# Super-Mario-Sunshine-C-Kit A WIP C library for everyone's favorite game: Super Mario Sunshine. TODO: Add more examples.. (Please) TODO: Actually fix the code listed in the main example. What can this do? You can make Gecko code modifications in C for Super Mario Sunshine, and Super Mario Sunshine only, for now. (I'll probably make another kit for some other games in the future, though only me working on them; I don't want to involve Miluaces into the pain. ^ ^' ) Neato!... Well, how do I set this up? First, you need to install devkitPro in order for your code to compile, and don't forget to set up the environment for devkitPPC. (Ex., C:\devkitPro\devkitPPC\bin) You can install the lib anywhere on your computer, as long as a folder in the file path doesn't contain any spaces. To compile your code, simply drag your C code file into build.bat. Alright. Do you have any examples to show? Yes, actually. Here's an item spawning example from Miluaces: #include "sms.h" static int laststate __attribute__((section(".sdata"))); //Last state int OnUpdate(MarDirector* director) { int (*GameUpdate)(MarDirector* director) = (void*)*(void**)((int)*(int*)director + 0x64); MarioActor* mario = GetMarioHitActor(); ItemActor* item = 0; if (!laststate){ if (ControllerOne->buttons & PRESS_DU) //Dpad up spawns a coin item = MakeObjAppear(*gpItemManager, OBJ_COIN); else if (ControllerOne->buttons & PRESS_DL) //Dpad left spawns a 1-up item = MakeObjAppear(*gpItemManager, OBJ_ONEUP); else if (ControllerOne->buttons & PRESS_DR) //Dpad right spawns a rocket nozzle item = MakeObjAppear(*gpItemManager, OBJ_ROCKETNOZZLE); else if (ControllerOne->buttons & PRESS_DD) //Dpad down spawns a turbo nozzle item = MakeObjAppear(*gpItemManager, OBJ_TURBONOZZLE); } // If no dpad buttons are pressed, reset laststate if (!(ControllerOne-> buttons & (PRESS_DU | PRESS_DL | PRESS_DR | PRESS_DD))) laststate = 0; //If item was assigned, set it up if (item != 0){ //Set laststate to 1 to prevent more than one item spawning from one button press laststate = 1; //Set item position item->position.x = mario->position.x; item->position.y = mario->position.y + 200.0f; item->position.z = mario->position.z; //Set item velocity item->velocity.y = 20.0f; //Make item moveable item->flags = item->flags & ~ITEMFLAG_STATIC; } return GameUpdate(director); } You can find other examples on the GitHub page. (Thanks MrRean for making a repo for us. :) ) My code compiled! What do I do now? That's good! The Gecko code should have automatically been copied to your clipboard. (Thanks Miluaces :D ) With that, you should now be able to paste that into your cheat code list in Dolphin and play your modification! --- More examples and updates to the lib will surely come at the right moment. Stick around in the IRC channel #sunshinerealm in irc.nolimitzone.com/6667 to meet and converse with the Sunshine Realm crew and see updates on current SMS modifications, big or small.