Apr 3, 2019 Updated 'DPad Functions' Position codes now save camera angle. Jan 24, 2019 Merged 'Fade-in Timer' into 'Shine Touch Timer' 'Shine Touch Timer' now starts on the last black frame before taking control of Mario, matching the timing method for IL leaderboards on speedrun.com. Jan 23, 2019 Updated 'Level Select' Fixed Pinna 8 always skipping to the Shine after you beat it once. Dec 23, 2018 Updated 'Position/angle/speed display' Fixed a error in the US and PAL codes that caused wrong output on Dolphin and a crash on console. Dec 18, 2018 Added 'Position/angle/speed display' Not available on JP A for now as it was made using the C kit. Nov 3, 2018 Added 'Fade-in Timer' A new variant of the in-game timer, starting on the last black frame before taking control of Mario rather than before the demo. Nov 1, 2018 Updated 'DPad Functions' Added a remote grab code in place of Yoshi/nozzles unlock (X + Up), which exists as standalone codes. Oct 25, 2018 Updated Stage Loader Fixed gpApplication address for US and JP A. Sep 09, 2018 Updated 'Level Select' Mashing through cutscenes with B no longer causes the game to reset. Updated Stage Loader Fixed some repeated/missing segments in the presets and 'Not in Pinna' FMV skips for JP A. Sep 05, 2018 Updated 'Disable Blue Coin Flag' The blue coin counter now increases as normal and gets reset on area transitions. Aug 29, 2018 Updated Stage Loader The code is now able to load the airstrip and any version of the plaza. Added new presets with plaza movement, including 96 Shines and 120 Shines. Added new route endings. Changed the conditional FMV skips option from 'Not in Pinna 1' to 'Not in Pinna', no longer making the Pinna unlock cutscene skippable. Aug 24, 2018 Updated 'DPad Functions' and Stage Loader Skipping Yes/No textboxes now acts as a Yes. Aug 19, 2018 Removed 'Codes Optimizer' Its only noticeable effect was to break the timer codes. Added 'Any Fruit Opens Yoshi Eggs' Yoshi still asks for a specific fruit but bringing him another one will open the egg anyway. Jul 26, 2018 Added 'Persistent FMV Skips' Makes FMVs skippable in newly created save files. Jul 03, 2018 Added 'Codes Optimizer' Prevents the codes that only need to run once from running every frame. Mar 08, 2018 Removed Original IGT (Deprecated) Use Shine Get/Touch timer instead. Feb 28, 2018 Fixed Stage Loader. The previous version didn’t reset properly after the first use if the route ending was the title screen, and reloaded the last level upon exiting area in Corona. Added new stages to the loader. You can now select the Gooper Blooper fight from Ricco 1, the rollercoaster ride from Pinna 8, the King Boo fight from Sirena 5, the bottle from Noki 3 and the underwater area from Noki 8. Feb 16, 2018 Fixed timer compatibility in Fast Any% and Stage Loader. The timer didn’t reset in Corona. Feb 13, 2018 Added 'Replace Episode names with their ID' for all versions. Previously only available for NTSC-U. Feb 12, 2018 Fixed Stage Loader. An error in the generator caused it to output malformed codes. Added Unlock Nozzles. Standalone code and extra feature for X+Up on the DPad Functions. Feb 10, 2018 Added Unlock Yoshi. Standalone equivalent to X+Up on the DPad Functions. Feb 06, 2018 Fixed Level Select for JP 1.1. Fixed the injection address. Feb 03, 2018 Updated Stage Loader. Exiting area or dying now reloads the current stage instead of moving on. Added IW and ASIW presets. Added options for what to do after the last level; removed Corona and Bowser from the regular level choices. Feb 02, 2018 Integrated Noki Dokis Stage Loader. Noki Doki’s Stage Loader into the Generator.]]> Jan 24, 2018 Optimized 'Fast Any%'. Shortened the code by a few lines. Jan 20, 2018 Fixed episode names in 'Fast Any%'. Makes the correct episode names appear in the demo cutscenes and the pause menu in Fast Any%. Added 'Remove Save Boxes'. Adds the option to have save boxes removed outside of 'Fast Any%' Made 'Fast Any%' compatible with the timers. Makes it possible to use the Shine Get and Shine Touch timer in combination with Fast Any% Jan 18, 2018 Updated guides. Added additional information based on questions asked on the Discord. Jan 17, 2018 Added JP-A port. Added JP-A port for all codes. Jan 08, 2018 Added guide for installing IOS58. a guide on how to install IOS58.]]> Jan 01, 2018 Fixed 'D-Pad Functions' not removing dialogue properly. Dec 30, 2017 Plaza Yoshi Unlock in 'D-Pad Functions'. Added Plaza Yoshi Unlock. Dec 19, 2017 Added FMV Skips to 'Fast Any%' except for Pinna 1. Always enables FMV Skips outside Pinna 1. Dec 05, 2017 Added 'Download for Gecko Cheat Manager' option. Added option to download codes formatted for the Gecko Cheat Manager. Nov 29, 2017 Made timers stop after the bowser fight. Timers now also allow to time Corona properly, by stopping them when hitting the last platform during the bowser fight. Fixed Pinna not resetting inside the park on PAL. Nov 12, 2017 Fixed 'Free Pause' compatibility with 'Shine Get Timer'. Fixed 'Free Pause' incompatibility with 'Shine Get Timer' caused by them injecting code in the same address. Nov 09, 2017 Added 'Download for Dolphin' button. Added download button to get the codes formatted for Dolphin. Nov 08, 2017 Added 'Fast 79 Shines' for NTSC-U. Same concept as 'Fast Any%'. Nov 07, 2017 Seperated 'Free Pause' and 'Exit Area everywhere'. Seperated these two codes again since they don't depend on each other. Nov 06, 2017 Updated 'Level Select'. Added 'Shine Touch Timer'. Marked original IGT as deprecated. The Original Ingame Timer has been marked as deprecated. You can still find it on the bottom of the codelist though if you still want to use it. Instead, there are now two other timers:
  • Shine Touch Timer: Starts on the last black frame of the loading screen and ends when you touch the shine.
  • Shine Get Timer: Starts on the last black frame of the loading screen and ends when the Shine Get animation starts (similiar to the x-cam timer of SM64).
  • ]]>
    Since the Shine Get timer contained a way better Level Select, the Level Select code has been replaced with the one from the timer. It includes the most recent fixes and also has some maintenance advantages. Timer Changes:
  • Changed timing (see above).
  • Resets on death.
  • Resets when using Shine Select.
  • Only uses existing timers for Piantissimo, Sirena/Pianta 6 and Ricco 2 underground.
  • Fixed Pinna 8 HUD.
  • ]]>
    Known Bugs:
  • Can't reset Pinna 8 properly after finishing the rollercoaster. Use the cannon to reenter or reset the game instead.
  • Box game timer doesn't work properly.
  • ]]>
    Updated Level Select
  • Mashing A during loading screens doesn't affect your level selection anymore.
  • Pinna game resets have been fixed.
  • Level Names in the intro have been fixed (shoutouts to Noki Doki).
  • Sirena 5 now loads the right casino.
  • Reloading Sirena does no longer respawn you in the Hotel. Reason: You can move earlier than usual if you do that, making it too inaccurate for practice.
  • ]]>
    Replaced 'Exit Area Everywhere' and 'Pause Mid-Air' with 'Free Pause'. Merged the two codes.
    Nov 06, 2017 Added 'Free Pause' 'Free Pause' replaces 'Enable Pause Mid-Air' and 'Enable Exit Area Everywhere'. It now also allows you to pause during cutscenes. Nov 04, 2017 Fixed 'Shine Get Timer' stopping in wrong cutscenes. Fixed timer resetting during wrong cutscenes when using 'Exit Area' after touching a Shine. Oct 30, 2017 Added 'Enable Exit Area Everywhere'. Oct 29, 2017 Added 'Shine Get Timer'. Allows you to choose 'Exit Area' in the pause menu on Plaza. Oct 28, 2017 Added X+DPad combinations to 'DPad Functions'. New functions have been added to the DPad Functions:
  • X+D-Pad left: No FLUDD in secrets
  • X+D-Pad right: Always FLUDD in secrets
  • X+D-Pad up: Unlock Yoshi in stages
  • X+D-Pad down: Defauld FLUDD behaviour for secrets
  • ]]>
    Oct 26, 2017 Added 'Enable Pause Mid-Air'. Allows you to pause mid-air. Oct 24, 2017 Added 'Shine outfit'. Always wear glasses and the shirt. Oct 15, 2017 Fixed download for Firefox. Fixed the download button not working for Firefox. Oct 14, 2017 Added 'Fast Any%' for JP & PAL Oct 11, 2017 Added 'Stage Randomizer' for NTSC-U (Experimental). Loads a random stage after exiting of finishing a level.