fast piantissimo
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3 changed files with 40 additions and 5 deletions
34
Codes.xml
34
Codes.xml
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@ -4284,6 +4284,40 @@
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60000000 00000000
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60000000 00000000
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</source>
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</source>
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</code>
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</code>
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<code>
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<category>qol</category>
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<title lang="en-US">Fast Piantissimo</title>
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<title lang="fr-FR">Piantissimo rapide</title>
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<author>Noki Doki</author>
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<version>1.0</version>
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<date>Nov 9, 2022</date>
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<description lang="en-US">
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Forces Il Piantissimo to take his fastest route.
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</description>
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<description lang="fr-FR">
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Force Il Piantissimo à prendre son chemin le plus rapide.
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</description>
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<source version="GMSJ01">
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C2256A14 00000002
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8BFA007C 23FF000C
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57FFFFBE 00000000
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</source>
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<source version="GMSE01">
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C2043064 00000002
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8BFA007C 23FF000C
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57FFFFBE 00000000
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</source>
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<source version="GMSP01">
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C2042EDC 00000002
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8BFA007C 23FF000C
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57FFFFBE 00000000
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</source>
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<source version="GMSJ0A">
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C202F268 00000002
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8BFA007C 23FF000C
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57FFFFBE 00000000
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</source>
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</code>
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<code>
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<code>
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<category>misc</category>
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<category>misc</category>
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<title lang="en-US">Stage Intro Skip</title>
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<title lang="en-US">Stage Intro Skip</title>
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@ -1,5 +1,9 @@
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# Changelog
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# Changelog
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## Nov 02, 2022
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## Nov 9, 2022
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### Added 'Fast Piantissimo'
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To make Piantissimo go as fast as he will in a level, you need to beat him with an in-game time under 25 seconds and grab his Shine. Or you could just use this code.
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## Nov 2, 2022
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Add NTSC-U version of Instant Restart
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Add NTSC-U version of Instant Restart
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## Oct 30, 2022
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## Oct 30, 2022
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@ -114,10 +114,7 @@ const makeInstXS = (op, op2) => (rA, rS, rB, Rc) => InstX(op, rA, rS, rB, op2, +
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/** @type {(op: number) => InstM} */
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/** @type {(op: number) => InstM} */
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const makeInstM = (op) => (rA, rS, SH, MB, ME, Rc) => InstM(op, rA, rS, SH, MB, ME, +Rc);
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const makeInstM = (op) => (rA, rS, SH, MB, ME, Rc) => InstM(op, rA, rS, SH, MB, ME, +Rc);
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/** @type {(op: number) => InstI} */
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/** @type {(op: number) => InstI} */
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const makeInstI =
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const makeInstI = (op) => (LL, LK, AA = 0) => InstI(op, LL >> 2, +AA, +LK);
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(op) =>
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(LL, LK, AA = 0) =>
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InstI(op, LL >> 2, +AA, +LK);
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export const ASM = {
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export const ASM = {
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// store rT, rA, D
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// store rT, rA, D
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