Reserved memory for Controller Input Display
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1 changed files with 8 additions and 1 deletions
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@ -90,7 +90,14 @@ Some codes store some states in the games memory starting from address 0x817F000
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| ![](./docs/reserved.svg) | `0x4A6` | `0x4A7` | Attempt Counter: Attempt Count |
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| ![](./docs/reserved.svg) | `0x4A6` | `0x4A7` | Attempt Counter: Attempt Count |
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| ![](./docs/reserved.svg) | `0x4A8` | `0x4A8` | Attempt Counter: Got Shine Flag |
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| ![](./docs/reserved.svg) | `0x4A8` | `0x4A8` | Attempt Counter: Got Shine Flag |
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| ![](./docs/buffer.svg) | `0x4A9` | `0x4AF` | Buffer (Attempt Counter) |
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| ![](./docs/buffer.svg) | `0x4A9` | `0x4AF` | Buffer (Attempt Counter) |
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| ![](./docs/unallocated.svg) | `0x4B0` | `0xFFF` | Not Allocated |
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| ![](./docs/unallocated.svg) | `0x4B0` | `0x4BF` | Not Allocated |
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| ![](./docs/buffer.svg) | `0x4C0` | `0x4C2` | Buffer (Controller Input Display) |
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| ![](./docs/reserved.svg) | `0x4C3` | `0x4C3` | Controller Input Display: Line Width |
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| ![](./docs/reserved.svg) | `0x4C4` | `0x4C7` | Controller Input Display: Scale |
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| ![](./docs/reserved.svg) | `0x4C8` | `0x4CB` | Controller Input Display: (X, Y) Coordinate |
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| ![](./docs/reserved.svg) | `0x4CC` | `0x4CF` | Controller Input Display: Background Color |
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| ![](./docs/reserved.svg) | `0x4D0` | `0x53F` | Controller Input Display: Components Config |
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| ![](./docs/unallocated.svg) | `0x540` | `0xFFF` | Not Allocated |
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### Adding translations
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### Adding translations
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