# GCT Generator [](https://github.com/BitPatty/gctGenerator/blob/master/LICENSE) [](https://github.com/BitPatty/gctGenerator/actions?query=workflow%3A%22CD+Pipeline%22) This repository contains the code behind the Super Mario Sunshine Cheatfile Generator at https://gct.zint.ch/ --- ## Features - Custom cheat combination - Custom stage loader based on [QbeRoot's fastcodes](https://github.com/QbeRoot/fastcodes) - Creates cheatfiles ready for use with [Nintendont](https://github.com/FIX94/Nintendont), [Gecko Cheat Manager](https://wiibrew.org/wiki/CheatManager) and [Dolphin](https://github.com/dolphin-emu/dolphin) --- ## Contributing ### Updating Practice Codes The codes are stored in the `Codes.xml` file. If you want to add or change codes edit the XML file. Note that GMSJ0A refers to the NTSC-J 1.1 release of Super Mario Sunshine. (It's not actually called version A but that's what we've been calling it for years due to a misconception on what the A on the back of the box means). When adding new codes keep in mind that the English title/description are mandatory. ### Adding translations 1. Create a new file `<lang>.json` in `site/.vuepress/i18n`, where `<lang>` is the language code you want to add. Copy the contents of `en-US.json` into your file and translate each entry in the JSON file. 2. Create a new folder with your language code in `site` (such as `site/de` for German). Create a new markdown file for each existing page (`guide.md`, `index.md`, `ios58.md`, ...) and translate its contents from the English version. 3. Create a new entry in `site/.vuepress/i18n/locales.json` with the site metadata and navigation items for your language. 4. Open `Codes.xml` and add a translation for each code (`<title>` and `<description>`). ### Updating Guides You can find the guides in the [site](https://github.com/BitPatty/gctGenerator/tree/master/site) folder. Simply edit the corresponding markdown file (.md). Note that in the code reference files everything following the `<!-- injectionpoint -->` tag will be removed during the next build. ### Site Development If you intend to change site code you need [NodeJS](https://nodejs.org/en/) version 12.18.1 or any later 12.x LTS version installed on your local. ```sh # Install yarn npm i -g yarn # Install dependencies yarn # Run project in watch mode # This will serve the page in development mode on http://localhost:8080 yarn dev # Build project yarn build ``` The XML codes will be written automatically to the json file and code reference during the following actions: - Starting the development server with `yarn dev` - Building the site with `yarn build` If you want to inject the codes at any given point you can use `yarn codes:inject`. **!!! Note that if yarn was used, `yarn codes:clean` is ran automatically as a pre-commit hook, removing all injected codes and staging ALL changes.** If you want to commit changes without cleaning codes first you have to commit through `git commit --no-verify`. ### Build and preview the site (Docker) The project root provides a [docker-compose](https://docs.docker.com/compose/) file, which creates a clean build (with the same configuration as the production build) and spins up a minimal Apache server on your local, serving the resulting build on port 8080. ```sh # Build and serve the site on http://localhost:8080 # Press CTRL+C to stop the container docker-compose up --build ```