2021-08-14 01:08:21 +09:00
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<?xml version="1.0" encoding="utf-8"?>
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<CheatTable CheatEngineTableVersion="31">
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<CheatEntries>
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<CheatEntry>
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<ID>24</ID>
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<Description>"Base Address Lookup"</Description>
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<Options moHideChildren="1"/>
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<LastState Activated="1"/>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>// Uncomment the version you're targeting
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// GMSE01 (NTSC-U)
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// define(INPUT_OFFSET,404454)
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// define(COIN_COUNT_OFFSET,578A60)
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// define(LIFE_COUNT_OFFSET,578A04)
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// define(POS_PTR_OFFSET, 40E10C)
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// GMSJ01 (NTSC-J 1.0)
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// define(INPUT_OFFSET, 400D50)
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// define(LIFE_COUNT_OFFSET, 575224)
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// define(COIN_COUNT_OFFSET, 575280)
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// define(POS_PTR_OFFSET, 40A39C)
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// GMSJ01 (NTSC-J 1.1)
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// define(INPUT_OFFSET, 3F5428)
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// define(LIFE_COUNT_OFFSET, 569724)
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// define(COIN_COUNT_OFFSET, 569780)
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// define(POS_PTR_OFFSET, 3FEFAC)
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// GMSP01 (PAL)
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define(INPUT_OFFSET, 3FBBF4)
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define(LIFE_COUNT_OFFSET, 570964)
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define(COIN_COUNT_OFFSET, 5709C0)
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define(POS_PTR_OFFSET, 4057D4)
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registerSymbol(INPUT_OFFSET)
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registerSymbol(COIN_COUNT_OFFSET)
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registerSymbol(LIFE_COUNT_OFFSET)
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registerSymbol(POS_PTR_OFFSET)
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[ENABLE]
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define(PRACTICE_CODE_MEMORY_OFFSET, 17F0000)
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registerSymbol(PRACTICE_CODE_MEMORY_OFFSET)
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label(BASE_ADDRESS)
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registerSymbol(BASE_ADDRESS)
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aobScan(aob1,47 4D 53 ?? 30 31 00 ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C2 33 9F 3D)
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aob1:
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BASE_ADDRESS:
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[DISABLE]
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unregisterSymbol(BASE_ADDRESS)
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unregisterSymbol(PRACTICE_CODE_MEMORY_OFFSET)
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unregisterSymbol(POS_PTR_OFFSET)
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unregisterSymbol(LIFE_COUNT_OFFSET)
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unregisterSymbol(COIN_COUNT_OFFSET)
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unregisterSymbol(INPUT_OFFSET)
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</AssemblerScript>
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<Hotkeys>
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<Hotkey>
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<Action>Toggle Activation</Action>
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<Keys>
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<Key>97</Key>
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</Keys>
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<ID>0</ID>
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</Hotkey>
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</Hotkeys>
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<CheatEntries>
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<CheatEntry>
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<ID>50</ID>
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<Description>"Practice Code Values (Start at PRACTICE_CODE_MEMORY_OFFSET / 0x817F0000)"</Description>
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<Options moHideChildren="1"/>
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<LastState Value="" Activated="1" RealAddress="00000000"/>
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<Color>FF0000</Color>
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<GroupHeader>1</GroupHeader>
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<CheatEntries>
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<CheatEntry>
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<ID>57</ID>
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<Description>"0x000 Level Select Stage Data"</Description>
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<LastState Value="00 00 00 00 00 00 00 00" RealAddress="26EE9590000"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Array of byte</VariableType>
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<ByteLength>8</ByteLength>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>53</ID>
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<Description>"0x008 Stored Position (Mario)"</Description>
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<LastState Value="00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="26EE9590008"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Array of byte</VariableType>
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<ByteLength>12</ByteLength>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+8</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>54</ID>
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<Description>"0x014 Stored Angle (Mario)"</Description>
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<LastState Value="00 00" RealAddress="26EE9590014"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Array of byte</VariableType>
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<ByteLength>2</ByteLength>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+14</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>56</ID>
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<Description>"0x016 Stored Position (Camera)"</Description>
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<LastState Value="00 00 00 00 00 00" RealAddress="26EE9590016"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Array of byte</VariableType>
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<ByteLength>6</ByteLength>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+16</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>63</ID>
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<Description>"0x020 Stored Coins"</Description>
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<LastState Value="00000002" RealAddress="26EE9590020"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Custom</VariableType>
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<CustomType>4 Byte Big Endian</CustomType>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+20</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>58</ID>
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<Description>"0x100 Reset Stopwatch In Demo Screen Flag"</Description>
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<LastState Value="00" RealAddress="26EE9590100"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Byte</VariableType>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+100</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>59</ID>
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<Description>"0x101 Disable Custom IG Timer Flag"</Description>
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<LastState Value="00" RealAddress="26EE9590101"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Byte</VariableType>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+101</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>62</ID>
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<Description>"0x102 Stopwatch Save State"</Description>
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<LastState Value="00 00 00 00 00 00 00 00" RealAddress="26EE9590102"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Array of byte</VariableType>
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<ByteLength>8</ByteLength>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+102</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>60</ID>
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<Description>"0x10C Stop Timer Flag"</Description>
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<LastState Value="00" RealAddress="26EE959010C"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Byte</VariableType>
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<Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+10C</Address>
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</CheatEntry>
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</CheatEntries>
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</CheatEntry>
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<CheatEntry>
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<ID>0</ID>
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<Description>"Current Base Address"</Description>
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<LastState Value="50534D47" RealAddress="26EE7DA0000"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>C0C0C0</Color>
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<VariableType>4 Bytes</VariableType>
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<Address>BASE_ADDRESS</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>27</ID>
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<Description>"Coin Count"</Description>
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<LastState Value="2" RealAddress="26EE83109C0"/>
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<Color>008000</Color>
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<VariableType>Custom</VariableType>
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<CustomType>4 Byte Big Endian</CustomType>
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<Address>BASE_ADDRESS+COIN_COUNT_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>25</ID>
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<Description>"Life Count"</Description>
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<LastState Value="3" RealAddress="26EE8310964"/>
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<Color>008000</Color>
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<VariableType>Custom</VariableType>
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<CustomType>4 Byte Big Endian</CustomType>
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<Address>BASE_ADDRESS+LIFE_COUNT_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>29</ID>
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<Description>"Mario's Position"</Description>
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<Options moHideChildren="1"/>
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<LastState Activated="1"/>
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<Color>C08000</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>// Get marios position
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[ENABLE]
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// Allocate 4 bytes for the position
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registerSymbol(INT_POS_ADDRESS)
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alloc(INT_POS_ADDRESS, 4)
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// Read the address of the controller input
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// into INT_CONTROLLER_INPUT_ADDRESS
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// Since GC uses big endian we have to reverse
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// the 4 bytes of the pointer
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INT_POS_ADDRESS:
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readMem(BASE_ADDRESS + POS_PTR_OFFSET + 3, 1)
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readMem(BASE_ADDRESS + POS_PTR_OFFSET + 2, 1)
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readMem(BASE_ADDRESS + POS_PTR_OFFSET + 1, 1)
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readMem(BASE_ADDRESS + POS_PTR_OFFSET, 1)
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// Calculate the final address for use with Dolphin
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define(POS_ADDRESS, BASE_ADDRESS + [INT_POS_ADDRESS] - 80000000)
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registerSymbol(POS_ADDRESS)
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[DISABLE]
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dealloc(INT_POS_ADDRESS)
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unregisterSymbol(INT_POS_ADDRESS)
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unregisterSymbol(POS_ADDRESS)
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</AssemblerScript>
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<Hotkeys>
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<Hotkey>
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<Action>Toggle Activation</Action>
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<Keys>
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<Key>97</Key>
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</Keys>
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<ID>0</ID>
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</Hotkey>
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</Hotkeys>
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<CheatEntries>
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<CheatEntry>
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<ID>30</ID>
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<Description>"Marios Position"</Description>
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<LastState Value="00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="26EE8FA2ACC"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Array of byte</VariableType>
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<ByteLength>12</ByteLength>
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<Address>POS_ADDRESS</Address>
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</CheatEntry>
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</CheatEntries>
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</CheatEntry>
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<CheatEntry>
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<ID>34</ID>
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<Description>"Controller Inputs"</Description>
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<Options moHideChildren="1"/>
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<LastState Value="" Activated="1" RealAddress="00000000"/>
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<Color>C08000</Color>
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<GroupHeader>1</GroupHeader>
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<CheatEntries>
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<CheatEntry>
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<ID>40</ID>
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<Description>"A"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF4"/>
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<VariableType>Binary</VariableType>
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<BitStart>0</BitStart>
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<BitLength>1</BitLength>
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<ShowAsBinary>0</ShowAsBinary>
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<Address>BASE_ADDRESS+INPUT_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>41</ID>
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<Description>"B"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF4"/>
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<VariableType>Binary</VariableType>
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<BitStart>1</BitStart>
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<BitLength>1</BitLength>
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<ShowAsBinary>0</ShowAsBinary>
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<Address>BASE_ADDRESS+INPUT_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>38</ID>
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<Description>"X"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF4"/>
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<VariableType>Binary</VariableType>
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<BitStart>2</BitStart>
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<BitLength>1</BitLength>
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<ShowAsBinary>0</ShowAsBinary>
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<Address>BASE_ADDRESS+INPUT_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>39</ID>
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<Description>"Y"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF4"/>
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<VariableType>Binary</VariableType>
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<BitStart>3</BitStart>
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<BitLength>1</BitLength>
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<ShowAsBinary>0</ShowAsBinary>
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<Address>BASE_ADDRESS+INPUT_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>49</ID>
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<Description>"Start"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF4"/>
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<VariableType>Binary</VariableType>
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<BitStart>4</BitStart>
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<BitLength>1</BitLength>
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<ShowAsBinary>0</ShowAsBinary>
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<Address>BASE_ADDRESS+INPUT_OFFSET</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>48</ID>
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<Description>"Z"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF5"/>
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<VariableType>Binary</VariableType>
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<BitStart>4</BitStart>
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<BitLength>1</BitLength>
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<ShowAsBinary>0</ShowAsBinary>
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<Address>BASE_ADDRESS+INPUT_OFFSET+1</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>32</ID>
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<Description>"DPAD UP"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF5"/>
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<ShowAsHex>1</ShowAsHex>
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<VariableType>Binary</VariableType>
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<BitStart>3</BitStart>
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<BitLength>1</BitLength>
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<ShowAsBinary>0</ShowAsBinary>
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<Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address>
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</CheatEntry>
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<CheatEntry>
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<ID>35</ID>
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<Description>"DPAD DOWN"</Description>
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<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
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1:Pressed
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</DropDownList>
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<LastState Value="0" RealAddress="26EE819BBF5"/>
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<VariableType>Binary</VariableType>
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|
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|
<BitStart>2</BitStart>
|
|
|
|
<BitLength>1</BitLength>
|
|
|
|
<ShowAsBinary>0</ShowAsBinary>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>36</ID>
|
|
|
|
<Description>"DPAD LEFT"</Description>
|
|
|
|
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
|
|
|
|
1:Pressed
|
|
|
|
</DropDownList>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBF5"/>
|
|
|
|
<VariableType>Binary</VariableType>
|
|
|
|
<BitStart>0</BitStart>
|
|
|
|
<BitLength>1</BitLength>
|
|
|
|
<ShowAsBinary>0</ShowAsBinary>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>37</ID>
|
|
|
|
<Description>"DPAD RIGHT"</Description>
|
|
|
|
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
|
|
|
|
1:Pressed
|
|
|
|
</DropDownList>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBF5"/>
|
|
|
|
<VariableType>Binary</VariableType>
|
|
|
|
<BitStart>1</BitStart>
|
|
|
|
<BitLength>1</BitLength>
|
|
|
|
<ShowAsBinary>0</ShowAsBinary>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>42</ID>
|
|
|
|
<Description>"L"</Description>
|
|
|
|
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
|
|
|
|
1:Pressed
|
|
|
|
</DropDownList>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBF5"/>
|
|
|
|
<VariableType>Binary</VariableType>
|
|
|
|
<BitStart>6</BitStart>
|
|
|
|
<BitLength>1</BitLength>
|
|
|
|
<ShowAsBinary>0</ShowAsBinary>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>44</ID>
|
|
|
|
<Description>"L (Analog)"</Description>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBFA"/>
|
|
|
|
<VariableType>Byte</VariableType>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 6</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>43</ID>
|
|
|
|
<Description>"R"</Description>
|
|
|
|
<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:-
|
|
|
|
1:Pressed
|
|
|
|
</DropDownList>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBF5"/>
|
|
|
|
<VariableType>Binary</VariableType>
|
|
|
|
<BitStart>5</BitStart>
|
|
|
|
<BitLength>1</BitLength>
|
|
|
|
<ShowAsBinary>0</ShowAsBinary>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>45</ID>
|
|
|
|
<Description>"R (Analog)"</Description>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBFB"/>
|
|
|
|
<VariableType>Byte</VariableType>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 7</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>46</ID>
|
|
|
|
<Description>"L Stick"</Description>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBF6"/>
|
|
|
|
<VariableType>Custom</VariableType>
|
|
|
|
<CustomType>2 Byte Big Endian</CustomType>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET + 2</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
<CheatEntry>
|
|
|
|
<ID>47</ID>
|
|
|
|
<Description>"R-Stick"</Description>
|
|
|
|
<LastState Value="0" RealAddress="26EE819BBF8"/>
|
|
|
|
<VariableType>Custom</VariableType>
|
|
|
|
<CustomType>2 Byte Big Endian</CustomType>
|
|
|
|
<Address>BASE_ADDRESS+INPUT_OFFSET+4</Address>
|
|
|
|
</CheatEntry>
|
|
|
|
</CheatEntries>
|
|
|
|
</CheatEntry>
|
|
|
|
</CheatEntries>
|
|
|
|
</CheatEntry>
|
|
|
|
</CheatEntries>
|
|
|
|
<CheatCodes>
|
|
|
|
<CodeEntry Color="80000008" GroupHeader="1">
|
|
|
|
<Description>Group 0</Description>
|
|
|
|
</CodeEntry>
|
|
|
|
</CheatCodes>
|
|
|
|
<UserdefinedSymbols>
|
|
|
|
<SymbolEntry>
|
|
|
|
<Name>label5</Name>
|
|
|
|
<Address>004E3739</Address>
|
|
|
|
</SymbolEntry>
|
|
|
|
<SymbolEntry>
|
|
|
|
<Name>label1</Name>
|
|
|
|
<Address>01733513</Address>
|
|
|
|
</SymbolEntry>
|
|
|
|
<SymbolEntry>
|
|
|
|
<Name>xlivekiller</Name>
|
|
|
|
<Address>59151605</Address>
|
|
|
|
</SymbolEntry>
|
|
|
|
</UserdefinedSymbols>
|
|
|
|
<Comments>Grey -> Informational</Comments>
|
|
|
|
</CheatTable>
|