add QFT freeze options
- When Mario holds, throws, puts down an object - When Mario triple jumps, spin jumps, ledge grabs, wall kicks, bounces, rope jumps
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9 changed files with 145 additions and 15 deletions
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@ -1,4 +1,10 @@
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# Changelog
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## Jan 10, 2023
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### Updated 'Quarterframe Timer'
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Added the following options to freeze QFT:
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- When Mario holds, throws, puts down an object
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- When Mario triple jumps, spin jumps, ledge grabs, wall kicks, bounces, rope jumps
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## Jan 7, 2023
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### Updated 'Quarterframe Timer'
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Reworked the existing freezes and added the option to freeze when mounting Yoshi
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@ -1,7 +1,8 @@
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export const r13off = -0x6048;
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export const onChangeStatusAddr = 0x802541c8;
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/**
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* @type {{[key: string]: number}}
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* @type {{[key: string]: number|{addr: number, orig: number}}}
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*/
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export const freezeCodeHooks = {
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yellowCoin: 0x801bee10,
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@ -13,4 +14,6 @@ export const freezeCodeHooks = {
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cleaned: 0x80215c6c,
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bowser: 0x801fb7ac,
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yoshi: 0x802704d4,
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take: { addr: 0x8023f9a8, orig: 0x801f0384 },
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drop: { addr: 0x802437d4, orig: 0x38000000 },
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};
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@ -1,7 +1,8 @@
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export const r13off = -0x6818;
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export const onChangeStatusAddr = 0x801335b8;
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/**
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* @type {{[key: string]: number}}
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* @type {{[key: string]: number|{addr: number, orig: number}}}
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*/
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export const freezeCodeHooks = {
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yellowCoin: 0x80196cb0,
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@ -13,4 +14,6 @@ export const freezeCodeHooks = {
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cleaned: 0x8017a3d4,
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bowser: 0x801d3380,
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yoshi: 0x8014f830,
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take: { addr: 0x8011eae4, orig: 0x801f0384 },
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drop: { addr: 0x80122964, orig: 0x38000000 },
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};
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@ -1,7 +1,8 @@
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export const r13off = -0x6188;
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export const onChangeStatusAddr = 0x80233f18;
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/**
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* @type {{[key: string]: number}}
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* @type {{[key: string]: number|{addr: number, orig: number}}}
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*/
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export const freezeCodeHooks = {
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yellowCoin: 0x8019eb98,
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@ -13,4 +14,6 @@ export const freezeCodeHooks = {
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cleaned: 0x801f5b0c,
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bowser: 0x801db550,
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yoshi: 0x80250224,
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take: { addr: 0x8021f6f0, orig: 0x801f0384 },
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drop: { addr: 0x8022351c, orig: 0x38000000 },
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};
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@ -1,7 +1,8 @@
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export const r13off = -0x6120;
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export const onChangeStatusAddr = 0x8024bf54;
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/**
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* @type {{[key: string]: number}}}
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* @type {{[key: string]: number|{addr: number, orig: number}}}
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*/
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export const freezeCodeHooks = {
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yellowCoin: 0x801b6cc8,
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@ -13,4 +14,6 @@ export const freezeCodeHooks = {
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cleaned: 0x8020db50,
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bowser: 0x801f3690,
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yoshi: 0x80268260,
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take: { addr: 0x80237734, orig: 0x801f0384 },
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drop: { addr: 0x8023b560, orig: 0x38000000 },
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};
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9
site/.vuepress/components/codes/qft/code/status.js
Normal file
9
site/.vuepress/components/codes/qft/code/status.js
Normal file
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@ -0,0 +1,9 @@
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export default {
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put: [0x80000387],
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tripleJump: [0x882],
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spinJump: [0x895, 0x896],
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ledgeGrab: [0x3800034b],
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wallKick: [0x2000886],
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bounce: [0x884],
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ropeJump: [0x892, 0x893],
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};
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@ -23,6 +23,15 @@ export const defaultConfig = {
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cleaned: true,
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bowser: true, // onBathhubGripDestroyed
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yoshi: true,
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take: true,
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drop: true,
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put: true,
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tripleJump: true,
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spinJump: true,
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ledgeGrab: true,
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wallKick: true,
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ropeJump: true,
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bounce: true,
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},
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};
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@ -48,6 +57,9 @@ import * as GMSP01 from './code/GMSP01.js';
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import * as GMSJ0A from './code/GMSJ0A.js';
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export const codes = { GMSJ01, GMSE01, GMSP01, GMSJ0A };
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import statusDB from './code/status.js';
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export const statusKeys = Object.keys(statusDB);
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/****
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## save freeze frame, load and save QF
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## this function destroys r11 and r12
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@ -71,18 +83,24 @@ export default function codegen(version, baseCode) {
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if (!baseCode) return '';
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const config = getConfig();
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const { freezeCodeHooks, r13off } = codes[version] ?? {};
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const { freezeCodeHooks, r13off, onChangeStatusAddr } = codes[version] ?? {};
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let code = baseCode;
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const { freezeDuration: frame } = config;
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// freezing code
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const enabledFreezes = [];
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const statuses = [];
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if (frame > 0) {
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for (const [key, enabled] of Object.entries(config.freeze)) {
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const addr = freezeCodeHooks[key];
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if (enabled && addr) {
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if (!enabled) continue;
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// add status
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statuses.push(...(statusDB[key] ?? []));
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// add hook
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const hook = freezeCodeHooks[key];
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if (hook) {
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if (key === 'blueCoin') {
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const addr = hook;
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// special: needs to adjust QF -> use separate C2 instead
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code += [
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0xc2000000 + (addr & 0x1ffffff),
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@ -100,15 +118,32 @@ export default function codegen(version, baseCode) {
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]
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.map(int2gecko)
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.join('');
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} else {
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} else if (typeof hook === 'number') {
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// handle regular freezing code later
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const addr = hook;
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enabledFreezes.push(addr);
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} else {
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// {addr: number, orig: number}
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// separate C2 code to handle orig
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const { addr, orig } = hook;
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code += [
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0xc2000000 + (addr & 0x1ffffff),
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0x00000003,
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0x3d800000 + (freezeCodeAddr >>> 16), // lis r12, freezeCodeAddr@h
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0x618c0000 + (freezeCodeAddr & 0xffff), // ori r12, r12, freezeCodeAddr@l
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0x7d8803a6, // mtlr r12
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0x4e800021, // blrl
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orig,
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0x00000000,
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]
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.map(int2gecko)
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.join('');
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}
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}
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}
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}
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// handle regular freezing code
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if (enabledFreezes.length <= 1) {
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if (enabledFreezes.length <= 1 && statuses.length === 0) {
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// use C2 directly
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code += enabledFreezes
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.flatMap((addr) => [
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@ -149,6 +184,54 @@ export default function codegen(version, baseCode) {
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code += [...hooks, ...freezer].map(int2gecko).join('');
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}
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// onChangeStatus hook
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if (statuses.length) {
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const c = [
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// check each status
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...statuses.flatMap((x, i) => {
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const cr = i > 0 ? 0x800000 : 0; // i>0 ? cr1 : cr0
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const c =
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x < 0x10000
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? [
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0x281d0000 + cr + x, // cmplwi crX, r29, $x
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]
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: [
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0x3c000000 + (x >>> 16), // lis r0, $x@h
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0x60000000 + (x & 0xffff), // ori r0, r0, $x@l
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0x7c1d0040 + cr, // cmplw crX, r29, r0
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];
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if (i > 0) {
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// cror 4*cr0+eq, 4*cr0+eq, 4*cr1+eq
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c.push(0x4c423382);
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}
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return c;
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}),
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// freeze
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0x3d800000 + (freezeCodeAddr >>> 16), // lis r12, freezeCodeAddr@h
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0x618c0000 + (freezeCodeAddr & 0xffff), // ori r12, r12, freezeCodeAddr@l
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0x7d8803a6, // mtlr r12
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0x4d820021, // beqlrl
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// orig
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0x38000000, // li r0, 0
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];
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// pad nop
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if (c.length % 2 === 0) {
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c.push(0x60000000);
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}
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// end of C2
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c.push(0x00000000);
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// apply code
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code += [
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0xc2000000 + (onChangeStatusAddr & 0x1ffffff),
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c.length >> 1, // line count
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...c,
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]
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.map(int2gecko)
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.join('');
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}
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// ui
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/* bounds */
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const { x, y, fontSize, width } = config;
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@ -35,14 +35,13 @@
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</template>
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<script>
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import { getConfig, lskey, codes } from './codegen.js';
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import { getConfig, lskey, codes, statusKeys } from './codegen.js';
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import { rgbI2S, rgbS2I, rgbaI2S } from '../utils';
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import labels from './labels.json';
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import TextConfig from '../TextConfig.vue';
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function updateConfig() {
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const { x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze, freezeDuration } =
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this;
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const { x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze, freezeDuration } = this;
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const config = {
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x,
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y,
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@ -104,7 +103,10 @@ export default {
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freeze,
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freezeDuration,
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// const
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freezeKeys: Object.keys(codes[this.version]?.freezeCodeHooks ?? {}),
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freezeKeys: [
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...Object.keys(codes[this.version]?.freezeCodeHooks ?? {}),
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...statusKeys,
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],
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};
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},
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computed: {
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"demo": "カットシーン開始時",
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"cleaned": "NPCを洗った時",
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"bowser": "クッパ戦の足場を破壊した時",
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"yoshi": "ヨッシーに乗った時"
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"yoshi": "ヨッシーに乗った時",
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"take": "オブジェクトを持った時",
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"drop": "オブジェクトを投げた時",
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"put": "オブジェクトを置いた時",
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"tripleJump": "三段ジャンプした時",
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"spinJump": "スピンジャンプした時",
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"ledgeGrab": "崖掴まりした時",
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"wallKick": "壁キックした時",
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"ropeJump": "ロープ、大車輪でジャンプした時",
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"bounce": "アメンボやジャンプ台で跳ねた時"
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}
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}
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},
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"demo": "When a cutscene starts",
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"cleaned": "When an NPC is cleaned",
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"bowser": "When a platform is destroyed in the Bowser fight",
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"yoshi": "When Yoshi is mounted"
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"yoshi": "When Yoshi is mounted",
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"take": "When Mario holds an object",
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"drop": "When Mario throws an object",
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"put": "When Mario puts down an object",
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"tripleJump": "When Mario triple jumps",
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"spinJump": "When Mario spin jumps",
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"ledgeGrab": "When Mario ledge grabs",
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"wallKick": "When Mario wall kicks",
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"ropeJump": "When Mario jumps from a rope",
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"bounce": "When Mario bounces (e.g. on a roof)"
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}
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}
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},
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