336 lines
No EOL
8.7 KiB
C++
336 lines
No EOL
8.7 KiB
C++
//#include <vector>
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//#include <string>
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//using std::array;
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//using std::memcpy;
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//using std::memcmp;
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//using std::memset;
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//using std::string;
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#define dcbst(_val) asm volatile("dcbst 0, %0" \
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: \
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: "r"(_val))
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#define dcbf(_val) asm volatile("dcbf 0, %0" \
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: \
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: "r"(_val))
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#define icbi(_val) asm volatile("icbi 0, %0" \
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: \
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: "r"(_val))
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#define call(addr) ((void (*)(...))addr)
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#define CODEHANDLER 0x800018A8
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#define GCT_MAGIC 0x00D0C0DE
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using u32 = unsigned int;
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using u16 = unsigned short;
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using u8 = unsigned char;
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using s32 = int;
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using s16 = short;
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using s8 = char;
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using f32 = float;
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using f64 = double;
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__attribute__((noreturn)) int main();
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struct CodeList {
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u16 mBaseASM;
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u16 mUpperBase;
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u16 mOffsetASM;
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u16 mLowerOffset;
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};
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struct Info {
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const u32 allocsize;
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const u32 loaderSize;
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const u32 handlerSize;
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const u32 codeSize;
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const u32* codehandlerHook;
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const u32 crypted;
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};
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class DiscHeader {
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public:
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enum class TVMODE {
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NTSC,
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PAL,
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DEBUG,
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DEBUGPAL,
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MPAL,
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PAL60
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};
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struct MetaData {
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const u8 mDiscID; //0x0000
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const u16 mGameCode; //0x0001
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const u8 mRegionCode; //0x0003
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const u16 mMakerCode; //0x0004
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const u8 mDiscNumber; //0x0006
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const u8 mDiscVersion; //0x0007
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const u8 mAudioStreaming; //0x0008
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const u8 mStreamBufferSize; //0x0009
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const u8 _00[12]; //0x000A
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const u32 mWiiMagic; //0x0018
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const u32 mGCNMagic; //0x001C
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const u32 mNinBootCode; //0x0020
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const u32 mAppVersion; //0x0024
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const u32 mPhysicalRAMSize; //0x0028
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const u32 mBoardModel; //0x002C
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u8* mOSArenaLo; //0x0030
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u8* mOSArenaHi; //0x0034
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u32* mFstStart; //0x0038
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u32 mFstSize; //0x003C
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u32 mDebuggerPresent; //0x0040
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const u32 mDebuggerExceptionMask; //0x0044
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void* mExceptionHookDest; //0x0048
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const u32 mExceptionReturn; //0x004C
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u32 _01[0x10 / 4]; //0x0050
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u32 mDebuggerHook[0x24 / 4]; //0x0060
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u32 _02[0x3C / 4]; //0x0084
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u32 mCurrentOSContext; //0x00C0
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u32 mPreviousOSMask; //0x00C4
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u32 mCurrentOSMask; //0x00C8
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TVMODE mTVMode; //0x00CC
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u32 mARAMSize; //0x00D0
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void* mCurOSContextLogical; //0x00D4
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void* mDefaultOSThreadLogical; //0x00D8
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u32* mThreadQueueHead; //0x00DC
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u32* mThreadQueueTail; //0x00E0
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u32* mCurrentOSThread; //0x00E4
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u32 mDebuggerSize; //0x00E8
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u32* mDebuggerMonitorLoc; //0x00EC
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u32 mSimulatedMemSize; //0x00F0
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u8* mBi2HeaderLoc; //0x00F4
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u32 mBusClockSpeed; //0x00F8
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u32 mCPUClockSpeed; //00x00FC
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u32 _04[0x3010 / 4];
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u8* mWiiHeap; //0x3110
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};
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static MetaData sMetaData;
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enum class CONSOLETYPE { Gamecube, Wii, Unknown };
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inline u32 getGameID() { return ((u32)sMetaData.mDiscID << 24) | ((u32)sMetaData.mGameCode << 8) | ((u32)sMetaData.mRegionCode); }
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inline u16 getMakerID() { return sMetaData.mMakerCode; }
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inline u8 getDiscNumber() { return sMetaData.mDiscNumber; }
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inline u8 getDiscVersion() { return sMetaData.mDiscVersion; }
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CONSOLETYPE detectHomeConsole()
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{
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if (sMetaData.mGCNMagic) {
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return CONSOLETYPE::Gamecube;
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}
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else if (sMetaData.mWiiMagic) {
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return CONSOLETYPE::Wii;
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}
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return CONSOLETYPE::Unknown;
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}
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inline void setHeap(u32 alloc)
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{
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if (sMetaData.mBi2HeaderLoc < sMetaData.mOSArenaHi) {
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sMetaData.mOSArenaHi = sMetaData.mBi2HeaderLoc - alloc;
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if (this->detectHomeConsole() == DiscHeader::CONSOLETYPE::Wii) {
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sMetaData.mWiiHeap = sMetaData.mBi2HeaderLoc - alloc;
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}
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}
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else {
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sMetaData.mOSArenaHi = sMetaData.mWiiHeap - alloc;
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if (this->detectHomeConsole() == DiscHeader::CONSOLETYPE::Wii) {
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sMetaData.mWiiHeap -= alloc;
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}
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}
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}
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};
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static DiscHeader sDisc;
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Info gpModInfo = {
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0x48454150,
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0x4C53495A,
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0x4853495A,
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0x4353495A,
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(const u32*)0x484F4F4B,
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0x43525054,
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};
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namespace Memory {
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static void memcpy(u8* to, u8* from, s32 size)
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{
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for (s32 i = 0; i < size; ++i) {
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*to++ = *from++;
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}
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}
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namespace Cache {
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static inline void flushAddr(void* addr)
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{
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dcbf(addr);
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icbi(addr);
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}
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static void flushRange(u8* addr, s32 size)
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{
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size += 31 + (((u32)addr & 31) > 0);
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for (u32 i = 0; i < (size >> 5); ++i) {
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flushAddr((void*)(addr + (i << 5)));
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}
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}
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}
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namespace Direct {
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template <typename T>
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static inline void write(T* addr, T value)
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{
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*addr = value;
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Cache::flushAddr(addr);
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}
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/*This constructs a branch instruction. &TO = ((TO - FROM) & MAX_OFFSET) | BRANCH_TYPE | !!isLink*/
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static inline void branch(void* addr, void* to, bool lk)
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{
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Direct::write<u32>((u32*)(addr), ((((u32)(to)-(u32)(addr)) & 0x3ffffff) | 0x48000000 | lk));
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}
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}
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namespace Search {
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static u32* array(u32* start, u32* end, u32 arrayLength, const u32* hookData)
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{
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u32 index = 0;
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/*Loop through the games RAM, make sure we don't find our own hook data by accident*/
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for (u32 i = 0; &start[i] < end; ++i) {
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/*If the data matches, increase the index counter and continue search,
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else set index to 0 and continue searching*/
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if (start[i] == hookData[index])
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++index;
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else
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index = 0;
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/*If the data has matched the whole array, return the address of the match*/
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if (index >= (arrayLength) && (&start[i] < (u32*)&gpModInfo || &start[i] > (u32*) & gpModInfo + sizeof(Info)))
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return &start[i];
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}
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return nullptr;
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}
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template <typename T>
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static T* single(T* start, T* end, T hookData)
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{
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for (u32 i = 0; &start[i] < end; ++i) {
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if (start[i] == hookData) {
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return &start[i];
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}
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}
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return nullptr;
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}
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/*Call this after viHook, finds the address of the first instance
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of targetVal, and hooks it to the pointer hookTo*/
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static inline void hookFunction(u32* start, u32 targetVal, void* hookTo, bool lk)
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{
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Direct::branch(Search::single<u32>(start, start + 0x500, targetVal), hookTo, lk);
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}
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}
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class Crypt {
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private:
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u32 key;
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u32 getKey()
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{
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u32 b1 = (this->key >> 24) & 0xFF;
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u32 b2 = (this->key >> 16) & 0xFF;
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u32 b3 = (this->key >> 8) & 0xFF;
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u32 b4 = this->key & 0xFF;
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b1 ^= b2;
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b2 ^= b3;
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b3 ^= b4;
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return (b4 << 24) | (b3 << 16) | (b2 << 8) | b1;
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}
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void setKey(u32 key)
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{
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u32 b1 = key & 0xFF;
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u32 b2 = (key >> 8) & 0xFF;
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u32 b3 = (key >> 16) & 0xFF;
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u32 b4 = (key >> 24) & 0xFF;
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b3 ^= b4;
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b2 ^= b3;
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b1 ^= b2;
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this->key = (b1 << 24) | (b2 << 16) | (b3 << 8) | b4;
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}
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public:
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Crypt(u32 key)
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{
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this->key = key;
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}
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inline void xorCrypt(u32* dest, u32* buffer, u32 size)
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{
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u32 key = this->getKey();
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for (u32 i = 0; i < size; ++i) {
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dest[i] = buffer[i] ^ key;
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key += i ^ key;
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}
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}
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};
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enum class Space : u32 { Start = 0x80000000, End = 0x81800000, Size = 0x1800000 };
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}
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Memory::Crypt gpCryptor = { 0x43595054 };
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static bool initMods()
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{
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sDisc.setHeap(gpModInfo.allocsize); /*Reallocate the internal heap*/
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/*Change codelist pointer to the new address in the allocation*/
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CodeList* codelistPointer = (CodeList*)((u32)&gpModInfo + sizeof(Info) + 0xFC);
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codelistPointer->mUpperBase = (((u32)sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize) >> 16) & 0xFFFF;
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codelistPointer->mLowerOffset = ((u32)sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize) & 0xFFFF;
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/*Update the cache, so that the instructions fully update*/
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Memory::Cache::flushAddr(&codelistPointer->mBaseASM);
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/*Copy codelist to the new allocation*/
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if (gpModInfo.crypted) {
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Memory::memcpy(sDisc.sMetaData.mOSArenaHi, (u8*)&gpModInfo + sizeof(Info) + 4, gpModInfo.handlerSize);
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gpCryptor.xorCrypt((u32*)(sDisc.sMetaData.mOSArenaHi + gpModInfo.handlerSize), (u32*)((u8*)&gpModInfo + sizeof(Info) + gpModInfo.handlerSize + 4), gpModInfo.codeSize >> 2);
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}
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else {
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Memory::memcpy(sDisc.sMetaData.mOSArenaHi, (u8*)&gpModInfo + sizeof(Info) + 4, gpModInfo.handlerSize + gpModInfo.codeSize);
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}
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Memory::Direct::branch((void*)gpModInfo.codehandlerHook, (void*)((u32)sDisc.sMetaData.mOSArenaHi + 0xA8), false);
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Memory::Cache::flushRange((u8*)sDisc.sMetaData.mOSArenaHi, gpModInfo.handlerSize + gpModInfo.codeSize);
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return true;
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}
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int main()
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{
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if ((sDisc.detectHomeConsole() != DiscHeader::CONSOLETYPE::Unknown) && initMods() == true)
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call((void*)((u32)(sDisc.sMetaData.mOSArenaHi) + 0xA8))(); /*Call the codehandler if successful*/
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call(0x4948494C)(); /*Call the game start*/
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} |