diff --git a/sms.c b/sms.c deleted file mode 100644 index 71a29a5..0000000 --- a/sms.c +++ /dev/null @@ -1,118 +0,0 @@ -/* <> are external libs, "" are files we include */ -#include -#include -#include -#include -#include -#include -#include "sms.h" - -/* - Super Mario Sunshine Disassembly example - This example is a basic drawing script. It takes a bunch of - Mario's statuses and reports them to the screen. - These states are 0s and 1s, so we call each function and assign it to an int - so we can call it and get it's result. However, we have to convert it to string first, - which is what snprintf() does. We also chuck Mario...places. Have fun! - This doesn't seem to work on console at all. It does work on Dolphin, however. - - MrRean -*/ - -/* This code is always running, and is constantly updating. */ -static J2DTextBox textbox __attribute__((section(".sdata"))); -static char* info; - -static int timesjumped = 0; -static int glasstimer=0; -static bool eqip=false; -int timemilli=30; -int time=30; -int timerx; -int timery; - -int OnUpdate(MarDirector* director) { - int (*GameUpdate)(MarDirector* director) = (void*)*(void**)((int)*(int*)director + 0x64); - - - /* - We simply keep track of Mario's jumping amount. - He needs to stop jumping, or else he'll have an effect! - */ - - /* is he jumping? */ - bool jumping = IsMarioJumping(); - /* this fixes a bug with the counting. jumping counts for every frame, which is what we do NOT want */ - static bool inAir __attribute__((section(".sdata"))); - static bool eqip __attribute__((section(".sdata"))); - static int glasstimer __attribute__((section(".sdata"))); - /* create our Mario actor. */ - - timemilli--; - timery++; - if (timemilli <=0) { - time--; - timemilli=30; - } - - if (ControllerOne->buttons & PRESS_DU) { - MarioActor* mario = GetMarioHitActor(); - SetMarioAnim(1.0, mario, 109); - } - JUTRect rect; - JUTRect_Set(&rect, timerx, timery, 800, 512); - - //Update - return GameUpdate(director); -} - -void OnDraw2D(J2DOrthoGraph* graphics) -{ - /* Here are his states that we read. - If Mario is doing said action, the return should be 1. - */ - snprintf(info, 128, "Time x %d", time); - - // now we set our string to a J2DTextBox - J2DTextBox_SetString(&textbox, info); - - //Run replaced branch - J2DGrafContext_Setup2D((J2DGrafContext*)graphics); - - J2DScreen_Draw((J2DScreen*)&textbox, 0, 0, (J2DGrafContext*)graphics, 0x81); - GXSetScissor(0, 0, 0x0280, 0x01c0); - - JUTRect rect; - JUTRect_Set(&rect, timerx, timery, 800, 512); -} - -/* This code gets ran once. */ -void OnSetup(MarDirector* director) -{ - MarioActor* mario = GetMarioHitActor(); - WearGlasses(mario); - - time=300; - timerx=440; - timery=-420; - - JUTRect rect; - - MarDirector_SetupObjects(director); //Run replaced branch - - JUTRect_Set(&rect, timerx, timery, 800, 512); - //textbox = (J2DTextBox*)malloc(sizeof(J2DTextBox)); - J2DTextBox_Create(&textbox, 0, &rect, GameFont, GameStrTable, 2, 0); - - void (*TestNull)(void) = 0x80247fa4; - TestNull(); - - - info = (char*)malloc(128); -} -void *TestNull() { - asm( - "blr ;" - "ori %r1, %r1, 0xd138 ;" - ); - -} \ No newline at end of file