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Added SMS Multiplayer source

This commit is contained in:
miluaces 2018-02-05 20:50:11 -07:00
parent ff92282f96
commit 7bf14645c1
4 changed files with 1115 additions and 664 deletions

View file

@ -9,5 +9,5 @@ C:\devkitPro\devkitPPC\bin\powerpc-eabi-objdump.exe obj_%~n1.o --full-content
if ERRORLEVEL 1 pause
if ERRORLEVEL 1 exit
C:\devkitPro\devkitPPC\bin\powerpc-eabi-objcopy.exe obj_%~n1.o %~n1.bin -O binary -R .eh_frame -R .comment -R .gnu.attributes -g -S
DolInsert.exe %~n1.bin -m %~n1.map -dol ./Start.dol -o %~n1.dol -c OnUpdate:0x802a6160:3 -c OnSetup:0x802998b8:0 -c OnDraw2D:0x80143f14:0 -c OnWaterHitsGround:0x8027f7dc:0 -c OnObjectTouchMario:0x801b02fc:3 -c OnAllNPCsUpdate:0x8003e2f0:0 -c OnSmallEnemyHitMario:0x8006c76c:3 -r EMarioControl:0x8004010c -r IsMario:0x8024db0c -r EMarioReceiveMessage:0x8003956c -r MarioSendMessage:0x80273870 -r EMarioPlayerControl:8004006c -c OnMarioIncHP:0x80282ee0:0x80282f04:0x80282f84:0x80283414:0x80283490:0x802834d4:0 -c OnMarioDecHP:0x80242b10:0 -r EMarioDamageExec:0x80040068 -r IsMultiplayerMap:0x802a8b30
DolInsert.exe %~n1.bin -m %~n1.map -dol ./Start.dol -o %~n1.dol -c OnUpdate:0x802a6160:3 -c OnSetup:0x802998b8:0 -c OnDraw2D:0x80143f14:0 -c OnWaterHitsGround:0x8027f7dc:0 -c OnObjectTouchMario:0x801b02fc:3 -c OnAllNPCsUpdate:0x8003e2f0:0 -c OnSmallEnemyHitMario:0x8006c76c:3 -r IsMario:0x8024db0c -r MarioSendMessage:0x80273870 -c OnMarioIncHP:0x80282ee0:0x80282f04:0x80282f84:0x80283414:0x80283490:0x802834d4:0 -c OnMarioDecHP:0x80242b10:0 -r IsMultiplayerMap:0x802a8b30 -c OnCheckActorsHit:0x80299af8:0 -c OnDetectHit:0x8021bfb4:0x8021bc00:0 -c OnMarioHeld:0x80284bd0:0 -c OnMarioThrow:0x802437bc:5 -c OnMarioDrop:0x8023f89c:3 -c OnChangeNozzle:0x80283204:0x80283154:0x802830a4:0 -c OnRideYoshi:0x8028121c:0 -r IsOnYoshi:0x802558c8 -r IsOnYoshi2:0x8024e2e4 -c OnDismountYoshi:0x8024dfc8:0x80270638:0 -c OnWaterGunUpdate:0x8024e2a0:0 -c OnUpdateMultiplayerCamera:0x80023860:0 -c CalcMultiplayerCameraPos:0x80030c04:0 -c CheckOtherObjectCollisions:0x8021bc08:1 -c CheckOtherObjectCollisions2:0x8021bba8:0 -c ChangeAllPlayerStatus:0x80240798:0x80240928:80240a2c:0 -c CreateYoshi:0x80276850:0 -c OnInitApp:0x8000561c:0 -c OnCameraMove:0x80023150:0
pause

650
sms.h
View file

@ -32,30 +32,20 @@
#define MARIOFLAG_GONE 0x00200000
#define STATE_NUMBER 0x0000000F
#define STATE_AIRBORN 0x00000800
#define STATE_DOJUMP 0x00000080
#define STATE_AIRBORN 0x00000800
#define STATE_CUTSCENE 0x00001000
#define STATE_STUNNED 0x00002000
#define STATE_RUNNING 0x04000440
#define STATE_IDLE 0x0C400201
#define STATE_STOP 0x0C00023D
#define STATE_IDLE 0x0C400200
#define STATE_SPIN 0x00000441
#define STATE_JUMPSPIN 0x00000890
#define STATE_JUMPSPIN1 0x00000895
#define STATE_JUMPSPIN2 0x00000896
#define STATE_JUMP 0x02000880
#define STATE_D_JUMP 0x02000881
#define STATE_TRIPLE_J 0x00000882
#define STATE_JMP_LAND 0x04000470
#define STATE_HVY_LAND 0x04000473
#define STATE_D_LAND 0x04000472
#define STATE_T_LAND 0x0800023A
#define STATE_JUMPSIDE 0x00000880
#define STATE_SIDESTEP 0x0C008220
#define STATE_SIDE_FLIP 0x00000887
#define STATE_FALL 0x0000088C
#define STATE_SWIM 0x000024D7
#define STATE_DIVE 0x0080088A
#define STATE_DIVEJUMP 0x02000889
@ -73,143 +63,19 @@
#define STATE_HOVER 0x0000088B
#define STATE_STUCK 0x0002033C
#define STATE_TALKING 0x10001308
#define STATE_TURNING 0X00000444
//add new
#define STATE_SHINE_C 0x00001302 // Collected Shine Sprite
#define STATE_DEATH 0x00020467
#define STATE_DOOR_F_O 0x00001321 // Door open fail
#define STATE_WALL_S_L 0x04000471
#define STATE_WALL_SLD 0x000008A7
#define STATE_F_KNCK_H 0X000208B0 // hard knockback from front (bumping into a wall from dive)
#define STATE_KNCK_LND 0X00020462 // Landing from front knockback
#define STATE_KNCK_GND 0x00020466 // Front knockback while grounded
#define STATE_FIRE_HIT 0x000208B7
#define STATE_FIRE_RVR 0x08000239 // Recover from fire on ground
#define STATE_HOVER_F 0x0000088D // Falling from hover
#define STATE_SLIDE_R1 0x000008A6 // Recover from slide by flipping
#define STATE_SLIDE_R2 0x00000386 // Recover from slide by getting up
#define STATE_R_SPRAY 0x0C008220 // Recover from spray
#define STATE_G_POUND 0x008008A9 // Ground pounding
//#define
#define GFX_OFF 0x09A4
#define BGM_DOLPIC 0x80010001
#define BGM_BIANCO 0x80010002
#define BGM_MAMMA 0x80010003
#define BGM_PINNAPACO_SEA 0x80010004
#define BGM_PINNAPACO 0x80010005
#define BGM_MARE_SEA 0x80010006
#define BGM_MONTEVILLAGE 0x80010007
#define BGM_SHILENA 0x80010008
#define BGM_RICCO 0x80010009
#define BGM_GET_SHINE 0x8001000A
#define BGM_CHUBOSS 0x8001000B
#define BGM_MISS 0x8001000C
#define BGM_BOSS 0x8001000D
#define BGM_MAP_SELECT 0x8001000E
#define BGM_BOSSPAKU_DEMO 0x8001000F
#define BGM_MAIN_TITLE 0x80010010
#define BGM_CHUBOSS2 0x80010011
#define BGM_EXTRA 0x80010012
#define BGM_DELFINO 0x80010013
#define BGM_MAREVILLAGE 0x80010014
#define BGM_CORONA 0x80010015
#define BGM_KAGEMARIO 0x80010016
#define BGM_CAMERA 0x80010017
#define BGM_MONTE_ONSEN 0x80010018
#define BGM_MECHAKUPPA 0x80010019
#define BGM_AIRPORT 0x8001001A
#define BGM_UNDERGROUND 0x8001001B
#define BGM_TITLEBACK 0x8001001C
#define BGM_MONTE_NIGHT 0x8001001D
#define BGM_CASINO 0x8001001E
#define BGM_EVENT 0x8001001F
#define BGM_TIME_IVENT 0x80010020
#define BGM_SKY_AND_SEA 0x80010021
#define BGM_MONTE_RESCUE 0x80010022
#define BGM_MERRY_GO_ROUND 0x80010023
#define BGM_SCENARIO_SELECT 0x80010024
#define BGM_FANFARE_CASINO 0x80010025
#define BGM_FANFARE_RACE 0x80010026
#define BGM_CAMERA_KAGE 0x80010027
#define BGM_GAMEOVER 0x80010028
#define BGM_BOSSHANA_2ND3RD 0x80010029
#define BGM_BOSSGESO_2DN3RD 0x8001002A
#define BGM_CHUBOSS_MANTA 0x8001002B
#define BGM_MONTE_LAST 0x8001002C
#define BGM_SHINE_APPEAR 0x8001002D
#define BGM_KUPPA 0x8001002E
#define BGM_SPACEWORLD 0x80011030
#define SND_PIPE 9598
//#define GFX_OFF 0x09A4 - E3
#define GFX_OFF 0x07F4
#define AIRPORT 0
#define DOLPIC0 1
#define BIANCO0 2
#define RICCO0 3
#define MAMMA0 4
#define PINNABEACH0 5
#define SIRENA0 6
#define DELFINO0 7
#define MONTE0 8
#define MARE0 9
#define NONE0 10
#define SCALE0 11
#define TEST10 12
#define PINNAPARCO0 13
#define CASINO0 14
typedef float Mtx[3][4];
typedef float Mtx44[4][4];
enum GXProjectionType
{
GX_PERSPECTIVE = 0,
GX_ORTHOGRAPHIC = 1
};
typedef struct
{
float x, y, z;
} Vec, *VecPtr, Point3d, *Point3dPtr;
typedef struct {
Point3d position;
Point3d target;
Vec up;
float fovy;
float znear;
float zfar;
Mtx viewMtx;
Mtx44 projMtx;
} Camera;
typedef struct {
int xorg;
int yorg;
int width;
int height;
} ViewPort;
typedef struct{
int u1;
} WaterGun;
typedef struct{
uint16_t buttons; // 0x0
int8_t lanalogx; // 0x4
int8_t lanalogy; // 0x8
int8_t ranalogx; // 0xC
int8_t ranalogy; // 0xA
uint8_t ltrig; // 0xE
uint8_t rtrig; // 0x12
uint8_t status; //0x16
uint16_t buttons;
int8_t lanalogx;
int8_t lanalogy;
int8_t ranalogx;
int8_t ranalogy;
uint8_t ltrig;
uint8_t rtrig;
uint8_t status;
uint8_t u2;
uint8_t u3;
uint8_t u4;
@ -233,114 +99,28 @@ typedef struct{
float z;
} Vector;
typedef struct {
int flag1;
int flag2;
int flag3;
int flag4;
int flag5;
int flag6;
int flag7;
int flag8;
int flag9;
int flag10;
} NormalSoundData;
typedef struct {
float u1;
float u2;
float u3;
float u4;
} HitTable;
typedef struct{
char* colKey;
int flag;
} ColData;
typedef struct AnimData_t{
char* modelKey;
int unk1;
int unk2;
int unk3;
int unk4;
int unk5;
int unk6;
int unk7;
int unk8;
int unk9;
char* animModel;
char* animKey;
int unk10;
int unk11;
int unk12;
} AnimData;
typedef struct {
int info1;
AnimData* aData;
} AnimInfo;
typedef struct {
int flag1;
int flag2;
int flag3;
HitTable* hitData;
} HitInfo;
typedef struct {
int flag1;
ColData* cData;
} ColInfo;
typedef struct {
int flag1;
NormalSoundData* normSoundData; // okay what?
} SoundInfo;
typedef struct ObjectData_t {
char* modelKey;
float unknown1;
char* shiftJis;
char* shiftJis2;
AnimInfo* aInfo;
HitInfo* hInfo;
ColInfo* cInfo;
SoundInfo* sInfo;
int unused1;
int unused2;
int unused3;
int unused4;
float unknown2;
int flag1;
int flag2;
} ObjectData;
struct HitActor_t;
struct EMario_t;
struct EnemyMario_t;
struct WaterGun_t;
struct Yoshi_t;
struct ObjectData_t;
struct AnimData_t;
typedef struct PolarSubCamera_t {
void* Type;
void* u2;
int u3;
typedef struct Camera_t{
void* Type; //0
char* name;
int flags;
int u1;
Vector position; //10
int u2;
void* u3; //20
int u4;
Vector position;
int u5;
void* u6;
int u7;
Vector u8;
float u9;
int u10;
Vector rotation;
Vector u11;
int u12[51];
MarioGamePad* gamepad;
} PolarSubCamera;
float near;
float far;
Vector up;
Vector at;
float u5;
float u6;
} __attribute__((packed)) Camera;
typedef struct MapObjBase_t{
void* Type; //0
@ -378,163 +158,13 @@ typedef struct HitActor_t{
int u18;
int u19;
void* u20; //70
void* u21[0x2F];
ObjectData* objData; // 130
} __attribute__((packed)) HitActor;
typedef struct {
void* Type; //0
void* u2;
int u3;
int u4;
Vector position; //10
int u5;
void* u6; //20
Vector scale;
Vector direction; //30
void* u7;
void* u8; //40
struct HitActor_t** colarray;
uint16_t colcount;
uint16_t colarraysize;
int colsettings;
float bound1; //50
float bound2;
float bound3;
float bound4;
float bound5; //60
int colflags;
int u18;
int u19;
void* u20; //70
void* u21; //74
void* u22; //78
int snd1; //7C
int snd2; //80
char* bas; //84
int status; //88
int init; //8c
int status_timer; //90
int temp6; //94
int temp7; //98
int temp8; //9c
int temp9; //a0
int temp10; //a4
int temp11; //a8
int temp12; //ac
float dirY; //b0
int current; //b4
float u23; //b8
float u24; //bc
float u25; //c0
void* u26; //c4
float u27; //c8
float u28; //cc
int reserved1; //d0
int u29; // Used - d4
int analogX; //d8
int analogY; //dc
int reserved4; //e0
int reserved5; //e4
void* u30[18];
ObjectData* objData; // 130
} __attribute__((packed)) MultiActor;
typedef struct {
void* Type; //0
void* u2;
int u3;
int u4;
Vector position; //10
int u5;
void* u6; //20
Vector scale;
Vector direction; //30
void* u7;
void* u8; //40
struct HitActor_t** colarray;
uint16_t colcount;
uint16_t colarraysize;
int colsettings;
float bound1; //50
float bound2;
float bound3;
float bound4;
float bound5; //60
int colflags;
int u18;
int u19;
void* u20; //70
void* u21;
void* u22;
int u23;
int isFlipped;
int flipTimer;
} __attribute__((packed)) flipBlockActor;
typedef struct{
void* Type;
void* u2;
int u3;
int hitCount;
Vector position;
int u5;
void* u6;
Vector scale;
Vector direction;
void* u7;
void* u8;
void* u9;
int u10;
int collision;
float u12;
float u13;
float u14;
float u15;
float u16;
int u17;
int u18;
int u19;
void* u20;
} BlockActor;
typedef struct {
void* Type; //0
void* u2;
int u3;
int u4;
Vector position; //10
int u5;
void* u6; //20
Vector scale;
Vector direction; //30
void* u7;
void* u8; //40
struct HitActor_t** colarray;
uint16_t colcount;
uint16_t colarraysize;
int colsettings;
float bound1; //50
float bound2;
float bound3;
float bound4;
float bound5; //60
int colflags;
int u18;
int u19;
void* u20; //70
void* u21;
void* u22;
int u23;
int isDown;
int isRot;
} __attribute__((packed)) hexActor;
typedef struct{
void* Type; //0
void* u2; //4
int u3; //8
int u4; //c
void* u2;
int u3;
int u4;
Vector position; //10
int u5;
void* u6; //20
@ -569,11 +199,13 @@ typedef struct{
uint16_t roty2; //9a
void* u26; //9c
void* u27; //a0
Vector speed; //a4
float speedx; //a4
float speedy; //a8
float speedz; //ac
void* u28[26]; //b0
int flags; //118
void* u29[178]; //11c
WaterGun* watergun; //3e4
struct WaterGun_t* watergun;//3e4
void* u31; //3e8
void* u32; //3ec
struct Yoshi_t* yoshi; //3f0
@ -620,7 +252,7 @@ typedef struct EnemyMario_t{
void* u26[3940];
uint16_t emarioflags;
uint16_t emariodamage; //4294
uint16_t emariohealth; //4296
int16_t emariohealth; //4296
uint16_t u27; //4298
int u28;
int u29;
@ -708,6 +340,10 @@ typedef struct{
MarioActor* mario;
} __attribute__((packed)) Yoshi;
typedef struct{
int u1;
} __attribute__((packed)) WaterGun;
typedef struct{
void* u1[6];
int count; //18
@ -764,30 +400,14 @@ typedef struct {
typedef struct {
void* type;
int content[64];
} J2DPaneO;
} J2DPane;
typedef struct {
void* type;
int content[64];
} J2DScreen;
typedef struct {
int charIndex;
int unk1;
uint8_t voice;
} JMSMesgEntry;
typedef struct {
int unk1;
char* textBuf;
JMSMesgEntry* entry[10];
} TalkMesEntry;
typedef struct {
void* type;
void* data[596];
TalkMesEntry* msgEntry;
} Talk2D;
typedef struct {
void* type;
} GCConsole;
@ -810,70 +430,6 @@ typedef struct {
float a3[4];
} A3_A4_f;
typedef struct {
int x;
int y;
int w;
int h;
} Rect;
typedef struct {
void* type;
int type2;
int id;
int isVisible;
int pane_id;
JUTRect rect;
JUTRect cRect;
JUTRect clipRect;
JUTRect scissorBounds;
void* unk1[0x4A];
long* tmem;
} J2DPane;
typedef struct CARDFileInfo
{
int chan;
int fileNo;
int offset;
int length;
int iBlock;
} CARDFileInfo;
const int32_t testObjectVTable[119] =
{
0x00000000, 0x00000000, 0x801C4580, 0x80007D70,
0x801AF750, 0x802FA6F4, 0x801B2FF0, 0x802FA6FC,
0x801B3364, 0x00000000, 0x00000000, 0x801C4918,
0x803370C0, 0x8033720C, 0x80337214, 0x8033721C,
0x80337220, 0x80337228, 0x8033722C, 0x80337230,
0x80337234, 0x80007FA8, 0x80007FA0, 0x80007F98,
0x80007F90, 0x80007F88, 0x80007F80, 0x803370E0,
0x803370E8, 0x803370EC, 0x803370F4, 0x803370F8,
0x80337100, 0x80337104, 0x802F7004, 0x802F7020,
0x802F703C, 0x802F7058, 0x802F7074, 0x802F7090,
0x801B305C, 0x800C6E9C, 0x801B4194, 0x80007D40,
0x800C6E94, 0x80218CC0, 0x801AFA4C, 0x802187D0,
0x801B345C, 0x801AFF74, 0x801B35F8, 0x801B36B8,
0x8021818C, 0x80218020, 0x80217FC8, 0x80217DE4,
0x801AFA80, 0x801B4114, 0x80217D88, 0x80217D6C,
0x80217CC8, 0x80217B30, 0x80217990, 0x801B401C,
0x801B0430, 0x801B0738, 0x801B12F8, 0x801B1368,
0x801B9C24, 0x801B1058, 0x801B118C, 0x800C6ED0,
0x801B17DC, 0x800C6F08, 0x801B238C, 0x801B1D64,
0x801B12F0, 0x801AEBEC, 0x800C6F0C, 0x800C6F10,
0x800C6F14, 0x801B02D0, 0x801C42E4, 0x801B43D0,
0x801B03B8, 0x801B03F4, 0x801B08F4, 0x800C6F18,
0x800C6F20, 0x801AEBE4, 0x801B1764, 0x801B4F30,
0x801B3F2C, 0x801B4580, 0x801B4528, 0x801B4644,
0x801B46C4, 0x801B48F8, 0x801B4D78, 0x801B47E4,
0x801B4DD0, 0x801B4950, 0x801B49A4, 0x801B4200,
0x801B4BDC, 0x801B49F8, 0x801B4CEC, 0x801B4274,
0x801B4D54, 0x801B4470, 0x801B44DC, 0x801B444C,
0x801B3938, 0x801B3ADC, 0x801B3B8C, 0x801B3DFC,
0x801B3EE4, 0x801B3D64, 0x801B3DF0,
};
//For C++ inheritence
#define GetObjectFunction( object, func ) (void*)*(void**)((int)*(int*)object + func)
#define Director_GameUpdate 0x64
@ -892,11 +448,6 @@ const int32_t testObjectVTable[119] =
#define free(n) __dla__FUl((n))
void GXSetScissor(int x, int y, int x2, int y2);
void GXSetViewport(float x, float y, float w, float h, float nearZ, float farZ);
void GXSetProjection(float mtx[4][4], int projType);
void GXFlush();
void C_MTXLookAt(Mtx mtx, Point3dPtr* camPos, VecPtr* camUp, Point3dPtr* target);
void setSrcRect(int viewPortObj, int rect);
void GXInvalidateTexAll();
void J2DOrthoGraph_Create(J2DOrthoGraph* targetaddr, JUTRect* view);
@ -909,7 +460,7 @@ void J2DPrint_Initiate(J2DPrint* j2dprint);
void J2DPrint_Print(J2DPrint* j2dprint, int x, int y, char* text, int u1, int u2, int u3);
void J2DPrint_Delete(J2DPrint* j2dprint, int mask);
#define GameFont (*(ResFONT**)((*(int*)(SceneReference - 0x6038)) + 0x48))
#define GameFont (*(ResFONT**)((*(int*)(Heap - 0x6038)) + 0x48))
#define GameStrTable (RTOC - 19304)
void J2DTextBox_Create(J2DTextBox* targetaddr, int u1, JUTRect* bounds, ResFONT* font, void* table, int HBinding, int VBinding);
void J2DTextBox_Draw(J2DTextBox* textbox);
@ -927,8 +478,6 @@ void J2DScreen_Draw(J2DScreen* pane, int a1, int a2, J2DGrafContext* graphics, i
void JUTRect_Set(JUTRect* rect, int x, int y, int w, int h);
void setTalkBox(Talk2D* tManager, char* textBuffer, JMSMesgEntry* entry);
void MarDirector_SetupObjects(MarDirector* director);
void Drama_PrepareUpdate(HitActor* this, int a1, void* drama, void* graphics, int obj);
@ -954,7 +503,7 @@ typedef ObjItemManager{
}*/
register void* RTOC __asm ("r2");
register void* SceneReference __asm ("r13");
register void* Heap __asm ("r13");
// math
float cosf(float);
@ -964,6 +513,9 @@ float sqrtf(float);
// GC
//static void (*GXSetBlendMode)(int a1, int a2, int a3, int a4) = (void*)0x80361dd0;
//static void (*GXBegin)(int a1, int a2, int a3) = (void*)0x8035df88;
void movePane(long pane, int u1, int u2);
static const long* TGCCConsole2 = (void*)0x80902AB4;
static const Controller* Controllers = (Controller*)0x80404454;
static const Controller* ControllerOne = (Controller*)0x80404454;
@ -997,7 +549,6 @@ void Vector_Normalize(Vector* vi, Vector* vo);
void Vector_Scale(Vector* vi, float scale);
float Vector_Magnitude(Vector* v);
void Talk2D_OpenWindow(Talk2D* talkmanager, int a1, float f1);
void openNormalTalkWindow(Talk2D* manager);
void DrawWaterBackground(GCConsole* console);
void StampPollution(PollutionManager* pollution, int stamp, float x, float y, float z, float r);
@ -1012,21 +563,23 @@ static void** gpStrategy = (void*)0x8040e080;
static void** gpSunManager = (void*)0x8040d0c0;
static HitActor** gpSunModel = (void*)0x8040d0c8;
static uint8_t* ChangeScenario = (void*)0x003e9712;
static uint8_t* ChangeEpisode = (void*)0x003e9713;
static uint8_t* ChangeScenario = (void*)0x803e9712;
static uint8_t* ChangeEpisode = (void*)0x803e9713;
void ChangeStage(MarDirector* director, uint32_t stageinfo);
HitActor* SearchF(void* namereflist, int keycode, char* ref);
#define SearchObjByRef(ref) SearchF((void*)*(((int*)*(int*)(SceneReference - 0x5db8)) + 1), CalcKeyCode((ref)), (ref))
#define SearchObjByRef(ref) SearchF((void*)*(((int*)*(int*)(Heap - 0x5db8)) + 1), CalcKeyCode((ref)), (ref))
int GetShineStage(uint8_t stageid);
int IsPolluted(void);
//Camera
static HitActor** gpCamera = (void*)0x8040d0a8;
void Camera_AddMultiPlayer(void* camera, Vector* position);
void Camera_RemoveMultiPlayer(void* camera, Vector* position);
void Camera_CreateMultiPlayer(void* camera, unsigned char players);
void PolarSubCamera_UpdateMultiplayer(void* camera);
static Camera** gpCamera = (Camera**)0x8040d0a8;
void Camera_AddMultiPlayer(Camera* camera, Vector* position);
void Camera_RemoveMultiPlayer(Camera* camera, Vector* position);
void Camera_CreateMultiPlayer(Camera* camera, unsigned char players);
void PolarSubCamera_UpdateMultiplayer(Camera* camera);
void Camera_CalcFinalPosAndAt(Camera* camera);
void Camera_UpdateGameCamera(Camera* camera);
// Mario
static HitActor** gpMarioOriginal = (void*)0x8040e0e8;
@ -1078,8 +631,9 @@ void MapObjBase_RemoveMapCollision(MapObjBase* obj);
void Mario_InitValues(MarioActor* mario);
void Mario_GetOffYoshi(MarioActor* mario);
void Mario_WaterGunUpdate(MarioActor* martin);
void mario_initModel(MarioActor* mario);
void mario_initValues(MarioActor* mario);
void Mario_Trample(MarioActor* mario, HitActor* other);
void Mario_SetAnimation(MarioActor* mario, int id, float f1);
void Mario_SetStatusToJumping(MarioActor* mario, long u1, long u2);
#define GetMarioTrembleEffect(mario) ((TrembleModelEffect*)*((void**)(mario) + 0x014F))
void Yoshi_Ride(Yoshi* yoshi);
@ -1103,7 +657,6 @@ void SendMsgToMario(MarioActor* mario, int msg);
#define OBJ_HOVERNOZZLE 0x20000026
#define OBJ_TURBONOZZLE 0x2000002A
HitActor* MakeObjAppear(ItemManager* itemManager, int id);
HitActor* makeShineAppearWithDemo(ItemManager* itemManager, char* manager, char* mang2, float x, float y, float z);
//Water
void WaterEmitInfo_Create(WaterEmitInfo* this, const char* prm);
@ -1111,103 +664,22 @@ void ModelWaterManager_EmitRequest(void* man, void* emitinfo);
// Effects
void GenerateEffectElectric(HitActor* pos);
void emitGetCoinEffect(int unk1, MarioActor* mario);
void emitGotEffect(MarioActor* mario);
void objAppear(HitActor* actor);
void destroyCol(HitActor* actor);
void initModelData(HitActor* actor);
void marioCanTake(MarioActor* mario, HitActor* actor);
void marioStartVoice(MarioActor* mario, int soundIndex);
void ParticleManager_EmitWithRotate(void* man, int particle, Vector* position, uint16_t yaw, uint16_t pitch, uint16_t roll, uint8_t u2, void const* u5);
void MapObjBase_EmitSplash(MapObjBase* obj);
void changeTexture(int gfx, int gfxtype, int amnt);
void setPanePosition(J2DPane* plane, long speed, int unk2, int unk3, int unk4);
void updatePane(J2DPane* pane);
void updateBoundPane(J2DPane* pane);
void updateBlendPane(J2DPane* pane);
void movePane(J2DPane* pane, int u1, int u2);
int searchPane(long root, int id);
void processAppearCoin(int GCConsole);
void startAppearCoin(int GCConsole);
void processDownCoin(int GCConsole, int u1, long u2, long u3);
void getModel(HitActor* actor);
void showAllShapePacket(void);
void makeObjAppeared(HitActor* actor);
void startMapObjAnim(HitActor* actor, int multi);
void createMActor(int u1, int u2, int u3, int u4, int u5);
void startAnimation(int objProp, int anim, int u1);
void setUpMapCollision(HitActor* actor);
void setFrameRate(long _0x74, int unk1, float speed);
void changeCollision(HitActor* actor, int unk1, float unk2, float unk3);
void EasyEmitParticle(int effect, Vector* position, HitActor* actor, Vector* u1);
// Music / SFX
void PlaySound(int rate, Sound* sfx, int nl1, int nl2, int nl3, int four);
void startSoundSystemSE(int id, int unk1, int unk2, int unk3);
void StartStageEntranceDemoSeq(int u1, int u2);
void StartBGM(int u1);
void StopBGM(int u1, int u2);
void StopBGMs(int unk1, int unk2);
void search(int id);
void setAnimSound(HitActor* actor, char* bas);
void initAnimSound(int mBuff, int BAS, float unk1, int unk2);
//TEST LUMA
static float* lumaX = (void*)0x810e21bc;
static float* lumaY = (void*)0x810e21c0;
static float* lumaZ = (void*)0x810e21c4;
static float* lumaRotY = (void*)0x810e21e0;
static float* lumaScaleX = (void*)0x810e21d0;
static float* lumaScaleY = (void*)0x810e21d4;
static float* lumaScaleZ = (void*)0x810e21d8;
static float* CamRotX = (void*)0x812444e8;
static float* CamRotY = (void*)0x812444ec;
static float* CamRotZ = (void*)0x812444f0;
static float* CoinHUD = (void*)0x80e2cfc4;
void startCameraDemo(HitActor* cameraActor, int anim, float startrotation, int u1, long u2, int u3);
void coinTaken(HitActor* coin, HitActor* mario);
void redCoinTaken(HitActor* coin, HitActor* mario);
void startAppearGo(long ConsoleStr);
void startJAIStream(char* audioFile, int u1, void* u2);
void loadToMainRAM(char* file, int unk1, int unk2, int unk3, long unk4, int unk5, int unk6, int unk7);
void DVDOpen(char* file, long unk1);
void DVDPrepareStreamASync(long finfo, int length, int offset, long callback);
void DVDStopStreamAtEndAsync(long commandblock, long callback);
void DVDCancelStreamAsync(long commandblock, long callback);
void loadToARAM(char* file, int unk1, int unk2, int unk3, int unk4);
void loadModelData(char* modelFile, int flags, char* directory);
void setBuffer(void* constructor, void* buffer, int size);
void JSURead(void* constructor, void* buffer, int amount);
int readData(void* constructor, void* buffer, int size);
int getGlbResource(char* file);
void loadBCKDataBase(int bck);
void setBTP(long objPtr, char* animFile);
float getDistance(HitActor* object, Vector position);
static uint32_t** key = (void*)0x80412fec;
static const int* TGCCConsole2 = (void*)0x80902AB4;
//static const int* TGCCConsole2 = (void*)0x80ea3804;
const int* firstPane = (void*)0x80ea40e4;
void StopBGM(int u1);
void StartSoundActorWithInfo(int, Vector*, Vector*, float, int, int, void**, int, uint8_t);
//Other
void PSMTXCopy();
void CLBPolarToCross(Vector* center, Vector* out, float rho, uint16_t theta ,uint16_t phi);
void Application_Init(void* application);
void CARDInit(void);
int CARDMount(int channelNum, void* workArea, long cardCallBack);
int CARDOpen(int channelNum, char* fileName, CARDFileInfo* fileInfo);
int CARDCreate(int channelNum, char* fileName, int size, CARDFileInfo* fileInfo);
int CARDRead(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
int CARDWrite(CARDFileInfo* fileInfo, void* bufferAddr, int length, int offset);
//80e2d0d4 - c_cu
//80143a38
//80578988
//80426df0
//8117002c
volatile const char* SMS_H_CREDITS = "SMS C Kit by miluaces and MasterF0x.";
#endif

View file

@ -1,20 +1,8 @@
CARDInit = 0x803551a0;
CARDMount = 0x803588dc;
CARDOpen = 0x8035938c;
CARDCreate = 0x803598a8;
CARDRead = 0x80359d20;
CARDWrite = 0x8035a09c;
MarDirector_SetupObjects = 0x802b76f4;
PlaySound = 0x800189d4;
StartBGM = 0x80016978;
StopBGM = 0x8001686c;
StopBGMS = 0x80016740;
search = 0x80016d44;
searchPane = 0x802d0050;
StartStageEntranceDemoSeq = 0x802bb880;
GenerateEffectElectric = 0x80262E18;
MakeObjAppear = 0x801b6e3c;
makeShineAppearWithDemo = 0x801c018c;
SendMsgToMario = 0x80273870;
EmitSweat = 0x8026465c;
Mario_StartVoice = 0x8028537c;
@ -22,22 +10,18 @@ Fludd_Emit = 0x80268f98;
SetMarioStatus = 0x80254034;
IsMarioJumping = 0x802739b4;
IsMarioDashing = 0x8027372c;
initAnimSound = 0x80012eb0;
setMarioAnim = 0x80247670;
ThrowMario = 0x80254200;
Mario_SetAnim = 0x80247670;
ThrowMario = 0x8007706c;
GetMarioMapPosition = 0x8007706c;
IncGoldCoinFlag = 0x80294610;
GetMarioStatusFromHitActor = 0x80273648;
GetMarioStatus = 0x80273674;
GetMarioHP = 0x802738f0;
GetMarioStatus = 0x802738f0;
GetMarioHP = 0x80273674;
GetMarioYoshi = 0x80273a00;
GetFLUDD = 0x802738c0;
GetMarioHitActor = 0x802739d4;
GetShineStage = 0x802a8ac8;
getGlbResource = 0x802c2fb0;
SearchF = 0x802fa7ac;
setSrcRect = 0x802f884c;
setFrameRate = 0x80238e7c;
ChangeStage = 0x8029a31c;
DrawWaterBackground = 0x801492A4;
Talk2D_OpenWindow = 0x80150514;
@ -46,9 +30,7 @@ Vector_Normalize = 0x8022a43c;
Vector_Subtract = 0x80010ca0;
Vector_Add = 0x8034a56c;
Vector_Scale = 0x8034a5b4;
readData = 0x802c6178;
CalcKeyCode = 0x802fa4d8;
C_MTXLookAt = 0x80349f5c;
JUTRect_Set = 0x802ca1e0;
J2DScreen_Draw = 0x802cfda8;
J2DPane_MakeMatrix = 0x802cbbfc;
@ -68,13 +50,8 @@ J2DPrint_GetWidth = 0x802ce294;
J2DPrint_Create = 0x802cdc7c;
J2DGrafContext_Setup2D = 0x802eb6bc;
J2DOrthoGraph_Create = 0x802ecfcc;
JSURead = 0x802c5770;
GXInvalidateTexAll = 0x80360400;
GXSetProjection = 0x80362c34;
GXSetScissor = 0x80363138;
GXSetViewport = 0x803630c8;
GXFlush = 0x8035d8f0;
getDistance = 0x801b9068;
StampPollution = 0x8019de84;
CleanPollution = 0x8019ddb4;
Drama_PrepareUpdate = 0x802fcc94;
@ -92,8 +69,6 @@ Mario_PlayerControl = 0x8024de38;
Mario_DamageExec = 0x8024280c;
Mario_IncHP = 0x80243928;
Mario_DecHP = 0x80243828;
mario_initModel = 0x80246578;
mario_initValues = 0x802766b0;
EnemyMario_CheckController = 0x8004010c;
Camera_AddMultiPlayer = 0x80030cc0;
Camera_RemoveMultiPlayer = 0x80030c28;
@ -101,28 +76,6 @@ Camera_CreateMultiPlayer = 0x80030d1c;
Mario_DrawHP = 0x8003fdc4;
IsPolluted = 0x801a12e8;
Mario_WearGlasses = 0x80247fa4;
emitGetCoinEffect = 0x80264550;
emitGotEffect = 0x802645dc;
changeTexture = 0x802cc6a0;
setPanePosition = 0x8015508c;
setAnimSound = 0x80217a8c;
setTalkBox = 0x801515a0;
Destroy = 0x801b4114;
destroyCol = 0x801b1130;
objAppear = 0x801b0430;
openNormalTalkWindow = 0x80152fb0;
startCameraDemo = 0x80032a84;
coinTaken = 0x801bec88;
redCoinTaken = 0x801be428;
startAppearGo = 0x80171bb8;
updatePane = 0x8013ebf0;
updateBoundPane = 0x80154c98;
updateBlendPane = 0x8017900c;
movePane = 0x8013eeb0;
processAppearCoin = 0x80146104;
startAppearCoin = 0x8014c7e8;
processDownCoin = 0x801466f0;
initModelData = 0x801b1c34;
ObjHitCheck_CheckActorsHit = 0x8021b900;
ObjHitCheck_DetectHit = 0x8021c29c;
MapObjBase_RemoveMapCollision = 0x801b1130;
@ -140,29 +93,16 @@ CLBPolarToCross = 0x800289b4;
ModelWaterManager_EmitRequest = 0x8027fc84;
WaterEmitInfo_Create = 0x802806f4;
MapObjBase_EmitSplash = 0x801b8d34;
Mario_Trample = 0x802432b8;
Mario_SetAnimation = 0x80247670;
Mario_SetStatusToJumping = 0x802543a0;
Application_Init = 0x802a73c4;
EasyEmitParticle = 0x8000e3a4;
StartSoundActorWithInfo = 0x800185f4;
Camera_CalcFinalPosAndAt = 0x80023950;
Camera_UpdateGameCamera = 0x800234e8;
movePane = 0x8013eeb0;
cosf = 0x8033c610;
sinf = 0x8033c630;
sqrtf = 0x800067e8;
PSMTXCopy = 0x803499bc;
marioCanTake = 0x80243550;
marioStartVoice = 0x8028537c;
getModel = 0x80218a50;
showAllShapePacket = 0x80235728;
makeObjAppeared = 0x801b0430;
startMapObjAnim = 0x801b09d4;
startSoundSystemSE = 0x80018864;
setBuffer = 0x802c6164;
createMActor = 0x8021cc74;
startAnimation = 0x80239e64;
setBTP = 0x80238898;
setUpMapCollision = 0x801b238c;
changeCollision = 0x8018e5e0;
startJAIStream = 0x80309504;
loadToMainRAM = 0x802ea8fc;
loadToARAM = 0x802ebba0;
loadModelData = 0x8021d5a4;
loadBCKDataBase = 0x802e8ca4;
DVDOpen = 0x8034b914;
DVDPrepareStreamASync = 0x8034beb0;
DVDStopStreamAtEndAsync = 0x8034de6c;
DVDCancelStreamAsync = 0x8034ddb0;

1039
smsmulti.c Normal file

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