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Merge pull request #1 from sup39/main

Add Mario's hitbox
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Nicolas M 2021-11-21 16:37:17 +01:00 committed by GitHub
commit 18f1c00221
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@ -1,4 +1,5 @@
import sys, pyrr
import traceback
from enum import IntEnum
@ -12,11 +13,12 @@ from OpenGL.GLU import *
from OpenGL.arrays import vbo
from OpenGL.GL import shaders
from numpy import array
from numpy import array, pi, cos, sin
tau = 2*pi
from memorylib import Dolphin
PlaneType = IntEnum('SurfaceType', 'FLOOR WATER ROOF WALLZ WALLX CUBE')
PlaneType = IntEnum('SurfaceType', 'FLOOR WATER ROOF WALLZ WALLX CUBE MARIO')
class CollisionViewer(QtWidgets.QOpenGLWidget):
gpCamera = 0
@ -56,7 +58,7 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
if (type == """ + str(int(PlaneType.FLOOR)) + """) {
vVertexColor = vec4(0, 0, 1, 1);
} else if (type == """ + str(int(PlaneType.WATER)) + """) {
vVertexColor = vec4(0, 0, 1, 1); // TODO: transparency without breaking the depth test
vVertexColor = vec4(0, 1, 1, 1); // TODO: transparency without breaking the depth test
} else if (type == """ + str(int(PlaneType.ROOF)) + """) {
vVertexColor = vec4(1, 0, 0, 1);
} else if (type == """ + str(int(PlaneType.WALLZ)) + """) {
@ -65,6 +67,8 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
vVertexColor = vec4(0, 0.5, 0, 1);
} else if (type == """ + str(int(PlaneType.CUBE)) + """) {
vBorderColor = vVertexColor = vec4(1, 0.5, 0, 0.5);
} else if (type == """ + str(int(PlaneType.MARIO)) + """) {
vBorderColor = vVertexColor = vec4(1, 0, 1, 0.5); // TODO
} else {
vVertexColor = vec4(0.5, 0.5, 0.5, 1);
}
@ -140,6 +144,11 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
def paintGL(self) -> None:
try: # prevent crashing on level transition
self._paintGL()
except:
traceback.print_exc()
def _paintGL(self) -> None:
if self.gpCamera == 0 or self.gpMapCollisionData == 0:
return
@ -199,6 +208,30 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
buffer = []
# Mario's hitbox
ptrMario = self.dolphin.read_uint32(self.gpMario)
xc, y0, zc = (self.dolphin.read_float(ptrMario+i) for i in (0x10, 0x14, 0x18))
y1 = y0+160 # height
r = 50 # radius
n = 12 # 12-sided polygon as circle
pt = PlaneType.MARIO
## loop each side
th = 0
for i in range(1, n+1):
th0, th = th, tau*i/n
x0 = xc+r*cos(th0)
x1 = xc+r*cos(th )
z0 = zc+r*sin(th0)
z1 = zc+r*sin(th )
buffer += [
# bottom and top triangle
[xc, y0, zc, pt], [x1, y0, z1, pt], [x0, y0, z0, pt],
[xc, y1, zc, pt], [x1, y1, z1, pt], [x0, y1, z0, pt],
# side rectangle
[x0, y0, z0, pt], [x1, y1, z1, pt], [x1, y0, z1, pt],
[x1, y1, z1, pt], [x0, y0, z0, pt], [x0, y1, z0, pt],
]
for f in floors:
ptype = PlaneType.WATER if self.dolphin.read_uint16(f) in [0x100, 0x101, 0x102, 0x103, 0x104, 0x105, 0x4104] else PlaneType.FLOOR
buffer += [
@ -247,7 +280,7 @@ class CollisionViewer(QtWidgets.QOpenGLWidget):
v[0], v[4], v[2], v[0], v[6], v[4], # outward -y
v[1], v[3], v[5], v[1], v[5], v[7], # outward +y
]
glUseProgram(self.shader)
glUniformMatrix4fv(glGetUniformLocation(self.shader, 'projMat'), 1, False, projMat)
@ -287,13 +320,13 @@ def connect():
if dolphin.read_ram(0, 3).tobytes() != b'GMS':
status.showMessage('Current game is not Sunshine')
return
viewer.gpCamera, viewer.gpCubeFastA, viewer.gpMapCollisionData = {
0x23: (0x8040B370, 0x8040B3B0, 0x8040A578), # JP 1.0
0xA3: (0x8040D0A8, 0x8040D0E8, 0x8040DEA0), # NA / KOR
0x41: (0x80404808, 0x80404848, 0x80405568), # PAL
0x80: (0x803FFA38, 0x803FFA78, 0x803FED40), # JP 1.1
0x4D: (0x80401D08, 0x80401D48, 0x80402A68), # 3DAS
viewer.gpCamera, viewer.gpCubeFastA, viewer.gpMapCollisionData, viewer.gpMario = {
0x23: (0x8040B370, 0x8040B3B0, 0x8040A578, 0x8040A378), # JP 1.0
0xA3: (0x8040D0A8, 0x8040D0E8, 0x8040DEA0, 0x8040E0E8), # NA / KOR
0x41: (0x80404808, 0x80404848, 0x80405568, 0x804057B0), # PAL
0x80: (0x803FFA38, 0x803FFA78, 0x803FED40, 0x8040A378), # JP 1.1
0x4D: (0x80401D08, 0x80401D48, 0x80402A68, None), # 3DAS FIXME
}.get(dolphin.read_uint8(0x80365DDD))
status.showMessage('Ready')
@ -323,4 +356,4 @@ if __name__ == '__main__':
try:
sys.exit(app.exec())
except SystemExit:
pass
pass