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An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game. Forked from https://github.com/JoshuaMKW/GeckoLoader
This repository has been archived on 2024-02-06. You can view files and clone it, but cannot push or open issues or pull requests.
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2020-08-26 18:30:35 -05:00
bin Emergency hotfix #1, Patched hook corruption 2020-08-26 03:58:25 -05:00
.gitignore Create .gitignore 2020-08-03 02:28:09 -05:00
dolreader.py Codehandler can now be hooked almost anywhere 2020-08-25 04:28:22 -05:00
GeckoLoader.py Updated version info 2020-08-26 04:10:29 -05:00
installer.cs Eh :/ 2020-08-26 18:30:35 -05:00
kernel.py Message typo corrections 2020-08-25 07:16:46 -05:00
LICENSE Added a license 2020-08-03 02:26:36 -05:00
loader.cpp Emergency hotfix #1, Patched hook corruption 2020-08-26 03:58:25 -05:00
README.md Update README.md 2020-04-16 21:52:13 -05:00
setup.py Final tweaks 2020-08-26 17:58:41 -05:00
tools.py Added simple encryption option, major refactoring 2020-08-23 23:08:44 -05:00
versioncheck.py Added simple encryption option, major refactoring 2020-08-23 23:08:44 -05:00

GeckoLoader

GeckoLoader is a command line tool, providing an easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.

Steps to compile GeckoLoader

  1. Extract main.dol/Start.dol (varies by extraction method) from the desired game into the same directory as "GeckoLoader.exe"
  2. Move your GCT into the same directory as "GeckoLoader.exe"
  3. In command prompt (In the same directory as GeckoLoader.exe), input: .\GeckoLoader.exe -h, for help on syntax and options, then run accordingly

Your new patched main.dol/Start.dol will be in the folder ./BUILD/