diff --git a/changelog.md b/changelog.md index 115fcd4..9eec1b4 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,11 @@ # Changelog +## Feb 22, 2022 + +### Added Option to define custom Gecko codes + +- + ## Feb 20, 2022 ### Added 'Shadow Mario HP Meter' @@ -14,24 +20,24 @@ Fixed a crash when leaving certain levels. ### Updated 'Quarterframe Timer (Experimental)' -* The timer now freezes upon grabbing blue or red coins. -* The timer now rounds to the frame for end times, entry times and blue coin grabs, as more precision in those cases would be meaningless. +- The timer now freezes upon grabbing blue or red coins. +- The timer now rounds to the frame for end times, entry times and blue coin grabs, as more precision in those cases would be meaningless. ## Nov 15, 2021 ### Updated 'Quarterframe Timer (Experimental)' -* Revamped reset behavior; this code is now fully compatible with Shine Get Timer, and no longer depends on any loader code. -* The timer now freezes upon hitting a loading zone (similarly to Shine Get Timer) or exiting area. -* Fixed possible overflows when entering a loading zone after staying in the same area for a very long time. +- Revamped reset behavior; this code is now fully compatible with Shine Get Timer, and no longer depends on any loader code. +- The timer now freezes upon hitting a loading zone (similarly to Shine Get Timer) or exiting area. +- Fixed possible overflows when entering a loading zone after staying in the same area for a very long time. ## Oct 22, 2021 ### Updated 'Quarterframe Timer (Experimental)' -* Adjusted speed to match real time on 30fps. The timer will run slightly faster than real time on 25fps PAL, just as the game itself does. -* Fixed the ability for the timer to eventually roll back to 0:00.000; it will now stop at 99:59.994 (the highest achievable time below 100 minutes). -* Fixed the ability for the timer to eventually resume while waiting on a Shine textbox; it will now keep displaying the end time forever (well, until the next area transition). +- Adjusted speed to match real time on 30fps. The timer will run slightly faster than real time on 25fps PAL, just as the game itself does. +- Fixed the ability for the timer to eventually roll back to 0:00.000; it will now stop at 99:59.994 (the highest achievable time below 100 minutes). +- Fixed the ability for the timer to eventually resume while waiting on a Shine textbox; it will now keep displaying the end time forever (well, until the next area transition). ## Oct 10, 2021