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An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game. Forked from https://github.com/JoshuaMKW/GeckoLoader
This repository has been archived on 2024-02-06. You can view files and clone it, but cannot push or open issues or pull requests.
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2020-04-16 21:24:59 -05:00
codehandler.bin All codetypes now supported 2020-04-14 16:04:34 -05:00
loader.c Refactored some code 2020-04-16 01:42:23 -05:00
main.py Fixed minor bugs 2020-04-16 21:24:59 -05:00
README.md Update README.md 2020-04-16 20:37:42 -05:00

GeckoLoader

An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.

Steps to compile GeckoLoader

  1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "GeckoLoader.exe"
  2. Move your GCT into the same directory as "GeckoLoader.exe"
  3. In command prompt, input: GeckoLoader.exe -h, for help on syntax and options, then run accordingly

Your new patched main.dol/Start.dol will be in the folder ./BUILD/