize; //0x0028
const u32 _02[2]; //0x002C
u32* mOSArenaHi; //0x0034
u32* mFstPointer; //0x0038
const u32 mNinBootCode; //0x0020
const u32 mAppVersion; //0x0024
const u32 mPhysicalRAMSize; //0x0028
const u32 mBoardModel; //0x002C
u8* mOSArenaLo; //0x0030
u8* mOSArenaHi; //0x0034
u32* mFstStart; //0x0038
u32 mFstSize; //0x003C
u32 _03[0xB4 / 4]; //0x0040
u32* mTranslation; //0x00F4
u32 _04[0x3018 / 4];
u32 mWiiHeap;
u32 mDebuggerPresent; //0x0040
const u32 mDebuggerExceptionMask; //0x0044
void* mExceptionHookDest; //0x0048
const u32 mExceptionReturn; //0x004C
u32 _01[0x10 / 4]; //0x0050
u32 mDebuggerHook[0x24 / 4]; //0x0060
u32 _02[0x3C / 4]; //0x0084
u32 mCurrentOSContext; //0x00C0
u32 mPreviousOSMask; //0x00C4
u32 mCurrentOSMask; //0x00C8
TVMODE mTVMode; //0x00CC
u32 mARAMSize; //0x00D0
void* mCurOSContextLogical; //0x00D4
void* mDefaultOSThreadLogical; //0x00D8
u32* mThreadQueueHead; //0x00DC
u32* mThreadQueueTail; //0x00E0
u32* mCurrentOSThread; //0x00E4
u32 mDebuggerSize; //0x00E8
u32* mDebuggerMonitorLoc; //0x00EC
u32 mSimulatedMemSize; //0x00F0
u8* mBi2HeaderLoc; //0x00F4
u32 mBusClockSpeed; //0x00F8
u32 mCPUClockSpeed; //00x00FC
u32 _04[0x3010 / 4];
u8* mWiiHeap; //0x3110
};
static MetaData sMetaData;
enum class CONSOLETYPE { Gamecube, Wii, Unknown };
inline u32 getGameID() { return ((u32)sMetaData.mDiscID << 24) | ((u32)sMetaData.mGameCode << 8) | ((u32)sMetaData.mRegionCode); }
inline u16 getMakerID() { return sMetaData.mMakerCode; }
inline u8 getDiscNumber() { return sMetaData.mDiscNumber; }
inline u8 getDiscVersion() { return sMetaData.mDiscVersion; }
CONSOLETYPE detectHomeConsole()
{
if (sMetaData.mGCNMagic) {
return CONSOLETYPE::Gamecube;
}
else if (sMetaData.mWiiMagic) {
return CONSOLETYPE::Wii;
}
return CONSOLETYPE::Unknown;
}
inline void setHeap(u32 alloc)
{
if (sMetaData.mBi2HeaderLoc < sMetaData.mOSArenaHi) {
sMetaData.mOSArenaHi = sMetaData.mBi2HeaderLoc - alloc;
if (this->detectHomeConsole() == DiscHeader::CONSOLETYPE::Wii) {
sMetaData.mWiiHeap = sMetaData.mBi2HeaderLoc - alloc;
}
}
else {
sMetaData.mOSArenaHi = sMetaData.mWiiHeap - alloc;
if (this->detectHomeConsole() == DiscHeader::CONSOLETYPE::Wii) {
sMetaData.mWiiHeap -= alloc;
}
}
}
};
static DiscHeader sDisc;
Info gpModInfo = {
0, /*This is the code allocation*/
0, /*This is the size of the GeckoLoader*/
0, /*This is the size of the codehandler*/
0, /*This is the size of the GeckoLoader + the codelist*/
0, /*This is the codehandler hook address*/
{ 0x7CE33B78, 0x38870034, 0x38A70038, 0x38C7004C },
{ 0x7C030034, 0x38830020, 0x5485083C, 0x7C7F2A14, 0xA0030000, 0x7C7D2A14, 0x20A4003F, 0xB0030000 },
0x48454150,
0x4C53495A,
0x4853495A,
0x4353495A,
(const u32*)0x484F4F4B,
0x43525054,
};
DiscInfo* gpDiscResources = (DiscInfo*)MEM1_START;
namespace Memory {
static inline void flushAddr(void* addr)
{
static void memcpy(u8* to, u8* from, s32 size)
{
for (s32 i = 0; i < size; ++i) {
*to++ = *from++;
}
}
namespace Cache {
static inline void flushAddr(void* addr)
{
dcbf(addr);
icbi(addr);
}
}
static inline void directWrite(u32* addr, u32 value)
{
static void flushRange(u8* addr, s32 size)
{
size += 31 + (((u32)addr & 31) > 0);
for (u32 i = 0; i < (size >> 5); ++i) {
flushAddr((void*)(addr + (i << 5)));
}
}
}
namespace Direct {
template <typename T>
static inline void write(T* addr, T value)
{
*addr = value;
flushAddr(addr);
}
Cache::flushAddr(addr);
}
/*This constructs a branch instruction. &TO = ((TO - FROM) & MAX_OFFSET) | BRANCH_TYPE | !!isLink*/
static inline void directBranchEx(void* addr, void* ptr, bool lk)
{
directWrite((u32*)(addr), ((((u32)(ptr) - (u32)(addr)) & 0x3ffffff) | 0x48000000 | !!lk));
}
/*This constructs a branch instruction. &TO = ((TO - FROM) & MAX_OFFSET) | BRANCH_TYPE | !!isLink*/
static inline void branch(void* addr, void* to, bool lk)
{
Direct::write<u32>((u32*)(addr), ((((u32)(to)-(u32)(addr)) & 0x3ffffff) | 0x48000000 | lk));
}
static inline u32* findArrayInstance(u32* start, const u32 end, u32 arrayLength, const u32* hookData)
{
}
namespace Search {
static u32* array(u32* start, u32* end, u32 arrayLength, const u32* hookData)
{
u32 index = 0;
/*Loop through the games RAM, make sure we don't find our own hook data by accident*/
for (u32 i = 0; (u32)&start[i] < end; ++i) {
for (u32 i = 0; &start[i] < end; ++i) {
/*If the data matches, increase the index counter and continue search,
else set index to 0 and continue searching*/
if (start[i] == hookData[index])
@ -110,124 +222,115 @@ static inline u32* findArrayInstance(u32* start, const u32 end, u32 arrayLength,
index = 0;
/*If the data has matched the whole array, return the address of the match*/
if (index >= (arrayLength) && ((u32)&start[i] < (u32)&gpModInfo || (u32)&start[i] > (u32)&gpModInfo + sizeof(Info)))
return (u32*)&start[i];
if (index >= (arrayLength) && (&start[i] < (u32*)&gpModInfo || &start[i] > (u32*) & gpModInfo + sizeof(Info)))
return &start[i];
}
return nullptr;
}
static inline u32* findU32Instance(u32* start, u32 end, u32 hookData)
{
for (u32 i = 0; (u32)&start[i] < end; ++i) {
if (start[i] == hookData) {
return (u32*)&start[i];
}
}
return nullptr;
}
/*Find VI hook for Game*/
static inline u32* findVIHook(u32* start, const u32 end)
{
const u32* hookData;
u32 arrayLength;
/*If the game is built for the Wii, set the hookdata to be the Wii variant*/
if (gpDiscResources->mWiiMagic) {
hookData = (const u32*)gpModInfo.wiiVIHook;
arrayLength = sizeof(gpModInfo.wiiVIHook) / sizeof(u32);
} else /*The game is built for the GCN, set the hookdata to be the GCN variant*/
template <typename T>
static T* single(T* start, T* end, T hookData)
{
hookData = (const u32*)gpModInfo.gcnVIHook;
arrayLength = sizeof(gpModInfo.gcnVIHook) / sizeof(u32);
for (u32 i = 0; &start[i] < end; ++i) {
if (start[i] == hookData) {
return &start[i];
}
}
return nullptr;
}
return findArrayInstance(start, end, arrayLength, hookData);
}
/*Call this after findFunction, finds the address of the first instance
of value hookInstruction, and hooks it to the pointer hookTo*/
static inline void hookFunction(u32* start, u32 hookInstruction, u32 hookTo, bool isLink)
{
int i = 0;
while (start[i] != hookInstruction) {
++i;
/*Call this after viHook, finds the address of the first instance
of targetVal, and hooks it to the pointer hookTo*/
static inline void hookFunction(u32* start, u32 targetVal, void* hookTo, bool lk)
{
Direct::branch(Search::single<u32>(start, start + 0x500, targetVal), hookTo, lk);
}
directBranchEx((u32*)(&start[i]), (void*)(hookTo), isLink);
}
/*Reallocate the games internal memory heap based on the console
the game is for, to make space for our codes*/
static inline void setHeap(u32 alloc)
{
if (gpDiscResources->mTranslation < gpDiscResources->mOSArenaHi) {
if (gpDiscResources->mWiiMagic) {
gpDiscResources->mTranslation = (u32*)((u32)gpDiscResources->mTranslation - alloc);
gpDiscResources->mWiiHeap = (u32)gpDiscResources->mTranslation;
} else {
gpDiscResources->mTranslation = (u32*)((u32)gpDiscResources->mTranslation - alloc);
}
} else {
if (gpDiscResources->mWiiMagic) {
gpDiscResources->mOSArenaHi = (u32*)((u32)gpDiscResources->mWiiHeap - alloc);
gpDiscResources->mWiiHeap = (u32)gpDiscResources->mOSArenaHi;
} else {
gpDiscResources->mOSArenaHi = (u32*)((u32)gpDiscResources->mOSArenaHi - alloc);
class Crypt {
private:
u32 key;
u32 getKey()
{
u32 b1 = (this->key >> 24) & 0xFF;
u32 b2 = (this->key >> 16) & 0xFF;
u32 b3 = (this->key >> 8) & 0xFF;
u32 b4 = this->key & 0xFF;
b1 ^= b2;
b2 ^= b3;
b3 ^= b4;
return (b4 << 24) | (b3 << 16) | (b2 << 8) | b1;
}
void setKey(u32 key)
{
u32 b1 = key & 0xFF;
u32 b2 = (key >> 8) & 0xFF;
u32 b3 = (key >> 16) & 0xFF;
u32 b4 = (key >> 24) & 0xFF;
b3 ^= b4;
b2 ^= b3;
b1 ^= b2;
this->key = (b1 << 24) | (b2 << 16) | (b3 << 8) | b4;
}
public:
Crypt(u32 key)
{
this->key = key;
}
inline void xorCrypt(u32* dest, u32* buffer, u32 size)
{
u32 key = this->getKey();
for (u32 i = 0; i < size; ++i) {
dest[i] = buffer[i] ^ key;
key += i ^ key;
}
}
};
enum class Space : u32 { Start = 0x80000000, End = 0x81800000, Size = 0x1800000 };
}
static inline void memCopy(u32* to, u32* from, s32 size)
{
for (s32 i = 0; i < size; ++i) {
*to++ = *from++;
}
}
Memory::Crypt gpCryptor = { 0x43595054 };
static inline void flushCacheRange(u8* addr, s32 size)
static bool initMods()
{
if ((u32)addr & 31) size += 32;
else size += 31;
for (u32 i = 0; i < (size >> 5); ++i) {
flushAddr((void*)addr);
addr += 32;
}
}
static inline bool initMods(DiscInfo* gpDiscResources)
{
setHeap(gpModInfo.allocsize); /*Reallocate the internal heap*/
sDisc.setHeap(gpModInfo.allocsize); /*Reallocate the internal heap*/
/*Change codelist pointer to the new address in the allocation*/
CodeList* codelistPointer = (CodeList*)((u32)&gpModInfo + sizeof(gpModInfo) + 0xFC);
codelistPointer->mUpperBase = (((u32)gpDiscResources->mOSArenaHi + gpModInfo.handlerSize) >> 16) & 0xFFFF;
codelistPointer->mLowerOffset = ((u32)gpDiscResources->mOSArenaHi + gpModInfo.handlerSize) & 0xFFFF;
/*Copy codelist to the new allocation*/
memCopy(gpDiscResources->mOSArenaHi, (u32*)((u32)&gpModInfo + sizeof(gpModInfo) + 4), (gpModInfo.handlerSize + gpModInfo.codeSize) >> 2);
CodeList* codelistPointer = (CodeList*)((u32)&gpModInfo + sizeof(Info) + 0xFC);
codelistPointer->mUpperBase = (((u32)sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize) >> 16) & 0xFFFF;
codelistPointer->mLowerOffset = ((u32)sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize) & 0xFFFF;
/*Update the cache, so that the instructions fully update*/
flushAddr(&codelistPointer->mBaseASM);
Memory::Cache::flushAddr(&codelistPointer->mBaseASM);
if (!gpModInfo.codehandlerHook || *gpModInfo.codehandlerHook != 0x4E800020) {
u32* functionAddr = findVIHook((u32*)MEM1_START, MEM1_END);
if (functionAddr == nullptr)
return false;
hookFunction(functionAddr, 0x4E800020, (u32)gpDiscResources->mOSArenaHi + 0xA8, false);
} else {
directBranchEx((void*)gpModInfo.codehandlerHook, (void*)((u32)gpDiscResources->mOSArenaHi + 0xA8), false);
/*Copy codelist to the new allocation*/
if (gpModInfo.crypted) {
Memory::memcpy(sDisc.sMetaData.mOSArenaHi, (u8*)&gpModInfo + sizeof(Info) + 4, gpModInfo.handlerSize);
gpCryptor.xorCrypt((u32*)(sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize), (u32*)((u8*)&gpModInfo + sizeof(Info) + gpModInfo.handlerSize + 4), gpModInfo.codeSize >> 2);
}
else {
Memory::memcpy(sDisc.sMetaData.mOSArenaHi, (u8*)&gpModInfo + sizeof(Info) + 4, gpModInfo.handlerSize + gpModInfo.codeSize);
}
flushCacheRange((u8*)gpDiscResources->mOSArenaHi, gpModInfo.handlerSize + gpModInfo.codeSize);
Memory::Direct::branch((void*)gpModInfo.codehandlerHook, (void*)((u32)sDisc.sMetaData.mOSArenaHi + 0xA8), false);
Memory::Cache::flushRange((u8*)sDisc.sMetaData.mOSArenaHi, gpModInfo.handlerSize + gpModInfo.codeSize);
return true;
}
int main()
{
if ((gpDiscResources->mWiiMagic || gpDiscResources->mGCNMagic) && initMods(gpDiscResources) == true)
call((void*)((u32)(gpDiscResources->mOSArenaHi) + 0xA8))(); /*Call the codehandler if successful*/
if ((sDisc.detectHomeConsole() != DiscHeader::CONSOLETYPE::Unknown) && initMods() == true)
call((void*)((u32)(sDisc.sMetaData.mOSArenaHi) + 0xA8))(); /*Call the codehandler if successful*/
call(0xDEADBEEF)(); /*Call the game start*/
call(0x4948494C)(); /*Call the game start*/
}

19
setup.py Normal file
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import sys
from cx_Freeze import setup, Executable
options = {
'build_exe': {
'excludes': ['tkinter']
}
}
executables = [
Executable('GeckoLoader.py'),
]
setup(name='GeckoLoader',
version='v6.0.0',
description='DOL Patcher for extending the codespace of Wii/GC games',
executables=executables,
options=options
)