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Reordered code, for better output

This commit is contained in:
JoshuaMKW 2020-05-02 15:13:09 -05:00
parent 1a46661c6a
commit 79c76e1b5e

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@ -30,7 +30,6 @@ __attribute__((noreturn)) int main();
enum {
MEM1_START = 0x80000000,
MEM1_END = 0x81800000,
MEM1_RANGE = MEM1_START - MEM1_END,
CODEHANDLER_ENTRY = 0x800018A8,
GAME_ENTRY = 0xDEADBEEF,
GCT_MAGIC = 0x00D0C0DE
@ -185,9 +184,8 @@ static inline void memCopy(u32* to, u32* from, s32 size)
static inline BOOL initMods(struct DiscInfo* discResources)
{
s32 sizeDiff = (gInfo._loaderFullSize - gInfo._loaderSize) / 4; /*Calculate size of codelist*/
setHeap(discResources, gInfo.allocsize); /*Reallocate the internal heap*/
s32 sizeDiff = (gInfo._loaderFullSize - gInfo._loaderSize) / 4; /*Calculate size of codelist*/
/*Copy codelist to the new allocation*/
memCopy(discResources->mHeapPointer, findU32Instance((u32*)&gInfo, MEM1_END, GCT_MAGIC), sizeDiff);