72 lines
1.8 KiB
C
72 lines
1.8 KiB
C
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/*
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* Empty c file demonstrating available functions the Bin2Gecko and DolInsert tools can replace
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*/
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#include "sms.h"
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//Variable
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int variable;
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//Update every frame
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int OnUpdate(MarDirector* director) {
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int (*GameUpdate)(MarDirector* director) = GetObjectFunction(director, Director_GameUpdate);
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//Update Here
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//Run original replaced function
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//Removing this will halt the game
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return GameUpdate(director);
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}
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//Setup after every stage load
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void OnSetup(MarDirector* director)
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{
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//Run original replaced function
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//Removing this will cause no stage setup to occur and will likely crash the game
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MarDirector_SetupObjects(director);
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//Setup here
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}
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//Whenever water touches ground
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void OnWaterHitsGround(PollutionManager* pollution, float x, float y, float z, float r)
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{
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//Run original replaced function
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//If you remove this, water will no longer clean pollution
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CleanPollution(pollution, x, y, z, r);
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//Code here
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}
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//Whenever object touches mario
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void OnObjectTouchMario(HitActor* this, HitActor* other)
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{
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//Get the function from the object's vtable
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HitActor* (*TouchPlayer)(void* t, void* o) = GetObjectFunction(this, HitActor_TouchPlayer);
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//Code here
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//Run original replaced function
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//If you remove this, no object will react to touching mario
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TouchPlayer((void*)this, (void*)other);
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}
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//Runs once per frame for each NPC
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void OnAllNPCsUpdate(HitActor* this, int a1, void* drama, void* graphics, int obj)
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{
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//Code here
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//Run original replaced function
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//If you remove this, no NPCs will update
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Drama_PrepareUpdate(this, a1, drama, graphics, obj);
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}
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//Runs once per frame, but allows drawing to HUD
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void OnDraw2D(J2DOrthoGraph* graphics)
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{
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//Run original replaced function
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//Removing this will no longer draw FLUDD HUD
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MarDirector_SetupObjects(director);
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//Draw here
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}
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