//#include //#include //using std::array; //using std::memcpy; //using std::memcmp; //using std::memset; //using std::string; #define dcbst(_val) asm volatile("dcbst 0, %0" \ : \ : "r"(_val)) #define dcbf(_val) asm volatile("dcbf 0, %0" \ : \ : "r"(_val)) #define icbi(_val) asm volatile("icbi 0, %0" \ : \ : "r"(_val)) #define call(addr) ((void (*)(...))addr) #define CODEHANDLER 0x800018A8 #define GCT_MAGIC 0x00D0C0DE using u32 = unsigned int; using u16 = unsigned short; using u8 = unsigned char; using s32 = int; using s16 = short; using s8 = char; using f32 = float; using f64 = double; __attribute__((noreturn)) int main(); struct CodeList { u16 mBaseASM; u16 mUpperBase; u16 mOffsetASM; u16 mLowerOffset; }; struct Info { const u32 allocsize; const u32 loaderSize; const u32 handlerSize; const u32 codeSize; const u32* codehandlerHook; const u32 crypted; }; class DiscHeader { public: enum class TVMODE { NTSC, PAL, DEBUG, DEBUGPAL, MPAL, PAL60 }; struct MetaData { const u8 mDiscID; //0x0000 const u16 mGameCode; //0x0001 const u8 mRegionCode; //0x0003 const u16 mMakerCode; //0x0004 const u8 mDiscNumber; //0x0006 const u8 mDiscVersion; //0x0007 const u8 mAudioStreaming; //0x0008 const u8 mStreamBufferSize; //0x0009 const u8 _00[12]; //0x000A const u32 mWiiMagic; //0x0018 const u32 mGCNMagic; //0x001C const u32 mNinBootCode; //0x0020 const u32 mAppVersion; //0x0024 const u32 mPhysicalRAMSize; //0x0028 const u32 mBoardModel; //0x002C u8* mOSArenaLo; //0x0030 u8* mOSArenaHi; //0x0034 u32* mFstStart; //0x0038 u32 mFstSize; //0x003C u32 mDebuggerPresent; //0x0040 const u32 mDebuggerExceptionMask; //0x0044 void* mExceptionHookDest; //0x0048 const u32 mExceptionReturn; //0x004C u32 _01[0x10 / 4]; //0x0050 u32 mDebuggerHook[0x24 / 4]; //0x0060 u32 _02[0x3C / 4]; //0x0084 u32 mCurrentOSContext; //0x00C0 u32 mPreviousOSMask; //0x00C4 u32 mCurrentOSMask; //0x00C8 TVMODE mTVMode; //0x00CC u32 mARAMSize; //0x00D0 void* mCurOSContextLogical; //0x00D4 void* mDefaultOSThreadLogical; //0x00D8 u32* mThreadQueueHead; //0x00DC u32* mThreadQueueTail; //0x00E0 u32* mCurrentOSThread; //0x00E4 u32 mDebuggerSize; //0x00E8 u32* mDebuggerMonitorLoc; //0x00EC u32 mSimulatedMemSize; //0x00F0 u8* mBi2HeaderLoc; //0x00F4 u32 mBusClockSpeed; //0x00F8 u32 mCPUClockSpeed; //00x00FC u32 _04[0x3010 / 4]; u8* mWiiHeap; //0x3110 }; static MetaData sMetaData; enum class CONSOLETYPE { Gamecube, Wii, Unknown }; inline u32 getGameID() { return ((u32)sMetaData.mDiscID << 24) | ((u32)sMetaData.mGameCode << 8) | ((u32)sMetaData.mRegionCode); } inline u16 getMakerID() { return sMetaData.mMakerCode; } inline u8 getDiscNumber() { return sMetaData.mDiscNumber; } inline u8 getDiscVersion() { return sMetaData.mDiscVersion; } CONSOLETYPE detectHomeConsole() { if (sMetaData.mGCNMagic) { return CONSOLETYPE::Gamecube; } else if (sMetaData.mWiiMagic) { return CONSOLETYPE::Wii; } return CONSOLETYPE::Unknown; } inline void setHeap(u32 alloc) { if (sMetaData.mBi2HeaderLoc < sMetaData.mOSArenaHi) { sMetaData.mOSArenaHi = sMetaData.mBi2HeaderLoc - alloc; if (this->detectHomeConsole() == DiscHeader::CONSOLETYPE::Wii) { sMetaData.mWiiHeap = sMetaData.mBi2HeaderLoc - alloc; } } else { sMetaData.mOSArenaHi = sMetaData.mWiiHeap - alloc; if (this->detectHomeConsole() == DiscHeader::CONSOLETYPE::Wii) { sMetaData.mWiiHeap -= alloc; } } } }; static DiscHeader sDisc; Info gpModInfo = { 0x48454150, 0x4C53495A, 0x4853495A, 0x4353495A, (const u32*)0x484F4F4B, 0x43525054, }; namespace Memory { static void memcpy(u8* to, u8* from, s32 size) { for (s32 i = 0; i < size; ++i) { *to++ = *from++; } } namespace Cache { static inline void flushAddr(void* addr) { dcbf(addr); icbi(addr); } static void flushRange(u8* addr, s32 size) { size += 31 + (((u32)addr & 31) > 0); for (u32 i = 0; i < (size >> 5); ++i) { flushAddr((void*)(addr + (i << 5))); } } } namespace Direct { template static inline void write(T* addr, T value) { *addr = value; Cache::flushAddr(addr); } /*This constructs a branch instruction. &TO = ((TO - FROM) & MAX_OFFSET) | BRANCH_TYPE | !!isLink*/ static inline void branch(void* addr, void* to, bool lk) { Direct::write((u32*)(addr), ((((u32)(to)-(u32)(addr)) & 0x3ffffff) | 0x48000000 | lk)); } } namespace Search { static u32* array(u32* start, u32* end, u32 arrayLength, const u32* hookData) { u32 index = 0; /*Loop through the games RAM, make sure we don't find our own hook data by accident*/ for (u32 i = 0; &start[i] < end; ++i) { /*If the data matches, increase the index counter and continue search, else set index to 0 and continue searching*/ if (start[i] == hookData[index]) ++index; else index = 0; /*If the data has matched the whole array, return the address of the match*/ if (index >= (arrayLength) && (&start[i] < (u32*)&gpModInfo || &start[i] > (u32*) & gpModInfo + sizeof(Info))) return &start[i]; } return nullptr; } template static T* single(T* start, T* end, T hookData) { for (u32 i = 0; &start[i] < end; ++i) { if (start[i] == hookData) { return &start[i]; } } return nullptr; } /*Call this after viHook, finds the address of the first instance of targetVal, and hooks it to the pointer hookTo*/ static inline void hookFunction(u32* start, u32 targetVal, void* hookTo, bool lk) { Direct::branch(Search::single(start, start + 0x500, targetVal), hookTo, lk); } } class Crypt { private: u32 key; u32 getKey() { u32 b1 = (this->key >> 24) & 0xFF; u32 b2 = (this->key >> 16) & 0xFF; u32 b3 = (this->key >> 8) & 0xFF; u32 b4 = this->key & 0xFF; b1 ^= b2; b2 ^= b3; b3 ^= b4; return (b4 << 24) | (b3 << 16) | (b2 << 8) | b1; } void setKey(u32 key) { u32 b1 = key & 0xFF; u32 b2 = (key >> 8) & 0xFF; u32 b3 = (key >> 16) & 0xFF; u32 b4 = (key >> 24) & 0xFF; b3 ^= b4; b2 ^= b3; b1 ^= b2; this->key = (b1 << 24) | (b2 << 16) | (b3 << 8) | b4; } public: Crypt(u32 key) { this->key = key; } inline void xorCrypt(u32* dest, u32* buffer, u32 size) { u32 key = this->getKey(); for (u32 i = 0; i < size; ++i) { dest[i] = buffer[i] ^ key; key += i << 3; } } }; enum class Space : u32 { Start = 0x80000000, End = 0x81800000, Size = 0x1800000 }; } Memory::Crypt gpCryptor = { 0x43595054 }; static bool initMods() { sDisc.setHeap(gpModInfo.allocsize); /*Reallocate the internal heap*/ /*Change codelist pointer to the new address in the allocation*/ CodeList* codelistPointer = (CodeList*)((u32)&gpModInfo + sizeof(Info) + 0xFC); codelistPointer->mUpperBase = (((u32)sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize) >> 16) & 0xFFFF; codelistPointer->mLowerOffset = ((u32)sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize) & 0xFFFF; /*Update the cache, so that the instructions fully update*/ Memory::Cache::flushAddr(&codelistPointer->mBaseASM); /*Copy codelist to the new allocation*/ if (gpModInfo.crypted) { Memory::memcpy(sDisc.sMetaData.mOSArenaHi, (u8*)&gpModInfo + sizeof(Info) + 4, gpModInfo.handlerSize); gpCryptor.xorCrypt((u32*)(sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize), (u32*)((u8*)&gpModInfo + sizeof(Info) + gpModInfo.handlerSize + 4), gpModInfo.codeSize >> 2); } else { Memory::memcpy(sDisc.sMetaData.mOSArenaHi, (u8*)&gpModInfo + sizeof(Info) + 4, gpModInfo.handlerSize + gpModInfo.codeSize); } Memory::Direct::branch((void*)gpModInfo.codehandlerHook, (void*)((u32)sDisc.sMetaData.mOSArenaHi + 0xA8), false); Memory::Cache::flushRange((u8*)sDisc.sMetaData.mOSArenaHi, gpModInfo.handlerSize + gpModInfo.codeSize); return true; } int main() { if ((sDisc.detectHomeConsole() != DiscHeader::CONSOLETYPE::Unknown) && initMods() == true) call((void*)((u32)(sDisc.sMetaData.mOSArenaHi) + 0xA8))(); /*Call the codehandler if successful*/ call(0x4948494C)(); /*Call the game start*/ }