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Create a "codes" folder in the root of your SD card if there is none and copy the GCT file you just - downloaded into that folder.
+ downloaded into that folder. This is what the resulting folder structure should look like on your SD card (the + .gct + files might be different depending on the version you chose): +Open your Homebrew channel and from there launch Nintendont. Select SD and then press B on your Gamecube @@ -79,11 +83,6 @@
Here's a guide on how to install IOS58 for use with Nintendont.
Sample folder structure:
-This can have multiple reasons:
To use the codes with Dolphin choose "Dolphin INI" as file format instead of "GCT" to download - the codes formatted for use with Dolphin. Then right click the game in Dolphin and click on "Properties" - and on the bottom left corner of the property window click the "Edit configuration" button. Close the - property window. Open the text file you downloaded and copy everything following the "[Gecko]" tag below - the same tag in the configuration you just opened. If there is no "[Gecko]" tag (it should be the first - tag), create one on top of your configuration file. Save and close the configuration file.
+ the codes formatted for use with Dolphin.+ Right click the game in Dolphin and click on "Properties" + and on the bottom left corner of the property window click the "Edit configuration" button. Open the + text file you downloaded and copy everything following the "[Gecko]" tag below + the same tag in the configuration you just opened. If there is no "[Gecko]" tag (it should be the first + tag), create one on top of your configuration file. Save and close the configuration file. +
++ Right click the game in Dolphin and click on "Properties". IN the "Game Config" section choose + the "Editor" tab and paste the contents of the text file you just downloaded into the "User + Config" editor. +
+Reopen the property window, select the "Gecko-Codes" tab and check all the codes you want to be active. +
Select the "Gecko-Codes" tab in the game properties and check all the codes you want to be active. Most (but not all codes) will work with Dolphin. However, Dolphin has a code limit which is reached rather quickly. So if your game crashes right after it starts, you probably have too many codes active simultaneously.
diff --git a/img/dolphin_gecko_codes_v1.png b/img/dolphin_gecko_codes_v1.png new file mode 100644 index 0000000..2bad043 Binary files /dev/null and b/img/dolphin_gecko_codes_v1.png differ diff --git a/img/dolphin_gecko_codes_v2.png b/img/dolphin_gecko_codes_v2.png new file mode 100644 index 0000000..92c95c0 Binary files /dev/null and b/img/dolphin_gecko_codes_v2.png differ