# GCT Generator This repository contains the code behind the Super Mario Sunshine Cheatfile Generator at https://gct.zint.ch/ --- ## Features - Custom cheat combination - Custom stage loader based on [QbeRoot's fastcodes](https://github.com/QbeRoot/fastcodes) - Creates cheatfiles ready for use with [Nintendont](https://github.com/FIX94/Nintendont), [Gecko Cheat Manager](https://wiibrew.org/wiki/CheatManager) and [Dolphin](https://github.com/dolphin-emu/dolphin) --- ## Contributing ### Updating Practice Codes The codes are stored as XML files (one for each game version) in the [docs/.vuepress/public/codes](https://github.com/BitPatty/gctGenerator/tree/master/docs/.vuepress/public/codes) directory. If you want to add or change codes edit the corresponding XML file. Node that GMSJ0A refers to the NTSC-J 1.1 release of Super Mario Sunshine. (It's not actually called version A but that's what we've been calling it for years due to a misconception on what the A on the back of the box means). ### Updating Guides You can find the guides in the [docs](https://github.com/BitPatty/gctGenerator/tree/master/docs) folder. Simply edit the corresponding markdown file (.md). ### Site Development If you intend to change site code you need [NodeJS](https://nodejs.org/en/) version 12.18.1 or greater installed on your local. ```sh # Install yarn npm i -g yarn # Install dependencies yarn # Run project in watch mode # This will serve the page in development mode on http://localhost:8080 yarn dev # Build project yarn build ``` ### Build and preview the site (Docker) The project root provides a [docker-compose](https://docs.docker.com/compose/) file, which creates a clean build (with the same configuration as the production build) and spins up a minimal Apache server on your local, serving the resulting build on port 8080. ```sh # Build and serve the site on http://localhost:8080 # Press CTRL+C to stop the container docker-compose up --build ```