<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="31"> <CheatEntries> <CheatEntry> <ID>24</ID> <Description>"Base Address Lookup"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>// Uncomment the version you're targeting // GMSE01 (NTSC-U) // define(INPUT_OFFSET,404454) // define(COIN_COUNT_OFFSET,578A60) // define(LIFE_COUNT_OFFSET,578A04) // define(POS_PTR_OFFSET, 40E10C) // GMSJ01 (NTSC-J 1.0) // define(INPUT_OFFSET, 400D50) // define(LIFE_COUNT_OFFSET, 575224) // define(COIN_COUNT_OFFSET, 575280) // define(POS_PTR_OFFSET, 40A39C) // GMSJ01 (NTSC-J 1.1) // define(INPUT_OFFSET, 3F5428) // define(LIFE_COUNT_OFFSET, 569724) // define(COIN_COUNT_OFFSET, 569780) // define(POS_PTR_OFFSET, 3FEFAC) // GMSP01 (PAL) define(INPUT_OFFSET, 3FBBF4) define(LIFE_COUNT_OFFSET, 570964) define(COIN_COUNT_OFFSET, 5709C0) define(POS_PTR_OFFSET, 4057D4) registerSymbol(INPUT_OFFSET) registerSymbol(COIN_COUNT_OFFSET) registerSymbol(LIFE_COUNT_OFFSET) registerSymbol(POS_PTR_OFFSET) [ENABLE] define(PRACTICE_CODE_MEMORY_OFFSET, 17F0000) registerSymbol(PRACTICE_CODE_MEMORY_OFFSET) label(BASE_ADDRESS) registerSymbol(BASE_ADDRESS) aobScan(aob1,47 4D 53 ?? 30 31 00 ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C2 33 9F 3D) aob1: BASE_ADDRESS: [DISABLE] unregisterSymbol(BASE_ADDRESS) unregisterSymbol(PRACTICE_CODE_MEMORY_OFFSET) unregisterSymbol(POS_PTR_OFFSET) unregisterSymbol(LIFE_COUNT_OFFSET) unregisterSymbol(COIN_COUNT_OFFSET) unregisterSymbol(INPUT_OFFSET) </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>97</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> <CheatEntries> <CheatEntry> <ID>50</ID> <Description>"Practice Code Values (Start at PRACTICE_CODE_MEMORY_OFFSET / 0x817F0000)"</Description> <Options moHideChildren="1"/> <LastState Value="" Activated="1" RealAddress="00000000"/> <Color>FF0000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>57</ID> <Description>"0x000 Level Select Stage Data"</Description> <LastState Value="00 00 00 00 00 00 00 00" RealAddress="26EE9590000"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>8</ByteLength> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>53</ID> <Description>"0x008 Stored Position (Mario)"</Description> <LastState Value="00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="26EE9590008"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>12</ByteLength> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+8</Address> </CheatEntry> <CheatEntry> <ID>54</ID> <Description>"0x014 Stored Angle (Mario)"</Description> <LastState Value="00 00" RealAddress="26EE9590014"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>2</ByteLength> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+14</Address> </CheatEntry> <CheatEntry> <ID>56</ID> <Description>"0x016 Stored Position (Camera)"</Description> <LastState Value="00 00 00 00 00 00" RealAddress="26EE9590016"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>6</ByteLength> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+16</Address> </CheatEntry> <CheatEntry> <ID>63</ID> <Description>"0x020 Stored Coins"</Description> <LastState Value="00000002" RealAddress="26EE9590020"/> <ShowAsHex>1</ShowAsHex> <VariableType>Custom</VariableType> <CustomType>4 Byte Big Endian</CustomType> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+20</Address> </CheatEntry> <CheatEntry> <ID>58</ID> <Description>"0x100 Reset Stopwatch In Demo Screen Flag"</Description> <LastState Value="00" RealAddress="26EE9590100"/> <ShowAsHex>1</ShowAsHex> <VariableType>Byte</VariableType> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+100</Address> </CheatEntry> <CheatEntry> <ID>59</ID> <Description>"0x101 Disable Custom IG Timer Flag"</Description> <LastState Value="00" RealAddress="26EE9590101"/> <ShowAsHex>1</ShowAsHex> <VariableType>Byte</VariableType> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+101</Address> </CheatEntry> <CheatEntry> <ID>62</ID> <Description>"0x102 Stopwatch Save State"</Description> <LastState Value="00 00 00 00 00 00 00 00" RealAddress="26EE9590102"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>8</ByteLength> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+102</Address> </CheatEntry> <CheatEntry> <ID>60</ID> <Description>"0x10C Stop Timer Flag"</Description> <LastState Value="00" RealAddress="26EE959010C"/> <ShowAsHex>1</ShowAsHex> <VariableType>Byte</VariableType> <Address>BASE_ADDRESS+PRACTICE_CODE_MEMORY_OFFSET+10C</Address> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>0</ID> <Description>"Current Base Address"</Description> <LastState Value="50534D47" RealAddress="26EE7DA0000"/> <ShowAsHex>1</ShowAsHex> <Color>C0C0C0</Color> <VariableType>4 Bytes</VariableType> <Address>BASE_ADDRESS</Address> </CheatEntry> <CheatEntry> <ID>27</ID> <Description>"Coin Count"</Description> <LastState Value="2" RealAddress="26EE83109C0"/> <Color>008000</Color> <VariableType>Custom</VariableType> <CustomType>4 Byte Big Endian</CustomType> <Address>BASE_ADDRESS+COIN_COUNT_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>25</ID> <Description>"Life Count"</Description> <LastState Value="3" RealAddress="26EE8310964"/> <Color>008000</Color> <VariableType>Custom</VariableType> <CustomType>4 Byte Big Endian</CustomType> <Address>BASE_ADDRESS+LIFE_COUNT_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>29</ID> <Description>"Mario's Position"</Description> <Options moHideChildren="1"/> <LastState Activated="1"/> <Color>C08000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>// Get marios position [ENABLE] // Allocate 4 bytes for the position registerSymbol(INT_POS_ADDRESS) alloc(INT_POS_ADDRESS, 4) // Read the address of the controller input // into INT_CONTROLLER_INPUT_ADDRESS // Since GC uses big endian we have to reverse // the 4 bytes of the pointer INT_POS_ADDRESS: readMem(BASE_ADDRESS + POS_PTR_OFFSET + 3, 1) readMem(BASE_ADDRESS + POS_PTR_OFFSET + 2, 1) readMem(BASE_ADDRESS + POS_PTR_OFFSET + 1, 1) readMem(BASE_ADDRESS + POS_PTR_OFFSET, 1) // Calculate the final address for use with Dolphin define(POS_ADDRESS, BASE_ADDRESS + [INT_POS_ADDRESS] - 80000000) registerSymbol(POS_ADDRESS) [DISABLE] dealloc(INT_POS_ADDRESS) unregisterSymbol(INT_POS_ADDRESS) unregisterSymbol(POS_ADDRESS) </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>97</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> <CheatEntries> <CheatEntry> <ID>30</ID> <Description>"Marios Position"</Description> <LastState Value="00 00 00 00 00 00 00 00 00 00 00 00" RealAddress="26EE8FA2ACC"/> <ShowAsHex>1</ShowAsHex> <VariableType>Array of byte</VariableType> <ByteLength>12</ByteLength> <Address>POS_ADDRESS</Address> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>34</ID> <Description>"Controller Inputs"</Description> <Options moHideChildren="1"/> <LastState Value="" Activated="1" RealAddress="00000000"/> <Color>C08000</Color> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>40</ID> <Description>"A"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF4"/> <VariableType>Binary</VariableType> <BitStart>0</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>41</ID> <Description>"B"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF4"/> <VariableType>Binary</VariableType> <BitStart>1</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>38</ID> <Description>"X"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF4"/> <VariableType>Binary</VariableType> <BitStart>2</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>39</ID> <Description>"Y"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF4"/> <VariableType>Binary</VariableType> <BitStart>3</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>49</ID> <Description>"Start"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF4"/> <VariableType>Binary</VariableType> <BitStart>4</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET</Address> </CheatEntry> <CheatEntry> <ID>48</ID> <Description>"Z"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF5"/> <VariableType>Binary</VariableType> <BitStart>4</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET+1</Address> </CheatEntry> <CheatEntry> <ID>32</ID> <Description>"DPAD UP"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF5"/> <ShowAsHex>1</ShowAsHex> <VariableType>Binary</VariableType> <BitStart>3</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address> </CheatEntry> <CheatEntry> <ID>35</ID> <Description>"DPAD DOWN"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF5"/> <VariableType>Binary</VariableType> <BitStart>2</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address> </CheatEntry> <CheatEntry> <ID>36</ID> <Description>"DPAD LEFT"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF5"/> <VariableType>Binary</VariableType> <BitStart>0</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address> </CheatEntry> <CheatEntry> <ID>37</ID> <Description>"DPAD RIGHT"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF5"/> <VariableType>Binary</VariableType> <BitStart>1</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address> </CheatEntry> <CheatEntry> <ID>42</ID> <Description>"L"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF5"/> <VariableType>Binary</VariableType> <BitStart>6</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address> </CheatEntry> <CheatEntry> <ID>44</ID> <Description>"L (Analog)"</Description> <LastState Value="0" RealAddress="26EE819BBFA"/> <VariableType>Byte</VariableType> <Address>BASE_ADDRESS+INPUT_OFFSET + 6</Address> </CheatEntry> <CheatEntry> <ID>43</ID> <Description>"R"</Description> <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">0:- 1:Pressed </DropDownList> <LastState Value="0" RealAddress="26EE819BBF5"/> <VariableType>Binary</VariableType> <BitStart>5</BitStart> <BitLength>1</BitLength> <ShowAsBinary>0</ShowAsBinary> <Address>BASE_ADDRESS+INPUT_OFFSET + 1</Address> </CheatEntry> <CheatEntry> <ID>45</ID> <Description>"R (Analog)"</Description> <LastState Value="0" RealAddress="26EE819BBFB"/> <VariableType>Byte</VariableType> <Address>BASE_ADDRESS+INPUT_OFFSET + 7</Address> </CheatEntry> <CheatEntry> <ID>46</ID> <Description>"L Stick"</Description> <LastState Value="0" RealAddress="26EE819BBF6"/> <VariableType>Custom</VariableType> <CustomType>2 Byte Big Endian</CustomType> <Address>BASE_ADDRESS+INPUT_OFFSET + 2</Address> </CheatEntry> <CheatEntry> <ID>47</ID> <Description>"R-Stick"</Description> <LastState Value="0" RealAddress="26EE819BBF8"/> <VariableType>Custom</VariableType> <CustomType>2 Byte Big Endian</CustomType> <Address>BASE_ADDRESS+INPUT_OFFSET+4</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> <CheatCodes> <CodeEntry Color="80000008" GroupHeader="1"> <Description>Group 0</Description> </CodeEntry> </CheatCodes> <UserdefinedSymbols> <SymbolEntry> <Name>label5</Name> <Address>004E3739</Address> </SymbolEntry> <SymbolEntry> <Name>label1</Name> <Address>01733513</Address> </SymbolEntry> <SymbolEntry> <Name>xlivekiller</Name> <Address>59151605</Address> </SymbolEntry> </UserdefinedSymbols> <Comments>Grey -> Informational</Comments> </CheatTable>