Simplify QFT config
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912a8b067c
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9 changed files with 99 additions and 95 deletions
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@ -51,8 +51,8 @@ Some codes store some states in the games memory starting from address 0x817F000
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| ![](./docs/buffer.svg) | `0x10D` | `0x10F` | Buffer (Ingame Timer) |
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| ![](./docs/reserved.svg) | `0x110` | `0x237` | QF Timer: Timer Textbox |
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| ![](./docs/reserved.svg) | `0x238` | `0x347` | General Function (`drawText`) |
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| ![](./docs/buffer.svg) | `0x348` | `0x3BF` | Buffer (QF Timer) |
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| ![](./docs/unallocated.svg) | `0x3C0` | `0xFFF` | Not Allocated |
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| ![](./docs/buffer.svg) | `0x348` | `0x39B` | Buffer (QF Timer) |
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| ![](./docs/unallocated.svg) | `0x39C` | `0xFFF` | Not Allocated |
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### Adding translations
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@ -1,9 +1,11 @@
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# Changelog
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## Apr 22, 2022
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### Shortened QFT
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- Shortened QFT's freeze code by replacing C2 with 04(bl@event) and 07.
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- Reserve `817F0348`~`817F03BF` (120 bytes)
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### Shortened QFT and simplified config
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- Shorten QFT's freeze code by replacing C2 with 04(bl@event) and 07.
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- Reserve `817F0348`~`817F039B` (84 bytes)
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- Change freezing config from [duration for each event] to [one duration + toggle for each event]
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## Apr 21, 2022
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### Reduced code size of Pattern Selector
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Reduce 240 bytes of PS by replacing switch case with lookup table.
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@ -1,11 +1,11 @@
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export const r13off = -0x6048;
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/**
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* @type {{[key: string]: [addr: number, orig: number]}}
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* @type {{[key: string]: {addr: number, orig: number}}}
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*/
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export const freezeCodeInfo = {
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redCoin: [0x801be474, 0x38a00000],
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blueCoin: [0x801be288, 0x7c030378], // TODO QF+3 &0xfffffffc
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redCoin: { addr: 0x801be474, orig: 0x38a00000 },
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blueCoin: { addr: 0x801be288, orig: 0x7c030378 },
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};
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export const baseCode = `
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@ -1,17 +1,17 @@
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export const r13off = -0x6818;
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/**
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* @type {{[key: string]: [addr: number, orig: number]}}
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* @type {{[key: string]: {addr: number, orig: number}}}
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*/
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export const freezeCodeInfo = {
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yellowCoin: [0x80196b54, 0x8805000e],
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redCoin: [0x80196314, 0x38a00000],
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blueCoin: [0x80196128, 0x7c030378], // TODO QF+3 &0xfffffffc
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item: [0x801971f8, 0x8001001c],
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talk: [0x800eb6e4, 0x807f00b0],
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demo: [0x800eb74c, 0x806da8b0],
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cleaned: [0x8017a3c0, 0x80010044],
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bowser: [0x801d3c78, 0x2c1d0003],
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yellowCoin: { addr: 0x80196b54, orig: 0x8805000e },
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redCoin: { addr: 0x80196314, orig: 0x38a00000 },
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blueCoin: { addr: 0x80196128, orig: 0x7c030378 },
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item: { addr: 0x801971f8, orig: 0x8001001c },
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talk: { addr: 0x800eb6e4, orig: 0x807f00b0 },
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demo: { addr: 0x800eb74c, orig: 0x806da8b0 },
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cleaned: { addr: 0x8017a3c0, orig: 0x80010044 },
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bowser: { addr: 0x801d3c78, orig: 0x2c1d0003 },
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};
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export const baseCode = `
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@ -1,11 +1,11 @@
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export const r13off = -0x6188;
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/**
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* @type {{[key: string]: [addr: number, orig: number]}}
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* @type {{[key: string]: {addr: number, orig: number}}}
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*/
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export const freezeCodeInfo = {
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redCoin: [0x8019e1fc, 0x38a00000],
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blueCoin: [0x8019e010, 0x7c030378], // TODO QF+3 &0xfffffffc
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redCoin: { addr: 0x8019e1fc, orig: 0x38a00000 },
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blueCoin: { addr: 0x8019e010, orig: 0x7c030378 },
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};
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export const baseCode = `
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@ -1,11 +1,11 @@
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export const r13off = -0x6120;
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/**
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* @type {{[key: string]: [addr: number, orig: number]}}
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* @type {{[key: string]: {addr: number, orig: number}}}
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*/
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export const freezeCodeInfo = {
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redCoin: [0x801b632c, 0x38a00000],
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blueCoin: [0x801b6140, 0x7c030378], // TODO QF+3 &0xfffffffc
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redCoin: { addr: 0x801b632c, orig: 0x38a00000 },
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blueCoin: { addr: 0x801b6140, orig: 0x7c030378 },
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};
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export const baseCode = `
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@ -12,15 +12,16 @@ export const defaultConfig = {
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fgA2: null,
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bgRGB: 0x000000,
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bgA: 0x80,
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freezeDuration: 30,
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freeze: {
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yellowCoin: 0,
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redCoin: 30,
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blueCoin: 30,
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item: 30,
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talk: 30,
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demo: 30,
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cleaned: 30,
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bowser: 30, // onBathhubGripDestroyed
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yellowCoin: false,
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redCoin: true,
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blueCoin: true,
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item: true,
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talk: true,
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demo: true,
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cleaned: true,
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bowser: true, // onBathhubGripDestroyed
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},
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};
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@ -36,8 +37,10 @@ export function getConfig() {
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};
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}
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const int16 = (x) => (x < 0 ? x + 0x10000 : x).toString(16).padStart(4, '0').slice(-4);
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const int32 = (x) => (x < 0 ? x + 0x100000000 : x).toString(16).padStart(8, '0').slice(-8);
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const int16 = (x) =>
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(x < 0 ? x + 0x10000 : x).toString(16).padStart(4, '0').slice(-4).toUpperCase();
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const int32 = (x) =>
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(x < 0 ? x + 0x100000000 : x).toString(16).padStart(8, '0').slice(-8).toUpperCase();
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import * as GMSJ01 from './code/GMSJ01.js';
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import * as GMSE01 from './code/GMSE01.js';
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@ -71,13 +74,15 @@ export default function codegen(version) {
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if (baseCode == null) return '';
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let code = baseCode;
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const { freezeDuration: frame } = config;
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// freezing code
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const freezeConfigs = [];
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for (const [key, frame] of Object.entries(config.freeze)) {
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const freezeEnableds = [];
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if (frame > 0) {
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for (const [key, enabled] of Object.entries(config.freeze)) {
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const info = freezeCodeInfo[key];
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if (frame > 0 && info) {
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const [addr, orig] = info;
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if (enabled && info) {
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const { addr, orig } = info;
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if (key === 'blueCoin') {
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// special: needs to adjust QF -> use separate C2 instead
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code += [
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@ -98,51 +103,52 @@ export default function codegen(version) {
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.join('');
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} else {
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// handle regular freezing code later
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freezeConfigs.push({ frame, addr, orig });
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freezeEnableds.push(info);
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}
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}
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}
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}
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// handle regular freezing code
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if (freezeConfigs.length <= 1) {
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if (freezeEnableds.length <= 1) {
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// use C2 directly
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code += freezeConfigs
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.flatMap(({ frame, addr, orig }) => [
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code += freezeEnableds
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.flatMap(({ addr, orig }) => [
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0xc2000000 + (addr & 0x1ffffff),
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0x00000004,
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0x39600000 | (frame & 0xffff), // li r11, frame
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0x3d80817f, // lis r12, 0x817F
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0x916c00bc, // stw r11, 0xBC(r12)
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orig,
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0x816d0000 | (r13off & 0xffff), // lwz r11, r13off(r13)
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0x3d80817f, // lis r12, 0x817F
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0x816b005c, // lwz r11, 0x5C(r11)
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0x916c00b8, // stw r11, 0xB8(r12)
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orig,
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0x39600000 | (frame & 0xffff), // li r11, frame
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0x916c00bc, // stw r11, 0xBC(r12)
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0x00000000,
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])
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.map(int32)
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.join('');
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} else {
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let dst = freezeCodeAddr + 24;
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const code04 = [];
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const code07 = [
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0x3d80817f, // lis r12, 0x817F
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0x916c00bc, // stw r11, 0xBC(r12)
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0x816d0000 | (r13off & 0xffff), // lwz r11, r13off(r13)
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0x3d80817f, // lis r12, 0x817F
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0x816b005c, // lwz r11, 0x5C(r11)
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0x916c00b8, // stw r11, 0xB8(r12)
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0x39600000 | (frame & 0xffff), // li r11, frame
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0x916c00bc, // stw r11, 0xBC(r12)
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0x4e800020, // blr
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];
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let dst = freezeCodeAddr + code07.length * 4;
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// put code together
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for (const { frame, addr, orig } of freezeConfigs) {
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for (const { addr, orig } of freezeEnableds) {
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code07.push(
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orig, // [dst] original instruction
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0x39600000 | (frame & 0xffff), // li r11, $frame
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0x4c000000 + (freezeCodeAddr - dst - 8), // b freezeCode
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0x4c000000 + (freezeCodeAddr - dst - 4), // b freezeCode
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);
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code04.push(
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0x04000000 | (addr & 0x1ffffff), // 04 addr
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0x48000001 | (dst - addr), // bl dst
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);
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dst += 12;
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dst += 8;
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}
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// make 07 code
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code07.unshift(
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@ -41,15 +41,15 @@
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</section>
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<section class="freeze">
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<h3>{{l.freeze.h3}}</h3>
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<div>
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{{l.freeze.duration}}<input type="number" min="0" max="32767" v-model="freezeDuration"> {{l.freeze.frame}}
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= {{(freezeDuration*1001/30000).toFixed(2)}} {{l.freeze.sec}}
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</div>
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<table>
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<thead>
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<th v-for="s in l.freeze.th" :key="s">{{s}}</th>
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</thead>
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<tbody>
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<tr v-for="key in freezeKeys" :key="key">
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<td>{{l.freeze.rows[key]}}</td>
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<td><input type="number" :value="freeze[key]" @change="onChangeFreeze($event, key)"></td>
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<td class="right">{{(freeze[key]*1001/30000).toFixed(2)}}</td>
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<td><input type="checkbox" :checked="freeze[key]" @change="onChangeFreeze($event, key)"></td>
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</tr>
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</tbody>
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</table>
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@ -63,9 +63,9 @@ import labels from './labels.json';
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import {getLabels} from '../codegen.js';
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function updateConfig() {
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const {x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze} = this;
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const {x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze, freezeDuration} = this;
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localStorage.setItem(lskey, JSON.stringify({
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x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze,
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x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze, freezeDuration
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}));
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}
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@ -76,7 +76,7 @@ export default {
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methods: {
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updateConfig,
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onChangeFreeze($event, key) {
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this.freeze[key] = parseInt($event.target.value);
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this.freeze[key] = $event.target.checked;
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this.updateConfig();
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},
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toggleGradient($event) {
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@ -93,11 +93,11 @@ export default {
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rgbaI2S: (rgb, a) => '#'+rgb.toString(16).padStart(6, '0')+a.toString(16).padStart(2, '0'),
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},
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data() {
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const {x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze} = getConfig();
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const {x, y, fontSize, width, fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA, freeze, freezeDuration} = getConfig();
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return {
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x, y, fontSize, width,
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fgRGB, fgA, fgRGB2, fgA2, bgRGB, bgA,
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freeze,
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freeze, freezeDuration,
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// const
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freezeKeys: Object.keys(codes[this.version]?.freezeCodeInfo ?? {}),
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};
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@ -118,6 +118,7 @@ export default {
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fgA2: updateConfig,
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bgRGB: updateConfig,
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bgA: updateConfig,
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freezeDuration: updateConfig,
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},
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}
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</script>
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@ -126,7 +127,7 @@ export default {
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input[type=number], td.right {
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text-align: right;
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}
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.appearance input[type="number"] {
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input[type="number"] {
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width: 3em;
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margin: 0 2px;
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}
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@ -134,15 +135,6 @@ input[type=number], td.right {
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padding: 0 0 4px;
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}
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th {
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text-align: center;
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}
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td > input[type=number] {
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width: 8em;
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max-width: 100%;
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box-sizing: border-box;
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}
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input[type=number] {
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-moz-appearance: textfield;
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}
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"previewNote": "※ x座標の範囲は0~600、y座標の範囲は16~464です\n※ ゲーム内のフォントはプレビューのより幅が広いです",
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"freeze": {
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"h3": "一時停止",
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"th": ["タイミング", "停止フレーム数", "停止秒数"],
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"duration": "長さ:",
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"frame": "(フレーム)",
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"sec": "(秒)",
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"rows": {
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"yellowCoin": "黄コインを取った時",
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"redCoin": "赤コインを取った時",
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"previewNote": "※ x ranges from 0 to 600, and y ranges from 16 to 464.\n※ The font is wider in the game compared to the preview.",
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"freeze": {
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"h3": "Freezing the timer",
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"th": ["Timing", "Duration(frame)", "Duration(sec)"],
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"duration": "Duration: ",
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"frame": "(frame)",
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"sec": "(sec)",
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"rows": {
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"yellowCoin": "When collected a yellow coin",
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"redCoin": "When collected a red coin",
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