<ahref="#1711061">Updated Ingame Timers and Level Select</a>
</h2>
<p>The Original Ingame Timer has been marked as deprecated. You can still find it on the bottom of the codelist though if you still want to use it. Instead, there are now two other timers:
<br/>
<ul>
<li>Shine Touch Timer: Starts on the last black frame of the loading screen and ends when you touch the shine.</li>
<li>Shine Get Timer: Starts on the last black frame of the loading screen and ends when the Shine Get animation starts (similiar to the x-cam timer of SM64).</li>
</ul>
</p>
<p>Since the Shine Get timer contained a way better Level Select, the Level Select code has been replaced with the one from the timer. It includes the most recent fixes and also has some maintenance advantages.</p>
<br/>
<p>Level Select changes:
<ul>
<li>Mashing A during loading screens doesn't affect your level selection anymore.</li>
<li>Pinna game resets have been fixed.</li>
<li>Level Names in the intro have been fixed (shoutouts to Noki Doki).</li>
<li>Sirena 5 now loads the right casino.</li>
<li>Reloading Sirena does no longer respawn you in the Hotel. Reason: You can move earlier than usual if you do that, making it too inaccurate for practice.</li>
</ul>
</p>
<p>Timer changes (compared to original timer):
<ul>
<li>Changed timing (see above).</li>
<li>Resets on death.</li>
<li>Resets when using Shine Select.</li>
<li>Only uses existing timers for Piantissimo, Sirena/Pianta 6 and Ricco 2 underground.</li>
<li>Fixed Pinna 8 HUD.</li>
</ul>
</p>
<p>Known bugs:
<ul>
<li>Can't reset Pinna 8 properly after finishing the rollercoaster. Use the cannon to reenter or reset the game instead.</li>