diff --git a/README.md b/README.md index 4371da4..c318fbd 100644 --- a/README.md +++ b/README.md @@ -1,20 +1,10 @@ # GeckoLoader -**An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.** +**An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.* -**Steps to compile using source files:** +**Steps to compile GeckoLoader** - 1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py" - 2. Move your GCT into the same directory as "main.py" - 3. Run main.py and input the names of the main.dol/Start.dol, and the GCT. - 4. Define your code allocation in hex: 30000 = 0x30000 (Press enter on empty string or set size to 0 to have it calculate the size for you) + 1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "GeckoLoader.exe" + 2. Move your GCT into the same directory as "GeckoLoader.exe" + 3. In command prompt, input: GeckoLoader.exe -h, for help on syntax and options, then run accordingly - Your new patched main.dol/Start.dol will be in the folder ./BUILD/ - -**Steps to compile using Release Build:** - - 1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "main.py" - 2. Move your GCT into the same directory as "main.exe" - 3. Either run main.exe and input the names of the main.dol/Start.dol, and the GCT, OR drag the main.dol/Start.dol and the GCT onto main.exe and drop them - 4. Define your code allocation in hex: 30000 = 0x30000 (Press enter on empty string or set size to 0 to have it calculate the size for you) - - Your new patched main.dol/Start.dol will be in the folder ./BUILD/ +Your new patched main.dol/Start.dol will be in the folder ./BUILD/