<paragraph>The previous version didn’t reset properly after the first use if the route ending was the title screen, and reloaded the last level upon exiting area in Corona.</paragraph>
</change>
<change>
<head>Added new stages to the loader.</head>
<paragraph>You can now select the Gooper Blooper fight from Ricco 1, the rollercoaster ride from Pinna 8, the King Boo fight from Sirena 5, the bottle from Noki 3 and the underwater area from Noki 8.</paragraph>
<head>Updated 'Level Select'. Added 'Shine Touch Timer'. Marked original IGT as deprecated.</head>
<paragraph>The Original Ingame Timer has been marked as deprecated. You can still find it on the bottom of the codelist though if you still want to use it. Instead, there are now two other timers:</paragraph>
<paragraph><![CDATA[<ul><li>Shine Touch Timer: Starts on the last black frame of the loading screen and ends when you touch the shine.</li><li>Shine Get Timer: Starts on the last black frame of the loading screen and ends when the Shine Get animation starts (similiar to the x-cam timer of SM64).</li></ul>]]></paragraph>
<paragraph>Since the Shine Get timer contained a way better Level Select, the Level Select code has been replaced with the one from the timer. It includes the most recent fixes and also has some maintenance advantages.</paragraph>
<paragraph>Timer Changes:</paragraph>
<paragraph><![CDATA[<ul><li>Changed timing (see above).</li><li>Resets on death.</li><li>Resets when using Shine Select.</li><li>Only uses existing timers for Piantissimo, Sirena/Pianta 6 and Ricco 2 underground.</li><li>Fixed Pinna 8 HUD.</li></ul>]]></paragraph>
<paragraph>Known Bugs:</paragraph>
<paragraph><![CDATA[<ul><li>Can't reset Pinna 8 properly after finishing the rollercoaster. Use the cannon to reenter or reset the game instead.</li><li>Box game timer doesn't work properly.</li></ul>]]></paragraph>
</change>
<change>
<head>Updated Level Select</head>
<paragraph><![CDATA[<ul>
<li>Mashing A during loading screens doesn't affect your level selection anymore.</li>
<li>Pinna game resets have been fixed.</li>
<li>Level Names in the intro have been fixed (shoutouts to Noki Doki).</li>
<li>Sirena 5 now loads the right casino.</li>
<li>Reloading Sirena does no longer respawn you in the Hotel. Reason: You can move earlier than usual if you do that, making it too inaccurate for practice.</li>
</ul>]]></paragraph>
</change>
<change>
<head>Replaced 'Exit Area Everywhere' and 'Pause Mid-Air' with 'Free Pause'.</head>
<paragraph>Merged the two codes.</paragraph>
</change>
</update>
<update>
<change>
<date>Nov 06, 2017</date>
<head>Added 'Free Pause'</head>
<paragraph>'Free Pause' replaces 'Enable Pause Mid-Air' and 'Enable Exit Area Everywhere'. It now also allows you to pause during cutscenes.</paragraph>
<head>Added X+DPad combinations to 'DPad Functions'.</head>
<paragraph>New functions have been added to the DPad Functions:</paragraph>
<paragraph><![CDATA[<ul><li>X+D-Pad left: No FLUDD in secrets</li><li>X+D-Pad right: Always FLUDD in secrets</li><li>X+D-Pad up: Unlock Yoshi in stages</li><li>X+D-Pad down: Defauld FLUDD behaviour for secrets</li></ul>]]></paragraph>