gave QFT a 1F headstart

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QbeRoot 2022-10-01 20:57:34 +02:00
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<title lang="en-US">Quarterframe Timer (Experimental)</title> <title lang="en-US">Quarterframe Timer (Experimental)</title>
<title lang="ja-JP">QFタイマー</title> <title lang="ja-JP">QFタイマー</title>
<author>Noki Doki, sup39(サポミク)</author> <author>Noki Doki, sup39(サポミク)</author>
<version>1.1</version> <version>1.2</version>
<date>Apr 22, 2022</date> <date>Oct 1, 2022</date>
<dependencies version="GMSJ01">drawText</dependencies>
<dependencies version="GMSJ0A">drawText</dependencies>
<description lang="en-US"> <description lang="en-US">
Adds an in-game timer to every level, starting on the last black frame after the Adds an in-game timer to every level, starting on the last black frame after the
loading screen and ending as soon as the 'Shine Get' animation starts loading screen and ending as soon as the 'Shine Get' animation starts
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# Changelog # Changelog
## Oct 1, 2022
### Updated 'Quarterframe Timer"
The timer now starts a frame later to be more in line with SGT.
## Jun 8, 2022 ## Jun 8, 2022
### Fixed 'Shine Get Timer' stopping on any cutscene started after touching a Shine ### Fixed 'Shine Get Timer' stopping on any cutscene started after touching a Shine
Shoutouts to plankton for touching the Pinna 1 Shine before its spawn cutscene started, in which case the timer would stop around 8 seconds early. Shoutouts to plankton for touching the Pinna 1 Shine before its spawn cutscene started, in which case the timer would stop around 8 seconds early.