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add support for all shrines material

This commit is contained in:
iTNTPiston 2022-06-21 11:51:24 -07:00
parent 4dc33fb390
commit 05f2004373
12 changed files with 99 additions and 90 deletions

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@ -9,12 +9,12 @@
content="for Breath of the Wild"
/>
<meta property="og:site_name" content="itntpiston.app"/>
<meta property="og:title" content="Hundo Duplication Simulator">
<meta property="og:title" content="Inventory Slot Transfer Simulator">
<meta property="og:type" content="website">
<meta property="og:url" content="https://dupl.itntpiston.app/#/">
<meta property="og:description" content="for Breath of the Wild">
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<title>Hundo Duplication Simulator</title>
<title>IST Sim</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>

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src/assets/img/index.ts Normal file
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@ -0,0 +1,25 @@
// Use webpack require context to import all images under image directory and create a map
const r = require as any; // eslint-disable-line @typescript-eslint/no-explicit-any
const images = ((requireContext)=>{
const imgMap: {[name: string]: string} = {};
requireContext.keys().forEach((k: string)=>{
if(k.startsWith("./") && k.endsWith(".png")){
const module = requireContext(k);
// Clean image path ./name.png => name
const name = k.substring(2, k.length - 4);
if(typeof module === "string"){
imgMap[name] = module;
}else if (typeof module === "object" && "default" in module){
imgMap[name] = module["default"];
}else{
console.error("Failed to load image: ", k);
}
}
});
return imgMap;
})(r.context(".", false, /\.png$/));
export default images as {readonly [name:string]:string};

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@ -1,37 +1,4 @@
import ImageSlate from "assets/img/Slate.png";
import ImageGlider from "assets/img/Glider.png";
import ImageSpiritOrb from "assets/img/SpiritOrb.png";
import ImageLotus from "assets/img/Lotus.png";
import ImageSilentPrincess from "assets/img/SilentPrincess.png";
import ImageHoney from "assets/img/Honey.png";
import ImageAcorn from "assets/img/Acorn.png";
import ImageFaroshScale from "assets/img/FaroshScale.png";
import ImageFaroshClaw from "assets/img/FaroshClaw.png";
import ImageFaroshHorn from "assets/img/FaroshHorn.png";
import ImageHeartyBass from "assets/img/HeartyBass.png";
import ImageBeetle from "assets/img/Beetle.png";
import ImageOpal from "assets/img/Opal.png";
import ImageDiamond from "assets/img/Diamond.png";
import ImageTail from "assets/img/Tail.png";
import ImageSpring from "assets/img/Spring.png";
import ImageShaft from "assets/img/Shaft.png";
import ImageCore from "assets/img/Core.png";
import ImageWood from "assets/img/Wood.png";
import ImageSpeedFood from "assets/img/SpeedFood.png";
import ImageAxe from "assets/img/Axe.png";
import ImageBow from "assets/img/ForestDwellerBow.png";
import ImageArrow from "assets/img/NormalArrow.png";
import ImageFireArrow from "assets/img/FireArrow.png";
import ImageIceArrow from "assets/img/IceArrow.png";
import ImageShockArrow from "assets/img/ShockArrow.png";
import ImageBombArrow from "assets/img/BombArrow.png";
import ImageAncientArrow from "assets/img/AncientArrow.png";
import ImageShield from "assets/img/PotLid.png";
import ImageRushroom from "assets/img/Rushroom.png";
import ImageScrew from "assets/img/Screw.png";
import ImageHyruleBass from "assets/img/HyruleBass.png";
import ImageLizalfosHorn from "assets/img/LizalfosHorn.png";
import ImageLizalfosTalon from "assets/img/LizalfosTalon.png";
import Images from "assets/img";
export enum ItemType {
Weapon = 0,
@ -88,6 +55,7 @@ export enum Item {
LizalfosTalon = "LizalfosTalon",
SpeedFood = "SpeedFood",
EnduraFood = "EnduraFood",
Weapon = "Weapon",
Bow = "Bow",
NormalArrow = "NormalArrow",
@ -96,20 +64,26 @@ export enum Item {
ShockArrow = "ShockArrow",
BombArrow = "BombArrow",
AncientArrow = "AncientArrow",
Shield = "Shield"
Shield = "Shield",
Apple = "Apple",
HylianShroom = "HylianShroom",
SpicyPepper = "SpicyPepper",
EnduraShroom = "EnduraShroom",
HeartyRadish = "HeartyRadish",
BigHeartyRadish = "BigHeartyRadish",
Fairy = "Fairy",
}
type ItemData = {
item: Item,
image: string,
id: number,
type: ItemType,
repeatable: boolean,
stackable: boolean,
sortOrder: number,
}
const IdToData: {[id: number]: ItemData} = {};
const ItemToData: {[k in Item]?: ItemData} = {};
const TypeToCount = {
[ItemType.Weapon]: 0,
@ -120,80 +94,90 @@ const TypeToCount = {
[ItemType.Key]: 0,
[ItemType.Meal]: 0,
};
const register = (id: number, item: Item, type: ItemType, image: string, options?: Partial<ItemData>) => {
const register = (_id: number, item: Item, type: ItemType, options?: Partial<ItemData>) => {
const sortOrder = TypeToCount[type];
TypeToCount[type]++;
const data: ItemData = {
item,
image,
id,
image: Images[`${item}`],
type,
repeatable: true,
stackable: true,
sortOrder,
...options||{}
};
if(id in IdToData){
console.error("Multiple items registered to the same id: "+id+", ("+item+")");
}
IdToData[id] = data;
// if(id in IdToData){
// console.error("Multiple items registered to the same id: "+id+", ("+item+")");
// }
//IdToData[id] = data;
ItemToData[item] = data;
};
/* Do not change the ID once created. Otherwise you would break existing codes */
register(0x00, Item.Slate, ItemType.Key, ImageSlate, {
register(0x00, Item.Slate, ItemType.Key, {
repeatable: false,
stackable: false
});
register(0x01, Item.Glider, ItemType.Key, ImageGlider, {
register(0x01, Item.Glider, ItemType.Key, {
repeatable: false,
stackable: false
});
register(0x02, Item.SpiritOrb, ItemType.Key, ImageSpiritOrb);
register(0x02, Item.SpiritOrb, ItemType.Key);
register(0, Item.Apple, ItemType.Material);
register(0, Item.SpicyPepper, ItemType.Material);
register(0x11, Item.Lotus, ItemType.Material);
register(0, Item.EnduraShroom, ItemType.Material);
register(0, Item.HylianShroom, ItemType.Material);
register(0x20, Item.Rushroom, ItemType.Material);
register(0, Item.BigHeartyRadish, ItemType.Material);
register(0, Item.HeartyRadish, ItemType.Material);
register(0x12, Item.SilentPrincess, ItemType.Material);
register(0x13, Item.Honey, ItemType.Material);
register(0x14, Item.Acorn, ItemType.Material);
register(0x15, Item.FaroshScale, ItemType.Material);
register(0x16, Item.FaroshClaw, ItemType.Material);
register(0x17, Item.FaroshHorn, ItemType.Material);
register(0x18, Item.HeartyBass, ItemType.Material);
register(0x21, Item.HyruleBass, ItemType.Material);
register(0, Item.Fairy, ItemType.Material);
register(0x19, Item.Beetle, ItemType.Material);
register(0x1a, Item.Opal, ItemType.Material);
register(0x10, Item.Diamond, ItemType.Material);
register(0x23, Item.LizalfosHorn, ItemType.Material);
register(0x24, Item.LizalfosTalon, ItemType.Material);
register(0x1b, Item.Tail, ItemType.Material);
register(0x22, Item.Screw, ItemType.Material);
register(0x1c, Item.Spring, ItemType.Material);
register(0x1d, Item.Shaft, ItemType.Material);
register(0x1e, Item.Core, ItemType.Material);
register(0x1f, Item.Wood, ItemType.Material);
register(0x11, Item.Lotus, ItemType.Material, ImageLotus);
register(0x20, Item.Rushroom, ItemType.Material, ImageRushroom);
register(0x12, Item.SilentPrincess, ItemType.Material, ImageSilentPrincess);
register(0x13, Item.Honey, ItemType.Material, ImageHoney);
register(0x14, Item.Acorn, ItemType.Material, ImageAcorn);
register(0x15, Item.FaroshScale, ItemType.Material, ImageFaroshScale);
register(0x16, Item.FaroshClaw, ItemType.Material, ImageFaroshClaw);
register(0x17, Item.FaroshHorn, ItemType.Material, ImageFaroshHorn);
register(0x18, Item.HeartyBass, ItemType.Material, ImageHeartyBass);
register(0x21, Item.HyruleBass, ItemType.Material, ImageHyruleBass);
register(0x19, Item.Beetle, ItemType.Material, ImageBeetle);
register(0x1a, Item.Opal, ItemType.Material, ImageOpal);
register(0x10, Item.Diamond, ItemType.Material, ImageDiamond);
register(0x23, Item.LizalfosHorn, ItemType.Material, ImageLizalfosHorn);
register(0x24, Item.LizalfosTalon, ItemType.Material, ImageLizalfosTalon);
register(0x1b, Item.Tail, ItemType.Material, ImageTail);
register(0x22, Item.Screw, ItemType.Material, ImageScrew);
register(0x1c, Item.Spring, ItemType.Material, ImageSpring);
register(0x1d, Item.Shaft, ItemType.Material, ImageShaft);
register(0x1e, Item.Core, ItemType.Material, ImageCore);
register(0x1f, Item.Wood, ItemType.Material, ImageWood);
register(0x40, Item.SpeedFood, ItemType.Meal, ImageSpeedFood, {
register(0x40, Item.SpeedFood, ItemType.Meal, {
stackable: false
});
register(0, Item.EnduraFood, ItemType.Meal, {
stackable: false
});
register(0x50, Item.Weapon, ItemType.Weapon, {
image: Images.Axe,
stackable: false
});
register(0x50, Item.Weapon, ItemType.Weapon, ImageAxe, {
register(0x60, Item.Bow, ItemType.Bow, {
image: Images.ForestDwellerBow,
stackable: false
});
register(0x70, Item.NormalArrow, ItemType.Arrow);
register(0x71, Item.FireArrow, ItemType.Arrow);
register(0x72, Item.IceArrow, ItemType.Arrow);
register(0x73, Item.ShockArrow, ItemType.Arrow);
register(0x74, Item.BombArrow, ItemType.Arrow);
register(0x75, Item.AncientArrow, ItemType.Arrow);
register(0x80, Item.Shield, ItemType.Shield, {
image: Images.PotLid,
stackable: false
});
register(0x60, Item.Bow, ItemType.Bow, ImageBow, {
stackable: false
});
register(0x70, Item.NormalArrow, ItemType.Arrow, ImageArrow);
register(0x71, Item.FireArrow, ItemType.Arrow, ImageFireArrow);
register(0x72, Item.IceArrow, ItemType.Arrow, ImageIceArrow);
register(0x73, Item.ShockArrow, ItemType.Arrow, ImageShockArrow);
register(0x74, Item.BombArrow, ItemType.Arrow, ImageBombArrow);
register(0x75, Item.AncientArrow, ItemType.Arrow, ImageAncientArrow);
register(0x80, Item.Shield, ItemType.Shield, ImageShield, {
stackable: false
});
export const idToItemData = (id: number): ItemData => IdToData[id];
//export const idToItemData = (id: number): ItemData => IdToData[id];
export const itemToItemData = (item: Item): ItemData => ItemToData[item] as ItemData;
export const itemToArrowType = (item: Item): string => {
if(itemToItemData(item).type === ItemType.Arrow){

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@ -54,7 +54,7 @@ export const parseCommand = (cmdString: string): Command | undefined => {
return undefined;
}
// remove material
if (tokens.length === 6 && (tokens[0] === "Remove" || tokens[0] === "Sell" || tokens[0] === "Drop") && tokens[3] === "From" && tokens[4] ==="Slot" ){
if (tokens.length === 6 && (tokens[0] === "Remove" || tokens[0] === "Sell" || tokens[0] === "Drop"|| tokens[0] === "Eat") && tokens[3] === "From" && tokens[4] ==="Slot" ){
const count = parseInt(tokens[1]);
const item = tokens[2];
const slot = parseInt(tokens[5]);
@ -63,7 +63,7 @@ export const parseCommand = (cmdString: string): Command | undefined => {
}
return undefined;
}
if (tokens.length === 3 && (tokens[0] === "Remove" || tokens[0] === "Sell" || tokens[0] === "Drop")){
if (tokens.length === 3 && (tokens[0] === "Remove" || tokens[0] === "Sell" || tokens[0] === "Drop"|| tokens[0] === "Eat")){
const count = parseInt(tokens[1]);
const item = tokens[2];
if(Number.isInteger(count) && item in Item){