From 31383342e6651020637b8987e6d93b7854dcfd7f Mon Sep 17 00:00:00 2001 From: MasterF0x Date: Thu, 7 Jul 2016 18:53:33 -0500 Subject: [PATCH] Create README.md --- README.md | 72 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..f2f763d --- /dev/null +++ b/README.md @@ -0,0 +1,72 @@ +# Super-Mario-Sunshine-C-Kit +A WIP C library for everyone's favorite game: Super Mario Sunshine. + +What can this do? + +You can make Gecko code modifications in C for Super Mario Sunshine, and Super Mario Sunshine only, for now. (I'll probably make another kit for some other games in the future, though only me working on them; I don't want to involve Miluaces into the pain. ^ ^' ) + + +Neato!... Well, how do I set this up? + +First, you need to install devkitPro in order for your code to compile, and don't forget to set up the environment for devkitPPC. (Ex., C:\devkitPro\devkitPPC\bin) You can install the lib anywhere on your computer, as long as a folder in the file path doesn't contain any spaces. To compile your code, simply drag your C code file into build.bat. + + +Alright. Do you have any examples to show? + +Yes, actually. Here's an item spawning example from Miluaces: + +#include "sms.h" + +static int laststate __attribute__((section(".sdata"))); //Last state + +int OnUpdate(MarDirector* director) { + int (*GameUpdate)(MarDirector* director) = (void*)*(void**)((int)*(int*)director + 0x64); + + MarioActor* mario = GetMarioHitActor(); + ItemActor* item = 0; + + if (!laststate){ + if (ControllerOne->buttons & PRESS_DU) //Dpad up spawns a coin + item = MakeObjAppear(*gpItemManager, OBJ_COIN); + else if (ControllerOne->buttons & PRESS_DL) //Dpad left spawns a 1-up + item = MakeObjAppear(*gpItemManager, OBJ_ONEUP); + else if (ControllerOne->buttons & PRESS_DR) //Dpad right spawns a rocket nozzle + item = MakeObjAppear(*gpItemManager, OBJ_ROCKETNOZZLE); + else if (ControllerOne->buttons & PRESS_DD) //Dpad down spawns a turbo nozzle + item = MakeObjAppear(*gpItemManager, OBJ_TURBONOZZLE); + } + + // If no dpad buttons are pressed, reset laststate + if (!(ControllerOne-> buttons & (PRESS_DU | PRESS_DL | PRESS_DR | PRESS_DD))) + laststate = 0; + + //If item was assigned, set it up + if (item != 0){ + //Set laststate to 1 to prevent more than one item spawning from one button press + laststate = 1; + + //Set item position + item->position.x = mario->position.x; + item->position.y = mario->position.y + 200.0f; + item->position.z = mario->position.z; + + //Set item velocity + item->velocity.y = 20.0f; + + //Make item moveable + item->flags = item->flags & ~ITEMFLAG_STATIC; + } + + return GameUpdate(director); +} + +You can find other examples on the GitHub page. (Thanks MrRean for making a repo for us. :) ) + + +My code compiled! What do I do now? + +That's good! The Gecko code should have automatically been copied to your clipboard. (Thanks Miluaces :D ) With that, you should now be able to paste that into your cheat code list in Dolphin and play your modification! + +--- + +More examples and updates to the lib will surely come at the right moment. Stick around in the IRC channel #sunshinerealm in irc.nolimitzone.com/6667 to meet and converse with the Sunshine Realm crew and see updates on current SMS modifications, big or small.