diff --git a/Codes.xml b/Codes.xml index df092bf..81927ed 100644 --- a/Codes.xml +++ b/Codes.xml @@ -3498,9 +3498,9 @@
diff --git a/changelog.md b/changelog.md
index c959e0c..54e2455 100644
--- a/changelog.md
+++ b/changelog.md
@@ -3,6 +3,11 @@
### GCI Loader 0.4
Fixed hook address of GMSE01 code
+## Feb 23, 2023
+### Updated 'Force Plaza Events'
+Set the correct BH/RH/GB unlock flag
+>>>>>>> gct/master
+
## Feb 21, 2023
Disable Z menu for Instant Level Select to prevent broken texture
diff --git a/site/de/code-reference/index.md b/site/de/code-reference/index.md
index 5bd94ed..1d77685 100644
--- a/site/de/code-reference/index.md
+++ b/site/de/code-reference/index.md
@@ -5,4 +5,4 @@ editLink: false
# Code Referenz
-
\ No newline at end of file
+
diff --git a/site/fr/code-reference/index.md b/site/fr/code-reference/index.md
index 59b5403..8a1900d 100644
--- a/site/fr/code-reference/index.md
+++ b/site/fr/code-reference/index.md
@@ -5,4 +5,4 @@ editLink: false
# Référence des codes
-
\ No newline at end of file
+
diff --git a/site/guide.md b/site/guide.md
index 03f8146..3967411 100644
--- a/site/guide.md
+++ b/site/guide.md
@@ -140,14 +140,15 @@ Right click the game in Dolphin and click on "Properties". In the "Game Config"
Select the "Gecko-Codes" tab in the game properties and check all the codes you want to be active. Most (but not all codes) will work with Dolphin.
-
## Appendix: Using large cheat file with Nintendont
+
There is a file size limit of 5000 bytes in Nintendont.
To use cheat file with size larger than 5000 bytes,
you need to store the cheat file in your Gamecube memory card
and load it on runtime.
### Preparation: Installing GCMM
+
You need GCMM to store the cheat file to your Gamecube memory card.
[Download the latest GCMM release](https://github.com/suloku/gcmm/releases/download/1.4f/gcmm_1.4f.zip) and unzip it.
Copy the `apps/gcmm` folder to `/apps/` folder in your SD card.
@@ -155,6 +156,7 @@ Copy the `apps/gcmm` folder to `/apps/` folder in your SD card.
![File list after GCMM is installed](/img/gci/0-gcmm-files.jpg)
### [Step 1/3] Generating cheat file
+
Select the game version and the functions you want in [GCT Generator](/).
Choose `GCI + GCT` as Download Format and press the download button.
@@ -166,6 +168,7 @@ Create the folders if they do not exist.
![File list after downloading the cheat files](/img/gci/1-cheat-files.jpg)
### [Step 2/3] Write the GCI file to Gamecube memory card with GCMM
+
Open your Homebrew channel and run GCMM.
![Run GCMM in Homebrew channel](/img/gci/2-0-open-gcmm.png)
@@ -195,6 +198,7 @@ and then press Start to return to Homebrew.
![Restore Complete](/img/gci/2-5-complete.png)
#### For the second time and onwards
+
There will be a message to confirm
whether you want to overwrite the file since the second time.
Press B and then Z to overwrite.
@@ -203,6 +207,7 @@ Press B and then Z to overwrite.
![Overwrite confirm 2](/img/gci/2-6-overwrite-2.png)
### [Step 3/3] Run the game with Nintendont
+
Run the game with Nintendont with your Gamecube memory card plugged in.
The GCI file stored in your memory card will be loaded automatically.
You can remove your memory card
diff --git a/site/ja/code-reference/index.md b/site/ja/code-reference/index.md
index 812ede9..4e1fd7e 100644
--- a/site/ja/code-reference/index.md
+++ b/site/ja/code-reference/index.md
@@ -5,4 +5,4 @@ editLink: false
# チートコード一覧
-
\ No newline at end of file
+