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GeckoLoader/loader.cpp
2020-05-22 15:12:03 -05:00

202 lines
6.3 KiB
C++

/*Credits to riidefi for hook code, cache asm, and teaching me C*/
#define dcbst(_val) asm volatile("dcbst 0, %0" \
: \
: "r"(_val))
#define dcbf(_val) asm volatile("dcbf 0, %0" \
: \
: "r"(_val))
#define icbi(_val) asm volatile("icbi 0, %0" \
: \
: "r"(_val))
#define call(addr) ((void (*)(...))addr)
#define MEM1_START 0x80000000
#define MEM1_END 0x81800000
#define CODEHANDLER 0x800018A8
#define GCT_MAGIC 0x00D0C0DE
typedef unsigned int u32;
typedef unsigned short u16;
typedef unsigned char u8;
typedef int s32;
typedef short s16;
typedef char s8;
__attribute__((noreturn)) int main();
struct Info {
const u32 allocsize;
const u32 loaderSize;
const u32 loaderFullSize;
struct CodeList* codelistPointer;
const u32 wiiVIHook[4];
const u32 gcnVIHook[8];
};
struct CodeList {
u16 mBaseASM;
u16 mUpperBase;
u16 mOffsetASM;
u16 mLowerOffset;
};
struct DiscInfo {
const u8 mDiscID;
const u16 mGameCode;
const u8 mRegionCode;
const u16 mMakerCode;
const u8 mDiscNumber;
const u8 mDiscVersion;
const u8 mAudioStreaming;
const u8 mStreamBufferSize;
const u8 _00[12];
const u32 mWiiMagic;
const u32 mGCNMagic;
const u32 _01[2];
u32 mRAMSize;
const u32 _02[2];
u32* mHeapPointer;
u32 mHeapMirror;
u32 mFstSize;
u32 mData[0x30D0 / 4];
u32 mWiiHeap;
};
Info gpModInfo = {
0, /*This is the code allocation*/
0, /*This is the size of the GeckoLoader*/
0, /*This is the size of the GeckoLoader + the codelist*/
(CodeList*)0x800018F8, /*This points to where the codelist address is set in the codehandler*/
{ 0x7CE33B78, 0x38870034, 0x38A70038, 0x38C7004C },
{ 0x7C030034, 0x38830020, 0x5485083C, 0x7C7F2A14, 0xA0030000, 0x7C7D2A14, 0x20A4003F, 0xB0030000 },
};
DiscInfo* gpDiscResources = (DiscInfo*)MEM1_START;
static inline void flushAddr(void* addr)
{
dcbf(addr);
icbi(addr);
}
static inline void directWrite(u32* addr, u32 value)
{
*addr = value;
flushAddr(addr);
}
/*This constructs a branch instruction. &TO = ((TO - FROM) & MAX_OFFSET) | BRANCH_TYPE | !!isLink*/
static inline void directBranchEx(void* addr, void* ptr, bool lk)
{
directWrite((u32*)(addr), ((((u32)(ptr) - (u32)(addr)) & 0x3ffffff) | 0x48000000 | !!lk));
}
static inline u32* findArrayInstance(u32* start, const u32 end, u32 arrayLength, const u32* hookData)
{
u32 index = 0;
/*Loop through the games RAM, make sure we don't find our own hook data by accident*/
for (u32 i = 0; (u32)&start[i] < end; ++i) {
/*If the data matches, increase the index counter and continue search,
else set index to 0 and continue searching*/
if (start[i] == hookData[index])
++index;
else
index = 0;
/*If the data has matched the whole array, return the address of the match*/
if (index >= (arrayLength) && ((u32)&start[i] < (u32)&gpModInfo || (u32)&start[i] > (u32)&gpModInfo + sizeof(Info)))
return (u32*)&start[i];
}
return nullptr;
}
static inline u32* findU32Instance(u32* start, u32 end, u32 hookData)
{
for (u32 i = 0; (u32)&start[i] < end; ++i) {
if (start[i] == hookData) {
return (u32*)&start[i];
}
}
return nullptr;
}
/*Find VI hook for Game*/
static inline u32* findVIHook(u32* start, const u32 end)
{
const u32* hookData;
u32 arrayLength;
/*If the game is built for the Wii, set the hookdata to be the Wii variant*/
if (gpDiscResources->mWiiMagic) {
hookData = (const u32*)gpModInfo.wiiVIHook;
arrayLength = sizeof(gpModInfo.wiiVIHook) / sizeof(u32);
} else /*The game is built for the GCN, set the hookdata to be the GCN variant*/
{
hookData = (const u32*)gpModInfo.gcnVIHook;
arrayLength = sizeof(gpModInfo.gcnVIHook) / sizeof(u32);
}
return findArrayInstance(start, end, arrayLength, hookData);
}
/*Call this after findFunction, finds the address of the first instance
of value hookInstruction, and hooks it to the pointer hookTo*/
static inline void hookFunction(u32* start, u32 hookInstruction, u32 hookTo, bool isLink)
{
int i = 0;
while (start[i] != hookInstruction) {
++i;
}
directBranchEx((u32*)(&start[i]), (void*)(hookTo), isLink);
}
/*Reallocate the games internal memory heap based on the console
the game is for, to make space for our codes*/
static inline void setHeap(u32 alloc)
{
if (gpDiscResources->mWiiMagic) {
gpDiscResources->mHeapPointer = (u32*)((u32)gpDiscResources->mWiiHeap - alloc);
gpDiscResources->mWiiHeap = (u32)gpDiscResources->mHeapPointer;
} else {
gpDiscResources->mHeapPointer = (u32*)((u32)gpDiscResources->mHeapPointer - alloc);
}
}
static inline void memCopy(u32* to, u32* from, s32 size)
{
for (s32 i = 0; i < size; ++i) {
*to++ = *from++;
}
}
static inline bool initMods(DiscInfo* gpDiscResources)
{
setHeap(gpModInfo.allocsize); /*Reallocate the internal heap*/
/*Copy codelist to the new allocation*/
memCopy(gpDiscResources->mHeapPointer, findU32Instance((u32*)&gpModInfo, MEM1_END, GCT_MAGIC), (gpModInfo.loaderFullSize - gpModInfo.loaderSize) / 4);
/*Change codelist pointer to the new address in the allocation*/
gpModInfo.codelistPointer->mUpperBase = ((u32)gpDiscResources->mHeapPointer >> 16) & 0xFFFF;
gpModInfo.codelistPointer->mLowerOffset = (u32)(gpDiscResources->mHeapPointer) & 0xFFFF;
/*Update the cache, so that the instructions fully update*/
flushAddr(&gpModInfo.codelistPointer->mBaseASM);
u32* functionAddr = findVIHook((u32*)MEM1_START, MEM1_END);
if (functionAddr == nullptr)
return false;
hookFunction(functionAddr, 0x4E800020, CODEHANDLER, false);
return true;
}
int main()
{
if ((gpDiscResources->mWiiMagic || gpDiscResources->mGCNMagic) && initMods(gpDiscResources) == true)
call(CODEHANDLER)(); /*Call the codehandler if successful*/
call(0xDEADBEEF)(); /*Call the game start*/
}