gctGenerator/docs/assets/js/4.1c9759f2.js
2023-10-16 17:40:28 +09:00

1 line
No EOL
746 KiB
JavaScript
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

(window.webpackJsonp=window.webpackJsonp||[]).push([[4],{255:function(n){n.exports=JSON.parse('[{"identifier":"GMSE01","version":"GMSE01","fastCode":{"fileSelect":2701876,"shineGet":2718852,"system":2724400,"proc":2778900,"gpAppHi":"803F","gpAppLo":"9712","fmOffset":"9FA0","notext":{"yes":"048D3A3C2100000004153DA0380000000415317C380050000429134060000000","pv5":"048D3A3C21000000283E971200002A0004153DA0801C00040415317CA81C03400429134088030214E2000001000000002A3E971200002A0004153DA0380000000415317C380050000429134060000000E200000100000000","no":""},"nofmvs":{"yes":"042B5EF438600001042B5E8C38600001","pp":"C22B5E88000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000C22B5EF0000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000","no":""}},"codes":[{"id":null,"author":"Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"DPad Functions"},{"lang":"de-CH","content":"DPad Funktionen"},{"lang":"fr-FR","content":"Fonctions de la croix directionnelle"},{"lang":"ja-JP","content":"十字ボタン(Dパッド)機能"}],"description":[{"lang":"en-US","content":"\\nAllows various game modifications through a set of button combinations:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| D-Pad Left | Save Mario\'s current position |\\n| D-Pad Right | Load Mario\'s position |\\n| D-Pad Up | Replace all dialog with a single \\"!!!\\" line |\\n| D-Pad Down | Restore Dialog Boxes |\\n| X + D-Pad Left | No FLUDD/red coin buttons in secrets |\\n| X + D-Pad Right | FLUDD in all secrets |\\n| X + D-Pad Down | FLUDD in completed secrets (default) |\\n| X + D-Pad Up | Regrab last held object |\\n","html":"<p>Allows various game modifications through a set of button combinations:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save Mario\'s current position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load Mario\'s position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Up</td>\\n<td>Replace all dialog with a single &quot;!!!&quot; line</td>\\n</tr>\\n<tr>\\n<td>D-Pad Down</td>\\n<td>Restore Dialog Boxes</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Left</td>\\n<td>No FLUDD/red coin buttons in secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Right</td>\\n<td>FLUDD in all secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Down</td>\\n<td>FLUDD in completed secrets (default)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Up</td>\\n<td>Regrab last held object</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ---------------- | ------------------------------------------- |\\n| D-Pad Links | Speichere Mario\'s aktuelle Position |\\n| D-Pad Rechts | Lade Mario\'s Position |\\n| D-Pad Rauf | Ersetze alle Dialoge mit einer \\"!!!\\" Linie |\\n| D-Pad Runter | Stelle alle Dialoge wieder her |\\n| X + D-Pad Links | Kein Dreckweg in geheimen Leveln |\\n| X + D-Pad Rechts | Dreckweg in allen geheimen Leveln |\\n| X + D-Pad Rauf | Dreckweg in komplettierten geheimen Leveln |\\n| X + D-Pad Runter | Hole das zuletzt gefasste Objekt zurück |\\n","html":"<p>Erlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere Mario\'s aktuelle Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade Mario\'s Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rauf</td>\\n<td>Ersetze alle Dialoge mit einer &quot;!!!&quot; Linie</td>\\n</tr>\\n<tr>\\n<td>D-Pad Runter</td>\\n<td>Stelle alle Dialoge wieder her</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Links</td>\\n<td>Kein Dreckweg in geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rechts</td>\\n<td>Dreckweg in allen geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rauf</td>\\n<td>Dreckweg in komplettierten geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Runter</td>\\n<td>Hole das zuletzt gefasste Objekt zurück</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPermet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :\\n\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| D-Pad gauche | Sauvegarder la position de Mario |\\n| D-Pad droite | Restaurer la position de Mario |\\n| D-Pad haut | Remplacer tous les dialogues par « !!! » |\\n| D-Pad bas | Rétablir les dialogues |\\n| X + D-Pad gauche | Pas de JET dans les secrets |\\n| X + D-Pad droite | JET dans tous les secrets |\\n| X + D-Pad bas | JET dans les secrets complétés (défaut) |\\n| X + D-Pad haut | Récupérer le dernier objet tenu |\\n","html":"<p>Permet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad gauche</td>\\n<td>Sauvegarder la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad droite</td>\\n<td>Restaurer la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad haut</td>\\n<td>Remplacer tous les dialogues par « !!! »</td>\\n</tr>\\n<tr>\\n<td>D-Pad bas</td>\\n<td>Rétablir les dialogues</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad gauche</td>\\n<td>Pas de JET dans les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad droite</td>\\n<td>JET dans tous les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad bas</td>\\n<td>JET dans les secrets complétés (défaut)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad haut</td>\\n<td>Récupérer le dernier objet tenu</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nボタンの組合せでゲーム内の状態などを変更します:\\n\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| 十字ボタン左 | マリオの現在の位置をセーブします |\\n| 十字ボタン右 | マリオの位置をロードします |\\n| 十字ボタン上 | 会話が全て「!!!」に置き換わります |\\n| 十字ボタン下 | 会話が「!!!」から元に戻ります |\\n| X + 十字ボタン左 | ヒミツステージの赤スイッチが消えます |\\n| X + 十字ボタン右 | 全ヒミツステージの赤スイッチが出現します |\\n| X + 十字ボタン下 | ヒミツステージの赤スイッチが通常の状態に戻ります |\\n| X + 十字ボタン上 | 最後に掴んだオブジェクト(フルーツ等)を再掴みします |\\n","html":"<p>ボタンの組合せでゲーム内の状態などを変更します:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字ボタン左</td>\\n<td>マリオの現在の位置をセーブします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン右</td>\\n<td>マリオの位置をロードします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン上</td>\\n<td>会話が全て「!!!」に置き換わります</td>\\n</tr>\\n<tr>\\n<td>十字ボタン下</td>\\n<td>会話が「!!!」から元に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン左</td>\\n<td>ヒミツステージの赤スイッチが消えます</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン右</td>\\n<td>全ヒミツステージの赤スイッチが出現します</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン下</td>\\n<td>ヒミツステージの赤スイッチが通常の状態に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン上</td>\\n<td>最後に掴んだオブジェクト(フルーツ等)を再掴みします</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"2.5","date":"Jun 10, 2021","source":"2440E10C80000000822000008040E10C80000001817F0008822000028040E114822000038040D0A886000003000000A628404455000000018A000C01000000008A0002210000000C8A0006310000000E28404455000000028A000C10000000008C0002120000000C8C0006130000000E284044550000000404153DA0801C00040415317CA81C03400429134088030214284044550000000804153DA0380000000415317C3800500004291340600000002840445500000401041C09106000000004298B88600000002840445500000402C61C0910801C0928C6298B8880298B9C2840445500000404041C09104082001804298B88408200142840445500000408480000008040E1081400007C00000383E000000000000000048D3A3C210000000423F9D460000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"Nozzle Lock"},{"lang":"de-CH","content":"Düsen-Sperre"},{"lang":"fr-FR","content":"Verrouillage de buses"},{"lang":"ja-JP","content":"Nozzle Lock"}],"description":[{"lang":"en-US","content":"\\nLocks the nozzles by pressing a button combination:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| B + D-Pad Left | Lock Rocket Nozzle |\\n| B + D-Pad Right | Lock Turbo Nozzle |\\n| B + D-Pad Up | Lock Hover Nozzle |\\n| B + D-Pad Down | Release Nozzle Lock |\\n\\n::: tip\\nThe underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.\\n:::\\n","html":"<p>Locks the nozzles by pressing a button combination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Lock Rocket Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Lock Turbo Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Up</td>\\n<td>Lock Hover Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Down</td>\\n<td>Release Nozzle Lock</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>The underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nSperrt die Düsen nach drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ----------------- | ------------------------------------------- |\\n| B + D-Pad Links | Sperre Raketendüse |\\n| B + D-Pad Rechts | Sperre Turbodüse |\\n| B + D-Pad Rauf | Sperre Schwebedüse |\\n| B + D-Pad Runter | Düsensperre freigeben |\\n\\n::: tip\\nDie Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter\\n:::\\n","html":"<p>Sperrt die Düsen nach drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Links</td>\\n<td>Sperre Raketendüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rechts</td>\\n<td>Sperre Turbodüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rauf</td>\\n<td>Sperre Schwebedüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Runter</td>\\n<td>Düsensperre freigeben</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>Die Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| B + D-Pad gauche | Verrouiller la catabuse |\\n| B + D-Pad droite | Verrouiller la turbobuse |\\n| B + D-Pad haut | Verrouiller l\'aérobuse |\\n| B + D-Pad bas | Annuler le verrouillage de buse |\\n\\n::: tip Attention\\nLes sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.\\n:::\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad gauche</td>\\n<td>Verrouiller la catabuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad droite</td>\\n<td>Verrouiller la turbobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad haut</td>\\n<td>Verrouiller l\'aérobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad bas</td>\\n<td>Annuler le verrouillage de buse</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Les sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| B + 十字ボタン左 | ロケットノズルで固定します |\\n| B + 十字ボタン右 | ターボノズルで固定します |\\n| B + 十字ボタン上 | ホバーノズルで固定します |\\n| B + 十字ボタン下 | ノズルが通常の状態に戻ります |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字ボタン左</td>\\n<td>ロケットノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン右</td>\\n<td>ターボノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン上</td>\\n<td>ホバーノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン下</td>\\n<td>ノズルが通常の状態に戻ります</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jun 10, 2021","source":"284044540000020804269F503BE00004284044550000020404269F508BFE1C85284044550000020104269F503BE00001284044550000020204269F503BE00005E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Coin Count Savestate"},{"lang":"de-CH","content":"Münzenzahl Speicherstand"},{"lang":"fr-FR","content":"Coin Count Savestate"},{"lang":"ja-JP","content":"コイン数状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von \\"DPad-Funktionen\\".\\n\\n| Kombination | Result |\\n| --------------- | ----------------------------------- |\\n| D-Pad Links | Speichere aktuellen Münzenstand |\\n| D-Pad Rechts | Lade gespeicherten Müneznstand |\\n","html":"<p>Ermöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von &quot;DPad-Funktionen&quot;.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere aktuellen Münzenstand</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade gespeicherten Müneznstand</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | コイン数をセーブ |\\n| 十字キー右 | コイン数をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>コイン数をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>コイン数をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jul 24, 2021","source":"8000000180578A6080000002817F002028404454000000018A0004120000000028404455000000028A00042100000000E000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Lives"},{"lang":"de-CH","content":"Unendlich Leben"},{"lang":"fr-FR","content":"Vies infinies"},{"lang":"ja-JP","content":"残機無限"}],"description":[{"lang":"en-US","content":"Prevents the life counter from decreasing when you die in a level.","html":"<p>Prevents the life counter from decreasing when you die in a level.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.","html":"<p>Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.</p>\\n"},{"lang":"fr-FR","content":"Empêche le compteur de vies de diminuer.","html":"<p>Empêche le compteur de vies de diminuer.</p>\\n"},{"lang":"ja-JP","content":"残機カウンターが減らなくなります。","html":"<p>残機カウンターが減らなくなります。</p>\\n"}],"version":"2.0","date":"Feb 28, 2020","source":"0429881460000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Disable Blue Coin Flag"},{"lang":"de-CH","content":"Deaktiviere Blaue-Münzen-Kennung"},{"lang":"fr-FR","content":"Désactiver la sauvegarde des pièces bleues"},{"lang":"ja-JP","content":"青コインのフラグの無効化"}],"description":[{"lang":"en-US","content":"\\nPrevents the game from setting the blue coin flag, which makes them respawn after reentering the level.\\n","html":"<p>Prevents the game from setting the blue coin flag, which makes them respawn after reentering the level.</p>\\n"},{"lang":"de-CH","content":"\\nVerhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.\\n","html":"<p>Verhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.</p>\\n"},{"lang":"fr-FR","content":"\\nEmpêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.\\n","html":"<p>Empêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.</p>\\n"},{"lang":"ja-JP","content":"\\n青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。\\n","html":"<p>青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。</p>\\n"}],"version":"1.1","date":"Sep 05, 2018","source":"0429456460000000C22A6728000000037CA0003980AD9FA038800000908500D46000000000000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"FMV Skips"},{"lang":"de-CH","content":"FMV Skips"},{"lang":"fr-FR","content":"Passer les FMV"},{"lang":"ja-JP","content":"FMVスキップ"}],"description":[{"lang":"en-US","content":"Allows skipping FMVs without having to watch them once first.","html":"<p>Allows skipping FMVs without having to watch them once first.</p>\\n"},{"lang":"de-CH","content":"Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.","html":"<p>Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.</p>\\n"},{"lang":"fr-FR","content":"Permet de passer les FMV sans avoir à les regarder en entier d\'abord.","html":"<p>Permet de passer les FMV sans avoir à les regarder en entier d\'abord.</p>\\n"},{"lang":"ja-JP","content":"初めて見るムービーをスキップできます。","html":"<p>初めて見るムービーをスキップできます。</p>\\n"}],"version":"1.0","date":"Jan 20, 2017","source":"042B5EF438600001042B5E8C38600001","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Mute Background Music"},{"lang":"de-CH","content":"Hintergrundmusik stummschalten"},{"lang":"fr-FR","content":"Supprimer la musique de fond"},{"lang":"ja-JP","content":"BGMミュート"}],"description":[{"lang":"en-US","content":"Mutes background music, but keeps SFX on.","html":"<p>Mutes background music, but keeps SFX on.</p>\\n"},{"lang":"de-CH","content":"Stellt die Hintergrundmusik stumm, aber behält SFX an.","html":"<p>Stellt die Hintergrundmusik stumm, aber behält SFX an.</p>\\n"},{"lang":"fr-FR","content":"Supprime la musique de fond, mais conserve les effets sonores.","html":"<p>Supprime la musique de fond, mais conserve les effets sonores.</p>\\n"},{"lang":"ja-JP","content":"BGMをミュートにします。効果音はオンのままです","html":"<p>BGMをミュートにします。効果音はオンのままです</p>\\n"}],"version":"1.0","date":"Jan 28, 2017","source":"04016A34FC210828","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Yoshi"},{"lang":"de-CH","content":"Yoshi Freischalten"},{"lang":"fr-FR","content":"Débloquer Yoshi"},{"lang":"ja-JP","content":"ヨッシーの解放"}],"description":[{"lang":"en-US","content":"Unlocks Yoshi everywhere.","html":"<p>Unlocks Yoshi everywhere.</p>\\n"},{"lang":"de-CH","content":"Schaltet Yoshi überall frei.","html":"<p>Schaltet Yoshi überall frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque Yoshi dans tout le jeu.","html":"<p>Débloque Yoshi dans tout le jeu.</p>\\n"},{"lang":"ja-JP","content":"全てのヨッシーを解放します。","html":"<p>全てのヨッシーを解放します。</p>\\n"}],"version":"1.0","date":"Feb 10, 2018","source":"C61BBF70801BBFA4C61BBFB4801BBFD0","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Nozzles"},{"lang":"de-CH","content":"Düsen freischalten"},{"lang":"fr-FR","content":"Débloquer les buses"},{"lang":"ja-JP","content":"ノズルボックスの解放"}],"description":[{"lang":"en-US","content":"Unlocks all nozzle boxes.","html":"<p>Unlocks all nozzle boxes.</p>\\n"},{"lang":"de-CH","content":"Schaltet alle Düsen frei.","html":"<p>Schaltet alle Düsen frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque toutes les buses.","html":"<p>Débloque toutes les buses.</p>\\n"},{"lang":"ja-JP","content":"全てのノズルボックスを解放します。","html":"<p>全てのノズルボックスを解放します。</p>\\n"}],"version":"1.0","date":"Feb 12, 2018","source":"0429443C38600001042944404E800020","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Free Pause"},{"lang":"de-CH","content":"Freies Pausieren"},{"lang":"fr-FR","content":"Pause libre"},{"lang":"ja-JP","content":"任意の箇所でポーズ"}],"description":[{"lang":"en-US","content":"\\nAllows you to pause mid-air and during cutscenes.\\n","html":"<p>Allows you to pause mid-air and during cutscenes.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Pausieren in der Luft und während Cutscenes.\\n","html":"<p>Ermöglicht das Pausieren in der Luft und während Cutscenes.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.\\n","html":"<p>Permet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.</p>\\n"},{"lang":"ja-JP","content":"\\n空中やアニメーション中にポーズすることができるようになります。\\n","html":"<p>空中やアニメーション中にポーズすることができるようになります。</p>\\n"}],"version":"1.1","date":"Nov 12, 2017","source":"C6297AB080297ABCC22979D400000007887F007C2803000F41820028807F001880630000806300D4546307FF418200143C60802960637A7C7C6803A64E800020881F012400000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Enable Exit Area Everywhere"},{"lang":"de-CH","content":"\'Level Verlassen\' überall aktivieren"},{"lang":"fr-FR","content":"Activer « Sortir de la zone » partout"},{"lang":"ja-JP","content":"任意の場所でコースから出られる"}],"description":[{"lang":"en-US","content":"\\nGives you the \\"Exit Area\\" option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.\\n","html":"<p>Gives you the &quot;Exit Area&quot; option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.</p>\\n"},{"lang":"de-CH","content":"\\nAktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.\\n","html":"<p>Aktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.</p>\\n"},{"lang":"fr-FR","content":"Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.","html":"<p>Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.</p>\\n"},{"lang":"ja-JP","content":"ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。","html":"<p>ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。</p>\\n"}],"version":"1.0","date":"Oct 30, 2017","source":"C6156B7880156B84","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Shine Get Timer"},{"lang":"de-CH","content":"Shine Get Timer"},{"lang":"fr-FR","content":"Chronomètre Shine Get"},{"lang":"ja-JP","content":"シャインゲットタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).\\n\\n::: warning Load Removal\\nThe timer removes load times during level transitions.\\n\\nFor in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.\\n\\nThe timer visually freezes when entering loading zones, however it still runs in the background.\\n:::\\n\\n::: danger\\nRequires the Level Select code, Fast Any% or Stage Loader to be active.\\n:::\\n","html":"<p>Adds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Load Removal</p>\\n<p>The timer removes load times during level transitions.</p>\\n<p>For in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.</p>\\n<p>The timer visually freezes when entering loading zones, however it still runs in the background.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Requires the Level Select code, Fast Any% or Stage Loader to be active.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).\\n\\n::: warning WARNUNG\\nDer Timer pausiert während Ladebildschirmen.\\n:::\\n\\n::: danger ACHTUNG\\nBenötigt den Level Select Code, Fast Any% oder Stage Loader!\\n:::\\n","html":"<p>Fügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Der Timer pausiert während Ladebildschirmen.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">ACHTUNG</p>\\n<p>Benötigt den Level Select Code, Fast Any% oder Stage Loader!</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAjoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).\\n\\n::: warning Avertissement\\nLe chronomètre se met en pause pendant les temps de chargement.\\n:::\\n\\n::: danger Attention\\nNécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.\\n:::\\n","html":"<p>Ajoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Avertissement</p>\\n<p>Le chronomètre se met en pause pendant les temps de chargement.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Nécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。\\n\\n::: warning 注意\\nロード時間中はタイマーが一時停止します。\\n:::\\n\\n::: danger 注意\\nこのコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。\\n:::\\n","html":"<p>全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>ロード時間中はタイマーが一時停止します。</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。</p>\\n</div>\\n"}],"version":"2.2","date":"Jun 8, 2022","source":"C2031F680000000F3CC0817F60C60100888600002C0400014182002C888600012C04000140A200503CA0803E60A59710888500022C0400074182003C2C040009418100343C608034606394D87C6803A64E80002180AD9FB838A500E890650028906600049085002C908600083860000098660000800100246000000000000000C229A584000000023C80817F60A5000190A4010C00000000C22979D80000000C2C00000340A200503C60817F606301008083000C2C04000041A2003C388000009083000C7DE802A63C6080566063DD007FB0EB783FA0802863BDE6047FA803A64E8000217DE803A67E1D837839E000003A0000003C60803A6000000000000000C234802C000000073DE0817F61EF01008A0F00002C1000014182000C806F0004808F00083A0000009A0F0000906F0004908F0008909F002C39E0000000000000C2149148000000137C6F1B787FB0EB783C60817F60630100888300012C04000140A2006438800000988300013C60803E60639710A06300022C030805418200482C030605418200402C031E00418200383C6080566063DD003FA0802863BDE9987FA803A64E8000213C6080566063DD003FA0802863BDE82C398000007FA803A64E8000217DE37B787E1D837839E000003A000000800100CC6000000000000000C228E90C00000003558C00014082000C3880000038600000909E00CC00000000C2171B6C000000033C60817F6063010038800101B0830000807F025C00000000C2031F6C0000000A3C60803E60639710A083FFFE2C043C0040A20038A08300022C040FFF40A2002C7C1E03787FE802A63C6080566063DD003C8080286084E6047C8803A64E8000217FE803A67FC0F37883E1001C00000000C229A354000000063CA0803460A594D87CA803A64E800021901E011880BE01147C85201080BE01107C651910907E00F0909E00F400000000043480484E8000200414A99C600000000414D2E8600000000428E9C8600000000428E854600000000428E624600000000456DD00000000000456DD04000000000456DD18000000030456DD1C000000020456DD208056DD240456DD24000000000456DD28000000010456DD2C000000000456DD30000000B40414AC184800006C077F00C00000004038000000600000017D0D42E67D2C42E67C6D42E67C0818004082FFF03D40817F806A01087C634810906A0108806A01047C634110906A01043860001C4E80002004296E7C4955924D042998BC49556805042B5B944953A531042B707049539051","presets":["standard","recommended","il"],"category":"timer","dependsOn":"loader","dependencies":[]},{"id":"qft","author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Timer"},{"lang":"de-CH","content":"Quarterframe Timer"},{"lang":"fr-FR","content":"Quarterframe Timer"},{"lang":"ja-JP","content":"QFタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"}],"version":"1.5","date":"Jan 28, 2023","source":"C22998C000000006981A02603CE0817F880700B32C00000038000000900700BC41820010B00700B23800FFFC900700B46000000000000000C21441C00000001B3C60817F60640120386300943D808014398C03907D8803A64E8000213C60817F888300B2810300B42C04000040A20030808300BC2C04000040A20010810D9FB88108005C480000103884FFFF908300BC810300B8800300B47D0802143CE0000A60E7F9B07C07400040A000107CE83B7898E300B290E300B41D0803E9380000787D080396380003E87D2803967C0901D67CE040503800003C7CA903967C0501D67CC048503D80817F618C02387D8803A6388300A4386301104E80002138610BD03D80802F398CB6BC7D8803A64E8000216000000000000000C229C520000000053CA0817FA00500B22C00000040820014800500B480C3005C7C003214900500B47C0802A600000000C229A5AC000000053CA0817F80C500B48003005C7CC6021438C6000454C6003A90C500B438C0FFFFB0C500B200000000C21FA380000000053D00817F80C800B48003005C7CC6021438C6000454C6003A90C800B438C0FFFFB0C800B200000000C2164E24000000022C0300013C60817F98A300B300000000C229880C00000002389C00013CA0817F988500B300000000C22991A8000000053CA0817F38600001986500B3807F005C386300035463003A906500B83860FFFF906500BC00000000C229A36C000000053CA0817F980500B3801E005C300000045400003A900500B83800FFFF900500BC6000000000000000","presets":[],"category":"timer","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"Psychonauter, Dan Salvato, Noki Doki","title":[{"lang":"en-US","content":"Level Select"},{"lang":"de-CH","content":"Level Select"},{"lang":"fr-FR","content":"Sélecteur de niveau"},{"lang":"ja-JP","content":"レベルセレクト"}],"description":[{"lang":"en-US","content":"\\nAllows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.\\n\\n::: warning\\nThis code is not compatible with the Fast Any% or Stage Loader code.\\n:::\\n\\nCodes:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Allows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Fast Any% or Stage Loader code.</p>\\n</div>\\n<p>Codes:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"de-CH","content":"\\nErlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.\\n\\n::: warning WARNUNG\\nDieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.\\n:::\\n\\nTastenkombinationen:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Erlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.</p>\\n</div>\\n<p>Tastenkombinationen:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"fr-FR","content":"\\nPermet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec Fast Any% ni Chargeur de liste.\\n:::\\n\\nCombinaisons :\\n\\n![Combinaisons du sélecteur de niveau](/img/levelselect.png)\\n","html":"<p>Permet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec Fast Any% ni Chargeur de liste.</p>\\n</div>\\n<p>Combinaisons :</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Combinaisons du sélecteur de niveau\\"></p>\\n"},{"lang":"ja-JP","content":"\\n「ファイル開始時」もしくは「ステージ退場時画面が黒くなるまでに組合せ入力する」と、他のステージにワープできます。\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n\\nコード:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>「ファイル開始時」もしくは「ステージ退場時(画面が黒くなるまで)に組合せ入力する」と、他のステージにワープできます。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n<p>コード:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"}],"version":"1.16","date":"Jul 9, 2023","source":"C22A6710000000733C60817F3CA0804060A5448438E0000090E3010C38E0000198E30101A09F00122C040D05418103182C040109418103082C0400014182030838E0000198E30100A0E5000254E6C6F67CC73B7870E70C7088C500012C86000040860024418202E02C070800A1030000418202BC2C070010408201D4A1030002480002B82C060009418201C42C0600084082000C39000200480000602C06000A4082000C39000300480000502C0600024082000C39000400480000402C0600064082000C39000500480000302C0600044082000C39000600480000202C0600054082000C39000800480000102C06000140820254390009002C070000418202302C0700404082000C39080001480002202C0700204082000C39080002480002102C0700604082000C39080003480002002C0700104082000C39080004480001F02C0700504082000C39080005480001E02C0700304082000C39080006480001D02C0700704082000C39080007480001C02C070400408200682C0600044082000C39000E00480001B02C06000A4082000C39001E00480001A02C0600024082000C39002100480001902C0600014082000C39003900480001802C0600084082000C39003700480001702C06000539003A004082016439002C004800015C2C070800408201642C0600084082000C39000100480001442C06000A4082000C39000101480001342C0600024082000C39000105480001242C0600064082000C39000106480001142C0600044082000C39000107480001042C0600054082000C39000108480000F439000109480000EC2C070040408200103900140039202E00480000C42C070020408200103900150039203000480000B02C0700604082001039001600392020004800009C2C070050408200103900170039202900480000882C070030408200103900180039203300480000742C0700704082001039001D0039202800480000602C070400408200103900340039202A004800004C2C070440408200103900000039201F00480000382C0708004082000C39203A01480000282C070840408200103900100039203C00480000142C070010392032004182000839202F002C06000940A200107D284B7880AD9FA0990500DFB1030000B11F0012A09F0012B08300022C041E004182002C2C040404418200242C0408014182001C2C040904418200142C0406054182000C2C04080540A2000C38800000B0830100807F0020889F00122C0400074182000C2C04000E40A2000C3880003BB08300E400000000062976B4000000083C60000338830005C22B98E0000000035460063F41820010881D000F2C0000076000000000000000C22B9A3400000003806D9FA0880300CC54000734980300CC4E80002000000000","presets":["standard","recommended","il"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Fast Any%"},{"lang":"de-CH","content":"Fast Any%"},{"lang":"fr-FR","content":"Fast Any%"},{"lang":"ja-JP","content":"Fast Any%"}],"description":[{"lang":"en-US","content":"\\nLoads stages in the commonly used any% order, skips all save boxes, replaces all dialog with \\"!!!\\"\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).\\n\\n::: warning\\nThis code is not compatible with the Level Select or Stage Loader code.\\n:::\\n","html":"<p>Loads stages in the commonly used any% order, skips all save boxes, replaces all dialog with &quot;!!!&quot;\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Level Select or Stage Loader code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nLadet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit \\"!!!\\" (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).\\n\\n::: warning WARNUNG\\nDieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.\\n:::\\n","html":"<p>Ladet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit &quot;!!!&quot; (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nCharge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.\\n:::\\n","html":"<p>Charge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n","html":"<p>次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n"}],"version":"1.4","date":"Feb 16, 2018","source":"C22A6710000000643C60817F60630100380000009003000C380000019803000180AD9FA0889F00122C040001418102F498030000888500077080000141A2000C38803400480002D4888500067080008041A2000C38800906480002C07080004041A2000C38800905480002B07080002041A2000C38800904480002A07080001041A2000C38800903480002907080000841A2000C38800902480002807080000441A2000C3880090148000270888500057080004041A2000C388009004800025C7080002041A2000C388006064800024C7080001041A2000C388006054800023C7080000841A2000C388006044800022C7080000441A2000C388006034800021C7080000241A2000C388006024800020C7080000141A2000C38800601480001FC888500007080004041A2000C38800600480001E87080002041A2000C38800206480001D8888500027080000141A2000C38800205480001C4888500017080008041A2000C38800306480001B07080004041A2000C38800305480001A07080002041A2000C38800304480001907080001041A2000C38800303480001807080000841A2000C38800302480001707080000441A2000C3880030148000160888500047080001041A2000C388003004800014C7080000841A2000C388005064800013C7080000241A2000C388005024800012C7080000141A2000C388005034800011C888500037080008041A2000C38800502480001087080004041A2000C38800501480000F8888500087080000441A2000C38800500480000E4888500077080008041A2000C38800806480000D0888500087080000141A2000C38800805480000BC888500077080002041A2000C38800804480000A87080004041A2000C3880080348000098888500087080000241A2000C3880080248000084888500077080001041A2000C3880080148000070888500037080000441A2000C388008004800005C7080000841A2000C388004064800004C888500007080001041A2000C38800400480000387080000841A2000C38800204480000287080000441A2000C38800203480000187080000241A2000C388002024800000838800200B09F0012988500DF807F0020000000000416210C4E80002004157EF848000020048D3A3C21000000283E971200002A0004153DA0801C00040415317CA81C0340E2000001000000002A3E971200002A0004153DA0380000000415317C38005000E200000100000000C22B5EF000000004388403915480043C2C0003984182000C3C8000016084039A6000000000000000C22B5E8800000004388403915480043C2C0003984182000C3C8000016084039A6000000000000000","presets":["fap"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Unknown, Noki Doki","title":[{"lang":"en-US","content":"Any Fruit Opens Yoshi Eggs"},{"lang":"de-CH","content":"Jede Frucht öffnet Yoshi-Eier"},{"lang":"fr-FR","content":"Tous les fruits ouvrent les œufs de Yoshi"},{"lang":"ja-JP","content":"任意のフルーツでヨッシーをタマゴから解放"}],"description":[{"lang":"en-US","content":"Allows opening Yoshi eggs with a different fruit than the one depicted.","html":"<p>Allows opening Yoshi eggs with a different fruit than the one depicted.</p>\\n"},{"lang":"de-CH","content":"Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.","html":"<p>Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.</p>\\n"},{"lang":"fr-FR","content":"Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.","html":"<p>Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.</p>\\n"},{"lang":"ja-JP","content":"どのフルーツでもヨッシーをタマゴから解放できるようになります。","html":"<p>どのフルーツでもヨッシーをタマゴから解放できるようになります。</p>\\n"}],"version":"1.0","date":"Aug 19, 2018","source":"041BC90060000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Juice"},{"lang":"de-CH","content":"Unendlich Saft"},{"lang":"fr-FR","content":"Jus infini"},{"lang":"ja-JP","content":"無限ジュース"}],"description":[{"lang":"en-US","content":"Prevents Yoshi from despawning due to running out of juice.","html":"<p>Prevents Yoshi from despawning due to running out of juice.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.","html":"<p>Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.</p>\\n"},{"lang":"fr-FR","content":"Empêche Yoshi de disparaître en n\'ayant plus de jus.","html":"<p>Empêche Yoshi de disparaître en n\'ayant plus de jus.</p>\\n"},{"lang":"ja-JP","content":"ジュースが切れてもヨッシーが消えなくなります。","html":"<p>ジュースが切れてもヨッシーが消えなくなります。</p>\\n"}],"version":"1.0","date":"Apr 5, 2019","source":"0426E81060000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Replace Episode names with their ID"},{"lang":"de-CH","content":"Ersetze Episodennamen mit ihrer ID"},{"lang":"fr-FR","content":"Remplacer les noms d\'épisodes par leur numéro"},{"lang":"ja-JP","content":"ストーリー名をIDに置き換え"}],"description":[{"lang":"en-US","content":"\\nReplaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)\\n","html":"<p>Replaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)</p>\\n"},{"lang":"de-CH","content":"\\nErsetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.\\n","html":"<p>Ersetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.</p>\\n"},{"lang":"fr-FR","content":"\\nRemplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)\\n","html":"<p>Remplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)</p>\\n"},{"lang":"ja-JP","content":"\\nデモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。\\n","html":"<p>デモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。</p>\\n"}],"version":"1.1","date":"Feb 13, 2018","source":"C21727B80000000480AD9FA088A500DF38A5003154A5403EB0A60000388000806000000000000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"CustomizedDisplay","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Customized Display"},{"lang":"de-CH","content":"Customized Display"},{"lang":"fr-FR","content":"Customized Display"},{"lang":"ja-JP","content":"カスタマイズ表示"}],"description":[{"lang":"en-US","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"de-CH","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"fr-FR","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"ja-JP","content":"\\n指定した情報を表示します。\\n\\n#### フォーマット\\nゲーム内の情報を表示するために、`< 情報のID | 表示のフォーマット | プレビューで表示する値 >`を使います。\\n\\n表示可能の情報一覧\\n|情報のID|情報|型|\\n|----|----|----|\\n|`x`|マリオのX座標|float|\\n|`y`|マリオのY座標|float|\\n|`z`|マリオのZ座標|float|\\n|`angle`|マリオの角度|uint16|\\n|`HSpd`|マリオの水平速度|float|\\n|`VSpd`|マリオのY速度|float|\\n|`QF`|ずれたQFの数|\\\\{0,1,2,3}|\\n|`CAngle`|カメラの角度|uint16|\\n|`invinc`|無敵時間(フレーム数)|int16|\\n|`goop`|汚れの量(600未満でSB6クリア)|int32|\\n|`spin`|スピン入力の判定|条件を満たせば🅐を表示|\\n\\nfloat(小数)型に対して、「表示のフォーマット」を`.{桁数}`に設定して何桁まで表示するか指定できます。\\n\\nまた、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。\\n\\n%details[\\n%summary[表示可能な文字一覧(初期版・後期版)]\\n![表示可能な文字一覧(初期版・後期版)](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(北米版・韓国版)]\\n![表示可能な文字一覧(北米版・韓国版)](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(欧州版)]\\n![表示可能な文字一覧(欧州版)](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### プレビュー\\n","html":"<p>指定した情報を表示します。</p>\\n<h4 id=\\"フォーマット\\"><a class=\\"header-anchor\\" href=\\"#フォーマット\\">#</a> フォーマット</h4>\\n<p>ゲーム内の情報を表示するために、<code>&lt; 情報のID | 表示のフォーマット | プレビューで表示する値 &gt;</code>を使います。</p>\\n<p>表示可能の情報一覧:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>情報のID</th>\\n<th>情報</th>\\n<th>型</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>マリオのX座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>マリオのY座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>マリオのZ座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>マリオの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>マリオの水平速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>マリオのY速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>ずれたQFの数</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>カメラの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>無敵時間(フレーム数)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>汚れの量(600未満でSB6クリア)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>スピン入力の判定</td>\\n<td>条件を満たせば🅐を表示</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>float(小数)型に対して、「表示のフォーマット」を<code>.{桁数}</code>に設定して何桁まで表示するか指定できます。</p>\\n<p>また、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。</p>\\n<p><details>\\n<summary>表示可能な文字一覧(初期版・後期版)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"表示可能な文字一覧(初期版後期版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(北米版・韓国版)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"表示可能な文字一覧(北米版韓国版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(欧州版)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"表示可能な文字一覧(欧州版)\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"レヒュー\\"><a class=\\"header-anchor\\" href=\\"#レヒュー\\">#</a> プレビュー</h4>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C21441B4000000149421FFF0806D9F28C0230010C0430014C0630018A0A30096C08300B0C0A300A848000015001000C800000014FFFFFFFFFFFFFFFF7C6802A6480000495820506F7320252E30660A5920506F7320252E30660A5A20506F7320252E30660A416E676C65202568750A482053706420252E32660A562053706420252E3266000000007C8802A63D80817F618C02387D8903A64E800421382100106000000000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":["drawText"]},{"id":"IntroSkip","author":"Noki Doki","title":[{"lang":"en-US","content":"Intro Skip"},{"lang":"de-CH","content":"Überspringbare Intros"},{"lang":"fr-FR","content":"Passer l\'intro"},{"lang":"ja-JP","content":"イントロスキップ"}],"description":[{"lang":"en-US","content":"\\nRemoves the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.\\n\\n::: warning\\nThis makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.\\n:::\\n","html":"<p>Removes the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nEntfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.\\n","html":"<p>Entfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.</p>\\n"},{"lang":"fr-FR","content":"\\nSupprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.\\n\\n::: warning Attention\\nCe code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.\\n:::\\n","html":"<p>Supprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nゲームをロードした時・またはリセット時タイトル画面の前に再生されるロゴとアニメーションを削除します。\\n","html":"<p>(ゲームをロードした時・またはリセット時)タイトル画面の前に再生されるロゴとアニメーションを削除します。</p>\\n"}],"version":"1.0","date":"Jun 19, 2019","source":"042956AC480002C404295B2048000014062A65E00000001438600F0038000000B07F000EB01F00104BFFFEB000000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Respawn One-Time Shines"},{"lang":"de-CH","content":"Einmalige Shines Respawnen"},{"lang":"fr-FR","content":"Restaurer les Shines uniques"},{"lang":"ja-JP","content":"一度しか出現しないシャインの再出現"}],"description":[{"lang":"en-US","content":"\\nAllows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.\\n","html":"<p>Allows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.\\n","html":"<p>Ermöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.\\n","html":"<p>Permet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.</p>\\n"},{"lang":"ja-JP","content":"\\n落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。\\n","html":"<p>落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。</p>\\n"}],"version":"1.0","date":"Aug 19, 2019","source":"041E792C48000050021E7FFC00004800021FF85C00004800","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Force Plaza Events"},{"lang":"de-CH","content":"Erzwungene Plaza Events"},{"lang":"fr-FR","content":"Forcer les événements de la place Delfino"},{"lang":"ja-JP","content":"ドルピックタウンイベントの強制再生"}],"description":[{"lang":"en-US","content":"\\nForces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.\\n\\nNozzle unlock events take precedence over Yoshi\'s if their conditions are met.\\n","html":"<p>Forces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.</p>\\n<p>Nozzle unlock events take precedence over Yoshi\'s if their conditions are met.</p>\\n"},{"lang":"de-CH","content":"\\nErzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den \\"Level Select\\"-Code geladen wird.\\n\\nDüsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.\\n","html":"<p>Erzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den &quot;Level Select&quot;-Code geladen wird.</p>\\n<p>Düsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.</p>\\n"},{"lang":"fr-FR","content":"\\nForce les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.\\n","html":"<p>Force les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.</p>\\n"},{"lang":"ja-JP","content":"\\n強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。\\n","html":"<p>強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。</p>\\n"}],"version":"1.1","date":"Feb 23, 2023","source":"042B781048000018042B785C48000018042B78C448000018042B78F060000000042B794060000000C22B776400000005806D9FA0899D0001558BF7BC7D8C5B78558C16FA3D60FFF3616BFF015D6B66369963007000000000","presets":["standard","recommended","il"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Force SJIS Memory Card Encoding"},{"lang":"de-CH","content":"Force SJIS Memory Card Encoding"},{"lang":"fr-FR","content":"Forcer l\'encodage SJIS pour la carte mémoire"},{"lang":"ja-JP","content":"Force SJIS Memory Card Encoding"}],"description":[{"lang":"en-US","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.</p>\\n"},{"lang":"de-CH","content":"\\nNintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\n\\t dasselbe Encoding wie die Konfiguration der Konsole verwenden.\\n\\nDieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.\\n\\nFalls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest oder du Gecko OS für das Laden der NTSC-U/PAL-Version des Spiels auf japanischen\\nKonsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.\\n","html":"<p>Nintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\ndasselbe Encoding wie die Konfiguration der Konsole verwenden.</p>\\n<p>Dieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.</p>\\n<p>Falls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest oder du Gecko OS für das Laden der NTSC-U/PAL-Version des Spiels auf japanischen\\nKonsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.</p>\\n"},{"lang":"fr-FR","content":"\\nNintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.\\n\\nCe code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-J (SJIS) pour lire\\net écrire les sauvegardes de la carte mémoire.\\n\\nSi vous chargez une version NTSC-U ou PAL du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire, vous pouvez utiliser ce code pour éviter d\'avoir à\\nsupprimer vos autres sauvegardes.\\n","html":"<p>Nintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.</p>\\n<p>Ce code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-J (SJIS) pour lire\\net écrire les sauvegardes de la carte mémoire.</p>\\n<p>Si vous chargez une version NTSC-U ou PAL du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire, vous pouvez utiliser ce code pour éviter d\'avoir à\\nsupprimer vos autres sauvegardes.</p>\\n"},{"lang":"ja-JP","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.</p>\\n"}],"version":"2.0","date":"Jun 25, 2020","source":"0240CE5800000001","presets":[],"category":"memcardpatch","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Force ANSI Memory Card Encoding"},{"lang":"de-CH","content":"Force ANSI Memory Card Encoding"},{"lang":"fr-FR","content":"Forcer l\'encodage ANSI pour la carte mémoire"},{"lang":"ja-JP","content":"Force ANSI Memory Card Encoding"}],"description":[{"lang":"en-US","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"},{"lang":"de-CH","content":"\\nNintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\n\\t dasselbe Encoding wie die Konfiguration der Konsole verwenden.\\n\\nDieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.\\n\\nFalls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest (siehe Bild unten) oder du Gecko OS für das Laden von japanischen Spielen\\nauf nicht-japanischen Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\ndasselbe Encoding wie die Konfiguration der Konsole verwenden.</p>\\n<p>Dieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.</p>\\n<p>Falls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest (siehe Bild unten) oder du Gecko OS für das Laden von japanischen Spielen\\nauf nicht-japanischen Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"},{"lang":"fr-FR","content":"\\nNintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.\\n\\nCe code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-U/PAL (ANSI) pour lire\\net écrire les sauvegardes de la carte mémoire.\\n\\nSi vous chargez une version NTSC-J ou NTSC-K du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire (cf. image ci-dessous), vous pouvez utiliser ce code pour\\néviter d\'avoir à supprimer vos autres sauvegardes.\\n\\n![Boîte de formatage en japonais](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.</p>\\n<p>Ce code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-U/PAL (ANSI) pour lire\\net écrire les sauvegardes de la carte mémoire.</p>\\n<p>Si vous chargez une version NTSC-J ou NTSC-K du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire (cf. image ci-dessous), vous pouvez utiliser ce code pour\\néviter d\'avoir à supprimer vos autres sauvegardes.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Boîte de formatage en japonais\\"></p>\\n"},{"lang":"ja-JP","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"}],"version":"2.0","date":"Jun 25, 2020","source":"0240CE5800000000","presets":[],"category":"memcardpatch","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fix Manta Splitting"},{"lang":"de-CH","content":"Fix Manta Splitting"},{"lang":"fr-FR","content":"Corriger la séparation de la raie manta"},{"lang":"ja-JP","content":"Fix Manta Splitting"}],"description":[{"lang":"en-US","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"},{"lang":"de-CH","content":"\\nFixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.\\n","html":"<p>Fixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.</p>\\n"},{"lang":"fr-FR","content":"\\nCorrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.\\n","html":"<p>Corrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.</p>\\n"},{"lang":"ja-JP","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"}],"version":"1.2","date":"Mar 17, 2021","source":"04295A94C342FFF8C214EDAC00000005806D9FB8A063007C280306004082001480780000380000FF9803013C98030140931F00C800000000","presets":["standard","recommended","il","fap"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Ralf, Psychonauter","title":[{"lang":"en-US","content":"Shine Outfit"},{"lang":"de-CH","content":"Shine Outfit"},{"lang":"fr-FR","content":"Tenue Shine"},{"lang":"ja-JP","content":"アロハシャツ"}],"description":[{"lang":"en-US","content":"Always wear shine outfit and sunglasses.","html":"<p>Always wear shine outfit and sunglasses.</p>\\n"},{"lang":"de-CH","content":"Mario trägt immer das Shine Outfit und die Sonnenbrille.","html":"<p>Mario trägt immer das Shine Outfit und die Sonnenbrille.</p>\\n"},{"lang":"fr-FR","content":"Toujours porter la chemise Shine et les lunettes de soleil.","html":"<p>Toujours porter la chemise Shine et les lunettes de soleil.</p>\\n"},{"lang":"ja-JP","content":"アロハシャツとサングラスを着用します。","html":"<p>アロハシャツとサングラスを着用します。</p>\\n"}],"version":"1.0","date":"Oct 23, 2017","source":"04241FD46000000404241FD8B01D00040424D4DC60000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Shiny Shines"},{"lang":"de-CH","content":"Shiny Shines"},{"lang":"fr-FR","content":"Soleils Brillants"},{"lang":"ja-JP","content":"Shiny Shines"}],"description":[{"lang":"en-US","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"de-CH","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"fr-FR","content":"Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.","html":"<p>Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.</p>\\n"},{"lang":"ja-JP","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"}],"version":"1.0","date":"Oct 10, 2021","source":"041BCE3C4800004C","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"PatternSelector","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Pattern Selector"},{"lang":"de-CH","content":"Pattern Selector"},{"lang":"fr-FR","content":"Pattern Selector"},{"lang":"ja-JP","content":"パターン選択"}],"description":[{"lang":"en-US","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"de-CH","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"fr-FR","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"ja-JP","content":"\\nⒷはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。\\n\\n| ボタン | 動作 |\\n|--------------|------------------------------|\\n|L + 十字キー左|カーソル(Ⓑ)を左一桁に移動 |\\n|L + 十字キー右|カーソル(Ⓑ)を右一桁に移動 |\\n|L + 十字キー上|カーソル(Ⓑ)の右の数字を1増やす|\\n|L + 十字キー下|カーソル(Ⓑ)の右の数字を1減らす|\\n\\nカーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。\\n\\n[ここ](#PatternSelector-config)で文字の位置や色を変えることができます。\\n\\n### ワンワン(PV4)\\n\\n[1桁目]{.emph}でパターンを選択します。2桁目と3桁目は無視されます。\\n\\n| 1桁目 | 最初の向き |\\n|:-------:|:----------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| その他 | ランダム |\\n\\n### キャンキャン(PV1)\\n各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。\\n\\n#### 1桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>動作</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + 十字キー左</td>\\n<td>カーソル(Ⓑ)を左一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー右</td>\\n<td>カーソル(Ⓑ)を右一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー上</td>\\n<td>カーソル(Ⓑ)の右の数字を1増やす</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー下</td>\\n<td>カーソル(Ⓑ)の右の数字を1減らす</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>カーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。</p>\\n<p><a href=\\"#PatternSelector-config\\">ここ</a>で文字の位置や色を変えることができます。</p>\\n<h3 id=\\"ワンワン-pv4\\"><a class=\\"header-anchor\\" href=\\"#ワンワン-pv4\\">#</a> ワンワン(PV4)</h3>\\n<p><span class=\\"emph\\">1桁目</span>でパターンを選択します。2桁目と3桁目は無視されます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1桁目</th>\\n<th style=\\"text-align:center\\">最初の向き</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">その他</td>\\n<td style=\\"text-align:center\\">ランダム</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"キャンキャン-pv1\\"><a class=\\"header-anchor\\" href=\\"#キャンキャン-pv1\\">#</a> キャンキャン(PV1)</h3>\\n<p>各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。</p>\\n<h4 id=\\"_1桁目\\"><a class=\\"header-anchor\\" href=\\"#_1桁目\\">#</a> 1桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2桁目\\"><a class=\\"header-anchor\\" href=\\"#_2桁目\\">#</a> 2桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3桁目\\"><a class=\\"header-anchor\\" href=\\"#_3桁目\\">#</a> 3桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C203B6FC00000013801F00003D80817F61880440618A00246C0C803B280C6178418200546C0C803B280C3F8840820034819F0004898C0013508C442E39280031880800077CEA00AEA00800057C00604041820034390800077C0848404180FFE43D808004618CD0D47D8803A64E8000214800002C2C05FFFF4082FFE888EA0000390800317CE73B794182FFD87C0838AE280000FF4182FFCC7C03037800000000C21441BC000000193C60817F60630410388300103D808014618C03907D8803A64E8000213C808040A40444863C60817F856300247000004041A2005088840019548007FE7D6058505480FFFE7D6B0214556B07BE5480F7BF41A20030280B000341A00008396000005480EFFE5080077A7D8358AE7D8C0214280C000541A00008398CFFFB7D8359AE996300033C00202060002023556C183E5C00603E5405063E5407C63E5409863E88C3000089030001894300023D80817F6183042461840434618C02387D8803A64E80002100000000","presets":[],"category":"qol","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"miluaces","title":[{"lang":"en-US","content":"Shadow Mario HP Meter"},{"lang":"de-CH","content":"Shadow Mario HP Meter"},{"lang":"fr-FR","content":"Barre de vie d\'Antimario"},{"lang":"ja-JP","content":"Shadow Mario HP Meter"}],"description":[{"lang":"en-US","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"de-CH","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"fr-FR","content":"Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.","html":"<p>Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.</p>\\n"},{"lang":"ja-JP","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"}],"version":"1.0","date":"Feb 20, 2022","source":"0403FD9460000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"drawText","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"drawText"},{"lang":"de-CH","content":"drawText"},{"lang":"fr-FR","content":"drawText"},{"lang":"ja-JP","content":"drawText"}],"description":[{"lang":"en-US","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"de-CH","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"fr-FR","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"ja-JP","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"}],"version":"0.3","date":"Jan 02, 2023","source":"077F0238000000D49421FF087C0802A6BFC100F07C7F1B78900100FC7C9E237890A1008890C1008C90E1009091010094912100989141009CD82100A0D84100A8D86100B0D88100B8D8A100C0D8C100C8D8E100D0D90100D83920020080DF0004B12100703920000039210100912100743921008091210078808D9FC8391F000C38FF000838A00000386100084AADDA3D813F0004386100089121006491210060A95F0000388000FF914100247FC5F378E01F500038C10070F001002C38000000900100344AADD8C9BBC100F0382100F8800100047C0803A64E80002000000000","presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"InstantRestart","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Restart"},{"lang":"de-CH","content":"Instant Restart"},{"lang":"fr-FR","content":"Instant Restart"},{"lang":"ja-JP","content":"ポーズせずにやり直し"}],"description":[{"lang":"en-US","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n[#ボタン設定](#config)で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。\\n\\n::: warning\\n現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。\\n:::\\n","html":"<p><a href=\\"#config\\">#ボタン設定</a>で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。</p>\\n</div>\\n"}],"version":"0.2.0","date":"Apr 28, 2022","source":"C22979E40000000A3C608040A0A344542805020840A200383C60817F38A0000198A300B398A301003C60803F84A3970E90A3000438A0004090A300003C60802960637E3C7C6803A64E8000202C0000026000000000000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fast Piantissimo"},{"lang":"de-CH","content":"Fast Piantissimo"},{"lang":"fr-FR","content":"Piantissimo rapide"},{"lang":"ja-JP","content":"Fast Piantissimo"}],"description":[{"lang":"en-US","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"de-CH","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"fr-FR","content":"\\nForce Il Piantissimo à prendre son chemin le plus rapide.\\n","html":"<p>Force Il Piantissimo à prendre son chemin le plus rapide.</p>\\n"},{"lang":"ja-JP","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"}],"version":"1.0","date":"Nov 9, 2022","source":"C2043064000000028BFA007C23FF000C57FFFFBE00000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Stage Intro Skip"},{"lang":"de-CH","content":"Stage Intro Skip"},{"lang":"fr-FR","content":"Stage Intro Skip"},{"lang":"ja-JP","content":"デモムービースキップ"}],"description":[{"lang":"en-US","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"de-CH","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"fr-FR","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"ja-JP","content":"\\nステージに入った時のデモムービーを早送りします。\\n\\n::: warning\\nこのコードを有効にするとシャインゲットタイマーのタイムがずれます。\\n:::\\n\\n- `R + 十字キー上`でコードを有効にします\\n- `R + 十字キー下`でコードを無効にします\\n","html":"<p>ステージに入った時のデモムービーを早送りします。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを有効にするとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n<ul>\\n<li><code>R + 十字キー上</code>でコードを有効にします</li>\\n<li><code>R + 十字キー下</code>でコードを無効にします</li>\\n</ul>\\n"}],"version":"0.1","date":"Jul 27, 2022","source":"2840445400000028C22999900000000A899A00642C0C000140A20040819A0074818C0094816C02B82C0B000341A1002C41A000183D80803F818C973439600000916C0018480000143863000F907A00543B80000048000008B01A004C00000000C229904C00000004807F007480630094806302B82C830000700000614C4231026000000000000000284044550000002404299990B01A004C0429904C70000061E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Spawn Yoshi"},{"lang":"de-CH","content":"Spawn Yoshi"},{"lang":"fr-FR","content":"Spawn Yoshi"},{"lang":"ja-JP","content":"どこでもヨッシー"}],"description":[{"lang":"en-US","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次のボタンでどこでもヨッシーに乗れます。\\n| ボタン | ヨッシーの色 |\\n|--------------|------|\\n|Y + 十字キー左|オレンジ|\\n|Y + 十字キー右|紫|\\n|Y + 十字キー下|ピンク|\\n|Y + 十字キー上|緑|\\n","html":"<p>次のボタンでどこでもヨッシーに乗れます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>ヨッシーの色</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + 十字キー左</td>\\n<td>オレンジ</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー右</td>\\n<td>紫</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー下</td>\\n<td>ピンク</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー上</td>\\n<td>緑</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"0.1","date":"Oct 14, 2022","source":"C228102C0000000A807F03F03C808040A0844454548004362C0008004082003454840EFD4182002C3C0063005C0027BE980300D0800300089003000C807F03F03D808028618C11A87D8803A64E8000206000000000000000C21BC5C4000000093C808040A0844454548004362C0008004082002C54840EFD41820024806D9F28806303F093E300F07FE3FB7881830000818C01047D8803A64E800021A01F00FC6000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fast Forward"},{"lang":"de-CH","content":"Fast Forward"},{"lang":"fr-FR","content":"Fast Forward"},{"lang":"ja-JP","content":"早送り"}],"description":[{"lang":"en-US","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次のボタンを押している間にゲームを早送りします。\\n\\n| ボタン | 効果 |\\n|--------------|------|\\n|B + 十字キー左|4倍速|\\n|B + 十字キー右|8倍速(ラグが発生する可能性があります)|\\n\\n::: warning\\nこのコードを使うとシャインゲットタイマーのタイムがずれます。\\n:::\\n","html":"<p>次のボタンを押している間にゲームを早送りします。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>効果</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字キー左</td>\\n<td>4倍速</td>\\n</tr>\\n<tr>\\n<td>B + 十字キー右</td>\\n<td>8倍速(ラグが発生する可能性があります)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを使うとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n"}],"version":"0.1","date":"Apr 25, 2022","source":"0229985E0000025828404454000002010229985E0000096028404455000002020229985E000012C0E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Level Select"},{"lang":"de-CH","content":"Instant Level Select"},{"lang":"fr-FR","content":"Instant Level Select"},{"lang":"ja-JP","content":"レベル選択DX"}],"description":[{"lang":"en-US","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"de-CH","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"fr-FR","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"ja-JP","content":"\\n::: warning\\nシャインゲットタイマーには未対応です。\\n:::\\n::: warning\\nZメニューは無効化されます。\\n:::\\n\\n#### ポーズせずにやり直し\\n- `B+十字キー上`で**現在のエリアをやり直す**\\n- ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能\\n#### レベル選択\\n`{次のボタン}+B+十字キー上`でレベル選択\\n\\n![レベル選択](/img/levelselect.png)\\n\\n- `Z+B+上`は**現在のエリアをやり直す**が、ドルピックタウンでの**開始位置がリセット**され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)\\n- `Y+B+上`は**前回選択したレベル**からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)\\n#### エリアロック\\n`R+十字キー左/右`でエリアロック/ロック解除\\n- エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能\\n- やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える\\n#### 使用例:ハニスキの練習\\n1. `R + 十字キー左`でエリアロック\\n2. `Cスティック左下 + B + 十字キー上`でモンテの村に移動\\n3. `Cスティック右下 + Y + B + 十字キー上`でピンナ解放のドルピックタウンに移動\\n4. これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば`B + 十字キー上`でやり直すこともできます。\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>シャインゲットタイマーには未対応です。</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Zメニューは無効化されます。</p>\\n</div>\\n<h4 id=\\"ースせすにやり直し\\"><a class=\\"header-anchor\\" href=\\"#ースせすにやり直し\\">#</a> ポーズせずにやり直し</h4>\\n<ul>\\n<li><code>B+十字キー上</code>で<strong>現在のエリアをやり直す</strong></li>\\n<li>ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能</li>\\n</ul>\\n<h4 id=\\"レヘル選択\\"><a class=\\"header-anchor\\" href=\\"#レヘル選択\\">#</a> レベル選択</h4>\\n<p><code>{次のボタン}+B+十字キー上</code>でレベル選択</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"レベル選択\\"></p>\\n<ul>\\n<li><code>Z+B+上</code>は<strong>現在のエリアをやり直す</strong>が、ドルピックタウンでの<strong>開始位置がリセット</strong>され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)</li>\\n<li><code>Y+B+上</code>は<strong>前回選択したレベル</strong>からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)</li>\\n</ul>\\n<h4 id=\\"エリアロック\\"><a class=\\"header-anchor\\" href=\\"#エリアロック\\">#</a> エリアロック</h4>\\n<p><code>R+十字キー左/右</code>でエリアロック/ロック解除</p>\\n<ul>\\n<li>エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能</li>\\n<li>やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える</li>\\n</ul>\\n<h4 id=\\"使用例-ハニスキの練習\\"><a class=\\"header-anchor\\" href=\\"#使用例-ハニスキの練習\\">#</a> 使用例:ハニスキの練習</h4>\\n<ol>\\n<li><code>R + 十字キー左</code>でエリアロック</li>\\n<li><code>Cスティック左下 + B + 十字キー上</code>でモンテの村に移動</li>\\n<li><code>Cスティック右下 + Y + B + 十字キー上</code>でピンナ解放のドルピックタウンに移動</li>\\n<li>これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば<code>B + 十字キー上</code>でやり直すこともできます。</li>\\n</ol>\\n"}],"version":"0.4","date":"Feb 21, 2023","source":"C6297A6480297A70C22A6170000000463C80817F816D9FA03D80804080AC448420050022540A043D418200088804002B540007FF9804002B288300014C45110240A2000C38A0020890AC44847C7D1B79418201EC4800003D001415160017181D340000902F2E3020322933282A1FBA3C371E213A0E2C39000001050708090200123457D02456700012234070234670017D2802A670A002082800020840A201A054A6CF3850A6F77A50A6E7BC50A6D7FE54A0C73850A0B77C7CC6037854A3873F418200542C030009418200983C00C84A6000C0041C6300035C031F7E5465103A2C06000C408000BC2C06000A408000D42C060008408000903C00568960000234546C103A5C0C652E7CC7637854C8077E480000C4A0FF000E2C060000418200282C060004418200282C06000A418200287C0930AE540744AE5408CFFE1D08000748000094A01F000AB01F000E890B00DF4800008CA0E400288904002A480000783989000C7C0C30AE540744AE5007CFFE3C00AC1A60005CA21D8600035C08677E48000054398900187C0C18AE540744AE3C001373600023015C082F7E480000383989FFF854C016B87C0C006E5C072F7E5007252E800C00045C082F7E480000183C001578600092005C072F3E60E7010039000000B0E400289904002A38000001980400B3990B00DF38000000900B00D8A00B00CC6000400054000524B00B00CCB0FF001254E0C63E819F00202C0000072C80000E4C4233823800003B4182000838000000B00C00E4A00C00E2540007FAB00C00E254FDD7BE3BBD000500000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"GCILoader","author":"sup39(サポミク), Psychonauter","title":[{"lang":"en-US","content":"GCI Loader"},{"lang":"de-CH","content":"GCI Loader"},{"lang":"fr-FR","content":"GCI Loader"},{"lang":"ja-JP","content":"GCI Loader"}],"description":[{"lang":"en-US","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"}],"version":"0.5","date":"May 16, 2023","source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presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"qfst","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Section Timer"},{"lang":"de-CH","content":"Quarterframe Section Timer"},{"lang":"fr-FR","content":"Quarterframe Section Timer"},{"lang":"ja-JP","content":"QFセクションタイマー"}],"description":[{"lang":"en-US","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"de-CH","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"fr-FR","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"ja-JP","content":"\\nQFタイマーが一時停止する度にセクションタイムを計算して表示します。\\n","html":"<p>QFタイマーが一時停止する度にセクションタイムを計算して表示します。</p>\\n"}],"version":"0.1","date":"Jan 31, 2023","source":"C22A63CC000000033C60817F3BA0000493A303CC3BA00000B3A303CA00000000C21441C40000001B3821FFD0BF2100083F20817FAB9903B23BF903D0A3D903CA7F9DE378835903B480D900BC2806000041A2002C809900B880B903CC7C04280040A1001C7C05205057CC16BA7C1F612E909903CC3BDE0001B3D903CA3879039C389903AC3D808014398C03907D8803A64E80002157DBE13F418200083B7EFFF07C1BF0404080004C576316BA7C1F182E1D6003E9380000787D6B0396380003E87CAB03961C0503E87CC05850387903B0389903C0399902387D8803A64E8000217FBDD2143B7B0001B3B903B24BFFFFB4B39903B2BB2100083821003000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":"AttemptCounter","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Attempt Counter"},{"lang":"de-CH","content":"Attempt Counter"},{"lang":"fr-FR","content":"Attempt Counter"},{"lang":"ja-JP","content":"Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"ja-JP","content":"\\n現在のエリアの試行回数と成功回数を表示します。\\n\\nこのコードは「レベル選択DX」の「エリアロック」と併用できます。\\n","html":"<p>現在のエリアの試行回数と成功回数を表示します。</p>\\n<p>このコードは「レベル選択DX」の「エリアロック」と併用できます。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C22B7710000000087C7E1B783D80817FA00C0476A17E007C7C005800B16C0476896C0479996C047839600000996C04A8396000014082000C816C04A4396B0001916C04A400000000C229A564000000057C0802A63D80817F816C04A43D6B0001916C04A4896C0479996C047839600001996C04A800000000C22975C0000000083B839700A19C000EA17C000A7C0C5800418200283D80817F896C04A87D6B5B7940820018816C04A43D6B0001916C04A4896C0479996C04786000000000000000C21441B80000000A3D80817F886C04783463FFFF41A00040986C0478386C0490388300103D808014398C03907D8803A64E8000213D80817F386C0480388C047AA0AC04A4A0CC04A6398C02387D8803A64E80002100000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Stage Attempt Counter"},{"lang":"de-CH","content":"In-Stage Attempt Counter"},{"lang":"fr-FR","content":"In-Stage Attempt Counter"},{"lang":"ja-JP","content":"ステージ内Attempt Counter"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | --------------------- |\\n| 十字キー左 | Attempt Counterを表示 |\\n| 十字キー右 | 試行回数を1増やす |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>Attempt Counterを表示</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C22998D80000000A3D608040A40B44862B800001419E000C2800000240A200303D40817F880A0479980A0478419E0020A00B0004A18B00087C00627941820010A18A04A6398C0001B18A04A638E000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Manual Attempt Counter"},{"lang":"de-CH","content":"Manual Attempt Counter"},{"lang":"fr-FR","content":"Manual Attempt Counter"},{"lang":"ja-JP","content":"手動Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nAttempt Counterを手動で操作できるようになります。\\n\\n| ボタン | 機能 |\\n| ------------------ | ----------------- |\\n| R + X + 十字キー左 | 試行回数を1減らす |\\n| R + X + 十字キー右 | 試行回数を1増やす |\\n| R + X + 十字キー下 | 成功回数を1減らす |\\n| R + X + 十字キー上 | 成功回数を1増やす |\\n","html":"<p>Attempt Counterを手動で操作できるようになります。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + 十字キー左</td>\\n<td>試行回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー下</td>\\n<td>成功回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー上</td>\\n<td>成功回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C22998D40000000D3D208040A40944867000FFF02800042040A2004C892900195520073F418200403D40817F880A0479980A0478A18A04A45520F7FE7D8060505520EFFE7D8C0214B18A04A4A18A04A6552007FE7D8060505520FFFE7D8C0214B18A04A638C000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"controller","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Controller Input Display"},{"lang":"de-CH","content":"Controller Input Display"},{"lang":"fr-FR","content":"Controller Input Display"},{"lang":"ja-JP","content":"コントローラ入力表示"}],"description":[{"lang":"en-US","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"ja-JP","content":"\\nコントローラ入力を表示します。\\n","html":"<p>コントローラ入力を表示します。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C22A62C8000000474E8000219421FEB0BE6100083C003A047C17E3A63F00817F3B1804C383ADA1587FBDEB7941820208838DA15C480000B0388000003D808036398CDF887D8903A64E8004207F2803A64E8000203BE5FFFF7F2802A67CBE00343BDEFFEF4BFFFFD5E0577000E077F002827700045FE0F4BA7C1C042E7C3D042E10000C20100010DCF01B3000B35B0000927B000037FFFFFF4080FFDC3AF700084BFFFFAC3BE500007F2802A64BFFFF8D57E007BC1017078CF01BB00037FFFFFF57E007BC600000011017078CF01BB000B35B0000927B00004181FFD83AF700044BFFFF6C386100507EC4B3783D80802F398CCFCC4BFFFF518818000098030038801800019003008490030098E0185005102004A0F0038090F02380A03D80802F398CD1804BFFFF213860FFFF388000013D808018398C2BF84BFFFF0D3B4000003F60CC00637B80003EA08040A69544543AF80015386000A038A000048277FFF44BFFFF453AD70030889700035E8427FF41A20014386000A038A000204BFFFED93AF7FFF8386000B038A000214BFFFEC97C17B0404180FFD43AD700143AB5003C889700045E8427FFE017A008C435000440820010E017A000E057C005EC0100BAF017A002386000A038A000048278000D4BFFFED53AF70002386000B038A00005827800114BFFFEC17C17B0404180FFB43AD700203AB5006CE0172008E43500401040085010211460E057A0031001009CF0172000386000A038A000204BFFFE39386000B038A000094BFFFE2D7C17B0404180FFC8BA6100083821015000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Red Coin Savestate"},{"lang":"de-CH","content":"Red Coin Savestate"},{"lang":"fr-FR","content":"Red Coin Savestate"},{"lang":"ja-JP","content":"赤コイン状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 赤コインの状態をセーブ |\\n| 十字キー右 | 赤コインの状態をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>赤コインの状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>赤コインの状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C0000000000000173D808040A18C44542B8C0001419E000C280C00024CA20020818D9D507D8C63794D820020812C0018814C0014554A103A7D4952143C60817F816D9FA0A003002C5405800E419E00205400063F900B00F440820014880B00E5700000024182000838A000007C0A484040810038858AFFFC800C00006C00803C28009BB440A20020800C00F054A5083E419E001050A007FE50A01F38900C00F0500507FE4BFFFFC84C9E002098A3002C800B00F49803002D4E8000204E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"QF Time Savestate"},{"lang":"de-CH","content":"QF Time Savestate"},{"lang":"fr-FR","content":"QF Time Savestate"},{"lang":"ja-JP","content":"QFタイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 現在のQFタイムをセーブ |\\n| 十字キー右 | セーブしたQFタイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のQFタイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたQFタイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C00000000000000980AD9FB87CA52B794D8200203C60817F3D808040A18C44542B8C0001419E0020280C00024CA20020800300309005005C900303CC38000000900300BC8005005C900300304E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Game Time Savestate"},{"lang":"de-CH","content":"In-Game Time Savestate"},{"lang":"fr-FR","content":"In-Game Time Savestate"},{"lang":"ja-JP","content":"ゲーム内タイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------------- |\\n| 十字キー左 | 現在のゲーム内タイムをセーブ |\\n| 十字キー右 | セーブしたゲーム内タイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のゲーム内タイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたゲーム内タイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C214AFCC000000033D80817F39600000916C0034916C00387C0802A600000000C0000000000000133D808040A18C44542B8C0001419E000C280C00024CA20020816D9FB87D6B5B794D8200203D80817F7D2D42E67D4C42E67C0D42E67C0900004082FFF0806B011080AB01147D4550107D234910806B00F080AB00F47D4550147D234914409E0020806B00C880AB00CC7CA550107C634910906C003490AC00384E800020806C003480AC00387CA550107C634910906B00C890AB00CC4E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Deathless Blooper Surfing"},{"lang":"de-CH","content":"Deathless Blooper Surfing"},{"lang":"fr-FR","content":"Deathless Blooper Surfing"},{"lang":"ja-JP","content":"死なないイカサーフィン"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"ja-JP","content":"\\nイカサーフィン中に壁にぶつかっても死なないようにします。\\n","html":"<p>イカサーフィン中に壁にぶつかっても死なないようにします。</p>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C225A34000000008818D9D48812C0018814C0014554A103A7D495214858AFFFC800C00006C00803C2800E6C840A20010A00C00F27000FFF6B00C00F27C0A48404181FFDC00000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Mario Savestate"},{"lang":"de-CH","content":"Mario Savestate"},{"lang":"fr-FR","content":"Mario Savestate"},{"lang":"ja-JP","content":"マリオ状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次の状態をセーブ・ロードできるようにします\\n- マリオの状態(ダイブ、ヒップドロップなど)\\n- マリオの速度\\n- 最後に掴んだオブジェクト\\n- ポンプの水量\\n\\n| ボタン | 機能 |\\n| ---------- | ------------------ |\\n| 十字キー左 | 上記の状態をセーブ |\\n| 十字キー右 | 上記の状態をロード |\\n","html":"<p>次の状態をセーブ・ロードできるようにします:</p>\\n<ul>\\n<li>マリオの状態(ダイブ、ヒップドロップなど)</li>\\n<li>マリオの速度</li>\\n<li>最後に掴んだオブジェクト</li>\\n<li>ポンプの水量</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>上記の状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>上記の状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"480000008040E0E8DE0000008000818080000000817F004080000001817F005080000002817F005880000003817F005C80000004817F006092210005000003E480000006817F006428404454000000019C0010F00000007C9C0008F1000001189C0004F2000000B09C0004F3000000A89C0004F4000003849C00045600001C802840445500000002237F0040000000009A00100F0000007C9A00081F000001189A00042F000000B09A00043F000000A89A00044F000003849A00046500001C80E000000000000000C229C52400000003900100043D80817F38000000900C00406000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"No Shine Get Animation"},{"lang":"de-CH","content":"No Shine Get Animation"},{"lang":"fr-FR","content":"No Shine Get Animation"},{"lang":"ja-JP","content":"No Shine Get Animation"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nシャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。\\n\\nこのコードを有効にするとキャッチしたシャインは実際に取得されません。\\n\\n| ボタン | 機能 |\\n| ------------------ | ---------------------- |\\n| L + X + 十字キー左 | このコードを有効にする |\\n| L + X + 十字キー右 | このコードを無効にする |\\n","html":"<p>シャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。</p>\\n<p>このコードを有効にするとキャッチしたシャインは実際に取得されません。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + 十字キー左</td>\\n<td>このコードを有効にする</td>\\n</tr>\\n<tr>\\n<td>L + X + 十字キー右</td>\\n<td>このコードを無効にする</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"2840445400000441C22B771C000000033D80817F39600000916C003C7C0303786000000000000000C2241400000000083D80817F81630058916C003C8163005C396B0004556B003A916C00B83800FFFF900C00BC880C0479980C0478A16C04A4396B0001B16C04A46000000000000000C21BD334000000053D80817F800C003C816D9FB8816B00587C00585028000004916C003C4C8100207C0802A600000000C224141C00000002800300645400003C9003006400000000C2241424000000033C000C4060000201901F007C38000000901F008400000000284044550000044204241400480591650424141C4E80002104241424B01F0084041BD3347C0802A6E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fruit Never Time Out"},{"lang":"de-CH","content":"Fruit Never Time Out"},{"lang":"fr-FR","content":"Fruit Never Time Out"},{"lang":"ja-JP","content":"永久フルーツ"}],"description":[{"lang":"en-US","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"de-CH","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"fr-FR","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"ja-JP","content":"\\nフルーツを時間経過で消えないようにします。\\n","html":"<p>フルーツを時間経過で消えないようにします。</p>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"0440C9187FFFFFFF","presets":[],"category":"misc","dependsOn":null,"dependencies":[]}]},{"identifier":"GMSP01","version":"GMSP01","fastCode":{"fileSelect":2668620,"shineGet":2685724,"system":2691272,"proc":2745964,"gpAppHi":"803E","gpAppLo":"10D2","fmOffset":"9EC8","notext":{"yes":"20570B7C000000000474E87C2100000020570B7D000000010474E9F42121000020570B7D000000020474ED380000000020570B7D000000030474EE04A100000020570B7D000000040474EBDC21210000E20000010000000004148D203800000004147F9838005000042890CC60000000","pv5":"283E10D200002A0004148D20801C000404147F98A81C0340042890CC88030214E2000001000000002A3E10D200002A0004148D203800000004147F9838005000042890CC60000000E20000010000000020570B7C000000000474E87C2100000020570B7D000000010474E9F42121000020570B7D000000020474ED380000000020570B7D000000030474EE04A100000020570B7D000000040474EBDC21210000E200000100000000","no":""},"nofmvs":{"yes":"042ADE2038600001042ADE8838600001","pp":"C22ADE1C000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000C22ADE84000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000","no":""}},"codes":[{"id":null,"author":"Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"DPad Functions"},{"lang":"de-CH","content":"DPad Funktionen"},{"lang":"fr-FR","content":"Fonctions de la croix directionnelle"},{"lang":"ja-JP","content":"十字ボタン(Dパッド)機能"}],"description":[{"lang":"en-US","content":"\\nAllows various game modifications through a set of button combinations:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| D-Pad Left | Save Mario\'s current position |\\n| D-Pad Right | Load Mario\'s position |\\n| D-Pad Up | Replace all dialog with a single \\"!!!\\" line |\\n| D-Pad Down | Restore Dialog Boxes |\\n| X + D-Pad Left | No FLUDD/red coin buttons in secrets |\\n| X + D-Pad Right | FLUDD in all secrets |\\n| X + D-Pad Down | FLUDD in completed secrets (default) |\\n| X + D-Pad Up | Regrab last held object |\\n","html":"<p>Allows various game modifications through a set of button combinations:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save Mario\'s current position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load Mario\'s position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Up</td>\\n<td>Replace all dialog with a single &quot;!!!&quot; line</td>\\n</tr>\\n<tr>\\n<td>D-Pad Down</td>\\n<td>Restore Dialog Boxes</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Left</td>\\n<td>No FLUDD/red coin buttons in secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Right</td>\\n<td>FLUDD in all secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Down</td>\\n<td>FLUDD in completed secrets (default)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Up</td>\\n<td>Regrab last held object</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ---------------- | ------------------------------------------- |\\n| D-Pad Links | Speichere Mario\'s aktuelle Position |\\n| D-Pad Rechts | Lade Mario\'s Position |\\n| D-Pad Rauf | Ersetze alle Dialoge mit einer \\"!!!\\" Linie |\\n| D-Pad Runter | Stelle alle Dialoge wieder her |\\n| X + D-Pad Links | Kein Dreckweg in geheimen Leveln |\\n| X + D-Pad Rechts | Dreckweg in allen geheimen Leveln |\\n| X + D-Pad Rauf | Dreckweg in komplettierten geheimen Leveln |\\n| X + D-Pad Runter | Hole das zuletzt gefasste Objekt zurück |\\n","html":"<p>Erlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere Mario\'s aktuelle Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade Mario\'s Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rauf</td>\\n<td>Ersetze alle Dialoge mit einer &quot;!!!&quot; Linie</td>\\n</tr>\\n<tr>\\n<td>D-Pad Runter</td>\\n<td>Stelle alle Dialoge wieder her</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Links</td>\\n<td>Kein Dreckweg in geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rechts</td>\\n<td>Dreckweg in allen geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rauf</td>\\n<td>Dreckweg in komplettierten geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Runter</td>\\n<td>Hole das zuletzt gefasste Objekt zurück</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPermet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :\\n\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| D-Pad gauche | Sauvegarder la position de Mario |\\n| D-Pad droite | Restaurer la position de Mario |\\n| D-Pad haut | Remplacer tous les dialogues par « !!! » |\\n| D-Pad bas | Rétablir les dialogues |\\n| X + D-Pad gauche | Pas de JET dans les secrets |\\n| X + D-Pad droite | JET dans tous les secrets |\\n| X + D-Pad bas | JET dans les secrets complétés (défaut) |\\n| X + D-Pad haut | Récupérer le dernier objet tenu |\\n","html":"<p>Permet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad gauche</td>\\n<td>Sauvegarder la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad droite</td>\\n<td>Restaurer la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad haut</td>\\n<td>Remplacer tous les dialogues par « !!! »</td>\\n</tr>\\n<tr>\\n<td>D-Pad bas</td>\\n<td>Rétablir les dialogues</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad gauche</td>\\n<td>Pas de JET dans les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad droite</td>\\n<td>JET dans tous les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad bas</td>\\n<td>JET dans les secrets complétés (défaut)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad haut</td>\\n<td>Récupérer le dernier objet tenu</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nボタンの組合せでゲーム内の状態などを変更します:\\n\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| 十字ボタン左 | マリオの現在の位置をセーブします |\\n| 十字ボタン右 | マリオの位置をロードします |\\n| 十字ボタン上 | 会話が全て「!!!」に置き換わります |\\n| 十字ボタン下 | 会話が「!!!」から元に戻ります |\\n| X + 十字ボタン左 | ヒミツステージの赤スイッチが消えます |\\n| X + 十字ボタン右 | 全ヒミツステージの赤スイッチが出現します |\\n| X + 十字ボタン下 | ヒミツステージの赤スイッチが通常の状態に戻ります |\\n| X + 十字ボタン上 | 最後に掴んだオブジェクト(フルーツ等)を再掴みします |\\n","html":"<p>ボタンの組合せでゲーム内の状態などを変更します:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字ボタン左</td>\\n<td>マリオの現在の位置をセーブします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン右</td>\\n<td>マリオの位置をロードします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン上</td>\\n<td>会話が全て「!!!」に置き換わります</td>\\n</tr>\\n<tr>\\n<td>十字ボタン下</td>\\n<td>会話が「!!!」から元に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン左</td>\\n<td>ヒミツステージの赤スイッチが消えます</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン右</td>\\n<td>全ヒミツステージの赤スイッチが出現します</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン下</td>\\n<td>ヒミツステージの赤スイッチが通常の状態に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン上</td>\\n<td>最後に掴んだオブジェクト(フルーツ等)を再掴みします</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"2.5","date":"Jun 10, 2021","source":"244057D48000000082200000804057D480000001817F000882200002804057DC822000038040480886000003000000A6283FBBF5000000018A000C01000000008A0002210000000C8A0006310000000E283FBBF5000000028A000C10000000008C0002120000000C8C0006130000000E283FBBF50000000404148D20801C000404147F98A81C0340042890CC88030214283FBBF50000000804148D203800000004147F9838005000042890CC60000000283FBBF500000401041B87C86000000004290A2060000000283FBBF500000402C61B87C8801B87E0C6290A2080290A34283FBBF500000404041B87C84082001804290A2040820014283FBBF50000040848000000804057D01400007C00000383E00000000000000020570B7C000000000474E87C2100000020570B7D000000010474E9F42121000020570B7D000000020474ED380000000020570B7D000000030474EE04A100000020570B7D000000040474EBDC21210000E2000001000000000423776060000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"Nozzle Lock"},{"lang":"de-CH","content":"Düsen-Sperre"},{"lang":"fr-FR","content":"Verrouillage de buses"},{"lang":"ja-JP","content":"Nozzle Lock"}],"description":[{"lang":"en-US","content":"\\nLocks the nozzles by pressing a button combination:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| B + D-Pad Left | Lock Rocket Nozzle |\\n| B + D-Pad Right | Lock Turbo Nozzle |\\n| B + D-Pad Up | Lock Hover Nozzle |\\n| B + D-Pad Down | Release Nozzle Lock |\\n\\n::: tip\\nThe underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.\\n:::\\n","html":"<p>Locks the nozzles by pressing a button combination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Lock Rocket Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Lock Turbo Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Up</td>\\n<td>Lock Hover Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Down</td>\\n<td>Release Nozzle Lock</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>The underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nSperrt die Düsen nach drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ----------------- | ------------------------------------------- |\\n| B + D-Pad Links | Sperre Raketendüse |\\n| B + D-Pad Rechts | Sperre Turbodüse |\\n| B + D-Pad Rauf | Sperre Schwebedüse |\\n| B + D-Pad Runter | Düsensperre freigeben |\\n\\n::: tip\\nDie Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter\\n:::\\n","html":"<p>Sperrt die Düsen nach drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Links</td>\\n<td>Sperre Raketendüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rechts</td>\\n<td>Sperre Turbodüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rauf</td>\\n<td>Sperre Schwebedüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Runter</td>\\n<td>Düsensperre freigeben</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>Die Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| B + D-Pad gauche | Verrouiller la catabuse |\\n| B + D-Pad droite | Verrouiller la turbobuse |\\n| B + D-Pad haut | Verrouiller l\'aérobuse |\\n| B + D-Pad bas | Annuler le verrouillage de buse |\\n\\n::: tip Attention\\nLes sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.\\n:::\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad gauche</td>\\n<td>Verrouiller la catabuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad droite</td>\\n<td>Verrouiller la turbobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad haut</td>\\n<td>Verrouiller l\'aérobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad bas</td>\\n<td>Annuler le verrouillage de buse</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Les sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| B + 十字ボタン左 | ロケットノズルで固定します |\\n| B + 十字ボタン右 | ターボノズルで固定します |\\n| B + 十字ボタン上 | ホバーノズルで固定します |\\n| B + 十字ボタン下 | ノズルが通常の状態に戻ります |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字ボタン左</td>\\n<td>ロケットノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン右</td>\\n<td>ターボノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン上</td>\\n<td>ホバーノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン下</td>\\n<td>ノズルが通常の状態に戻ります</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jun 10, 2021","source":"283FBBF40000020804261CDC3BE00004283FBBF50000020404261CDC8BFE1C85283FBBF50000020104261CDC3BE00001283FBBF50000020204261CDC3BE00005E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Coin Count Savestate"},{"lang":"de-CH","content":"Münzenzahl Speicherstand"},{"lang":"fr-FR","content":"Coin Count Savestate"},{"lang":"ja-JP","content":"コイン数状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von \\"DPad-Funktionen\\".\\n\\n| Kombination | Result |\\n| --------------- | ----------------------------------- |\\n| D-Pad Links | Speichere aktuellen Münzenstand |\\n| D-Pad Rechts | Lade gespeicherten Müneznstand |\\n","html":"<p>Ermöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von &quot;DPad-Funktionen&quot;.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere aktuellen Münzenstand</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade gespeicherten Müneznstand</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | コイン数をセーブ |\\n| 十字キー右 | コイン数をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>コイン数をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>コイン数をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jul 24, 2021","source":"80000001805709C080000002817F0020283FBBF4000000018A00041200000000283FBBF5000000028A00042100000000E000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Lives"},{"lang":"de-CH","content":"Unendlich Leben"},{"lang":"fr-FR","content":"Vies infinies"},{"lang":"ja-JP","content":"残機無限"}],"description":[{"lang":"en-US","content":"Prevents the life counter from decreasing when you die in a level.","html":"<p>Prevents the life counter from decreasing when you die in a level.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.","html":"<p>Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.</p>\\n"},{"lang":"fr-FR","content":"Empêche le compteur de vies de diminuer.","html":"<p>Empêche le compteur de vies de diminuer.</p>\\n"},{"lang":"ja-JP","content":"残機カウンターが減らなくなります。","html":"<p>残機カウンターが減らなくなります。</p>\\n"}],"version":"2.0","date":"Feb 28, 2020","source":"042906AC60000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Disable Blue Coin Flag"},{"lang":"de-CH","content":"Deaktiviere Blaue-Münzen-Kennung"},{"lang":"fr-FR","content":"Désactiver la sauvegarde des pièces bleues"},{"lang":"ja-JP","content":"青コインのフラグの無効化"}],"description":[{"lang":"en-US","content":"\\nPrevents the game from setting the blue coin flag, which makes them respawn after reentering the level.\\n","html":"<p>Prevents the game from setting the blue coin flag, which makes them respawn after reentering the level.</p>\\n"},{"lang":"de-CH","content":"\\nVerhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.\\n","html":"<p>Verhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.</p>\\n"},{"lang":"fr-FR","content":"\\nEmpêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.\\n","html":"<p>Empêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.</p>\\n"},{"lang":"ja-JP","content":"\\n青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。\\n","html":"<p>青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。</p>\\n"}],"version":"1.1","date":"Sep 05, 2018","source":"0428C37C60000000C229E680000000037CA0003980AD9EC838800000908500D46000000000000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"FMV Skips"},{"lang":"de-CH","content":"FMV Skips"},{"lang":"fr-FR","content":"Passer les FMV"},{"lang":"ja-JP","content":"FMVスキップ"}],"description":[{"lang":"en-US","content":"Allows skipping FMVs without having to watch them once first.","html":"<p>Allows skipping FMVs without having to watch them once first.</p>\\n"},{"lang":"de-CH","content":"Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.","html":"<p>Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.</p>\\n"},{"lang":"fr-FR","content":"Permet de passer les FMV sans avoir à les regarder en entier d\'abord.","html":"<p>Permet de passer les FMV sans avoir à les regarder en entier d\'abord.</p>\\n"},{"lang":"ja-JP","content":"初めて見るムービーをスキップできます。","html":"<p>初めて見るムービーをスキップできます。</p>\\n"}],"version":"1.0","date":"Jan 20, 2017","source":"042ADE2038600001042ADE8838600001","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Mute Background Music"},{"lang":"de-CH","content":"Hintergrundmusik stummschalten"},{"lang":"fr-FR","content":"Supprimer la musique de fond"},{"lang":"ja-JP","content":"BGMミュート"}],"description":[{"lang":"en-US","content":"Mutes background music, but keeps SFX on.","html":"<p>Mutes background music, but keeps SFX on.</p>\\n"},{"lang":"de-CH","content":"Stellt die Hintergrundmusik stumm, aber behält SFX an.","html":"<p>Stellt die Hintergrundmusik stumm, aber behält SFX an.</p>\\n"},{"lang":"fr-FR","content":"Supprime la musique de fond, mais conserve les effets sonores.","html":"<p>Supprime la musique de fond, mais conserve les effets sonores.</p>\\n"},{"lang":"ja-JP","content":"BGMをミュートにします。効果音はオンのままです","html":"<p>BGMをミュートにします。効果音はオンのままです</p>\\n"}],"version":"1.0","date":"Jan 28, 2017","source":"04016A90FC210828","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Yoshi"},{"lang":"de-CH","content":"Yoshi Freischalten"},{"lang":"fr-FR","content":"Débloquer Yoshi"},{"lang":"ja-JP","content":"ヨッシーの解放"}],"description":[{"lang":"en-US","content":"Unlocks Yoshi everywhere.","html":"<p>Unlocks Yoshi everywhere.</p>\\n"},{"lang":"de-CH","content":"Schaltet Yoshi überall frei.","html":"<p>Schaltet Yoshi überall frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque Yoshi dans tout le jeu.","html":"<p>Débloque Yoshi dans tout le jeu.</p>\\n"},{"lang":"ja-JP","content":"全てのヨッシーを解放します。","html":"<p>全てのヨッシーを解放します。</p>\\n"}],"version":"1.0","date":"Feb 10, 2018","source":"C61B3E28801B3E5CC61B3E6C801B3E88","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Nozzles"},{"lang":"de-CH","content":"Düsen freischalten"},{"lang":"fr-FR","content":"Débloquer les buses"},{"lang":"ja-JP","content":"ノズルボックスの解放"}],"description":[{"lang":"en-US","content":"Unlocks all nozzle boxes.","html":"<p>Unlocks all nozzle boxes.</p>\\n"},{"lang":"de-CH","content":"Schaltet alle Düsen frei.","html":"<p>Schaltet alle Düsen frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque toutes les buses.","html":"<p>Débloque toutes les buses.</p>\\n"},{"lang":"ja-JP","content":"全てのノズルボックスを解放します。","html":"<p>全てのノズルボックスを解放します。</p>\\n"}],"version":"1.0","date":"Feb 12, 2018","source":"0428C254386000010428C2584E800020","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Free Pause"},{"lang":"de-CH","content":"Freies Pausieren"},{"lang":"fr-FR","content":"Pause libre"},{"lang":"ja-JP","content":"任意の箇所でポーズ"}],"description":[{"lang":"en-US","content":"\\nAllows you to pause mid-air and during cutscenes.\\n","html":"<p>Allows you to pause mid-air and during cutscenes.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Pausieren in der Luft und während Cutscenes.\\n","html":"<p>Ermöglicht das Pausieren in der Luft und während Cutscenes.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.\\n","html":"<p>Permet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.</p>\\n"},{"lang":"ja-JP","content":"\\n空中やアニメーション中にポーズすることができるようになります。\\n","html":"<p>空中やアニメーション中にポーズすることができるようになります。</p>\\n"}],"version":"1.1","date":"Nov 12, 2017","source":"C628F9488028F954C228F86C00000007887F007C2803000F41820028807F001880630000806300D4546307FF418200143C6080286063F9147C6803A64E800020881F012400000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Enable Exit Area Everywhere"},{"lang":"de-CH","content":"\'Level Verlassen\' überall aktivieren"},{"lang":"fr-FR","content":"Activer « Sortir de la zone » partout"},{"lang":"ja-JP","content":"任意の場所でコースから出られる"}],"description":[{"lang":"en-US","content":"\\nGives you the \\"Exit Area\\" option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.\\n","html":"<p>Gives you the &quot;Exit Area&quot; option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.</p>\\n"},{"lang":"de-CH","content":"\\nAktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.\\n","html":"<p>Aktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.</p>\\n"},{"lang":"fr-FR","content":"Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.","html":"<p>Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.</p>\\n"},{"lang":"ja-JP","content":"ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。","html":"<p>ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。</p>\\n"}],"version":"1.0","date":"Oct 30, 2017","source":"C614BB948014BBA0","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Shine Get Timer"},{"lang":"de-CH","content":"Shine Get Timer"},{"lang":"fr-FR","content":"Chronomètre Shine Get"},{"lang":"ja-JP","content":"シャインゲットタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).\\n\\n::: warning Load Removal\\nThe timer removes load times during level transitions.\\n\\nFor in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.\\n\\nThe timer visually freezes when entering loading zones, however it still runs in the background.\\n:::\\n\\n::: danger\\nRequires the Level Select code, Fast Any% or Stage Loader to be active.\\n:::\\n","html":"<p>Adds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Load Removal</p>\\n<p>The timer removes load times during level transitions.</p>\\n<p>For in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.</p>\\n<p>The timer visually freezes when entering loading zones, however it still runs in the background.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Requires the Level Select code, Fast Any% or Stage Loader to be active.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).\\n\\n::: warning WARNUNG\\nDer Timer pausiert während Ladebildschirmen.\\n:::\\n\\n::: danger ACHTUNG\\nBenötigt den Level Select Code, Fast Any% oder Stage Loader!\\n:::\\n","html":"<p>Fügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Der Timer pausiert während Ladebildschirmen.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">ACHTUNG</p>\\n<p>Benötigt den Level Select Code, Fast Any% oder Stage Loader!</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAjoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).\\n\\n::: warning Avertissement\\nLe chronomètre se met en pause pendant les temps de chargement.\\n:::\\n\\n::: danger Attention\\nNécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.\\n:::\\n","html":"<p>Ajoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Avertissement</p>\\n<p>Le chronomètre se met en pause pendant les temps de chargement.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Nécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。\\n\\n::: warning 注意\\nロード時間中はタイマーが一時停止します。\\n:::\\n\\n::: danger 注意\\nこのコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。\\n:::\\n","html":"<p>全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>ロード時間中はタイマーが一時停止します。</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。</p>\\n</div>\\n"}],"version":"2.2","date":"Jun 8, 2022","source":"C20320200000000F3CC0817F60C60100888600002C0400014182002C888600012C04000140A200503CA0803E60A510D0888500022C0400074182003C2C040009418100343C608034606317347C6803A64E80002180AD9EE038A500E890650028906600049085002C908600083860000098660000800100246000000000000000C2292420000000023C80817F600000019004010C00000000C228F8700000000C2C00000340A200503C60817F606301008083000C2C04000041A2003C388000009083000C7DE802A63C6080566063DF007FB0EB783FA0802863BD63907FA803A64E8000217DE803A67E1D837839E000003A0000003C60803A6000000000000000C2340288000000073DE0817F61EF01008A0F00002C1000014182000C806F0004808F00083A0000009A0F0000906F0004908F0008909F002C39E0000000000000C213DDD8000000137C6F1B787FB0EB783C60817F60630100888300012C04000140A2006438800000988300013C60803E606310D0A06300022C030805418200482C030605418200402C031E00418200383C6080566063DF003FA0802863BD67247FA803A64E8000213C6080566063DF003FA0802863BD65B8398000007FA803A64E8000217DE37B787E1D837839E000003A000000800100CC6000000000000000C228669800000003558C00014082000C3880000038600000909E00CC00000000C2167984000000033C60817F6063010038800101B0830000807F084C00000000C20320240000000A3C60803E606310D0A083FFFE2C043C0040A20038A08300022C040FFF40A2002C7C1E03787FE802A63C6080566063DF003C808028608463907C8803A64E8000217FE803A67FC0F37883E1001C00000000C22921EC000000063CA0803460A517347CA803A64E800021901E011880BE01147C85201080BE01107C651910907E00F0909E00F400000000043402A44E8000200413F62C6000000004141F78600000000428675460000000042865E060000000042863B0600000000456DF00000000000456DF04000000000456DF18000000030456DF1C000000020456DF208056DF240456DF24000000000456DF28000000010456DF2C000000000456DF30000000B40413F8A84800006C077F00C00000004038000000600000017D0D42E67D2C42E67C6D42E67C0818004082FFF03D40817F806A01087C634810906A0108806A01047C634110906A01043860001C4E8000200428ED14495613B5042917544955E96D042ADB18495425AD042AF04049541081","presets":["standard","recommended","il"],"category":"timer","dependsOn":"loader","dependencies":[]},{"id":"qft","author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Timer"},{"lang":"de-CH","content":"Quarterframe Timer"},{"lang":"fr-FR","content":"Quarterframe Timer"},{"lang":"ja-JP","content":"QFタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"}],"version":"1.5","date":"Jan 28, 2023","source":"C229175800000006981A02603CE0817F880700B32C00000038000000900700BC41820010B00700B23800FFFC900700B46000000000000000C2138DFC0000001B3C60817F60640120386300943D808013398C4F0C7D8803A64E8000213C60817F888300B2810300B42C04000040A20030808300BC2C04000040A20010810D9EE08108005C480000103884FFFF908300BC810300B8800300B47D0802143CE0000A60E7F9B07C07400040A000107CE83B7898E300B290E300B41D0803E9380000787D080396380003E87D2803967C0901D67CE040503800003C7CA903967C0501D67CC048503D80817F618C02387D8803A6388300A4386301104E80002138610BE43D80802E398C38647D8803A64E8000216000000000000000C22943FC000000053CA0817FA00500B22C00000040820014800500B480C3005C7C003214900500B47C0802A600000000C2292480000000053CA0817F80C500B48003005C7CC6021438C6000454C6003A90C500B438C0FFFFB0C500B200000000C21F2258000000053D00817F80C800B48003005C7CC6021438C6000454C6003A90C800B438C0FFFFB0C800B200000000C2159E9C000000022C0300013C60817F98A300B300000000C22906A400000002389C00013CA0817F988500B300000000C2291040000000053CA0817F38600001986500B3807F005C386300035463003A906500B83860FFFF906500BC00000000C2292204000000053CA0817F980500B3801E005C300000045400003A900500B83800FFFF900500BC6000000000000000","presets":[],"category":"timer","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"Psychonauter, Dan Salvato, Noki Doki","title":[{"lang":"en-US","content":"Level Select"},{"lang":"de-CH","content":"Level Select"},{"lang":"fr-FR","content":"Sélecteur de niveau"},{"lang":"ja-JP","content":"レベルセレクト"}],"description":[{"lang":"en-US","content":"\\nAllows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.\\n\\n::: warning\\nThis code is not compatible with the Fast Any% or Stage Loader code.\\n:::\\n\\nCodes:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Allows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Fast Any% or Stage Loader code.</p>\\n</div>\\n<p>Codes:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"de-CH","content":"\\nErlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.\\n\\n::: warning WARNUNG\\nDieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.\\n:::\\n\\nTastenkombinationen:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Erlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.</p>\\n</div>\\n<p>Tastenkombinationen:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"fr-FR","content":"\\nPermet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec Fast Any% ni Chargeur de liste.\\n:::\\n\\nCombinaisons :\\n\\n![Combinaisons du sélecteur de niveau](/img/levelselect.png)\\n","html":"<p>Permet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec Fast Any% ni Chargeur de liste.</p>\\n</div>\\n<p>Combinaisons :</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Combinaisons du sélecteur de niveau\\"></p>\\n"},{"lang":"ja-JP","content":"\\n「ファイル開始時」もしくは「ステージ退場時画面が黒くなるまでに組合せ入力する」と、他のステージにワープできます。\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n\\nコード:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>「ファイル開始時」もしくは「ステージ退場時(画面が黒くなるまで)に組合せ入力する」と、他のステージにワープできます。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n<p>コード:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"}],"version":"1.16","date":"Jul 9, 2023","source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presets":["standard","recommended","il"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Fast Any%"},{"lang":"de-CH","content":"Fast Any%"},{"lang":"fr-FR","content":"Fast Any%"},{"lang":"ja-JP","content":"Fast Any%"}],"description":[{"lang":"en-US","content":"\\nLoads stages in the commonly used any% order, skips all save boxes, replaces all dialog with \\"!!!\\"\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).\\n\\n::: warning\\nThis code is not compatible with the Level Select or Stage Loader code.\\n:::\\n","html":"<p>Loads stages in the commonly used any% order, skips all save boxes, replaces all dialog with &quot;!!!&quot;\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Level Select or Stage Loader code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nLadet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit \\"!!!\\" (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).\\n\\n::: warning WARNUNG\\nDieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.\\n:::\\n","html":"<p>Ladet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit &quot;!!!&quot; (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nCharge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.\\n:::\\n","html":"<p>Charge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n","html":"<p>次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n"}],"version":"1.4","date":"Feb 16, 2018","source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presets":["fap"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Unknown, Noki Doki","title":[{"lang":"en-US","content":"Any Fruit Opens Yoshi Eggs"},{"lang":"de-CH","content":"Jede Frucht öffnet Yoshi-Eier"},{"lang":"fr-FR","content":"Tous les fruits ouvrent les œufs de Yoshi"},{"lang":"ja-JP","content":"任意のフルーツでヨッシーをタマゴから解放"}],"description":[{"lang":"en-US","content":"Allows opening Yoshi eggs with a different fruit than the one depicted.","html":"<p>Allows opening Yoshi eggs with a different fruit than the one depicted.</p>\\n"},{"lang":"de-CH","content":"Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.","html":"<p>Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.</p>\\n"},{"lang":"fr-FR","content":"Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.","html":"<p>Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.</p>\\n"},{"lang":"ja-JP","content":"どのフルーツでもヨッシーをタマゴから解放できるようになります。","html":"<p>どのフルーツでもヨッシーをタマゴから解放できるようになります。</p>\\n"}],"version":"1.0","date":"Aug 19, 2018","source":"041B47B860000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Juice"},{"lang":"de-CH","content":"Unendlich Saft"},{"lang":"fr-FR","content":"Jus infini"},{"lang":"ja-JP","content":"無限ジュース"}],"description":[{"lang":"en-US","content":"Prevents Yoshi from despawning due to running out of juice.","html":"<p>Prevents Yoshi from despawning due to running out of juice.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.","html":"<p>Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.</p>\\n"},{"lang":"fr-FR","content":"Empêche Yoshi de disparaître en n\'ayant plus de jus.","html":"<p>Empêche Yoshi de disparaître en n\'ayant plus de jus.</p>\\n"},{"lang":"ja-JP","content":"ジュースが切れてもヨッシーが消えなくなります。","html":"<p>ジュースが切れてもヨッシーが消えなくなります。</p>\\n"}],"version":"1.0","date":"Apr 5, 2019","source":"0426659C60000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Replace Episode names with their ID"},{"lang":"de-CH","content":"Ersetze Episodennamen mit ihrer ID"},{"lang":"fr-FR","content":"Remplacer les noms d\'épisodes par leur numéro"},{"lang":"ja-JP","content":"ストーリー名をIDに置き換え"}],"description":[{"lang":"en-US","content":"\\nReplaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)\\n","html":"<p>Replaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)</p>\\n"},{"lang":"de-CH","content":"\\nErsetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.\\n","html":"<p>Ersetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.</p>\\n"},{"lang":"fr-FR","content":"\\nRemplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)\\n","html":"<p>Remplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)</p>\\n"},{"lang":"ja-JP","content":"\\nデモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。\\n","html":"<p>デモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。</p>\\n"}],"version":"1.1","date":"Feb 13, 2018","source":"C21687580000000480AD9EC888A500DF38A5003154A5403EB0A60000388000806000000000000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"CustomizedDisplay","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Customized Display"},{"lang":"de-CH","content":"Customized Display"},{"lang":"fr-FR","content":"Customized Display"},{"lang":"ja-JP","content":"カスタマイズ表示"}],"description":[{"lang":"en-US","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"de-CH","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"fr-FR","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"ja-JP","content":"\\n指定した情報を表示します。\\n\\n#### フォーマット\\nゲーム内の情報を表示するために、`< 情報のID | 表示のフォーマット | プレビューで表示する値 >`を使います。\\n\\n表示可能の情報一覧\\n|情報のID|情報|型|\\n|----|----|----|\\n|`x`|マリオのX座標|float|\\n|`y`|マリオのY座標|float|\\n|`z`|マリオのZ座標|float|\\n|`angle`|マリオの角度|uint16|\\n|`HSpd`|マリオの水平速度|float|\\n|`VSpd`|マリオのY速度|float|\\n|`QF`|ずれたQFの数|\\\\{0,1,2,3}|\\n|`CAngle`|カメラの角度|uint16|\\n|`invinc`|無敵時間(フレーム数)|int16|\\n|`goop`|汚れの量(600未満でSB6クリア)|int32|\\n|`spin`|スピン入力の判定|条件を満たせば🅐を表示|\\n\\nfloat(小数)型に対して、「表示のフォーマット」を`.{桁数}`に設定して何桁まで表示するか指定できます。\\n\\nまた、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。\\n\\n%details[\\n%summary[表示可能な文字一覧(初期版・後期版)]\\n![表示可能な文字一覧(初期版・後期版)](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(北米版・韓国版)]\\n![表示可能な文字一覧(北米版・韓国版)](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(欧州版)]\\n![表示可能な文字一覧(欧州版)](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### プレビュー\\n","html":"<p>指定した情報を表示します。</p>\\n<h4 id=\\"フォーマット\\"><a class=\\"header-anchor\\" href=\\"#フォーマット\\">#</a> フォーマット</h4>\\n<p>ゲーム内の情報を表示するために、<code>&lt; 情報のID | 表示のフォーマット | プレビューで表示する値 &gt;</code>を使います。</p>\\n<p>表示可能の情報一覧:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>情報のID</th>\\n<th>情報</th>\\n<th>型</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>マリオのX座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>マリオのY座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>マリオのZ座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>マリオの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>マリオの水平速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>マリオのY速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>ずれたQFの数</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>カメラの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>無敵時間(フレーム数)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>汚れの量(600未満でSB6クリア)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>スピン入力の判定</td>\\n<td>条件を満たせば🅐を表示</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>float(小数)型に対して、「表示のフォーマット」を<code>.{桁数}</code>に設定して何桁まで表示するか指定できます。</p>\\n<p>また、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。</p>\\n<p><details>\\n<summary>表示可能な文字一覧(初期版・後期版)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"表示可能な文字一覧(初期版後期版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(北米版・韓国版)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"表示可能な文字一覧(北米版韓国版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(欧州版)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"表示可能な文字一覧(欧州版)\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"レヒュー\\"><a class=\\"header-anchor\\" href=\\"#レヒュー\\">#</a> プレビュー</h4>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C2138DF0000000149421FFF0806D9E50C0230010C0430014C0630018A0A30096C08300B0C0A300A848000015001000C800000014FFFFFFFFFFFFFFFF7C6802A6480000495820506F7320252E30660A5920506F7320252E30660A5A20506F7320252E30660A416E676C65202568750A482053706420252E32660A562053706420252E3266000000007C8802A63D80817F618C02387D8903A64E800421382100106000000000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":["drawText"]},{"id":"IntroSkip","author":"Noki Doki","title":[{"lang":"en-US","content":"Intro Skip"},{"lang":"de-CH","content":"Überspringbare Intros"},{"lang":"fr-FR","content":"Passer l\'intro"},{"lang":"ja-JP","content":"イントロスキップ"}],"description":[{"lang":"en-US","content":"\\nRemoves the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.\\n\\n::: warning\\nThis makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.\\n:::\\n","html":"<p>Removes the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nEntfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.\\n","html":"<p>Entfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.</p>\\n"},{"lang":"fr-FR","content":"\\nSupprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.\\n\\n::: warning Attention\\nCe code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.\\n:::\\n","html":"<p>Supprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nゲームをロードした時・またはリセット時タイトル画面の前に再生されるロゴとアニメーションを削除します。\\n","html":"<p>(ゲームをロードした時・またはリセット時)タイトル画面の前に再生されるロゴとアニメーションを削除します。</p>\\n"}],"version":"1.0","date":"Jun 19, 2019","source":"0428D4C4480002640428D9B8480000140629E51C0000001438600F0038000000B07F000EB01F00104BFFFE9400000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Respawn One-Time Shines"},{"lang":"de-CH","content":"Einmalige Shines Respawnen"},{"lang":"fr-FR","content":"Restaurer les Shines uniques"},{"lang":"ja-JP","content":"一度しか出現しないシャインの再出現"}],"description":[{"lang":"en-US","content":"\\nAllows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.\\n","html":"<p>Allows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.\\n","html":"<p>Ermöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.\\n","html":"<p>Permet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.</p>\\n"},{"lang":"ja-JP","content":"\\n落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。\\n","html":"<p>落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。</p>\\n"}],"version":"1.0","date":"Aug 19, 2019","source":"041DF80448000050021DFED400004800021F774000004800","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Force Plaza Events"},{"lang":"de-CH","content":"Erzwungene Plaza Events"},{"lang":"fr-FR","content":"Forcer les événements de la place Delfino"},{"lang":"ja-JP","content":"ドルピックタウンイベントの強制再生"}],"description":[{"lang":"en-US","content":"\\nForces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.\\n\\nNozzle unlock events take precedence over Yoshi\'s if their conditions are met.\\n","html":"<p>Forces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.</p>\\n<p>Nozzle unlock events take precedence over Yoshi\'s if their conditions are met.</p>\\n"},{"lang":"de-CH","content":"\\nErzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den \\"Level Select\\"-Code geladen wird.\\n\\nDüsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.\\n","html":"<p>Erzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den &quot;Level Select&quot;-Code geladen wird.</p>\\n<p>Düsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.</p>\\n"},{"lang":"fr-FR","content":"\\nForce les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.\\n","html":"<p>Force les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.</p>\\n"},{"lang":"ja-JP","content":"\\n強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。\\n","html":"<p>強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。</p>\\n"}],"version":"1.1","date":"Feb 23, 2023","source":"042AF7E048000018042AF82C48000018042AF89448000018042AF8C060000000042AF91060000000C22AF73400000005806D9EC8899D0001558BF7BC7D8C5B78558C16FA3D60FFF3616BFF015D6B66369963007000000000","presets":["standard","recommended","il"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Force SJIS Memory Card Encoding"},{"lang":"de-CH","content":"Force SJIS Memory Card Encoding"},{"lang":"fr-FR","content":"Forcer l\'encodage SJIS pour la carte mémoire"},{"lang":"ja-JP","content":"Force SJIS Memory Card Encoding"}],"description":[{"lang":"en-US","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.</p>\\n"},{"lang":"de-CH","content":"\\nNintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\n\\t dasselbe Encoding wie die Konfiguration der Konsole verwenden.\\n\\nDieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.\\n\\nFalls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest oder du Gecko OS für das Laden der NTSC-U/PAL-Version des Spiels auf japanischen\\nKonsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.\\n","html":"<p>Nintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\ndasselbe Encoding wie die Konfiguration der Konsole verwenden.</p>\\n<p>Dieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.</p>\\n<p>Falls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest oder du Gecko OS für das Laden der NTSC-U/PAL-Version des Spiels auf japanischen\\nKonsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.</p>\\n"},{"lang":"fr-FR","content":"\\nNintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.\\n\\nCe code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-J (SJIS) pour lire\\net écrire les sauvegardes de la carte mémoire.\\n\\nSi vous chargez une version NTSC-U ou PAL du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire, vous pouvez utiliser ce code pour éviter d\'avoir à\\nsupprimer vos autres sauvegardes.\\n","html":"<p>Nintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.</p>\\n<p>Ce code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-J (SJIS) pour lire\\net écrire les sauvegardes de la carte mémoire.</p>\\n<p>Si vous chargez une version NTSC-U ou PAL du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire, vous pouvez utiliser ce code pour éviter d\'avoir à\\nsupprimer vos autres sauvegardes.</p>\\n"},{"lang":"ja-JP","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-J region\\n(SJIS) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-U or PAL version of the game in Nintendont and it asks you\\nto format your memory card, you can bypass having to format your card by\\nusing this code.</p>\\n"}],"version":"2.0","date":"Jun 25, 2020","source":"024045B800000001","presets":[],"category":"memcardpatch","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fix Manta Splitting"},{"lang":"de-CH","content":"Fix Manta Splitting"},{"lang":"fr-FR","content":"Corriger la séparation de la raie manta"},{"lang":"ja-JP","content":"Fix Manta Splitting"}],"description":[{"lang":"en-US","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"},{"lang":"de-CH","content":"\\nFixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.\\n","html":"<p>Fixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.</p>\\n"},{"lang":"fr-FR","content":"\\nCorrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.\\n","html":"<p>Corrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.</p>\\n"},{"lang":"ja-JP","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"}],"version":"1.2","date":"Mar 17, 2021","source":"0428D92CC342FFF8C2143A3C00000005806D9EE0A063007C280306004082001480780000380000FF9803013C98030140931F00C800000000","presets":["standard","recommended","il","fap"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Ralf, Psychonauter","title":[{"lang":"en-US","content":"Shine Outfit"},{"lang":"de-CH","content":"Shine Outfit"},{"lang":"fr-FR","content":"Tenue Shine"},{"lang":"ja-JP","content":"アロハシャツ"}],"description":[{"lang":"en-US","content":"Always wear shine outfit and sunglasses.","html":"<p>Always wear shine outfit and sunglasses.</p>\\n"},{"lang":"de-CH","content":"Mario trägt immer das Shine Outfit und die Sonnenbrille.","html":"<p>Mario trägt immer das Shine Outfit und die Sonnenbrille.</p>\\n"},{"lang":"fr-FR","content":"Toujours porter la chemise Shine et les lunettes de soleil.","html":"<p>Toujours porter la chemise Shine et les lunettes de soleil.</p>\\n"},{"lang":"ja-JP","content":"アロハシャツとサングラスを着用します。","html":"<p>アロハシャツとサングラスを着用します。</p>\\n"}],"version":"1.0","date":"Oct 23, 2017","source":"04239C886000000404239C8CB01D00040424526860000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Shiny Shines"},{"lang":"de-CH","content":"Shiny Shines"},{"lang":"fr-FR","content":"Soleils Brillants"},{"lang":"ja-JP","content":"Shiny Shines"}],"description":[{"lang":"en-US","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"de-CH","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"fr-FR","content":"Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.","html":"<p>Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.</p>\\n"},{"lang":"ja-JP","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"}],"version":"1.0","date":"Oct 10, 2021","source":"041B4CF44800004C","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"PatternSelector","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Pattern Selector"},{"lang":"de-CH","content":"Pattern Selector"},{"lang":"fr-FR","content":"Pattern Selector"},{"lang":"ja-JP","content":"パターン選択"}],"description":[{"lang":"en-US","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"de-CH","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"fr-FR","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"ja-JP","content":"\\nⒷはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。\\n\\n| ボタン | 動作 |\\n|--------------|------------------------------|\\n|L + 十字キー左|カーソル(Ⓑ)を左一桁に移動 |\\n|L + 十字キー右|カーソル(Ⓑ)を右一桁に移動 |\\n|L + 十字キー上|カーソル(Ⓑ)の右の数字を1増やす|\\n|L + 十字キー下|カーソル(Ⓑ)の右の数字を1減らす|\\n\\nカーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。\\n\\n[ここ](#PatternSelector-config)で文字の位置や色を変えることができます。\\n\\n### ワンワン(PV4)\\n\\n[1桁目]{.emph}でパターンを選択します。2桁目と3桁目は無視されます。\\n\\n| 1桁目 | 最初の向き |\\n|:-------:|:----------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| その他 | ランダム |\\n\\n### キャンキャン(PV1)\\n各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。\\n\\n#### 1桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>動作</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + 十字キー左</td>\\n<td>カーソル(Ⓑ)を左一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー右</td>\\n<td>カーソル(Ⓑ)を右一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー上</td>\\n<td>カーソル(Ⓑ)の右の数字を1増やす</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー下</td>\\n<td>カーソル(Ⓑ)の右の数字を1減らす</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>カーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。</p>\\n<p><a href=\\"#PatternSelector-config\\">ここ</a>で文字の位置や色を変えることができます。</p>\\n<h3 id=\\"ワンワン-pv4\\"><a class=\\"header-anchor\\" href=\\"#ワンワン-pv4\\">#</a> ワンワン(PV4)</h3>\\n<p><span class=\\"emph\\">1桁目</span>でパターンを選択します。2桁目と3桁目は無視されます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1桁目</th>\\n<th style=\\"text-align:center\\">最初の向き</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">その他</td>\\n<td style=\\"text-align:center\\">ランダム</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"キャンキャン-pv1\\"><a class=\\"header-anchor\\" href=\\"#キャンキャン-pv1\\">#</a> キャンキャン(PV1)</h3>\\n<p>各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。</p>\\n<h4 id=\\"_1桁目\\"><a class=\\"header-anchor\\" href=\\"#_1桁目\\">#</a> 1桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2桁目\\"><a class=\\"header-anchor\\" href=\\"#_2桁目\\">#</a> 2桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3桁目\\"><a class=\\"header-anchor\\" href=\\"#_3桁目\\">#</a> 3桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C203B54C00000013801F00003D80817F61880440618A00246C0C803A280CDF98418200546C0C803A280CBDA840820034819F0004898C0013508C442E39280031880800077CEA00AEA00800057C00604041820034390800077C0848404180FFE43D808004618CC2287D8803A64E8000214800002C2C05FFFF4082FFE888EA0000390800317CE73B794182FFD87C0838AE280000FF4182FFCC7C03037800000000C2138DF8000000193C60817F60630410388300103D808013618C4F0C7D8803A64E8000213C808040A404BC263C60817F856300247000004041A2005088840019548007FE7D6058505480FFFE7D6B0214556B07BE5480F7BF41A20030280B000341A00008396000005480EFFE5080077A7D8358AE7D8C0214280C000541A00008398CFFFB7D8359AE996300033C00202060002023556C183E5C00603E5405063E5407C63E5409863E88C3000089030001894300023D80817F6183042461840434618C02387D8803A64E80002100000000","presets":[],"category":"qol","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"miluaces","title":[{"lang":"en-US","content":"Shadow Mario HP Meter"},{"lang":"de-CH","content":"Shadow Mario HP Meter"},{"lang":"fr-FR","content":"Barre de vie d\'Antimario"},{"lang":"ja-JP","content":"Shadow Mario HP Meter"}],"description":[{"lang":"en-US","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"de-CH","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"fr-FR","content":"Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.","html":"<p>Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.</p>\\n"},{"lang":"ja-JP","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"}],"version":"1.0","date":"Feb 20, 2022","source":"0403FBE460000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"drawText","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"drawText"},{"lang":"de-CH","content":"drawText"},{"lang":"fr-FR","content":"drawText"},{"lang":"ja-JP","content":"drawText"}],"description":[{"lang":"en-US","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"de-CH","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"fr-FR","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"ja-JP","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"}],"version":"0.3","date":"Jan 02, 2023","source":"077F0238000000D49421FF087C0802A6BFC100F07C7F1B78900100FC7C9E237890A1008890C1008C90E1009091010094912100989141009CD82100A0D84100A8D86100B0D88100B8D8A100C0D8C100C8D8E100D0D90100D83920020080DF0004B12100703920000039210100912100743921008091210078808D9EF0391F000C38FF000838A00000386100084AAD5AD1813F0004386100089121006491210060A95F0000388000FF914100247FC5F378E01F500038C10070F001002C38000000900100344AAD595DBBC100F0382100F8800100047C0803A64E80002000000000","presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"InstantRestart","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Restart"},{"lang":"de-CH","content":"Instant Restart"},{"lang":"fr-FR","content":"Instant Restart"},{"lang":"ja-JP","content":"ポーズせずにやり直し"}],"description":[{"lang":"en-US","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n[#ボタン設定](#config)で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。\\n\\n::: warning\\n現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。\\n:::\\n","html":"<p><a href=\\"#config\\">#ボタン設定</a>で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。</p>\\n</div>\\n"}],"version":"0.2.0","date":"Apr 28, 2022","source":"C228F87C0000000A3C608040A0A3BBF42805020840A200383C60817F38A0000198A300B398A301003C60803E84A310CE90A3000438A0004090A300003C6080286063FCD47C6803A64E8000202C0000026000000000000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fast Piantissimo"},{"lang":"de-CH","content":"Fast Piantissimo"},{"lang":"fr-FR","content":"Piantissimo rapide"},{"lang":"ja-JP","content":"Fast Piantissimo"}],"description":[{"lang":"en-US","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"de-CH","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"fr-FR","content":"\\nForce Il Piantissimo à prendre son chemin le plus rapide.\\n","html":"<p>Force Il Piantissimo à prendre son chemin le plus rapide.</p>\\n"},{"lang":"ja-JP","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"}],"version":"1.0","date":"Nov 9, 2022","source":"C2042EDC000000028BFA007C23FF000C57FFFFBE00000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Stage Intro Skip"},{"lang":"de-CH","content":"Stage Intro Skip"},{"lang":"fr-FR","content":"Stage Intro Skip"},{"lang":"ja-JP","content":"デモムービースキップ"}],"description":[{"lang":"en-US","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"de-CH","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"fr-FR","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"ja-JP","content":"\\nステージに入った時のデモムービーを早送りします。\\n\\n::: warning\\nこのコードを有効にするとシャインゲットタイマーのタイムがずれます。\\n:::\\n\\n- `R + 十字キー上`でコードを有効にします\\n- `R + 十字キー下`でコードを無効にします\\n","html":"<p>ステージに入った時のデモムービーを早送りします。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを有効にするとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n<ul>\\n<li><code>R + 十字キー上</code>でコードを有効にします</li>\\n<li><code>R + 十字キー下</code>でコードを無効にします</li>\\n</ul>\\n"}],"version":"0.1","date":"Jul 27, 2022","source":"283FBBF400000028C22918280000000A899A00642C0C000140A20040819A0074818C0094816C08DC2C0B000341A1002C41A000183D80803E818C10F439600000916C0018480000143863000F907A00543B80000048000008B01A004C00000000C2290EE400000004807F007480630094806308DC2C830000700000614C4231026000000000000000283FBBF50000002404291828B01A004C04290EE470000061E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Spawn Yoshi"},{"lang":"de-CH","content":"Spawn Yoshi"},{"lang":"fr-FR","content":"Spawn Yoshi"},{"lang":"ja-JP","content":"どこでもヨッシー"}],"description":[{"lang":"en-US","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次のボタンでどこでもヨッシーに乗れます。\\n| ボタン | ヨッシーの色 |\\n|--------------|------|\\n|Y + 十字キー左|オレンジ|\\n|Y + 十字キー右|紫|\\n|Y + 十字キー下|ピンク|\\n|Y + 十字キー上|緑|\\n","html":"<p>次のボタンでどこでもヨッシーに乗れます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>ヨッシーの色</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + 十字キー左</td>\\n<td>オレンジ</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー右</td>\\n<td>紫</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー下</td>\\n<td>ピンク</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー上</td>\\n<td>緑</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"0.1","date":"Oct 14, 2022","source":"C2278DB80000000A807F03F03C808040A084BBF4548004362C0008004082003454840EFD4182002C3C0063005C0027BE980300D0800300089003000C807F03F03D808027618C8F347D8803A64E8000206000000000000000C21B447C000000093C808040A084BBF4548004362C0008004082002C54840EFD41820024806D9E50806303F093E300F07FE3FB7881830000818C01047D8803A64E800021A01F00FC6000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fast Forward"},{"lang":"de-CH","content":"Fast Forward"},{"lang":"fr-FR","content":"Fast Forward"},{"lang":"ja-JP","content":"早送り"}],"description":[{"lang":"en-US","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次のボタンを押している間にゲームを早送りします。\\n\\n| ボタン | 効果 |\\n|--------------|------|\\n|B + 十字キー左|4倍速|\\n|B + 十字キー右|8倍速(ラグが発生する可能性があります)|\\n\\n::: warning\\nこのコードを使うとシャインゲットタイマーのタイムがずれます。\\n:::\\n","html":"<p>次のボタンを押している間にゲームを早送りします。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>効果</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字キー左</td>\\n<td>4倍速</td>\\n</tr>\\n<tr>\\n<td>B + 十字キー右</td>\\n<td>8倍速(ラグが発生する可能性があります)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを使うとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n"}],"version":"0.1","date":"Apr 25, 2022","source":"022916F600000258283FBBF400000201022916F600000960283FBBF500000202022916F6000012C0E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Level Select"},{"lang":"de-CH","content":"Instant Level Select"},{"lang":"fr-FR","content":"Instant Level Select"},{"lang":"ja-JP","content":"レベル選択DX"}],"description":[{"lang":"en-US","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"de-CH","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"fr-FR","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"ja-JP","content":"\\n::: warning\\nシャインゲットタイマーには未対応です。\\n:::\\n::: warning\\nZメニューは無効化されます。\\n:::\\n\\n#### ポーズせずにやり直し\\n- `B+十字キー上`で**現在のエリアをやり直す**\\n- ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能\\n#### レベル選択\\n`{次のボタン}+B+十字キー上`でレベル選択\\n\\n![レベル選択](/img/levelselect.png)\\n\\n- `Z+B+上`は**現在のエリアをやり直す**が、ドルピックタウンでの**開始位置がリセット**され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)\\n- `Y+B+上`は**前回選択したレベル**からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)\\n#### エリアロック\\n`R+十字キー左/右`でエリアロック/ロック解除\\n- エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能\\n- やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える\\n#### 使用例:ハニスキの練習\\n1. `R + 十字キー左`でエリアロック\\n2. `Cスティック左下 + B + 十字キー上`でモンテの村に移動\\n3. `Cスティック右下 + Y + B + 十字キー上`でピンナ解放のドルピックタウンに移動\\n4. これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば`B + 十字キー上`でやり直すこともできます。\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>シャインゲットタイマーには未対応です。</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Zメニューは無効化されます。</p>\\n</div>\\n<h4 id=\\"ースせすにやり直し\\"><a class=\\"header-anchor\\" href=\\"#ースせすにやり直し\\">#</a> ポーズせずにやり直し</h4>\\n<ul>\\n<li><code>B+十字キー上</code>で<strong>現在のエリアをやり直す</strong></li>\\n<li>ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能</li>\\n</ul>\\n<h4 id=\\"レヘル選択\\"><a class=\\"header-anchor\\" href=\\"#レヘル選択\\">#</a> レベル選択</h4>\\n<p><code>{次のボタン}+B+十字キー上</code>でレベル選択</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"レベル選択\\"></p>\\n<ul>\\n<li><code>Z+B+上</code>は<strong>現在のエリアをやり直す</strong>が、ドルピックタウンでの<strong>開始位置がリセット</strong>され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)</li>\\n<li><code>Y+B+上</code>は<strong>前回選択したレベル</strong>からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)</li>\\n</ul>\\n<h4 id=\\"エリアロック\\"><a class=\\"header-anchor\\" href=\\"#エリアロック\\">#</a> エリアロック</h4>\\n<p><code>R+十字キー左/右</code>でエリアロック/ロック解除</p>\\n<ul>\\n<li>エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能</li>\\n<li>やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える</li>\\n</ul>\\n<h4 id=\\"使用例-ハニスキの練習\\"><a class=\\"header-anchor\\" href=\\"#使用例-ハニスキの練習\\">#</a> 使用例:ハニスキの練習</h4>\\n<ol>\\n<li><code>R + 十字キー左</code>でエリアロック</li>\\n<li><code>Cスティック左下 + B + 十字キー上</code>でモンテの村に移動</li>\\n<li><code>Cスティック右下 + Y + B + 十字キー上</code>でピンナ解放のドルピックタウンに移動</li>\\n<li>これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば<code>B + 十字キー上</code>でやり直すこともできます。</li>\\n</ol>\\n"}],"version":"0.4","date":"Feb 21, 2023","source":"C628F8FC8028F908C229E080000000463C80817F816D9EC83D80804080ACBC2420050022540A043D418200088804002B540007FF9804002B288300014C45110240A2000C38A0020890ACBC247C7D1B79418201EC4800003D001415160017181D340000902F2E3020322933282A1FBA3C371E213A0E2C39000001050708090200123457D02456700012234070234670017D2802A670A002082800020840A201A054A6CF3850A6F77A50A6E7BC50A6D7FE54A0C73850A0B77C7CC6037854A3873F418200542C030009418200983C00C84A6000C0041C6300035C031F7E5465103A2C06000C408000BC2C06000A408000D42C060008408000903C00568960000234546C103A5C0C652E7CC7637854C8077E480000C4A0FF000E2C060000418200282C060004418200282C06000A418200287C0930AE540744AE5408CFFE1D08000748000094A01F000AB01F000E890B00DF4800008CA0E400288904002A480000783989000C7C0C30AE540744AE5007CFFE3C00AC1A60005CA21D8600035C08677E48000054398900187C0C18AE540744AE3C001373600023015C082F7E480000383989FFF854C016B87C0C006E5C072F7E5007252E800C00045C082F7E480000183C001578600092005C072F3E60E7010039000000B0E400289904002A38000001980400B3990B00DF38000000900B00D8A00B00CC6000400054000524B00B00CCB0FF001254E0C63E819F00202C0000072C80000E4C4233823800003B4182000838000000B00C00E4A00C00E2540007FAB00C00E254FDD7BE3BBD000500000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"GCILoader","author":"sup39(サポミク), Psychonauter","title":[{"lang":"en-US","content":"GCI Loader"},{"lang":"de-CH","content":"GCI Loader"},{"lang":"fr-FR","content":"GCI Loader"},{"lang":"ja-JP","content":"GCI Loader"}],"description":[{"lang":"en-US","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"}],"version":"0.5","date":"May 16, 2023","source":"077FD800000005869421FFE87C0802A693C100107C9E2378388000019381000893A1000C7C7C1B7893E100147CDD33789001001C7CBF2B784AAACFF52C030000408200AC807C00007FE4FB787FC5F3784AB53D657C7F1B79408200643D20817F6129E8007D3D48502809BFFF4081008838A000007FA4EB7860A5C00038C000007FC3F3784AB546C57C7F1B79408200707FC3F3784AB53E998001001C7FE3FB788381000883A1000C7C0803A683C1001083E10014382100184E8000202C1FFFFC41A2FFD88001001C3BE0FFFE7FE3FB788381000883A1000C7C0803A683C1001083E10014382100184E8000203BE0FFFF4BFFFFA83BE0FFFD4BFFFFA03BE0FFFB4BFFFF989421FF087C0802A693C100F07C9E237893E100F47C7F1B78900100FC90A1008890C1008C90E1009091010094912100989141009C40860024D82100A0D84100A8D86100B0D88100B8D8A100C0D8C100C8D8E100D0D90100D83D20804080DF00048089585038E0000238A00000394101003921008098E1007098A1007138610008391F000C38FF000838A0000091410074912100784AAC83FDA95F00003D004330A93F00023CC081806D478000910100E06D29800090E100E4912100EC3CE08180910100E87FC5F378C006DC9C38610008C96100E838C10070C98100E0388000FF813F0004FD8C002891410024FC0B0028C167DCA091210064FD80601891210060FC000018D1610034D181002CD00100304AAC8245800100FC83C100F083E100F47C0803A6382100F84E8000209421FFF03CA081807C0802A63920000193E1000C3FE0817F38DF17F838A5DCF838C6000890010014913F17F84BFFFDAD2C030000408200083860000280010014907F17F87C0803A683E1000C382100104E8000209421FFE893A1000C3FA0817F813D17F893C100107C9E23782C09000093E100147C7F1B784081002083A1000C7FC4F3787FE3FB7883C1001083E10014382100184AAAC52438DD17F83CA081807C0802A63920000138C6000838A5DCF89001001C913D17F84BFFFD212C0300004182002C8001001C907D17F87C0803A683A1000C7FC4F3787FE3FB7883C1001083E10014382100184AAAC4D08001001C38600002907D17F87C0803A64BFFFFD49421FFE87C0802A69001001C4AAC47413D20803E892910C828090003408100703D20817F3D40818080A917F8392ADC8C80CADC8C3945000580E90004280A0007810900088129000C90C1000890E1000C9101001091210014418100203D208180554A103A3929DC6C7D49502E7D2A4A147D2903A64E8004203C808180386100083884DD704CC631824BFFFD4D8001001C382100187C0803A64E8000203C808180386100083884DD5C4CC631824BFFFD294BFFFFDC3C808180386100083884DD244CC631824BFFFD114BFFFFC43C808180386100083884DD044CC631824BFFFCF94BFFFFAC3C808180386100083884DCE44CC631824BFFFCE14BFFFF943C808180386100083884DCC04CC631824BFFFCC94BFFFF7C3C808180386100083884DCA44CC631824BFFFCB14BFFFF643C808180386100083884DD3C4CC631824BFFFC994BFFFF4CFFFFFF70FFFFFF88FFFFFFA0FFFFFFB8FFFFFFD0FFFFFFE8FFFFFF58FFFFFF48001001B800000020FF3333BBFF3333BB59800004000000004661696C20746F206D6F756E74206D656D6F727920636172640000004661696C20746F206F70656E204743492066696C653A204743545F474D535030310000004743492066696C6520746F6F206C617267653A204743545F474D5350303100004743492066696C65206E6F74206578697374733A204743545F474D53503031004661696C20746F2072656164204743492066696C65000000507265706172696E6720746F206C6F6164204743492066696C652E2E2E0000004C6F6164696E67204743492066696C652E2E2E00556E6B6E6F776E20474349204572726F723A202564000000042A96E04955439D0429E1C04955F969C0000000000000053C60817F840317F82C0000024C8200207C0F22149003000439E300087DE478504E8000204E800020","presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"qfst","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Section Timer"},{"lang":"de-CH","content":"Quarterframe Section Timer"},{"lang":"fr-FR","content":"Quarterframe Section Timer"},{"lang":"ja-JP","content":"QFセクションタイマー"}],"description":[{"lang":"en-US","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"de-CH","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"fr-FR","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"ja-JP","content":"\\nQFタイマーが一時停止する度にセクションタイムを計算して表示します。\\n","html":"<p>QFタイマーが一時停止する度にセクションタイムを計算して表示します。</p>\\n"}],"version":"0.1","date":"Jan 31, 2023","source":"C229E2DC000000033C60817F3BA0000493A303CC3BA00000B3A303CA00000000C2138E000000001B3821FFD0BF2100083F20817FAB9903B23BF903D0A3D903CA7F9DE378835903B480D900BC2806000041A2002C809900B880B903CC7C04280040A1001C7C05205057CC16BA7C1F612E909903CC3BDE0001B3D903CA3879039C389903AC3D808013398C4F0C7D8803A64E80002157DBE13F418200083B7EFFF07C1BF0404080004C576316BA7C1F182E1D6003E9380000787D6B0396380003E87CAB03961C0503E87CC05850387903B0389903C0399902387D8803A64E8000217FBDD2143B7B0001B3B903B24BFFFFB4B39903B2BB2100083821003000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":"AttemptCounter","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Attempt Counter"},{"lang":"de-CH","content":"Attempt Counter"},{"lang":"fr-FR","content":"Attempt Counter"},{"lang":"ja-JP","content":"Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"ja-JP","content":"\\n現在のエリアの試行回数と成功回数を表示します。\\n\\nこのコードは「レベル選択DX」の「エリアロック」と併用できます。\\n","html":"<p>現在のエリアの試行回数と成功回数を表示します。</p>\\n<p>このコードは「レベル選択DX」の「エリアロック」と併用できます。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C22AF6E0000000087C7E1B783D80817FA00C0476A17E007C7C005800B16C0476896C0479996C047839600000996C04A8396000014082000C816C04A4396B0001916C04A400000000C22923FC000000057C0802A63D80817F816C04A43D6B0001916C04A4896C0479996C047839600001996C04A800000000C228F458000000083B8310C0A19C000EA17C000A7C0C5800418200283D80817F896C04A87D6B5B7940820018816C04A43D6B0001916C04A4896C0479996C04786000000000000000C2138DF40000000A3D80817F886C04783463FFFF41A00040986C0478386C0490388300103D808013398C4F0C7D8803A64E8000213D80817F386C0480388C047AA0AC04A4A0CC04A6398C02387D8803A64E80002100000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Stage Attempt Counter"},{"lang":"de-CH","content":"In-Stage Attempt Counter"},{"lang":"fr-FR","content":"In-Stage Attempt Counter"},{"lang":"ja-JP","content":"ステージ内Attempt Counter"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | --------------------- |\\n| 十字キー左 | Attempt Counterを表示 |\\n| 十字キー右 | 試行回数を1増やす |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>Attempt Counterを表示</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C22917700000000A3D608040A40BBC262B800001419E000C2800000240A200303D40817F880A0479980A0478419E0020A00B0004A18B00087C00627941820010A18A04A6398C0001B18A04A638E000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Manual Attempt Counter"},{"lang":"de-CH","content":"Manual Attempt Counter"},{"lang":"fr-FR","content":"Manual Attempt Counter"},{"lang":"ja-JP","content":"手動Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nAttempt Counterを手動で操作できるようになります。\\n\\n| ボタン | 機能 |\\n| ------------------ | ----------------- |\\n| R + X + 十字キー左 | 試行回数を1減らす |\\n| R + X + 十字キー右 | 試行回数を1増やす |\\n| R + X + 十字キー下 | 成功回数を1減らす |\\n| R + X + 十字キー上 | 成功回数を1増やす |\\n","html":"<p>Attempt Counterを手動で操作できるようになります。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + 十字キー左</td>\\n<td>試行回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー下</td>\\n<td>成功回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー上</td>\\n<td>成功回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C229176C0000000D3D208040A409BC267000FFF02800042040A2004C892900195520073F418200403D40817F880A0479980A0478A18A04A45520F7FE7D8060505520EFFE7D8C0214B18A04A4A18A04A6552007FE7D8060505520FFFE7D8C0214B18A04A638C000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"controller","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Controller Input Display"},{"lang":"de-CH","content":"Controller Input Display"},{"lang":"fr-FR","content":"Controller Input Display"},{"lang":"ja-JP","content":"コントローラ入力表示"}],"description":[{"lang":"en-US","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"ja-JP","content":"\\nコントローラ入力を表示します。\\n","html":"<p>コントローラ入力を表示します。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C229E1D8000000474E8000219421FEB0BE6100083C003A047C17E3A63F00817F3B1804C383ADA0907FBDEB7941820208838DA094480000B0388000003D808035398C61A87D8903A64E8004207F2803A64E8000203BE5FFFF7F2802A67CBE00343BDEFFEF4BFFFFD5E0577000E077F002827700045FE0F4BA7C1C042E7C3D042E10000C20100010DCF01B3000B35B0000927B000037FFFFFF4080FFDC3AF700084BFFFFAC3BE500007F2802A64BFFFF8D57E007BC1017078CF01BB00037FFFFFF57E007BC600000011017078CF01BB000B35B0000927B00004181FFD83AF700044BFFFF6C386100507EC4B3783D80802E398C51744BFFFF518818000098030038801800019003008490030098E0185005102004A0F0038090F02380A03D80802E398C53284BFFFF213860FFFF388000013D808018398C91DC4BFFFF0D3B4000003F60CC00637B80003EA08040A695BBF43AF80015386000A038A000048277FFF44BFFFF453AD70030889700035E8427FF41A20014386000A038A000204BFFFED93AF7FFF8386000B038A000214BFFFEC97C17B0404180FFD43AD700143AB5003C889700045E8427FFE017A008C435000440820010E017A000E057C005EC0100BAF017A002386000A038A000048278000D4BFFFED53AF70002386000B038A00005827800114BFFFEC17C17B0404180FFB43AD700203AB5006CE0172008E43500401040085010211460E057A0031001009CF0172000386000A038A000204BFFFE39386000B038A000094BFFFE2D7C17B0404180FFC8BA6100083821015000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Red Coin Savestate"},{"lang":"de-CH","content":"Red Coin Savestate"},{"lang":"fr-FR","content":"Red Coin Savestate"},{"lang":"ja-JP","content":"赤コイン状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 赤コインの状態をセーブ |\\n| 十字キー右 | 赤コインの状態をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>赤コインの状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>赤コインの状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C0000000000000173D808040A18CBBF42B8C0001419E000C280C00024CA20020818D9C787D8C63794D820020812C0018814C0014554A103A7D4952143C60817F816D9EC8A003002C5405800E419E00205400063F900B00F440820014880B00E5700000024182000838A000007C0A484040810038858AFFFC800C00006C00803C280013A440A20020800C00F054A5083E419E001050A007FE50A01F38900C00F0500507FE4BFFFFC84C9E002098A3002C800B00F49803002D4E8000204E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"QF Time Savestate"},{"lang":"de-CH","content":"QF Time Savestate"},{"lang":"fr-FR","content":"QF Time Savestate"},{"lang":"ja-JP","content":"QFタイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 現在のQFタイムをセーブ |\\n| 十字キー右 | セーブしたQFタイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のQFタイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたQFタイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C00000000000000980AD9EE07CA52B794D8200203C60817F3D808040A18CBBF42B8C0001419E0020280C00024CA20020800300309005005C900303CC38000000900300BC8005005C900300304E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Game Time Savestate"},{"lang":"de-CH","content":"In-Game Time Savestate"},{"lang":"fr-FR","content":"In-Game Time Savestate"},{"lang":"ja-JP","content":"ゲーム内タイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------------- |\\n| 十字キー左 | 現在のゲーム内タイムをセーブ |\\n| 十字キー右 | セーブしたゲーム内タイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のゲーム内タイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたゲーム内タイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C213FC5C000000033D80817F39600000916C0034916C00387C0802A600000000C0000000000000133D808040A18CBBF42B8C0001419E000C280C00024CA20020816D9EE07D6B5B794D8200203D80817F7D2D42E67D4C42E67C0D42E67C0900004082FFF0806B011080AB01147D4550107D234910806B00F080AB00F47D4550147D234914409E0020806B00C880AB00CC7CA550107C634910906C003490AC00384E800020806C003480AC00387CA550107C634910906B00C890AB00CC4E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Deathless Blooper Surfing"},{"lang":"de-CH","content":"Deathless Blooper Surfing"},{"lang":"fr-FR","content":"Deathless Blooper Surfing"},{"lang":"ja-JP","content":"死なないイカサーフィン"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"ja-JP","content":"\\nイカサーフィン中に壁にぶつかっても死なないようにします。\\n","html":"<p>イカサーフィン中に壁にぶつかっても死なないようにします。</p>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C22520CC00000008818D9C70812C0018814C0014554A103A7D495214858AFFFC800C00006C00803C28005EB840A20010A00C00F27000FFF6B00C00F27C0A48404181FFDC00000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Mario Savestate"},{"lang":"de-CH","content":"Mario Savestate"},{"lang":"fr-FR","content":"Mario Savestate"},{"lang":"ja-JP","content":"マリオ状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次の状態をセーブ・ロードできるようにします\\n- マリオの状態(ダイブ、ヒップドロップなど)\\n- マリオの速度\\n- 最後に掴んだオブジェクト\\n- ポンプの水量\\n\\n| ボタン | 機能 |\\n| ---------- | ------------------ |\\n| 十字キー左 | 上記の状態をセーブ |\\n| 十字キー右 | 上記の状態をロード |\\n","html":"<p>次の状態をセーブ・ロードできるようにします:</p>\\n<ul>\\n<li>マリオの状態(ダイブ、ヒップドロップなど)</li>\\n<li>マリオの速度</li>\\n<li>最後に掴んだオブジェクト</li>\\n<li>ポンプの水量</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>上記の状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>上記の状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"48000000804057B0DE0000008000818080000000817F004080000001817F005080000002817F005880000003817F005C80000004817F006092210005000003E480000006817F0064283FBBF4000000019C0010F00000007C9C0008F1000001189C0004F2000000B09C0004F3000000A89C0004F4000003849C00045600001C80283FBBF500000002237F0040000000009A00100F0000007C9A00081F000001189A00042F000000B09A00043F000000A89A00044F000003849A00046500001C80E000000000000000C229440000000003900100043D80817F38000000900C00406000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"No Shine Get Animation"},{"lang":"de-CH","content":"No Shine Get Animation"},{"lang":"fr-FR","content":"No Shine Get Animation"},{"lang":"ja-JP","content":"No Shine Get Animation"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nシャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。\\n\\nこのコードを有効にするとキャッチしたシャインは実際に取得されません。\\n\\n| ボタン | 機能 |\\n| ------------------ | ---------------------- |\\n| L + X + 十字キー左 | このコードを有効にする |\\n| L + X + 十字キー右 | このコードを無効にする |\\n","html":"<p>シャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。</p>\\n<p>このコードを有効にするとキャッチしたシャインは実際に取得されません。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + 十字キー左</td>\\n<td>このコードを有効にする</td>\\n</tr>\\n<tr>\\n<td>L + X + 十字キー右</td>\\n<td>このコードを無効にする</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"283FBBF400000441C22AF6EC000000033D80817F39600000916C003C7C0303786000000000000000C223918C000000083D80817F81630058916C003C8163005C396B0004556B003A916C00B83800FFFF900C00BC880C0479980C0478A16C04A4396B0001B16C04A46000000000000000C21B51EC000000053D80817F800C003C816D9EE0816B00587C00585028000004916C003C4C8100207C0802A600000000C22391A800000002800300645400003C9003006400000000C22391B0000000033C000C4060000201901F007C38000000901F008400000000283FBBF5000004420423918C48059271042391A84E800021042391B0B01F0084041B51EC7C0802A6E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fruit Never Time Out"},{"lang":"de-CH","content":"Fruit Never Time Out"},{"lang":"fr-FR","content":"Fruit Never Time Out"},{"lang":"ja-JP","content":"永久フルーツ"}],"description":[{"lang":"en-US","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"de-CH","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"fr-FR","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"ja-JP","content":"\\nフルーツを時間経過で消えないようにします。\\n","html":"<p>フルーツを時間経過で消えないようにします。</p>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"044040787FFFFFFF","presets":[],"category":"misc","dependsOn":null,"dependencies":[]}]},{"identifier":"GMSJ01","version":"GMSJ01","fastCode":{"fileSelect":946160,"shineGet":963136,"system":968628,"proc":1024280,"gpAppHi":"803E","gpAppLo":"6012","fmOffset":"97D0","notext":{"yes":"048D8A7CD6008149048D8A8081498149048D8A840000000004215290380000000421461038005000040E488860000000","pv5":"048D8A7CD6008149048D8A8081498149048D8A8400000000283E601200002A0004215290801C000404214610A81C0340040E488888030214E2000001000000002A3E601200002A0004215290380000000421461038005000040E488860000000E200000100000000","no":""},"nofmvs":{"yes":"0410AF5C386000010410AFC038600001","pp":"C210AF58000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000C210AFBC000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000","no":""}},"codes":[{"id":null,"author":"Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"DPad Functions"},{"lang":"de-CH","content":"DPad Funktionen"},{"lang":"fr-FR","content":"Fonctions de la croix directionnelle"},{"lang":"ja-JP","content":"十字ボタン(Dパッド)機能"}],"description":[{"lang":"en-US","content":"\\nAllows various game modifications through a set of button combinations:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| D-Pad Left | Save Mario\'s current position |\\n| D-Pad Right | Load Mario\'s position |\\n| D-Pad Up | Replace all dialog with a single \\"!!!\\" line |\\n| D-Pad Down | Restore Dialog Boxes |\\n| X + D-Pad Left | No FLUDD/red coin buttons in secrets |\\n| X + D-Pad Right | FLUDD in all secrets |\\n| X + D-Pad Down | FLUDD in completed secrets (default) |\\n| X + D-Pad Up | Regrab last held object |\\n","html":"<p>Allows various game modifications through a set of button combinations:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save Mario\'s current position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load Mario\'s position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Up</td>\\n<td>Replace all dialog with a single &quot;!!!&quot; line</td>\\n</tr>\\n<tr>\\n<td>D-Pad Down</td>\\n<td>Restore Dialog Boxes</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Left</td>\\n<td>No FLUDD/red coin buttons in secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Right</td>\\n<td>FLUDD in all secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Down</td>\\n<td>FLUDD in completed secrets (default)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Up</td>\\n<td>Regrab last held object</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ---------------- | ------------------------------------------- |\\n| D-Pad Links | Speichere Mario\'s aktuelle Position |\\n| D-Pad Rechts | Lade Mario\'s Position |\\n| D-Pad Rauf | Ersetze alle Dialoge mit einer \\"!!!\\" Linie |\\n| D-Pad Runter | Stelle alle Dialoge wieder her |\\n| X + D-Pad Links | Kein Dreckweg in geheimen Leveln |\\n| X + D-Pad Rechts | Dreckweg in allen geheimen Leveln |\\n| X + D-Pad Rauf | Dreckweg in komplettierten geheimen Leveln |\\n| X + D-Pad Runter | Hole das zuletzt gefasste Objekt zurück |\\n","html":"<p>Erlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere Mario\'s aktuelle Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade Mario\'s Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rauf</td>\\n<td>Ersetze alle Dialoge mit einer &quot;!!!&quot; Linie</td>\\n</tr>\\n<tr>\\n<td>D-Pad Runter</td>\\n<td>Stelle alle Dialoge wieder her</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Links</td>\\n<td>Kein Dreckweg in geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rechts</td>\\n<td>Dreckweg in allen geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rauf</td>\\n<td>Dreckweg in komplettierten geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Runter</td>\\n<td>Hole das zuletzt gefasste Objekt zurück</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPermet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :\\n\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| D-Pad gauche | Sauvegarder la position de Mario |\\n| D-Pad droite | Restaurer la position de Mario |\\n| D-Pad haut | Remplacer tous les dialogues par « !!! » |\\n| D-Pad bas | Rétablir les dialogues |\\n| X + D-Pad gauche | Pas de JET dans les secrets |\\n| X + D-Pad droite | JET dans tous les secrets |\\n| X + D-Pad bas | JET dans les secrets complétés (défaut) |\\n| X + D-Pad haut | Récupérer le dernier objet tenu |\\n","html":"<p>Permet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad gauche</td>\\n<td>Sauvegarder la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad droite</td>\\n<td>Restaurer la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad haut</td>\\n<td>Remplacer tous les dialogues par « !!! »</td>\\n</tr>\\n<tr>\\n<td>D-Pad bas</td>\\n<td>Rétablir les dialogues</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad gauche</td>\\n<td>Pas de JET dans les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad droite</td>\\n<td>JET dans tous les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad bas</td>\\n<td>JET dans les secrets complétés (défaut)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad haut</td>\\n<td>Récupérer le dernier objet tenu</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nボタンの組合せでゲーム内の状態などを変更します:\\n\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| 十字ボタン左 | マリオの現在の位置をセーブします |\\n| 十字ボタン右 | マリオの位置をロードします |\\n| 十字ボタン上 | 会話が全て「!!!」に置き換わります |\\n| 十字ボタン下 | 会話が「!!!」から元に戻ります |\\n| X + 十字ボタン左 | ヒミツステージの赤スイッチが消えます |\\n| X + 十字ボタン右 | 全ヒミツステージの赤スイッチが出現します |\\n| X + 十字ボタン下 | ヒミツステージの赤スイッチが通常の状態に戻ります |\\n| X + 十字ボタン上 | 最後に掴んだオブジェクト(フルーツ等)を再掴みします |\\n","html":"<p>ボタンの組合せでゲーム内の状態などを変更します:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字ボタン左</td>\\n<td>マリオの現在の位置をセーブします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン右</td>\\n<td>マリオの位置をロードします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン上</td>\\n<td>会話が全て「!!!」に置き換わります</td>\\n</tr>\\n<tr>\\n<td>十字ボタン下</td>\\n<td>会話が「!!!」から元に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン左</td>\\n<td>ヒミツステージの赤スイッチが消えます</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン右</td>\\n<td>全ヒミツステージの赤スイッチが出現します</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン下</td>\\n<td>ヒミツステージの赤スイッチが通常の状態に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン上</td>\\n<td>最後に掴んだオブジェクト(フルーツ等)を再掴みします</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"2.5","date":"Jun 10, 2021","source":"2440A39C80000000822000008040A39C80000001817F0008822000028040A3A4822000038040B37086000003000000A628400D51000000018A000C01000000008A0002210000000C8A0006310000000E28400D51000000028A000C10000000008C0002120000000C8C0006130000000E28400D510000000404215290801C000404214610A81C0340040E48888803021428400D510000000804215290380000000421461038005000040E48886000000028400D51000004010419878460000000040EC0F46000000028400D5100000402C61987848019879CC60EC0F4800EC10828400D51000004040419878440820018040EC0F44082001428400D5100000408480000008040A3981400007C00000383E000000000000000028D8A7E00028149048D8A84000000000411EB1060000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"Nozzle Lock"},{"lang":"de-CH","content":"Düsen-Sperre"},{"lang":"fr-FR","content":"Verrouillage de buses"},{"lang":"ja-JP","content":"Nozzle Lock"}],"description":[{"lang":"en-US","content":"\\nLocks the nozzles by pressing a button combination:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| B + D-Pad Left | Lock Rocket Nozzle |\\n| B + D-Pad Right | Lock Turbo Nozzle |\\n| B + D-Pad Up | Lock Hover Nozzle |\\n| B + D-Pad Down | Release Nozzle Lock |\\n\\n::: tip\\nThe underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.\\n:::\\n","html":"<p>Locks the nozzles by pressing a button combination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Lock Rocket Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Lock Turbo Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Up</td>\\n<td>Lock Hover Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Down</td>\\n<td>Release Nozzle Lock</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>The underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nSperrt die Düsen nach drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ----------------- | ------------------------------------------- |\\n| B + D-Pad Links | Sperre Raketendüse |\\n| B + D-Pad Rechts | Sperre Turbodüse |\\n| B + D-Pad Rauf | Sperre Schwebedüse |\\n| B + D-Pad Runter | Düsensperre freigeben |\\n\\n::: tip\\nDie Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter\\n:::\\n","html":"<p>Sperrt die Düsen nach drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Links</td>\\n<td>Sperre Raketendüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rechts</td>\\n<td>Sperre Turbodüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rauf</td>\\n<td>Sperre Schwebedüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Runter</td>\\n<td>Düsensperre freigeben</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>Die Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| B + D-Pad gauche | Verrouiller la catabuse |\\n| B + D-Pad droite | Verrouiller la turbobuse |\\n| B + D-Pad haut | Verrouiller l\'aérobuse |\\n| B + D-Pad bas | Annuler le verrouillage de buse |\\n\\n::: tip Attention\\nLes sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.\\n:::\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad gauche</td>\\n<td>Verrouiller la catabuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad droite</td>\\n<td>Verrouiller la turbobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad haut</td>\\n<td>Verrouiller l\'aérobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad bas</td>\\n<td>Annuler le verrouillage de buse</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Les sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| B + 十字ボタン左 | ロケットノズルで固定します |\\n| B + 十字ボタン右 | ターボノズルで固定します |\\n| B + 十字ボタン上 | ホバーノズルで固定します |\\n| B + 十字ボタン下 | ノズルが通常の状態に戻ります |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字ボタン左</td>\\n<td>ロケットノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン右</td>\\n<td>ターボノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン上</td>\\n<td>ホバーノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン下</td>\\n<td>ノズルが通常の状態に戻ります</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jun 10, 2021","source":"28400D5000000208041494D43BE0000428400D5100000204041494D48BFE1C8528400D5100000201041494D43BE0000128400D5100000202041494D43BE00005E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Coin Count Savestate"},{"lang":"de-CH","content":"Münzenzahl Speicherstand"},{"lang":"fr-FR","content":"Coin Count Savestate"},{"lang":"ja-JP","content":"コイン数状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von \\"DPad-Funktionen\\".\\n\\n| Kombination | Result |\\n| --------------- | ----------------------------------- |\\n| D-Pad Links | Speichere aktuellen Münzenstand |\\n| D-Pad Rechts | Lade gespeicherten Müneznstand |\\n","html":"<p>Ermöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von &quot;DPad-Funktionen&quot;.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere aktuellen Münzenstand</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade gespeicherten Müneznstand</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | コイン数をセーブ |\\n| 十字キー右 | コイン数をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>コイン数をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>コイン数をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jul 24, 2021","source":"800000018057528080000002817F002028400D50000000018A0004120000000028400D51000000028A00042100000000E000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Lives"},{"lang":"de-CH","content":"Unendlich Leben"},{"lang":"fr-FR","content":"Vies infinies"},{"lang":"ja-JP","content":"残機無限"}],"description":[{"lang":"en-US","content":"Prevents the life counter from decreasing when you die in a level.","html":"<p>Prevents the life counter from decreasing when you die in a level.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.","html":"<p>Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.</p>\\n"},{"lang":"fr-FR","content":"Empêche le compteur de vies de diminuer.","html":"<p>Empêche le compteur de vies de diminuer.</p>\\n"},{"lang":"ja-JP","content":"残機カウンターが減らなくなります。","html":"<p>残機カウンターが減らなくなります。</p>\\n"}],"version":"2.0","date":"Feb 28, 2020","source":"040EBD8060000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Disable Blue Coin Flag"},{"lang":"de-CH","content":"Deaktiviere Blaue-Münzen-Kennung"},{"lang":"fr-FR","content":"Désactiver la sauvegarde des pièces bleues"},{"lang":"ja-JP","content":"青コインのフラグの無効化"}],"description":[{"lang":"en-US","content":"\\nPrevents the game from setting the blue coin flag, which makes them respawn after reentering the level.\\n","html":"<p>Prevents the game from setting the blue coin flag, which makes them respawn after reentering the level.</p>\\n"},{"lang":"de-CH","content":"\\nVerhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.\\n","html":"<p>Verhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.</p>\\n"},{"lang":"fr-FR","content":"\\nEmpêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.\\n","html":"<p>Empêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.</p>\\n"},{"lang":"ja-JP","content":"\\n青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。\\n","html":"<p>青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。</p>\\n"}],"version":"1.1","date":"Sep 05, 2018","source":"040E7B2060000000C20FA12C000000037CA0003980AD97D038800000908500D46000000000000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"FMV Skips"},{"lang":"de-CH","content":"FMV Skips"},{"lang":"fr-FR","content":"Passer les FMV"},{"lang":"ja-JP","content":"FMVスキップ"}],"description":[{"lang":"en-US","content":"Allows skipping FMVs without having to watch them once first.","html":"<p>Allows skipping FMVs without having to watch them once first.</p>\\n"},{"lang":"de-CH","content":"Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.","html":"<p>Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.</p>\\n"},{"lang":"fr-FR","content":"Permet de passer les FMV sans avoir à les regarder en entier d\'abord.","html":"<p>Permet de passer les FMV sans avoir à les regarder en entier d\'abord.</p>\\n"},{"lang":"ja-JP","content":"初めて見るムービーをスキップできます。","html":"<p>初めて見るムービーをスキップできます。</p>\\n"}],"version":"1.0","date":"Jan 20, 2017","source":"0410AF5C386000010410AFC038600001","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Mute Background Music"},{"lang":"de-CH","content":"Hintergrundmusik stummschalten"},{"lang":"fr-FR","content":"Supprimer la musique de fond"},{"lang":"ja-JP","content":"BGMミュート"}],"description":[{"lang":"en-US","content":"Mutes background music, but keeps SFX on.","html":"<p>Mutes background music, but keeps SFX on.</p>\\n"},{"lang":"de-CH","content":"Stellt die Hintergrundmusik stumm, aber behält SFX an.","html":"<p>Stellt die Hintergrundmusik stumm, aber behält SFX an.</p>\\n"},{"lang":"fr-FR","content":"Supprime la musique de fond, mais conserve les effets sonores.","html":"<p>Supprime la musique de fond, mais conserve les effets sonores.</p>\\n"},{"lang":"ja-JP","content":"BGMをミュートにします。効果音はオンのままです","html":"<p>BGMをミュートにします。効果音はオンのままです</p>\\n"}],"version":"1.0","date":"Jan 28, 2017","source":"0417FF58FC210828","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Yoshi"},{"lang":"de-CH","content":"Yoshi Freischalten"},{"lang":"fr-FR","content":"Débloquer Yoshi"},{"lang":"ja-JP","content":"ヨッシーの解放"}],"description":[{"lang":"en-US","content":"Unlocks Yoshi everywhere.","html":"<p>Unlocks Yoshi everywhere.</p>\\n"},{"lang":"de-CH","content":"Schaltet Yoshi überall frei.","html":"<p>Schaltet Yoshi überall frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque Yoshi dans tout le jeu.","html":"<p>Débloque Yoshi dans tout le jeu.</p>\\n"},{"lang":"ja-JP","content":"全てのヨッシーを解放します。","html":"<p>全てのヨッシーを解放します。</p>\\n"}],"version":"1.0","date":"Feb 10, 2018","source":"C6193F5880193F8CC6193F9C80193FB8","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Nozzles"},{"lang":"de-CH","content":"Düsen freischalten"},{"lang":"fr-FR","content":"Débloquer les buses"},{"lang":"ja-JP","content":"ノズルボックスの解放"}],"description":[{"lang":"en-US","content":"Unlocks all nozzle boxes.","html":"<p>Unlocks all nozzle boxes.</p>\\n"},{"lang":"de-CH","content":"Schaltet alle Düsen frei.","html":"<p>Schaltet alle Düsen frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque toutes les buses.","html":"<p>Débloque toutes les buses.</p>\\n"},{"lang":"ja-JP","content":"全てのノズルボックスを解放します。","html":"<p>全てのノズルボックスを解放します。</p>\\n"}],"version":"1.0","date":"Feb 12, 2018","source":"040E79F838600001040E79FC4E800020","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Free Pause"},{"lang":"de-CH","content":"Freies Pausieren"},{"lang":"fr-FR","content":"Pause libre"},{"lang":"ja-JP","content":"任意の箇所でポーズ"}],"description":[{"lang":"en-US","content":"\\nAllows you to pause mid-air and during cutscenes.\\n","html":"<p>Allows you to pause mid-air and during cutscenes.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Pausieren in der Luft und während Cutscenes.\\n","html":"<p>Ermöglicht das Pausieren in der Luft und während Cutscenes.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.\\n","html":"<p>Permet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.</p>\\n"},{"lang":"ja-JP","content":"\\n空中やアニメーション中にポーズすることができるようになります。\\n","html":"<p>空中やアニメーション中にポーズすることができるようになります。</p>\\n"}],"version":"1.1","date":"Nov 12, 2017","source":"C60EB06C800EB078C20EAF9000000007887F007C2803000F41820028807F001880630000806300D4546307FF418200143C60800E6063B0387C6803A64E800020881F012400000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Enable Exit Area Everywhere"},{"lang":"de-CH","content":"\'Level Verlassen\' überall aktivieren"},{"lang":"fr-FR","content":"Activer « Sortir de la zone » partout"},{"lang":"ja-JP","content":"任意の場所でコースから出られる"}],"description":[{"lang":"en-US","content":"\\nGives you the \\"Exit Area\\" option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.\\n","html":"<p>Gives you the &quot;Exit Area&quot; option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.</p>\\n"},{"lang":"de-CH","content":"\\nAktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.\\n","html":"<p>Aktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.</p>\\n"},{"lang":"fr-FR","content":"Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.","html":"<p>Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.</p>\\n"},{"lang":"ja-JP","content":"ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。","html":"<p>ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。</p>\\n"}],"version":"1.0","date":"Oct 30, 2017","source":"C621805480218060","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Shine Get Timer"},{"lang":"de-CH","content":"Shine Get Timer"},{"lang":"fr-FR","content":"Chronomètre Shine Get"},{"lang":"ja-JP","content":"シャインゲットタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).\\n\\n::: warning Load Removal\\nThe timer removes load times during level transitions.\\n\\nFor in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.\\n\\nThe timer visually freezes when entering loading zones, however it still runs in the background.\\n:::\\n\\n::: danger\\nRequires the Level Select code, Fast Any% or Stage Loader to be active.\\n:::\\n","html":"<p>Adds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Load Removal</p>\\n<p>The timer removes load times during level transitions.</p>\\n<p>For in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.</p>\\n<p>The timer visually freezes when entering loading zones, however it still runs in the background.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Requires the Level Select code, Fast Any% or Stage Loader to be active.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).\\n\\n::: warning WARNUNG\\nDer Timer pausiert während Ladebildschirmen.\\n:::\\n\\n::: danger ACHTUNG\\nBenötigt den Level Select Code, Fast Any% oder Stage Loader!\\n:::\\n","html":"<p>Fügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Der Timer pausiert während Ladebildschirmen.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">ACHTUNG</p>\\n<p>Benötigt den Level Select Code, Fast Any% oder Stage Loader!</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAjoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).\\n\\n::: warning Avertissement\\nLe chronomètre se met en pause pendant les temps de chargement.\\n:::\\n\\n::: danger Attention\\nNécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.\\n:::\\n","html":"<p>Ajoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Avertissement</p>\\n<p>Le chronomètre se met en pause pendant les temps de chargement.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Nécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。\\n\\n::: warning 注意\\nロード時間中はタイマーが一時停止します。\\n:::\\n\\n::: danger 注意\\nこのコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。\\n:::\\n","html":"<p>全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>ロード時間中はタイマーが一時停止します。</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。</p>\\n</div>\\n"}],"version":"2.2","date":"Jun 8, 2022","source":"C23617C40000000F3CC0817F60C60100888600002C0400014182002C888600012C04000140A200503CA0803E60A56010888500022C0400074182003C2C040009418100343C60800960633DF87C6803A64E80002180AD97E838A500E890650028906600049085002C908600083860000098660000800100246000000000000000C20EDB08000000023C80817F60A5000190A4010C00000000C20EAF940000000C2C00000340A200503C60817F606301008083000C2C04000041A2003C388000009083000C7DE802A63C60807460639F007FB0EB783FA0800E63BD1B4C7FA803A64E8000217DE803A67E1D837839E000003A0000003C6080376000000000000000C209294C000000073DE0817F61EF01008A0F00002C1000014182000C806F0004808F00083A0000009A0F0000906F0004908F0008909F002C39E0000000000000C220A5A0000000137C6F1B787FB0EB783C60817F60630100888300012C04000140A2006438800000988300013C60803E60636010A06300022C030805418200482C030605418200402C031E00418200383C60807460639F003FA0800E63BD1EE07FA803A64E8000213C60807460639F003FA0800E63BD1D74398000007FA803A64E8000217DE37B787E1D837839E000003A000000800100CC6000000000000000C20E1E5400000003558C00014082000C3880000038600000909E00CC00000000C2232024000000033C60817F6063010038800101B0830000807F026800000000C23617C80000000A3C60803E60636010A083FFFE2C043C0040A20038A08300022C040FFF40A2002C7C1E03787FE802A63C60805660639F003C80800E60841B4C7C8803A64E8000217FE803A67FC0F37883E1001C00000000C20ED8D8000000063CA0800960A53DF87CA803A64E800021901E011880BE01147C85201080BE01107C651910907E00F0909E00F400000000040929684E8000200420BDF8600000000420E8A460000000040E1F1060000000040E1D9C60000000040E1B6C6000000004749F000000000004749F040000000004749F180000000304749F1C0000000204749F2080749F2404749F240000000004749F280000000104749F2C0000000004749F30000000B40420C0744800006C077F00C00000004038000000600000017D0D42E67D2C42E67C6D42E67C0818004082FFF03D40817F806A01087C634810906A0108806A01047C634110906A01043860001C4E800020040EA43849705C91040ECE40497032810410AD28496E539D0410BFCC496E40F5","presets":["standard","recommended","il"],"category":"timer","dependsOn":"loader","dependencies":[]},{"id":"qft","author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Timer"},{"lang":"de-CH","content":"Quarterframe Timer"},{"lang":"fr-FR","content":"Quarterframe Timer"},{"lang":"ja-JP","content":"QFタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"}],"version":"1.5","date":"Jan 28, 2023","source":"C20ECE4400000006981A02603CE0817F880700B32C00000038000000900700BC41820010B00700B23800FFFC900700B46000000000000000C22069E00000001B3C60817F60640120386300943D808020398C1EA87D8803A64E8000213C60817F888300B2810300B42C04000040A20030808300BC2C04000040A20010810D97E88108005C480000103884FFFF908300BC810300B8800300B47D0802143CE0000A60E7F9B07C07400040A000107CE83B7898E300B290E300B41D0803E9380000787D080396380003E87D2803967C0901D67CE040503800003C7CA903967C0501D67CC048503D80817F618C02387D8803A6388300A4386301104E80002138610E903D808003398C52287D8803A64E8000216000000000000000C20EFA30000000053CA0817FA00500B22C00000040820014800500B480C3005C7C003214900500B47C0802A600000000C20EDB30000000053CA0817F80C500B48003005C7CC6021438C6000454C6003A90C500B438C0FFFFB0C500B200000000C21D1F38000000053D00817F80C800B48003005C7CC6021438C6000454C6003A90C800B438C0FFFFB0C800B200000000C22257CC000000022C0300013C60817F98A300B300000000C20EBD7800000002389C00013CA0817F988500B300000000C20EC72C000000053CA0817F38600001986500B3807F005C386300035463003A906500B83860FFFF906500BC00000000C20ED8F0000000053CA0817F980500B3801E005C300000045400003A900500B83800FFFF900500BC6000000000000000","presets":[],"category":"timer","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"Psychonauter, Dan Salvato, Noki Doki","title":[{"lang":"en-US","content":"Level Select"},{"lang":"de-CH","content":"Level Select"},{"lang":"fr-FR","content":"Sélecteur de niveau"},{"lang":"ja-JP","content":"レベルセレクト"}],"description":[{"lang":"en-US","content":"\\nAllows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.\\n\\n::: warning\\nThis code is not compatible with the Fast Any% or Stage Loader code.\\n:::\\n\\nCodes:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Allows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Fast Any% or Stage Loader code.</p>\\n</div>\\n<p>Codes:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"de-CH","content":"\\nErlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.\\n\\n::: warning WARNUNG\\nDieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.\\n:::\\n\\nTastenkombinationen:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Erlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.</p>\\n</div>\\n<p>Tastenkombinationen:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"fr-FR","content":"\\nPermet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec Fast Any% ni Chargeur de liste.\\n:::\\n\\nCombinaisons :\\n\\n![Combinaisons du sélecteur de niveau](/img/levelselect.png)\\n","html":"<p>Permet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec Fast Any% ni Chargeur de liste.</p>\\n</div>\\n<p>Combinaisons :</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Combinaisons du sélecteur de niveau\\"></p>\\n"},{"lang":"ja-JP","content":"\\n「ファイル開始時」もしくは「ステージ退場時画面が黒くなるまでに組合せ入力する」と、他のステージにワープできます。\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n\\nコード:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>「ファイル開始時」もしくは「ステージ退場時(画面が黒くなるまで)に組合せ入力する」と、他のステージにワープできます。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n<p>コード:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"}],"version":"1.16","date":"Jul 9, 2023","source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presets":["standard","recommended","il"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Fast Any%"},{"lang":"de-CH","content":"Fast Any%"},{"lang":"fr-FR","content":"Fast Any%"},{"lang":"ja-JP","content":"Fast Any%"}],"description":[{"lang":"en-US","content":"\\nLoads stages in the commonly used any% order, skips all save boxes, replaces all dialog with \\"!!!\\"\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).\\n\\n::: warning\\nThis code is not compatible with the Level Select or Stage Loader code.\\n:::\\n","html":"<p>Loads stages in the commonly used any% order, skips all save boxes, replaces all dialog with &quot;!!!&quot;\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Level Select or Stage Loader code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nLadet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit \\"!!!\\" (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).\\n\\n::: warning WARNUNG\\nDieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.\\n:::\\n","html":"<p>Ladet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit &quot;!!!&quot; (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nCharge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.\\n:::\\n","html":"<p>Charge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n","html":"<p>次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n"}],"version":"1.4","date":"Feb 16, 2018","source":"C20FA19C000000643C60817F60630100380000009003000C380000019803000180AD97D0889F00122C040001418102F498030000888500077080000141A2000C38803400480002D4888500067080008041A2000C38800906480002C07080004041A2000C38800905480002B07080002041A2000C38800904480002A07080001041A2000C38800903480002907080000841A2000C38800902480002807080000441A2000C3880090148000270888500057080004041A2000C388009004800025C7080002041A2000C388006064800024C7080001041A2000C388006054800023C7080000841A2000C388006044800022C7080000441A2000C388006034800021C7080000241A2000C388006024800020C7080000141A2000C38800601480001FC888500007080004041A2000C38800600480001E87080002041A2000C38800206480001D8888500027080000141A2000C38800205480001C4888500017080008041A2000C38800306480001B07080004041A2000C38800305480001A07080002041A2000C38800304480001907080001041A2000C38800303480001807080000841A2000C38800302480001707080000441A2000C3880030148000160888500047080001041A2000C388003004800014C7080000841A2000C388005064800013C7080000241A2000C388005024800012C7080000141A2000C388005034800011C888500037080008041A2000C38800502480001087080004041A2000C38800501480000F8888500087080000441A2000C38800500480000E4888500077080008041A2000C38800806480000D0888500087080000141A2000C38800805480000BC888500077080002041A2000C38800804480000A87080004041A2000C3880080348000098888500087080000241A2000C3880080248000084888500077080001041A2000C3880080148000070888500037080000441A2000C388008004800005C7080000841A2000C388004064800004C888500007080001041A2000C38800400480000387080000841A2000C38800204480000287080000441A2000C38800203480000187080000241A2000C388002024800000838800200B09F0012988500DF807F002000000000042193D848000020042230944E800020048D8A7CD6008149048D8A8081498149048D8A8400000000283E601200002A0004215290801C000404214610A81C0340E2000001000000002A3E601200002A0004215290380000000421461038005000E200000100000000C210AF5800000004388403915480043C2C0003984182000C3C8000016084039A6000000000000000C210AFBC00000004388403915480043C2C0003984182000C3C8000016084039A6000000000000000","presets":["fap"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Unknown, Noki Doki","title":[{"lang":"en-US","content":"Any Fruit Opens Yoshi Eggs"},{"lang":"de-CH","content":"Jede Frucht öffnet Yoshi-Eier"},{"lang":"fr-FR","content":"Tous les fruits ouvrent les œufs de Yoshi"},{"lang":"ja-JP","content":"任意のフルーツでヨッシーをタマゴから解放"}],"description":[{"lang":"en-US","content":"Allows opening Yoshi eggs with a different fruit than the one depicted.","html":"<p>Allows opening Yoshi eggs with a different fruit than the one depicted.</p>\\n"},{"lang":"de-CH","content":"Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.","html":"<p>Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.</p>\\n"},{"lang":"fr-FR","content":"Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.","html":"<p>Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.</p>\\n"},{"lang":"ja-JP","content":"どのフルーツでもヨッシーをタマゴから解放できるようになります。","html":"<p>どのフルーツでもヨッシーをタマゴから解放できるようになります。</p>\\n"}],"version":"1.0","date":"Aug 19, 2018","source":"041948E860000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Juice"},{"lang":"de-CH","content":"Unendlich Saft"},{"lang":"fr-FR","content":"Jus infini"},{"lang":"ja-JP","content":"無限ジュース"}],"description":[{"lang":"en-US","content":"Prevents Yoshi from despawning due to running out of juice.","html":"<p>Prevents Yoshi from despawning due to running out of juice.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.","html":"<p>Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.</p>\\n"},{"lang":"fr-FR","content":"Empêche Yoshi de disparaître en n\'ayant plus de jus.","html":"<p>Empêche Yoshi de disparaître en n\'ayant plus de jus.</p>\\n"},{"lang":"ja-JP","content":"ジュースが切れてもヨッシーが消えなくなります。","html":"<p>ジュースが切れてもヨッシーが消えなくなります。</p>\\n"}],"version":"1.0","date":"Apr 5, 2019","source":"0414DB8860000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Replace Episode names with their ID"},{"lang":"de-CH","content":"Ersetze Episodennamen mit ihrer ID"},{"lang":"fr-FR","content":"Remplacer les noms d\'épisodes par leur numéro"},{"lang":"ja-JP","content":"ストーリー名をIDに置き換え"}],"description":[{"lang":"en-US","content":"\\nReplaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)\\n","html":"<p>Replaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)</p>\\n"},{"lang":"de-CH","content":"\\nErsetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.\\n","html":"<p>Ersetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.</p>\\n"},{"lang":"fr-FR","content":"\\nRemplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)\\n","html":"<p>Remplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)</p>\\n"},{"lang":"ja-JP","content":"\\nデモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。\\n","html":"<p>デモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。</p>\\n"}],"version":"1.1","date":"Feb 13, 2018","source":"C2232C700000000480AD97D088A500DF38A5003154A5403EB0A60000388000806000000000000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"CustomizedDisplay","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Customized Display"},{"lang":"de-CH","content":"Customized Display"},{"lang":"fr-FR","content":"Customized Display"},{"lang":"ja-JP","content":"カスタマイズ表示"}],"description":[{"lang":"en-US","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"de-CH","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"fr-FR","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"ja-JP","content":"\\n指定した情報を表示します。\\n\\n#### フォーマット\\nゲーム内の情報を表示するために、`< 情報のID | 表示のフォーマット | プレビューで表示する値 >`を使います。\\n\\n表示可能の情報一覧\\n|情報のID|情報|型|\\n|----|----|----|\\n|`x`|マリオのX座標|float|\\n|`y`|マリオのY座標|float|\\n|`z`|マリオのZ座標|float|\\n|`angle`|マリオの角度|uint16|\\n|`HSpd`|マリオの水平速度|float|\\n|`VSpd`|マリオのY速度|float|\\n|`QF`|ずれたQFの数|\\\\{0,1,2,3}|\\n|`CAngle`|カメラの角度|uint16|\\n|`invinc`|無敵時間(フレーム数)|int16|\\n|`goop`|汚れの量(600未満でSB6クリア)|int32|\\n|`spin`|スピン入力の判定|条件を満たせば🅐を表示|\\n\\nfloat(小数)型に対して、「表示のフォーマット」を`.{桁数}`に設定して何桁まで表示するか指定できます。\\n\\nまた、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。\\n\\n%details[\\n%summary[表示可能な文字一覧(初期版・後期版)]\\n![表示可能な文字一覧(初期版・後期版)](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(北米版・韓国版)]\\n![表示可能な文字一覧(北米版・韓国版)](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(欧州版)]\\n![表示可能な文字一覧(欧州版)](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### プレビュー\\n","html":"<p>指定した情報を表示します。</p>\\n<h4 id=\\"フォーマット\\"><a class=\\"header-anchor\\" href=\\"#フォーマット\\">#</a> フォーマット</h4>\\n<p>ゲーム内の情報を表示するために、<code>&lt; 情報のID | 表示のフォーマット | プレビューで表示する値 &gt;</code>を使います。</p>\\n<p>表示可能の情報一覧:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>情報のID</th>\\n<th>情報</th>\\n<th>型</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>マリオのX座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>マリオのY座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>マリオのZ座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>マリオの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>マリオの水平速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>マリオのY速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>ずれたQFの数</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>カメラの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>無敵時間(フレーム数)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>汚れの量(600未満でSB6クリア)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>スピン入力の判定</td>\\n<td>条件を満たせば🅐を表示</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>float(小数)型に対して、「表示のフォーマット」を<code>.{桁数}</code>に設定して何桁まで表示するか指定できます。</p>\\n<p>また、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。</p>\\n<p><details>\\n<summary>表示可能な文字一覧(初期版・後期版)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"表示可能な文字一覧(初期版後期版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(北米版・韓国版)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"表示可能な文字一覧(北米版韓国版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(欧州版)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"表示可能な文字一覧(欧州版)\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"レヒュー\\"><a class=\\"header-anchor\\" href=\\"#レヒュー\\">#</a> プレビュー</h4>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C22069D4000000149421FFF0806D98B8C0230010C0430014C0630018A0A30096C08300B0C0A300A848000015001000C800000014FFFFFFFFFFFFFFFF7C6802A6480000495820506F7320252E30660A5920506F7320252E30660A5A20506F7320252E30660A416E676C65202568750A482053706420252E32660A562053706420252E3266000000007C8802A63D80817F618C02387D8903A64E800421382100106000000000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":["drawText"]},{"id":"IntroSkip","author":"Noki Doki","title":[{"lang":"en-US","content":"Intro Skip"},{"lang":"de-CH","content":"Überspringbare Intros"},{"lang":"fr-FR","content":"Passer l\'intro"},{"lang":"ja-JP","content":"イントロスキップ"}],"description":[{"lang":"en-US","content":"\\nRemoves the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.\\n\\n::: warning\\nThis makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.\\n:::\\n","html":"<p>Removes the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nEntfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.\\n","html":"<p>Entfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.</p>\\n"},{"lang":"fr-FR","content":"\\nSupprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.\\n\\n::: warning Attention\\nCe code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.\\n:::\\n","html":"<p>Supprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nゲームをロードした時・またはリセット時タイトル画面の前に再生されるロゴとアニメーションを削除します。\\n","html":"<p>(ゲームをロードした時・またはリセット時)タイトル画面の前に再生されるロゴとアニメーションを削除します。</p>\\n"}],"version":"1.0","date":"Jun 19, 2019","source":"040E8C68480002C4040E90DC48000014060F9FE40000001438600F0038000000B07F000EB01F00104BFFFEB000000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Respawn One-Time Shines"},{"lang":"de-CH","content":"Einmalige Shines Respawnen"},{"lang":"fr-FR","content":"Restaurer les Shines uniques"},{"lang":"ja-JP","content":"一度しか出現しないシャインの再出現"}],"description":[{"lang":"en-US","content":"\\nAllows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.\\n","html":"<p>Allows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.\\n","html":"<p>Ermöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.\\n","html":"<p>Permet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.</p>\\n"},{"lang":"ja-JP","content":"\\n落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。\\n","html":"<p>落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。</p>\\n"}],"version":"1.0","date":"Aug 19, 2019","source":"041BF37848000050021BFA4800004800021D72E800004800","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Force Plaza Events"},{"lang":"de-CH","content":"Erzwungene Plaza Events"},{"lang":"fr-FR","content":"Forcer les événements de la place Delfino"},{"lang":"ja-JP","content":"ドルピックタウンイベントの強制再生"}],"description":[{"lang":"en-US","content":"\\nForces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.\\n\\nNozzle unlock events take precedence over Yoshi\'s if their conditions are met.\\n","html":"<p>Forces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.</p>\\n<p>Nozzle unlock events take precedence over Yoshi\'s if their conditions are met.</p>\\n"},{"lang":"de-CH","content":"\\nErzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den \\"Level Select\\"-Code geladen wird.\\n\\nDüsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.\\n","html":"<p>Erzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den &quot;Level Select&quot;-Code geladen wird.</p>\\n<p>Düsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.</p>\\n"},{"lang":"fr-FR","content":"\\nForce les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.\\n","html":"<p>Force les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.</p>\\n"},{"lang":"ja-JP","content":"\\n強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。\\n","html":"<p>強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。</p>\\n"}],"version":"1.1","date":"Feb 23, 2023","source":"0410C4C8480000180410C514480000180410C57C480000180410C5A8600000000410C5F860000000C210C41C00000005806D97D0899D0001558BF7BC7D8C5B78558C16FA3D60FFF3616BFF015D6B66369963007000000000","presets":["standard","recommended","il"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Force ANSI Memory Card Encoding"},{"lang":"de-CH","content":"Force ANSI Memory Card Encoding"},{"lang":"fr-FR","content":"Forcer l\'encodage ANSI pour la carte mémoire"},{"lang":"ja-JP","content":"Force ANSI Memory Card Encoding"}],"description":[{"lang":"en-US","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"},{"lang":"de-CH","content":"\\nNintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\n\\t dasselbe Encoding wie die Konfiguration der Konsole verwenden.\\n\\nDieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.\\n\\nFalls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest (siehe Bild unten) oder du Gecko OS für das Laden von japanischen Spielen\\nauf nicht-japanischen Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\ndasselbe Encoding wie die Konfiguration der Konsole verwenden.</p>\\n<p>Dieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.</p>\\n<p>Falls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest (siehe Bild unten) oder du Gecko OS für das Laden von japanischen Spielen\\nauf nicht-japanischen Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"},{"lang":"fr-FR","content":"\\nNintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.\\n\\nCe code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-U/PAL (ANSI) pour lire\\net écrire les sauvegardes de la carte mémoire.\\n\\nSi vous chargez une version NTSC-J ou NTSC-K du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire (cf. image ci-dessous), vous pouvez utiliser ce code pour\\néviter d\'avoir à supprimer vos autres sauvegardes.\\n\\n![Boîte de formatage en japonais](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.</p>\\n<p>Ce code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-U/PAL (ANSI) pour lire\\net écrire les sauvegardes de la carte mémoire.</p>\\n<p>Si vous chargez une version NTSC-J ou NTSC-K du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire (cf. image ci-dessous), vous pouvez utiliser ce code pour\\néviter d\'avoir à supprimer vos autres sauvegardes.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Boîte de formatage en japonais\\"></p>\\n"},{"lang":"ja-JP","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"}],"version":"2.0","date":"Jun 25, 2020","source":"02408D1800000000","presets":[],"category":"memcardpatch","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fix Manta Splitting"},{"lang":"de-CH","content":"Fix Manta Splitting"},{"lang":"fr-FR","content":"Corriger la séparation de la raie manta"},{"lang":"ja-JP","content":"Fix Manta Splitting"}],"description":[{"lang":"en-US","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"},{"lang":"de-CH","content":"\\nFixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.\\n","html":"<p>Fixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.</p>\\n"},{"lang":"fr-FR","content":"\\nCorrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.\\n","html":"<p>Corrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.</p>\\n"},{"lang":"ja-JP","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"}],"version":"1.2","date":"Mar 17, 2021","source":"040E9050C342FFE4C22102BC00000005806D97E8A063007C280306004082001480780000380000FF9803013C98030140931F00C800000000","presets":["standard","recommended","il","fap"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Ralf, Psychonauter","title":[{"lang":"en-US","content":"Shine Outfit"},{"lang":"de-CH","content":"Shine Outfit"},{"lang":"fr-FR","content":"Tenue Shine"},{"lang":"ja-JP","content":"アロハシャツ"}],"description":[{"lang":"en-US","content":"Always wear shine outfit and sunglasses.","html":"<p>Always wear shine outfit and sunglasses.</p>\\n"},{"lang":"de-CH","content":"Mario trägt immer das Shine Outfit und die Sonnenbrille.","html":"<p>Mario trägt immer das Shine Outfit und die Sonnenbrille.</p>\\n"},{"lang":"fr-FR","content":"Toujours porter la chemise Shine et les lunettes de soleil.","html":"<p>Toujours porter la chemise Shine et les lunettes de soleil.</p>\\n"},{"lang":"ja-JP","content":"アロハシャツとサングラスを着用します。","html":"<p>アロハシャツとサングラスを着用します。</p>\\n"}],"version":"1.0","date":"Oct 23, 2017","source":"04120D1C6000000404120D20B01D00040412C9B060000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Shiny Shines"},{"lang":"de-CH","content":"Shiny Shines"},{"lang":"fr-FR","content":"Soleils Brillants"},{"lang":"ja-JP","content":"Shiny Shines"}],"description":[{"lang":"en-US","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"de-CH","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"fr-FR","content":"Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.","html":"<p>Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.</p>\\n"},{"lang":"ja-JP","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"}],"version":"1.0","date":"Oct 10, 2021","source":"04194E244800004C","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"PatternSelector","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Pattern Selector"},{"lang":"de-CH","content":"Pattern Selector"},{"lang":"fr-FR","content":"Pattern Selector"},{"lang":"ja-JP","content":"パターン選択"}],"description":[{"lang":"en-US","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"de-CH","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"fr-FR","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"ja-JP","content":"\\nⒷはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。\\n\\n| ボタン | 動作 |\\n|--------------|------------------------------|\\n|L + 十字キー左|カーソル(Ⓑ)を左一桁に移動 |\\n|L + 十字キー右|カーソル(Ⓑ)を右一桁に移動 |\\n|L + 十字キー上|カーソル(Ⓑ)の右の数字を1増やす|\\n|L + 十字キー下|カーソル(Ⓑ)の右の数字を1減らす|\\n\\nカーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。\\n\\n[ここ](#PatternSelector-config)で文字の位置や色を変えることができます。\\n\\n### ワンワン(PV4)\\n\\n[1桁目]{.emph}でパターンを選択します。2桁目と3桁目は無視されます。\\n\\n| 1桁目 | 最初の向き |\\n|:-------:|:----------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| その他 | ランダム |\\n\\n### キャンキャン(PV1)\\n各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。\\n\\n#### 1桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>動作</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + 十字キー左</td>\\n<td>カーソル(Ⓑ)を左一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー右</td>\\n<td>カーソル(Ⓑ)を右一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー上</td>\\n<td>カーソル(Ⓑ)の右の数字を1増やす</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー下</td>\\n<td>カーソル(Ⓑ)の右の数字を1減らす</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>カーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。</p>\\n<p><a href=\\"#PatternSelector-config\\">ここ</a>で文字の位置や色を変えることができます。</p>\\n<h3 id=\\"ワンワン-pv4\\"><a class=\\"header-anchor\\" href=\\"#ワンワン-pv4\\">#</a> ワンワン(PV4)</h3>\\n<p><span class=\\"emph\\">1桁目</span>でパターンを選択します。2桁目と3桁目は無視されます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1桁目</th>\\n<th style=\\"text-align:center\\">最初の向き</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">その他</td>\\n<td style=\\"text-align:center\\">ランダム</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"キャンキャン-pv1\\"><a class=\\"header-anchor\\" href=\\"#キャンキャン-pv1\\">#</a> キャンキャン(PV1)</h3>\\n<p>各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。</p>\\n<h4 id=\\"_1桁目\\"><a class=\\"header-anchor\\" href=\\"#_1桁目\\">#</a> 1桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2桁目\\"><a class=\\"header-anchor\\" href=\\"#_2桁目\\">#</a> 2桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3桁目\\"><a class=\\"header-anchor\\" href=\\"#_3桁目\\">#</a> 3桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C224F32C00000013801F00003D80817F61880440618A00246C0C803D280CA9C0418200546C0C803D280C87C040820034819F0004898C0013508C442E39280031880800077CEA00AEA00800057C00604041820034390800077C0848404180FFE43D808026618C02247D8803A64E8000214800002C2C05FFFF4082FFE888EA0000390800317CE73B794182FFD87C0838AE280000FF4182FFCC7C03037800000000C22069DC000000193C60817F60630410388300103D808020618C1EA87D8803A64E8000213C808040A4040D823C60817F856300247000004041A2005088840019548007FE7D6058505480FFFE7D6B0214556B07BE5480F7BF41A20030280B000341A00008396000005480EFFE5080077A7D8358AE7D8C0214280C000541A00008398CFFFB7D8359AE996300033C00202060002023556C183E5C00603E5405063E5407C63E5409863E88C3000089030001894300023D80817F6183042461840434618C02387D8803A64E80002100000000","presets":[],"category":"qol","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"miluaces","title":[{"lang":"en-US","content":"Shadow Mario HP Meter"},{"lang":"de-CH","content":"Shadow Mario HP Meter"},{"lang":"fr-FR","content":"Barre de vie d\'Antimario"},{"lang":"ja-JP","content":"Shadow Mario HP Meter"}],"description":[{"lang":"en-US","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"de-CH","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"fr-FR","content":"Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.","html":"<p>Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.</p>\\n"},{"lang":"ja-JP","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"}],"version":"1.0","date":"Feb 20, 2022","source":"0425374860000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"drawText","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"drawText"},{"lang":"de-CH","content":"drawText"},{"lang":"fr-FR","content":"drawText"},{"lang":"ja-JP","content":"drawText"}],"description":[{"lang":"en-US","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"de-CH","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"fr-FR","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"ja-JP","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"}],"version":"0.3","date":"Jan 02, 2023","source":"077F0238000000D49421FF087C0802A6BFC100F07C7F1B78900100FC7C9E237890A1008890C1008C90E1009091010094912100989141009CD82100A0D84100A8D86100B0D88100B8D8A100C0D8C100C8D8E100D0D90100D83920020080DF0004B12100703920000039210100912100743921008091210078808D97F8391F000C38FF000838A00000386100084A826AF9813F0004386100089121006491210060A95F0000388000FF914100247FC5F378E01F500038C10070F001002C38000000900100344A826985BBC100F0382100F8800100047C0803A64E80002000000000","presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"InstantRestart","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Restart"},{"lang":"de-CH","content":"Instant Restart"},{"lang":"fr-FR","content":"Instant Restart"},{"lang":"ja-JP","content":"ポーズせずにやり直し"}],"description":[{"lang":"en-US","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n[#ボタン設定](#config)で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。\\n\\n::: warning\\n現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。\\n:::\\n","html":"<p><a href=\\"#config\\">#ボタン設定</a>で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。</p>\\n</div>\\n"}],"version":"0.2.0","date":"Apr 28, 2022","source":"C20EAFA00000000A3C608040A0A30D502805020840A200383C60817F38A0000198A300B398A301003C60803E84A3600E90A3000438A0004090A300003C60800E6063B3F87C6803A64E8000202C0000026000000000000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fast Piantissimo"},{"lang":"de-CH","content":"Fast Piantissimo"},{"lang":"fr-FR","content":"Piantissimo rapide"},{"lang":"ja-JP","content":"Fast Piantissimo"}],"description":[{"lang":"en-US","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"de-CH","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"fr-FR","content":"\\nForce Il Piantissimo à prendre son chemin le plus rapide.\\n","html":"<p>Force Il Piantissimo à prendre son chemin le plus rapide.</p>\\n"},{"lang":"ja-JP","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"}],"version":"1.0","date":"Nov 9, 2022","source":"C2256A14000000028BFA007C23FF000C57FFFFBE00000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Stage Intro Skip"},{"lang":"de-CH","content":"Stage Intro Skip"},{"lang":"fr-FR","content":"Stage Intro Skip"},{"lang":"ja-JP","content":"デモムービースキップ"}],"description":[{"lang":"en-US","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"de-CH","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"fr-FR","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"ja-JP","content":"\\nステージに入った時のデモムービーを早送りします。\\n\\n::: warning\\nこのコードを有効にするとシャインゲットタイマーのタイムがずれます。\\n:::\\n\\n- `R + 十字キー上`でコードを有効にします\\n- `R + 十字キー下`でコードを無効にします\\n","html":"<p>ステージに入った時のデモムービーを早送りします。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを有効にするとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n<ul>\\n<li><code>R + 十字キー上</code>でコードを有効にします</li>\\n<li><code>R + 十字キー下</code>でコードを無効にします</li>\\n</ul>\\n"}],"version":"0.1","date":"Jul 27, 2022","source":"28400D5000000028C20ECF140000000A899A00642C0C000140A20040819A0074818C0094816C02BC2C0B000341A1002C41A000183D80803E818C603439600000916C0018480000143863000F907A00543B80000048000008B01A004C00000000C20EC5D000000004807F007480630094806302BC2C830000700000614C423102600000000000000028400D5100000024040ECF14B01A004C040EC5D070000061E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Spawn Yoshi"},{"lang":"de-CH","content":"Spawn Yoshi"},{"lang":"fr-FR","content":"Spawn Yoshi"},{"lang":"ja-JP","content":"どこでもヨッシー"}],"description":[{"lang":"en-US","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次のボタンでどこでもヨッシーに乗れます。\\n| ボタン | ヨッシーの色 |\\n|--------------|------|\\n|Y + 十字キー左|オレンジ|\\n|Y + 十字キー右|紫|\\n|Y + 十字キー下|ピンク|\\n|Y + 十字キー上|緑|\\n","html":"<p>次のボタンでどこでもヨッシーに乗れます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>ヨッシーの色</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + 十字キー左</td>\\n<td>オレンジ</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー右</td>\\n<td>紫</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー下</td>\\n<td>ピンク</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー上</td>\\n<td>緑</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"0.1","date":"Oct 14, 2022","source":"C21604C40000000A807F03F03C808040A0840D50548004362C0008004082003454840EFD4182002C3C0063005C0027BE980300D0800300089003000C807F03F03D808016618C06407D8803A64E8000206000000000000000C21945AC000000093C808040A0840D50548004362C0008004082002C54840EFD41820024806D98B8806303F093E300F07FE3FB7881830000818C01047D8803A64E800021A01F00FC6000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fast Forward"},{"lang":"de-CH","content":"Fast Forward"},{"lang":"fr-FR","content":"Fast Forward"},{"lang":"ja-JP","content":"早送り"}],"description":[{"lang":"en-US","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次のボタンを押している間にゲームを早送りします。\\n\\n| ボタン | 効果 |\\n|--------------|------|\\n|B + 十字キー左|4倍速|\\n|B + 十字キー右|8倍速(ラグが発生する可能性があります)|\\n\\n::: warning\\nこのコードを使うとシャインゲットタイマーのタイムがずれます。\\n:::\\n","html":"<p>次のボタンを押している間にゲームを早送りします。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>効果</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字キー左</td>\\n<td>4倍速</td>\\n</tr>\\n<tr>\\n<td>B + 十字キー右</td>\\n<td>8倍速(ラグが発生する可能性があります)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを使うとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n"}],"version":"0.1","date":"Apr 25, 2022","source":"020ECDE20000025828400D5000000201020ECDE20000096028400D5100000202020ECDE2000012C0E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Level Select"},{"lang":"de-CH","content":"Instant Level Select"},{"lang":"fr-FR","content":"Instant Level Select"},{"lang":"ja-JP","content":"レベル選択DX"}],"description":[{"lang":"en-US","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"de-CH","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"fr-FR","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"ja-JP","content":"\\n::: warning\\nシャインゲットタイマーには未対応です。\\n:::\\n::: warning\\nZメニューは無効化されます。\\n:::\\n\\n#### ポーズせずにやり直し\\n- `B+十字キー上`で**現在のエリアをやり直す**\\n- ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能\\n#### レベル選択\\n`{次のボタン}+B+十字キー上`でレベル選択\\n\\n![レベル選択](/img/levelselect.png)\\n\\n- `Z+B+上`は**現在のエリアをやり直す**が、ドルピックタウンでの**開始位置がリセット**され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)\\n- `Y+B+上`は**前回選択したレベル**からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)\\n#### エリアロック\\n`R+十字キー左/右`でエリアロック/ロック解除\\n- エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能\\n- やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える\\n#### 使用例:ハニスキの練習\\n1. `R + 十字キー左`でエリアロック\\n2. `Cスティック左下 + B + 十字キー上`でモンテの村に移動\\n3. `Cスティック右下 + Y + B + 十字キー上`でピンナ解放のドルピックタウンに移動\\n4. これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば`B + 十字キー上`でやり直すこともできます。\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>シャインゲットタイマーには未対応です。</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Zメニューは無効化されます。</p>\\n</div>\\n<h4 id=\\"ースせすにやり直し\\"><a class=\\"header-anchor\\" href=\\"#ースせすにやり直し\\">#</a> ポーズせずにやり直し</h4>\\n<ul>\\n<li><code>B+十字キー上</code>で<strong>現在のエリアをやり直す</strong></li>\\n<li>ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能</li>\\n</ul>\\n<h4 id=\\"レヘル選択\\"><a class=\\"header-anchor\\" href=\\"#レヘル選択\\">#</a> レベル選択</h4>\\n<p><code>{次のボタン}+B+十字キー上</code>でレベル選択</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"レベル選択\\"></p>\\n<ul>\\n<li><code>Z+B+上</code>は<strong>現在のエリアをやり直す</strong>が、ドルピックタウンでの<strong>開始位置がリセット</strong>され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)</li>\\n<li><code>Y+B+上</code>は<strong>前回選択したレベル</strong>からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)</li>\\n</ul>\\n<h4 id=\\"エリアロック\\"><a class=\\"header-anchor\\" href=\\"#エリアロック\\">#</a> エリアロック</h4>\\n<p><code>R+十字キー左/右</code>でエリアロック/ロック解除</p>\\n<ul>\\n<li>エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能</li>\\n<li>やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える</li>\\n</ul>\\n<h4 id=\\"使用例-ハニスキの練習\\"><a class=\\"header-anchor\\" href=\\"#使用例-ハニスキの練習\\">#</a> 使用例:ハニスキの練習</h4>\\n<ol>\\n<li><code>R + 十字キー左</code>でエリアロック</li>\\n<li><code>Cスティック左下 + B + 十字キー上</code>でモンテの村に移動</li>\\n<li><code>Cスティック右下 + Y + B + 十字キー上</code>でピンナ解放のドルピックタウンに移動</li>\\n<li>これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば<code>B + 十字キー上</code>でやり直すこともできます。</li>\\n</ol>\\n"}],"version":"0.4","date":"Feb 21, 2023","source":"C60EB020800EB02CC20F9B74000000463C80817F816D97D03D80804080AC0D8020050022540A043D418200088804002B540007FF9804002B288300014C45110240A2000C38A0020890AC0D807C7D1B79418201EC4800003D001415160017181D340000902F2E3020322933282A1FBA3C371E213A0E2C39000001050708090200123457D02456700012234070234670017D2802A670A002082800020840A201A054A6CF3850A6F77A50A6E7BC50A6D7FE54A0C73850A0B77C7CC6037854A3873F418200542C030009418200983C00C84A6000C0041C6300035C031F7E5465103A2C06000C408000BC2C06000A408000D42C060008408000903C00568960000234546C103A5C0C652E7CC7637854C8077E480000C4A0FF000E2C060000418200282C060004418200282C06000A418200287C0930AE540744AE5408CFFE1D08000748000094A01F000AB01F000E890B00DF4800008CA0E400288904002A480000783989000C7C0C30AE540744AE5007CFFE3C00AC1A60005CA21D8600035C08677E48000054398900187C0C18AE540744AE3C001373600023015C082F7E480000383989FFF854C016B87C0C006E5C072F7E5007252E800C00045C082F7E480000183C001578600092005C072F3E60E7010039000000B0E400289904002A38000001980400B3990B00DF38000000900B00D8A00B00CC6000400054000524B00B00CCB0FF001254E0C63E819F00202C0000072C80000E4C4233823800003B4182000838000000B00C00E4A00C00E2540007FAB00C00E254FDD7BE3BBD000500000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"GCILoader","author":"sup39(サポミク), Psychonauter","title":[{"lang":"en-US","content":"GCI Loader"},{"lang":"de-CH","content":"GCI Loader"},{"lang":"fr-FR","content":"GCI Loader"},{"lang":"ja-JP","content":"GCI Loader"}],"description":[{"lang":"en-US","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"}],"version":"0.5","date":"May 16, 2023","source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presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"qfst","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Section Timer"},{"lang":"de-CH","content":"Quarterframe Section Timer"},{"lang":"fr-FR","content":"Quarterframe Section Timer"},{"lang":"ja-JP","content":"QFセクションタイマー"}],"description":[{"lang":"en-US","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"de-CH","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"fr-FR","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"ja-JP","content":"\\nQFタイマーが一時停止する度にセクションタイムを計算して表示します。\\n","html":"<p>QFタイマーが一時停止する度にセクションタイムを計算して表示します。</p>\\n"}],"version":"0.1","date":"Jan 31, 2023","source":"C20F9DD0000000033C60817F3BA0000493A303CC3BA00000B3A303CA00000000C22069E40000001B3821FFD0BF2100083F20817FAB9903B23BF903D0A3D903CA7F9DE378835903B480D900BC2806000041A2002C809900B880B903CC7C04280040A1001C7C05205057CC16BA7C1F612E909903CC3BDE0001B3D903CA3879039C389903AC3D808020398C1EA87D8803A64E80002157DBE13F418200083B7EFFF07C1BF0404080004C576316BA7C1F182E1D6003E9380000787D6B0396380003E87CAB03961C0503E87CC05850387903B0389903C0399902387D8803A64E8000217FBDD2143B7B0001B3B903B24BFFFFB4B39903B2BB2100083821003000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":"AttemptCounter","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Attempt Counter"},{"lang":"de-CH","content":"Attempt Counter"},{"lang":"fr-FR","content":"Attempt Counter"},{"lang":"ja-JP","content":"Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"ja-JP","content":"\\n現在のエリアの試行回数と成功回数を表示します。\\n\\nこのコードは「レベル選択DX」の「エリアロック」と併用できます。\\n","html":"<p>現在のエリアの試行回数と成功回数を表示します。</p>\\n<p>このコードは「レベル選択DX」の「エリアロック」と併用できます。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C210C3C8000000087C7E1B783D80817FA00C0476A17E007C7C005800B16C0476896C0479996C047839600000996C04A8396000014082000C816C04A4396B0001916C04A400000000C20EDAE8000000057C0802A63D80817F816C04A43D6B0001916C04A4896C0479996C047839600001996C04A800000000C20EAB7C000000083B836000A19C000EA17C000A7C0C5800418200283D80817F896C04A87D6B5B7940820018816C04A43D6B0001916C04A4896C0479996C04786000000000000000C22069D80000000A3D80817F886C04783463FFFF41A00040986C0478386C0490388300103D808020398C1EA87D8803A64E8000213D80817F386C0480388C047AA0AC04A4A0CC04A6398C02387D8803A64E80002100000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Stage Attempt Counter"},{"lang":"de-CH","content":"In-Stage Attempt Counter"},{"lang":"fr-FR","content":"In-Stage Attempt Counter"},{"lang":"ja-JP","content":"ステージ内Attempt Counter"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | --------------------- |\\n| 十字キー左 | Attempt Counterを表示 |\\n| 十字キー右 | 試行回数を1増やす |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>Attempt Counterを表示</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C20ECE5C0000000A3D608040A40B0D822B800001419E000C2800000240A200303D40817F880A0479980A0478419E0020A00B0004A18B00087C00627941820010A18A04A6398C0001B18A04A638E000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Manual Attempt Counter"},{"lang":"de-CH","content":"Manual Attempt Counter"},{"lang":"fr-FR","content":"Manual Attempt Counter"},{"lang":"ja-JP","content":"手動Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nAttempt Counterを手動で操作できるようになります。\\n\\n| ボタン | 機能 |\\n| ------------------ | ----------------- |\\n| R + X + 十字キー左 | 試行回数を1減らす |\\n| R + X + 十字キー右 | 試行回数を1増やす |\\n| R + X + 十字キー下 | 成功回数を1減らす |\\n| R + X + 十字キー上 | 成功回数を1増やす |\\n","html":"<p>Attempt Counterを手動で操作できるようになります。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + 十字キー左</td>\\n<td>試行回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー下</td>\\n<td>成功回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー上</td>\\n<td>成功回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C20ECE580000000D3D208040A4090D827000FFF02800042040A2004C892900195520073F418200403D40817F880A0479980A0478A18A04A45520F7FE7D8060505520EFFE7D8C0214B18A04A4A18A04A6552007FE7D8060505520FFFE7D8C0214B18A04A638C000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"controller","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Controller Input Display"},{"lang":"de-CH","content":"Controller Input Display"},{"lang":"fr-FR","content":"Controller Input Display"},{"lang":"ja-JP","content":"コントローラ入力表示"}],"description":[{"lang":"en-US","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"ja-JP","content":"\\nコントローラ入力を表示します。\\n","html":"<p>コントローラ入力を表示します。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C20F9CCC000000474E8000219421FEB0BE6100083C003A047C17E3A63F00817F3B1804C383AD8DF07FBDEB7941820208838D8DF4480000B0388000003D80800B398C88A87D8903A64E8004207F2803A64E8000203BE5FFFF7F2802A67CBE00343BDEFFEF4BFFFFD5E0577000E077F002827700045FE0F4BA7C1C042E7C3D042E10000C20100010DCF01B3000B35B0000927B000037FFFFFF4080FFDC3AF700084BFFFFAC3BE500007F2802A64BFFFF8D57E007BC1017078CF01BB00037FFFFFF57E007BC600000011017078CF01BB000B35B0000927B00004181FFD83AF700044BFFFF6C386100507EC4B3783D808003398C6B384BFFFF518818000098030038801800019003008490030098E0185005102004A0F0038090F02380A03D808003398C6CEC4BFFFF213860FFFF388000013D808024398C2F804BFFFF0D3B4000003F60CC00637B80003EA08040A6950D503AF80015386000A038A000048277FFF44BFFFF453AD70030889700035E8427FF41A20014386000A038A000204BFFFED93AF7FFF8386000B038A000214BFFFEC97C17B0404180FFD43AD700143AB5003C889700045E8427FFE017A008C435000440820010E017A000E057C005EC0100BAF017A002386000A038A000048278000D4BFFFED53AF70002386000B038A00005827800114BFFFEC17C17B0404180FFB43AD700203AB5006CE0172008E43500401040085010211460E057A0031001009CF0172000386000A038A000204BFFFE39386000B038A000094BFFFE2D7C17B0404180FFC8BA6100083821015000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Red Coin Savestate"},{"lang":"de-CH","content":"Red Coin Savestate"},{"lang":"fr-FR","content":"Red Coin Savestate"},{"lang":"ja-JP","content":"赤コイン状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 赤コインの状態をセーブ |\\n| 十字キー右 | 赤コインの状態をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>赤コインの状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>赤コインの状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C0000000000000173D808040A18C0D502B8C0001419E000C280C00024CA20020818D9A187D8C63794D820020812C0018814C0014554A103A7D4952143C60817F816D97D0A003002C5405800E419E00205400063F900B00F440820014880B00E5700000024182000838A000007C0A484040810038858AFFFC800C00006C00803C280015AC40A20020800C00F054A5083E419E001050A007FE50A01F38900C00F0500507FE4BFFFFC84C9E002098A3002C800B00F49803002D4E8000204E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"QF Time Savestate"},{"lang":"de-CH","content":"QF Time Savestate"},{"lang":"fr-FR","content":"QF Time Savestate"},{"lang":"ja-JP","content":"QFタイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 現在のQFタイムをセーブ |\\n| 十字キー右 | セーブしたQFタイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のQFタイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたQFタイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C00000000000000980AD97E87CA52B794D8200203C60817F3D808040A18C0D502B8C0001419E0020280C00024CA20020800300309005005C900303CC38000000900300BC8005005C900300304E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Game Time Savestate"},{"lang":"de-CH","content":"In-Game Time Savestate"},{"lang":"fr-FR","content":"In-Game Time Savestate"},{"lang":"ja-JP","content":"ゲーム内タイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------------- |\\n| 十字キー左 | 現在のゲーム内タイムをセーブ |\\n| 十字キー右 | セーブしたゲーム内タイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のゲーム内タイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたゲーム内タイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C220C428000000033D80817F39600000916C0034916C00387C0802A600000000C0000000000000133D808040A18C0D502B8C0001419E000C280C00024CA20020816D97E87D6B5B794D8200203D80817F7D2D42E67D4C42E67C0D42E67C0900004082FFF0806B011080AB01147D4550107D234910806B00F080AB00F47D4550147D234914409E0020806B00C880AB00CC7CA550107C634910906C003490AC00384E800020806C003480AC00387CA550107C634910906B00C890AB00CC4E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Deathless Blooper Surfing"},{"lang":"de-CH","content":"Deathless Blooper Surfing"},{"lang":"fr-FR","content":"Deathless Blooper Surfing"},{"lang":"ja-JP","content":"死なないイカサーフィン"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"ja-JP","content":"\\nイカサーフィン中に壁にぶつかっても死なないようにします。\\n","html":"<p>イカサーフィン中に壁にぶつかっても死なないようにします。</p>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C21397D000000008818D9A10812C0018814C0014554A103A7D495214858AFFFC800C00006C00803C280060C040A20010A00C00F27000FFF6B00C00F27C0A48404181FFDC00000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Mario Savestate"},{"lang":"de-CH","content":"Mario Savestate"},{"lang":"fr-FR","content":"Mario Savestate"},{"lang":"ja-JP","content":"マリオ状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次の状態をセーブ・ロードできるようにします\\n- マリオの状態(ダイブ、ヒップドロップなど)\\n- マリオの速度\\n- 最後に掴んだオブジェクト\\n- ポンプの水量\\n\\n| ボタン | 機能 |\\n| ---------- | ------------------ |\\n| 十字キー左 | 上記の状態をセーブ |\\n| 十字キー右 | 上記の状態をロード |\\n","html":"<p>次の状態をセーブ・ロードできるようにします:</p>\\n<ul>\\n<li>マリオの状態(ダイブ、ヒップドロップなど)</li>\\n<li>マリオの速度</li>\\n<li>最後に掴んだオブジェクト</li>\\n<li>ポンプの水量</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>上記の状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>上記の状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"480000008040A378DE0000008000818080000000817F004080000001817F005080000002817F005880000003817F005C80000004817F006092210005000003E480000006817F006428400D50000000019C0010F00000007C9C0008F1000001189C0004F2000000B09C0004F3000000A89C0004F4000003849C00045600001C8028400D5100000002237F0040000000009A00100F0000007C9A00081F000001189A00042F000000B09A00043F000000A89A00044F000003849A00046500001C80E000000000000000C20EFA3400000003900100043D80817F38000000900C00406000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"No Shine Get Animation"},{"lang":"de-CH","content":"No Shine Get Animation"},{"lang":"fr-FR","content":"No Shine Get Animation"},{"lang":"ja-JP","content":"No Shine Get Animation"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nシャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。\\n\\nこのコードを有効にするとキャッチしたシャインは実際に取得されません。\\n\\n| ボタン | 機能 |\\n| ------------------ | ---------------------- |\\n| L + X + 十字キー左 | このコードを有効にする |\\n| L + X + 十字キー右 | このコードを無効にする |\\n","html":"<p>シャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。</p>\\n<p>このコードを有効にするとキャッチしたシャインは実際に取得されません。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + 十字キー左</td>\\n<td>このコードを有効にする</td>\\n</tr>\\n<tr>\\n<td>L + X + 十字キー右</td>\\n<td>このコードを無効にする</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"28400D5000000441C210C3D4000000033D80817F39600000916C003C7C0303786000000000000000C2120540000000083D80817F81630058916C003C8163005C396B0004556B003A916C00B83800FFFF900C00BC880C0479980C0478A16C04A4396B0001B16C04A46000000000000000C2195304000000053D80817F800C003C816D97E8816B00587C00585028000004916C003C4C8100207C0802A600000000C212055C00000002800300645400003C9003006400000000C2120564000000033C000C4060000201901F007C38000000901F00840000000028400D5100000442041205404BFCD5A90412055C4E80002104120564B01F0084041953047C0802A6E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fruit Never Time Out"},{"lang":"de-CH","content":"Fruit Never Time Out"},{"lang":"fr-FR","content":"Fruit Never Time Out"},{"lang":"ja-JP","content":"永久フルーツ"}],"description":[{"lang":"en-US","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"de-CH","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"fr-FR","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"ja-JP","content":"\\nフルーツを時間経過で消えないようにします。\\n","html":"<p>フルーツを時間経過で消えないようにします。</p>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"044091A87FFFFFFF","presets":[],"category":"misc","dependsOn":null,"dependencies":[]}]},{"identifier":"GMSJ0A","version":"GMSJ01","fastCode":{"fileSelect":2569968,"shineGet":2586924,"system":2592480,"proc":2647408,"gpAppHi":"803E","gpAppLo":"A8F2","fmOffset":"9E60","notext":{"yes":"048CD55CD6008149048CD56081498149048CD56400000000041351C43800000004134524380050000427109060000000","pv5":"048CD55CD6008149048CD56081498149048CD56400000000283DA8F200002A00041351C4801C000404134524A81C03400427109088030214E2000001000000002A3DA8F200002A00041351C43800000004134524380050000427109060000000E200000100000000","no":""},"nofmvs":{"yes":"04295AB43860000104295B1838600001","pp":"C2295AB0000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000C2295B14000000055480043F388403914182001C5480043C2C000398418200103C8000016084039A6000000000000000","no":""}},"codes":[{"id":null,"author":"Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"DPad Functions"},{"lang":"de-CH","content":"DPad Funktionen"},{"lang":"fr-FR","content":"Fonctions de la croix directionnelle"},{"lang":"ja-JP","content":"十字ボタン(Dパッド)機能"}],"description":[{"lang":"en-US","content":"\\nAllows various game modifications through a set of button combinations:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| D-Pad Left | Save Mario\'s current position |\\n| D-Pad Right | Load Mario\'s position |\\n| D-Pad Up | Replace all dialog with a single \\"!!!\\" line |\\n| D-Pad Down | Restore Dialog Boxes |\\n| X + D-Pad Left | No FLUDD/red coin buttons in secrets |\\n| X + D-Pad Right | FLUDD in all secrets |\\n| X + D-Pad Down | FLUDD in completed secrets (default) |\\n| X + D-Pad Up | Regrab last held object |\\n","html":"<p>Allows various game modifications through a set of button combinations:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save Mario\'s current position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load Mario\'s position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Up</td>\\n<td>Replace all dialog with a single &quot;!!!&quot; line</td>\\n</tr>\\n<tr>\\n<td>D-Pad Down</td>\\n<td>Restore Dialog Boxes</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Left</td>\\n<td>No FLUDD/red coin buttons in secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Right</td>\\n<td>FLUDD in all secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Down</td>\\n<td>FLUDD in completed secrets (default)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Up</td>\\n<td>Regrab last held object</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ---------------- | ------------------------------------------- |\\n| D-Pad Links | Speichere Mario\'s aktuelle Position |\\n| D-Pad Rechts | Lade Mario\'s Position |\\n| D-Pad Rauf | Ersetze alle Dialoge mit einer \\"!!!\\" Linie |\\n| D-Pad Runter | Stelle alle Dialoge wieder her |\\n| X + D-Pad Links | Kein Dreckweg in geheimen Leveln |\\n| X + D-Pad Rechts | Dreckweg in allen geheimen Leveln |\\n| X + D-Pad Rauf | Dreckweg in komplettierten geheimen Leveln |\\n| X + D-Pad Runter | Hole das zuletzt gefasste Objekt zurück |\\n","html":"<p>Erlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere Mario\'s aktuelle Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade Mario\'s Position</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rauf</td>\\n<td>Ersetze alle Dialoge mit einer &quot;!!!&quot; Linie</td>\\n</tr>\\n<tr>\\n<td>D-Pad Runter</td>\\n<td>Stelle alle Dialoge wieder her</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Links</td>\\n<td>Kein Dreckweg in geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rechts</td>\\n<td>Dreckweg in allen geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Rauf</td>\\n<td>Dreckweg in komplettierten geheimen Leveln</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad Runter</td>\\n<td>Hole das zuletzt gefasste Objekt zurück</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPermet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :\\n\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| D-Pad gauche | Sauvegarder la position de Mario |\\n| D-Pad droite | Restaurer la position de Mario |\\n| D-Pad haut | Remplacer tous les dialogues par « !!! » |\\n| D-Pad bas | Rétablir les dialogues |\\n| X + D-Pad gauche | Pas de JET dans les secrets |\\n| X + D-Pad droite | JET dans tous les secrets |\\n| X + D-Pad bas | JET dans les secrets complétés (défaut) |\\n| X + D-Pad haut | Récupérer le dernier objet tenu |\\n","html":"<p>Permet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad gauche</td>\\n<td>Sauvegarder la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad droite</td>\\n<td>Restaurer la position de Mario</td>\\n</tr>\\n<tr>\\n<td>D-Pad haut</td>\\n<td>Remplacer tous les dialogues par « !!! »</td>\\n</tr>\\n<tr>\\n<td>D-Pad bas</td>\\n<td>Rétablir les dialogues</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad gauche</td>\\n<td>Pas de JET dans les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad droite</td>\\n<td>JET dans tous les secrets</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad bas</td>\\n<td>JET dans les secrets complétés (défaut)</td>\\n</tr>\\n<tr>\\n<td>X + D-Pad haut</td>\\n<td>Récupérer le dernier objet tenu</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nボタンの組合せでゲーム内の状態などを変更します:\\n\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| 十字ボタン左 | マリオの現在の位置をセーブします |\\n| 十字ボタン右 | マリオの位置をロードします |\\n| 十字ボタン上 | 会話が全て「!!!」に置き換わります |\\n| 十字ボタン下 | 会話が「!!!」から元に戻ります |\\n| X + 十字ボタン左 | ヒミツステージの赤スイッチが消えます |\\n| X + 十字ボタン右 | 全ヒミツステージの赤スイッチが出現します |\\n| X + 十字ボタン下 | ヒミツステージの赤スイッチが通常の状態に戻ります |\\n| X + 十字ボタン上 | 最後に掴んだオブジェクト(フルーツ等)を再掴みします |\\n","html":"<p>ボタンの組合せでゲーム内の状態などを変更します:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字ボタン左</td>\\n<td>マリオの現在の位置をセーブします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン右</td>\\n<td>マリオの位置をロードします</td>\\n</tr>\\n<tr>\\n<td>十字ボタン上</td>\\n<td>会話が全て「!!!」に置き換わります</td>\\n</tr>\\n<tr>\\n<td>十字ボタン下</td>\\n<td>会話が「!!!」から元に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン左</td>\\n<td>ヒミツステージの赤スイッチが消えます</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン右</td>\\n<td>全ヒミツステージの赤スイッチが出現します</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン下</td>\\n<td>ヒミツステージの赤スイッチが通常の状態に戻ります</td>\\n</tr>\\n<tr>\\n<td>X + 十字ボタン上</td>\\n<td>最後に掴んだオブジェクト(フルーツ等)を再掴みします</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"2.5","date":"Jun 10, 2021","source":"243FEFAC8000000082200000803FEFAC80000001817F000882200002803FEFB482200003803FFA3886000003000000A6283F5429000000018A000C01000000008A0002210000000C8A0006310000000E283F5429000000028A000C10000000008C0002120000000C8C0006130000000E283F542900000004041351C4801C000404134524A81C03400427109088030214283F542900000008041351C43800000004134524380050000427109088030214283F542900000401041A0698600000000427883060000000283F542900000402C61A0698801A06B0C627883080278844283F542900000404041A0698408200180427883040820014283F54290000040848000000803FEFA81400007C00000383E000000000000000028CD55E00028149048CD564000000000421F71C60000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Dan Salvato, Link Master, James0x57","title":[{"lang":"en-US","content":"Nozzle Lock"},{"lang":"de-CH","content":"Düsen-Sperre"},{"lang":"fr-FR","content":"Verrouillage de buses"},{"lang":"ja-JP","content":"Nozzle Lock"}],"description":[{"lang":"en-US","content":"\\nLocks the nozzles by pressing a button combination:\\n\\n| Combination | Result |\\n| --------------- | ------------------------------------------- |\\n| B + D-Pad Left | Lock Rocket Nozzle |\\n| B + D-Pad Right | Lock Turbo Nozzle |\\n| B + D-Pad Up | Lock Hover Nozzle |\\n| B + D-Pad Down | Release Nozzle Lock |\\n\\n::: tip\\nThe underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.\\n:::\\n","html":"<p>Locks the nozzles by pressing a button combination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Lock Rocket Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Lock Turbo Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Up</td>\\n<td>Lock Hover Nozzle</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Down</td>\\n<td>Release Nozzle Lock</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>The underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle\\nfrom the one you get with B + Up. If you find it\'s not working properly, simply release the nozzle lock.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nSperrt die Düsen nach drücken einer Tastenkombination:\\n\\n| Kombination | Effekt |\\n| ----------------- | ------------------------------------------- |\\n| B + D-Pad Links | Sperre Raketendüse |\\n| B + D-Pad Rechts | Sperre Turbodüse |\\n| B + D-Pad Rauf | Sperre Schwebedüse |\\n| B + D-Pad Runter | Düsensperre freigeben |\\n\\n::: tip\\nDie Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter\\n:::\\n","html":"<p>Sperrt die Düsen nach drücken einer Tastenkombination:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Effekt</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Links</td>\\n<td>Sperre Raketendüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rechts</td>\\n<td>Sperre Turbodüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Rauf</td>\\n<td>Sperre Schwebedüse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Runter</td>\\n<td>Düsensperre freigeben</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">TIP</p>\\n<p>Die Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).\\nFalls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\n| Combinaison | Résultat |\\n| ---------------- | ---------------------------------------- |\\n| B + D-Pad gauche | Verrouiller la catabuse |\\n| B + D-Pad droite | Verrouiller la turbobuse |\\n| B + D-Pad haut | Verrouiller l\'aérobuse |\\n| B + D-Pad bas | Annuler le verrouillage de buse |\\n\\n::: tip Attention\\nLes sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.\\n:::\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combinaison</th>\\n<th>Résultat</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad gauche</td>\\n<td>Verrouiller la catabuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad droite</td>\\n<td>Verrouiller la turbobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad haut</td>\\n<td>Verrouiller l\'aérobuse</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad bas</td>\\n<td>Annuler le verrouillage de buse</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block tip\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Les sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle\\nobtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n| 組合せ | 機能 |\\n| ---------------- | ---------------------------------------------------- |\\n| B + 十字ボタン左 | ロケットノズルで固定します |\\n| B + 十字ボタン右 | ターボノズルで固定します |\\n| B + 十字ボタン上 | ホバーノズルで固定します |\\n| B + 十字ボタン下 | ノズルが通常の状態に戻ります |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>組合せ</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字ボタン左</td>\\n<td>ロケットノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン右</td>\\n<td>ターボノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン上</td>\\n<td>ホバーノズルで固定します</td>\\n</tr>\\n<tr>\\n<td>B + 十字ボタン下</td>\\n<td>ノズルが通常の状態に戻ります</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jun 10, 2021","source":"283F54280000020804249CA03BE00004283F54290000020404249CA08BFE1C85283F54290000020104249CA03BE00001283F54290000020204249CA03BE00005E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Coin Count Savestate"},{"lang":"de-CH","content":"Münzenzahl Speicherstand"},{"lang":"fr-FR","content":"Coin Count Savestate"},{"lang":"ja-JP","content":"コイン数状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von \\"DPad-Funktionen\\".\\n\\n| Kombination | Result |\\n| --------------- | ----------------------------------- |\\n| D-Pad Links | Speichere aktuellen Münzenstand |\\n| D-Pad Rechts | Lade gespeicherten Müneznstand |\\n","html":"<p>Ermöglicht das Speichern und Laden der Münzenanzahl.\\nVerwendet die gleichen D-Pad Mappings wie die Position-Saves von &quot;DPad-Funktionen&quot;.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Kombination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Links</td>\\n<td>Speichere aktuellen Münzenstand</td>\\n</tr>\\n<tr>\\n<td>D-Pad Rechts</td>\\n<td>Lade gespeicherten Müneznstand</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of `DPad-Functions`.\\n\\n| Combination | Result |\\n| --------------- | ---------------------------- |\\n| D-Pad Left | Save current coin count |\\n| D-Pad Right | Load saved coin count |\\n","html":"<p>Allows you to save and restore your coin count.\\nUses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current coin count</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved coin count</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | コイン数をセーブ |\\n| 十字キー右 | コイン数をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>コイン数をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>コイン数をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Jul 24, 2021","source":"800000018056978080000002817F0020283F5428000000018A00041200000000283F5429000000028A00042100000000E000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Lives"},{"lang":"de-CH","content":"Unendlich Leben"},{"lang":"fr-FR","content":"Vies infinies"},{"lang":"ja-JP","content":"残機無限"}],"description":[{"lang":"en-US","content":"Prevents the life counter from decreasing when you die in a level.","html":"<p>Prevents the life counter from decreasing when you die in a level.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.","html":"<p>Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.</p>\\n"},{"lang":"fr-FR","content":"Empêche le compteur de vies de diminuer.","html":"<p>Empêche le compteur de vies de diminuer.</p>\\n"},{"lang":"ja-JP","content":"残機カウンターが減らなくなります。","html":"<p>残機カウンターが減らなくなります。</p>\\n"}],"version":"2.0","date":"Feb 28, 2020","source":"042784BC60000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Disable Blue Coin Flag"},{"lang":"de-CH","content":"Deaktiviere Blaue-Münzen-Kennung"},{"lang":"fr-FR","content":"Désactiver la sauvegarde des pièces bleues"},{"lang":"ja-JP","content":"青コインのフラグの無効化"}],"description":[{"lang":"en-US","content":"\\nPrevents the game from setting the blue coin flag, which makes them respawn after reentering the level.\\n","html":"<p>Prevents the game from setting the blue coin flag, which makes them respawn after reentering the level.</p>\\n"},{"lang":"de-CH","content":"\\nVerhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.\\n","html":"<p>Verhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.</p>\\n"},{"lang":"fr-FR","content":"\\nEmpêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.\\n","html":"<p>Empêche le jeu d\'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.</p>\\n"},{"lang":"ja-JP","content":"\\n青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。\\n","html":"<p>青コインのフラグが立たないようにします。このコードを使うと、ステージ再入場後に青コインが再出現します。</p>\\n"}],"version":"1.1","date":"Sep 05, 2018","source":"0427422060000000C2286584000000037CA0003980AD9E6038800000908500D46000000000000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"FMV Skips"},{"lang":"de-CH","content":"FMV Skips"},{"lang":"fr-FR","content":"Passer les FMV"},{"lang":"ja-JP","content":"FMVスキップ"}],"description":[{"lang":"en-US","content":"Allows skipping FMVs without having to watch them once first.","html":"<p>Allows skipping FMVs without having to watch them once first.</p>\\n"},{"lang":"de-CH","content":"Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.","html":"<p>Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.</p>\\n"},{"lang":"fr-FR","content":"Permet de passer les FMV sans avoir à les regarder en entier d\'abord.","html":"<p>Permet de passer les FMV sans avoir à les regarder en entier d\'abord.</p>\\n"},{"lang":"ja-JP","content":"初めて見るムービーをスキップできます。","html":"<p>初めて見るムービーをスキップできます。</p>\\n"}],"version":"1.0","date":"Jan 20, 2017","source":"04295AB43860000104295B1838600001","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter","title":[{"lang":"en-US","content":"Mute Background Music"},{"lang":"de-CH","content":"Hintergrundmusik stummschalten"},{"lang":"fr-FR","content":"Supprimer la musique de fond"},{"lang":"ja-JP","content":"BGMミュート"}],"description":[{"lang":"en-US","content":"Mutes background music, but keeps SFX on.","html":"<p>Mutes background music, but keeps SFX on.</p>\\n"},{"lang":"de-CH","content":"Stellt die Hintergrundmusik stumm, aber behält SFX an.","html":"<p>Stellt die Hintergrundmusik stumm, aber behält SFX an.</p>\\n"},{"lang":"fr-FR","content":"Supprime la musique de fond, mais conserve les effets sonores.","html":"<p>Supprime la musique de fond, mais conserve les effets sonores.</p>\\n"},{"lang":"ja-JP","content":"BGMをミュートにします。効果音はオンのままです","html":"<p>BGMをミュートにします。効果音はオンのままです</p>\\n"}],"version":"1.0","date":"Jan 28, 2017","source":"04016A90FC210828","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Yoshi"},{"lang":"de-CH","content":"Yoshi Freischalten"},{"lang":"fr-FR","content":"Débloquer Yoshi"},{"lang":"ja-JP","content":"ヨッシーの解放"}],"description":[{"lang":"en-US","content":"Unlocks Yoshi everywhere.","html":"<p>Unlocks Yoshi everywhere.</p>\\n"},{"lang":"de-CH","content":"Schaltet Yoshi überall frei.","html":"<p>Schaltet Yoshi überall frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque Yoshi dans tout le jeu.","html":"<p>Débloque Yoshi dans tout le jeu.</p>\\n"},{"lang":"ja-JP","content":"全てのヨッシーを解放します。","html":"<p>全てのヨッシーを解放します。</p>\\n"}],"version":"1.0","date":"Feb 10, 2018","source":"C619BCF88019BD2CC619BD3C8019BD58","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Unlock Nozzles"},{"lang":"de-CH","content":"Düsen freischalten"},{"lang":"fr-FR","content":"Débloquer les buses"},{"lang":"ja-JP","content":"ノズルボックスの解放"}],"description":[{"lang":"en-US","content":"Unlocks all nozzle boxes.","html":"<p>Unlocks all nozzle boxes.</p>\\n"},{"lang":"de-CH","content":"Schaltet alle Düsen frei.","html":"<p>Schaltet alle Düsen frei.</p>\\n"},{"lang":"fr-FR","content":"Débloque toutes les buses.","html":"<p>Débloque toutes les buses.</p>\\n"},{"lang":"ja-JP","content":"全てのノズルボックスを解放します。","html":"<p>全てのノズルボックスを解放します。</p>\\n"}],"version":"1.0","date":"Feb 12, 2018","source":"042740F838600001042740FC4E800020","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Free Pause"},{"lang":"de-CH","content":"Freies Pausieren"},{"lang":"fr-FR","content":"Pause libre"},{"lang":"ja-JP","content":"任意の箇所でポーズ"}],"description":[{"lang":"en-US","content":"\\nAllows you to pause mid-air and during cutscenes.\\n","html":"<p>Allows you to pause mid-air and during cutscenes.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das Pausieren in der Luft und während Cutscenes.\\n","html":"<p>Ermöglicht das Pausieren in der Luft und während Cutscenes.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.\\n","html":"<p>Permet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.</p>\\n"},{"lang":"ja-JP","content":"\\n空中やアニメーション中にポーズすることができるようになります。\\n","html":"<p>空中やアニメーション中にポーズすることができるようになります。</p>\\n"}],"version":"1.1","date":"Nov 12, 2017","source":"C627775880277764C227767C00000007887F007C2803000F41820028807F001880630000806300D4546307FF418200143C608027606377247C6803A64E800020881F012400000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Enable Exit Area Everywhere"},{"lang":"de-CH","content":"\'Level Verlassen\' überall aktivieren"},{"lang":"fr-FR","content":"Activer « Sortir de la zone » partout"},{"lang":"ja-JP","content":"任意の場所でコースから出られる"}],"description":[{"lang":"en-US","content":"\\nGives you the \\"Exit Area\\" option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.\\n","html":"<p>Gives you the &quot;Exit Area&quot; option when entering the pause menu in all levels\\ninstead of just the normal stages, such as Delfino Plaza and Airstrip.</p>\\n"},{"lang":"de-CH","content":"\\nAktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.\\n","html":"<p>Aktiviert \'Level Verlassen\' option im Pausenmenü in allen Leveln, d.h. auch\\nin Delfino und auf dem Flugplatz.</p>\\n"},{"lang":"fr-FR","content":"Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.","html":"<p>Active « Sortir de la zone » sur la place Delfino et à l\'aéroport.</p>\\n"},{"lang":"ja-JP","content":"ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。","html":"<p>ドルピックタウンやエアポートでも「コースから出る」を選択できるようになります。</p>\\n"}],"version":"1.0","date":"Oct 30, 2017","source":"C6137F9880137FA4","presets":["standard","recommended","il","hfsetup"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Shine Get Timer"},{"lang":"de-CH","content":"Shine Get Timer"},{"lang":"fr-FR","content":"Chronomètre Shine Get"},{"lang":"ja-JP","content":"シャインゲットタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).\\n\\n::: warning Load Removal\\nThe timer removes load times during level transitions.\\n\\nFor in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.\\n\\nThe timer visually freezes when entering loading zones, however it still runs in the background.\\n:::\\n\\n::: danger\\nRequires the Level Select code, Fast Any% or Stage Loader to be active.\\n:::\\n","html":"<p>Adds the ingame timer to every level, starting on the last black frame after the loading screen and\\nending as soon as the \'Shine Get\' animation starts (similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Load Removal</p>\\n<p>The timer removes load times during level transitions.</p>\\n<p>For in-level transitions (such as when entering a secret) it removes the time from the second\\nblack frame of the transition to the second-to-last black frame.</p>\\n<p>The timer visually freezes when entering loading zones, however it still runs in the background.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Requires the Level Select code, Fast Any% or Stage Loader to be active.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).\\n\\n::: warning WARNUNG\\nDer Timer pausiert während Ladebildschirmen.\\n:::\\n\\n::: danger ACHTUNG\\nBenötigt den Level Select Code, Fast Any% oder Stage Loader!\\n:::\\n","html":"<p>Fügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem\\nLadebildschirm und endet sobald die \'Shine Get\' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Der Timer pausiert während Ladebildschirmen.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">ACHTUNG</p>\\n<p>Benötigt den Level Select Code, Fast Any% oder Stage Loader!</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAjoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).\\n\\n::: warning Avertissement\\nLe chronomètre se met en pause pendant les temps de chargement.\\n:::\\n\\n::: danger Attention\\nNécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.\\n:::\\n","html":"<p>Ajoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,\\net s\'arrêtant dès que l\'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Avertissement</p>\\n<p>Le chronomètre se met en pause pendant les temps de chargement.</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Nécessite l\'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。\\n\\n::: warning 注意\\nロード時間中はタイマーが一時停止します。\\n:::\\n\\n::: danger 注意\\nこのコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。\\n:::\\n","html":"<p>全ステージにゲーム内タイマーを追加します。ロード画面の後の最後の黒フレームから動き出し、\\n「シャインゲット」のアニメーションが開始するタイミングで止まりますマリオ64のカメラ×タイマーと同じ。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>ロード時間中はタイマーが一時停止します。</p>\\n</div>\\n<div class=\\"custom-block danger\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードを使うには、「Level Select code」か「Fast Any%」か「ステージローダー」を有効にする必要があります。</p>\\n</div>\\n"}],"version":"2.2","date":"Jun 8, 2022","source":"C2363E700000000F3CC0817F60C60100888600002C0400014182002C888600012C04000140A200503CA0803D60A5A8F0888500022C0400074182003C2C040009418100343C60803260638DD87C6803A64E80002180AD9E7838A500E890650028906600049085002C908600083860000098660000800100246000000000000000C227A238000000023C80817F600000019004010C00000000C22776800000000C2C00000340A200503C60817F606301008083000C2C04000041A2003C388000009083000C7DE802A63C6080566063DD007FB0EB783FA0802663BDE3547FA803A64E8000217DE803A67E1D837839E000003A0000003C6080396000000000000000C232792C000000073DE0817F61EF01008A0F00002C1000014182000C806F0004808F00083A0000009A0F0000906F0004908F0008909F002C39E0000000000000C212A528000000137C6F1B787FB0EB783C60817F60630100888300012C04000140A2006438800000988300013C60803D6063A8F0A06300022C030805418200482C030605418200402C031E00418200383C6080566063DD003FA0802663BDE6E87FA803A64E8000213C6080566063DD003FA0802663BDE57C398000007FA803A64E8000217DE37B787E1D837839E000003A000000800100CC6000000000000000C226E65C00000003558C00014082000C3880000038600000909E00CC00000000C21528FC000000033C60817F6063010038800101B0830000807F026800000000C2363E740000000A3C60803D6063A8F0A083FFFE2C043C0040A20038A08300022C040FFF40A2002C7C1E03787FE802A63C6080566063DD003C8080266084E3547C8803A64E8000217FE803A67FC0F37883E1001C00000000C227A004000000063CA0803260A58DD87CA803A64E800021901E011880BE01147C85201080BE01107C651910907E00F0909E00F400000000043279484E8000200412BD90600000000412E6F8600000000426E718600000000426E5A4600000000426E374600000000456DD00000000000456DD04000000000456DD18000000030456DD1C000000020456DD208056DD240456DD24000000000456DD28000000010456DD2C000000000456DD30000000B40412C00C4800006C077F00C00000004038000000600000017D0D42E67D2C42E67C6D42E67C0818004082FFF03D40817F806A01087C634810906A0108806A01047C634110906A01043860001C4E80002004276B24495795A50427956C49576B55042958804955A84504296B244955959D","presets":["standard","recommended","il"],"category":"timer","dependsOn":"loader","dependencies":[]},{"id":"qft","author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Timer"},{"lang":"de-CH","content":"Quarterframe Timer"},{"lang":"fr-FR","content":"Quarterframe Timer"},{"lang":"ja-JP","content":"QFタイマー"}],"description":[{"lang":"en-US","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nAdds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).\\n\\n::: warning\\nThe timer pauses during loading times and FMVs.\\n:::\\n","html":"<p>Adds an in-game timer to every level, starting on the last black frame of the\\nloading screen and ending as soon as the \'Shine Get\' animation starts\\n(similar to the x-cam timer of SM64).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>The timer pauses during loading times and FMVs.</p>\\n</div>\\n"}],"version":"1.5","date":"Jan 28, 2023","source":"C227957000000006981A02603CE0817F880700B32C00000038000000900700BC41820010B00700B23800FFFC900700B46000000000000000C212554C0000001B3C60817F60640120386300943D808012398C16607D8803A64E8000213C60817F888300B2810300B42C04000040A20030808300BC2C04000040A20010810D9E788108005C480000103884FFFF908300BC810300B8800300B47D0802143CE0000A60E7F9B07C07400040A000107CE83B7898E300B290E300B41D0803E9380000787D080396380003E87D2803967C0901D67CE040503800003C7CA903967C0501D67CC048503D80817F618C02387D8803A6388300A4386301104E80002138610BEC3D80802D398CAECC7D8803A64E8000216000000000000000C227C214000000053CA0817FA00500B22C00000040820014800500B480C3005C7C003214900500B47C0802A600000000C227A298000000053CA0817F80C500B48003005C7CC6021438C6000454C6003A90C500B438C0FFFFB0C500B200000000C21DA0FC000000053D00817F80C800B48003005C7CC6021438C6000454C6003A90C800B438C0FFFFB0C800B200000000C2145EBC000000022C0300013C60817F98A300B300000000C22784B400000002389C00013CA0817F988500B300000000C2278E58000000053CA0817F38600001986500B3807F005C386300035463003A906500B83860FFFF906500BC00000000C227A01C000000053CA0817F980500B3801E005C300000045400003A900500B83800FFFF900500BC6000000000000000","presets":[],"category":"timer","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"Psychonauter, Dan Salvato, Noki Doki","title":[{"lang":"en-US","content":"Level Select"},{"lang":"de-CH","content":"Level Select"},{"lang":"fr-FR","content":"Sélecteur de niveau"},{"lang":"ja-JP","content":"レベルセレクト"}],"description":[{"lang":"en-US","content":"\\nAllows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.\\n\\n::: warning\\nThis code is not compatible with the Fast Any% or Stage Loader code.\\n:::\\n\\nCodes:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Allows warping to other levels when starting a file or when exiting a level\\nby holding the combination until the screen turns black.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Fast Any% or Stage Loader code.</p>\\n</div>\\n<p>Codes:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"de-CH","content":"\\nErlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.\\n\\n::: warning WARNUNG\\nDieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.\\n:::\\n\\nTastenkombinationen:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>Erlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten\\ndes Spiels oder beim Verlassen eines Levels.\\nDie Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.</p>\\n</div>\\n<p>Tastenkombinationen:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"},{"lang":"fr-FR","content":"\\nPermet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec Fast Any% ni Chargeur de liste.\\n:::\\n\\nCombinaisons :\\n\\n![Combinaisons du sélecteur de niveau](/img/levelselect.png)\\n","html":"<p>Permet de charger d\'autres niveaux en démarrant un fichier ou en quittant un niveau en\\nmaintenant la combinaison appropriée jusqu\'à ce que l\'écran devienne noir.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec Fast Any% ni Chargeur de liste.</p>\\n</div>\\n<p>Combinaisons :</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Combinaisons du sélecteur de niveau\\"></p>\\n"},{"lang":"ja-JP","content":"\\n「ファイル開始時」もしくは「ステージ退場時画面が黒くなるまでに組合せ入力する」と、他のステージにワープできます。\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n\\nコード:\\n\\n![Level Select Combinations](/img/levelselect.png)\\n","html":"<p>「ファイル開始時」もしくは「ステージ退場時(画面が黒くなるまで)に組合せ入力する」と、他のステージにワープできます。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n<p>コード:</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n"}],"version":"1.16","date":"Jul 9, 2023","source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presets":["standard","recommended","il"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Fast Any%"},{"lang":"de-CH","content":"Fast Any%"},{"lang":"fr-FR","content":"Fast Any%"},{"lang":"ja-JP","content":"Fast Any%"}],"description":[{"lang":"en-US","content":"\\nLoads stages in the commonly used any% order, skips all save boxes, replaces all dialog with \\"!!!\\"\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).\\n\\n::: warning\\nThis code is not compatible with the Level Select or Stage Loader code.\\n:::\\n","html":"<p>Loads stages in the commonly used any% order, skips all save boxes, replaces all dialog with &quot;!!!&quot;\\n(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This code is not compatible with the Level Select or Stage Loader code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nLadet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit \\"!!!\\" (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).\\n\\n::: warning WARNUNG\\nDieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.\\n:::\\n","html":"<p>Ladet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,\\nersetzt alle Dialoge mit &quot;!!!&quot; (Abgesehen von Pianta 5) und ermöglicht das Überspringen\\naller FMVs (ausser in Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNUNG</p>\\n<p>Dieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nCharge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).\\n\\n::: warning Attention\\nCe code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.\\n:::\\n","html":"<p>Charge les niveaux dans l\'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous\\nles dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code n\'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」\\n\\n::: warning 注意\\nこのコードは「Fast Any%」「ステージローダー」とは互換性がありません。\\n:::\\n","html":"<p>次の4つの機能を実現します: 「Any%順でステージを読み込む」「全てのセーブ画面をスキップ」「全ての会話を「!!!」に置き換えモンテ5のシークレットを除く」「全てのFMVをスキップ可能にするピンナ1のFMVを除く」</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">注意</p>\\n<p>このコードは「Fast Any%」「ステージローダー」とは互換性がありません。</p>\\n</div>\\n"}],"version":"1.4","date":"Feb 16, 2018","source":"C22865F4000000643C60817F60630100380000009003000C380000019803000180AD9E60889F00122C040001418102F498030000888500077080000141A2000C38803400480002D4888500067080008041A2000C38800906480002C07080004041A2000C38800905480002B07080002041A2000C38800904480002A07080001041A2000C38800903480002907080000841A2000C38800902480002807080000441A2000C3880090148000270888500057080004041A2000C388009004800025C7080002041A2000C388006064800024C7080001041A2000C388006054800023C7080000841A2000C388006044800022C7080000441A2000C388006034800021C7080000241A2000C388006024800020C7080000141A2000C38800601480001FC888500007080004041A2000C38800600480001E87080002041A2000C38800206480001D8888500027080000141A2000C38800205480001C4888500017080008041A2000C38800306480001B07080004041A2000C38800305480001A07080002041A2000C38800304480001907080001041A2000C38800303480001807080000841A2000C38800302480001707080000441A2000C3880030148000160888500047080001041A2000C388003004800014C7080000841A2000C388005064800013C7080000241A2000C388005024800012C7080000141A2000C388005034800011C888500037080008041A2000C38800502480001087080004041A2000C38800501480000F8888500087080000441A2000C38800500480000E4888500077080008041A2000C38800806480000D0888500087080000141A2000C38800805480000BC888500077080002041A2000C38800804480000A87080004041A2000C3880080348000098888500087080000241A2000C3880080248000084888500077080001041A2000C3880080148000070888500037080000441A2000C388008004800005C7080000841A2000C388004064800004C888500007080001041A2000C38800400480000387080000841A2000C38800204480000287080000441A2000C38800203480000187080000241A2000C388002024800000838800200B09F0012988500DF807F0020000000000413934C48000020041431784E800020048CD55CD6008149048CD56081498149048CD56400000000283DA8F200002A00041351C4801C000404134524A81C0340E2000001000000002A3DA8F200002A00041351C4380000000413452438005000E200000100000000C2295AB000000004388403915480043C2C0003984182000C3C8000016084039A6000000000000000C2295B1400000004388403915480043C2C0003984182000C3C8000016084039A6000000000000000","presets":["fap"],"category":"loader","dependsOn":null,"dependencies":[]},{"id":null,"author":"Unknown, Noki Doki","title":[{"lang":"en-US","content":"Any Fruit Opens Yoshi Eggs"},{"lang":"de-CH","content":"Jede Frucht öffnet Yoshi-Eier"},{"lang":"fr-FR","content":"Tous les fruits ouvrent les œufs de Yoshi"},{"lang":"ja-JP","content":"任意のフルーツでヨッシーをタマゴから解放"}],"description":[{"lang":"en-US","content":"Allows opening Yoshi eggs with a different fruit than the one depicted.","html":"<p>Allows opening Yoshi eggs with a different fruit than the one depicted.</p>\\n"},{"lang":"de-CH","content":"Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.","html":"<p>Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.</p>\\n"},{"lang":"fr-FR","content":"Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.","html":"<p>Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.</p>\\n"},{"lang":"ja-JP","content":"どのフルーツでもヨッシーをタマゴから解放できるようになります。","html":"<p>どのフルーツでもヨッシーをタマゴから解放できるようになります。</p>\\n"}],"version":"1.0","date":"Aug 19, 2018","source":"0419C68860000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Infinite Juice"},{"lang":"de-CH","content":"Unendlich Saft"},{"lang":"fr-FR","content":"Jus infini"},{"lang":"ja-JP","content":"無限ジュース"}],"description":[{"lang":"en-US","content":"Prevents Yoshi from despawning due to running out of juice.","html":"<p>Prevents Yoshi from despawning due to running out of juice.</p>\\n"},{"lang":"de-CH","content":"Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.","html":"<p>Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.</p>\\n"},{"lang":"fr-FR","content":"Empêche Yoshi de disparaître en n\'ayant plus de jus.","html":"<p>Empêche Yoshi de disparaître en n\'ayant plus de jus.</p>\\n"},{"lang":"ja-JP","content":"ジュースが切れてもヨッシーが消えなくなります。","html":"<p>ジュースが切れてもヨッシーが消えなくなります。</p>\\n"}],"version":"1.0","date":"Apr 5, 2019","source":"0424E56060000000","presets":["recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Psychonauter, Noki Doki","title":[{"lang":"en-US","content":"Replace Episode names with their ID"},{"lang":"de-CH","content":"Ersetze Episodennamen mit ihrer ID"},{"lang":"fr-FR","content":"Remplacer les noms d\'épisodes par leur numéro"},{"lang":"ja-JP","content":"ストーリー名をIDに置き換え"}],"description":[{"lang":"en-US","content":"\\nReplaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)\\n","html":"<p>Replaces the Episode names with the episode number in the demo screen.\\n(Useful for the stage loader.)</p>\\n"},{"lang":"de-CH","content":"\\nErsetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.\\n","html":"<p>Ersetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).\\nPraktisch für den Stage Loader.</p>\\n"},{"lang":"fr-FR","content":"\\nRemplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)\\n","html":"<p>Remplace les noms des épisodes par leurs numéros dans la séquence de démo.\\n(Utile pour le Chargeur de liste.)</p>\\n"},{"lang":"ja-JP","content":"\\nデモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。\\n","html":"<p>デモ画面でストーリー名をストーリー番号に置き換えます。\\n「ステージローダー」に役立ちます。</p>\\n"}],"version":"1.1","date":"Feb 13, 2018","source":"C21535480000000480AD9E6088A500DF38A5003154A5403EB0A60000388000806000000000000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"CustomizedDisplay","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Customized Display"},{"lang":"de-CH","content":"Customized Display"},{"lang":"fr-FR","content":"Customized Display"},{"lang":"ja-JP","content":"カスタマイズ表示"}],"description":[{"lang":"en-US","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"de-CH","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"fr-FR","content":"\\nShows metadata at any given time.\\n\\n#### Format\\nUse `< ID-of-the-data | format | value-shown-in-preview >` to display a metadata.\\n\\nSupported data:\\n| ID |data|type|\\n|----|----|----|\\n|`x`|X coordinate of Mario|float|\\n|`y`|Y coordinate of Mario|float|\\n|`z`|Z coordinate of Mario|float|\\n|`angle`|Angle of Mario|uint16|\\n|`HSpd`|Horizontal speed of Mario|float|\\n|`VSpd`|Vertical speed of Mario|float|\\n|`QF`|QF offset|\\\\{0,1,2,3}|\\n|`CAngle`|Camera Angle|uint16|\\n|`invinc`|Invincibility Timer (frame)|int16|\\n|`goop`|Pollution Degree (<600 to complete SB6)|int32|\\n|`spin`|Whether satisfying spin jump condition|Show 🅐 if YES|\\n\\nFor float data, you can set the *format* to `.{digit}` to specify how many digits to show.\\n\\n%details[\\n%summary[All printable characters (NTSC-J)]\\n![Printable charaters](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (NTSC-U)]\\n![Printable charaters](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[All printable characters (PAL)]\\n![Printable charaters](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### Preview\\n","html":"<p>Shows metadata at any given time.</p>\\n<h4 id=\\"format\\"><a class=\\"header-anchor\\" href=\\"#format\\">#</a> Format</h4>\\n<p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p>\\n<p>Supported data:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ID</th>\\n<th>data</th>\\n<th>type</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>X coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>Y coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>Z coordinate of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>Angle of Mario</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>Horizontal speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>Vertical speed of Mario</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>QF offset</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>Camera Angle</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>Invincibility Timer (frame)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>Pollution Degree (&lt;600 to complete SB6)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>Whether satisfying spin jump condition</td>\\n<td>Show 🅐 if YES</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p>\\n<p><details>\\n<summary>All printable characters (NTSC-J)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (NTSC-U)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>All printable characters (PAL)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"Printable charaters\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"preview\\"><a class=\\"header-anchor\\" href=\\"#preview\\">#</a> Preview</h4>\\n"},{"lang":"ja-JP","content":"\\n指定した情報を表示します。\\n\\n#### フォーマット\\nゲーム内の情報を表示するために、`< 情報のID | 表示のフォーマット | プレビューで表示する値 >`を使います。\\n\\n表示可能の情報一覧\\n|情報のID|情報|型|\\n|----|----|----|\\n|`x`|マリオのX座標|float|\\n|`y`|マリオのY座標|float|\\n|`z`|マリオのZ座標|float|\\n|`angle`|マリオの角度|uint16|\\n|`HSpd`|マリオの水平速度|float|\\n|`VSpd`|マリオのY速度|float|\\n|`QF`|ずれたQFの数|\\\\{0,1,2,3}|\\n|`CAngle`|カメラの角度|uint16|\\n|`invinc`|無敵時間(フレーム数)|int16|\\n|`goop`|汚れの量(600未満でSB6クリア)|int32|\\n|`spin`|スピン入力の判定|条件を満たせば🅐を表示|\\n\\nfloat(小数)型に対して、「表示のフォーマット」を`.{桁数}`に設定して何桁まで表示するか指定できます。\\n\\nまた、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。\\n\\n%details[\\n%summary[表示可能な文字一覧(初期版・後期版)]\\n![表示可能な文字一覧(初期版・後期版)](/img/preview/font-JP.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(北米版・韓国版)]\\n![表示可能な文字一覧(北米版・韓国版)](/img/preview/font-US.png){style=\\"background:black;padding:8px\\"}\\n]\\n%details[\\n%summary[表示可能な文字一覧(欧州版)]\\n![表示可能な文字一覧(欧州版)](/img/preview/font-EU.png){style=\\"background:black;padding:8px\\"}\\n]\\n\\n#### プレビュー\\n","html":"<p>指定した情報を表示します。</p>\\n<h4 id=\\"フォーマット\\"><a class=\\"header-anchor\\" href=\\"#フォーマット\\">#</a> フォーマット</h4>\\n<p>ゲーム内の情報を表示するために、<code>&lt; 情報のID | 表示のフォーマット | プレビューで表示する値 &gt;</code>を使います。</p>\\n<p>表示可能の情報一覧:</p>\\n<table>\\n<thead>\\n<tr>\\n<th>情報のID</th>\\n<th>情報</th>\\n<th>型</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td><code>x</code></td>\\n<td>マリオのX座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>y</code></td>\\n<td>マリオのY座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>z</code></td>\\n<td>マリオのZ座標</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>angle</code></td>\\n<td>マリオの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>HSpd</code></td>\\n<td>マリオの水平速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>VSpd</code></td>\\n<td>マリオのY速度</td>\\n<td>float</td>\\n</tr>\\n<tr>\\n<td><code>QF</code></td>\\n<td>ずれたQFの数</td>\\n<td>{0,1,2,3}</td>\\n</tr>\\n<tr>\\n<td><code>CAngle</code></td>\\n<td>カメラの角度</td>\\n<td>uint16</td>\\n</tr>\\n<tr>\\n<td><code>invinc</code></td>\\n<td>無敵時間(フレーム数)</td>\\n<td>int16</td>\\n</tr>\\n<tr>\\n<td><code>goop</code></td>\\n<td>汚れの量(600未満でSB6クリア)</td>\\n<td>int32</td>\\n</tr>\\n<tr>\\n<td><code>spin</code></td>\\n<td>スピン入力の判定</td>\\n<td>条件を満たせば🅐を表示</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>float(小数)型に対して、「表示のフォーマット」を<code>.{桁数}</code>に設定して何桁まで表示するか指定できます。</p>\\n<p>また、全てのひらがなとカタカナ及び一部の漢字の表示も可能です。</p>\\n<p><details>\\n<summary>表示可能な文字一覧(初期版・後期版)</summary>\\n<img src=\\"/img/preview/font-JP.png\\" alt=\\"表示可能な文字一覧(初期版後期版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(北米版・韓国版)</summary>\\n<img src=\\"/img/preview/font-US.png\\" alt=\\"表示可能な文字一覧(北米版韓国版)\\" style=\\"background:black;padding:8px\\">\\n</details>\\n<details>\\n<summary>表示可能な文字一覧(欧州版)</summary>\\n<img src=\\"/img/preview/font-EU.png\\" alt=\\"表示可能な文字一覧(欧州版)\\" style=\\"background:black;padding:8px\\">\\n</details></p>\\n<h4 id=\\"レヒュー\\"><a class=\\"header-anchor\\" href=\\"#レヒュー\\">#</a> プレビュー</h4>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C2125540000000149421FFF0806D9DE8C0230010C0430014C0630018A0A30096C08300B0C0A300A848000015001000C800000014FFFFFFFFFFFFFFFF7C6802A6480000495820506F7320252E30660A5920506F7320252E30660A5A20506F7320252E30660A416E676C65202568750A482053706420252E32660A562053706420252E3266000000007C8802A63D80817F618C02387D8903A64E800421382100106000000000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":["drawText"]},{"id":"IntroSkip","author":"Noki Doki","title":[{"lang":"en-US","content":"Intro Skip"},{"lang":"de-CH","content":"Überspringbare Intros"},{"lang":"fr-FR","content":"Passer l\'intro"},{"lang":"ja-JP","content":"イントロスキップ"}],"description":[{"lang":"en-US","content":"\\nRemoves the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.\\n\\n::: warning\\nThis makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.\\n:::\\n","html":"<p>Removes the logos and cutscene that normally play before the\\ntitle screen when loading or resetting the game.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>This makes it impossible to toggle progressive or 60Hz mode,\\nmake sure to set these the way you want without the code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nEntfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.\\n","html":"<p>Entfernt die Logos und Cutscenes welche beim Laden oder\\nZurücksetzen des Spiels abgespielt werden.</p>\\n"},{"lang":"fr-FR","content":"\\nSupprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.\\n\\n::: warning Attention\\nCe code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.\\n:::\\n","html":"<p>Supprime les logos et la cutscene qui apparaissent normalement\\navant l\'écran titre lors du démarrage ou redémarrage du jeu.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">Attention</p>\\n<p>Ce code ne permet pas d\'activer ni de désactiver le mode progressif ou 60 Hz,\\nvous devez démarrer le jeu sans ce code pour accéder à cette option.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nゲームをロードした時・またはリセット時タイトル画面の前に再生されるロゴとアニメーションを削除します。\\n","html":"<p>(ゲームをロードした時・またはリセット時)タイトル画面の前に再生されるロゴとアニメーションを削除します。</p>\\n"}],"version":"1.0","date":"Jun 19, 2019","source":"042753744800027C042757C8480000140628643C0000001438600F0038000000B07F000EB01F00104BFFFEB000000000","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Respawn One-Time Shines"},{"lang":"de-CH","content":"Einmalige Shines Respawnen"},{"lang":"fr-FR","content":"Restaurer les Shines uniques"},{"lang":"ja-JP","content":"一度しか出現しないシャインの再出現"}],"description":[{"lang":"en-US","content":"\\nAllows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.\\n","html":"<p>Allows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.</p>\\n"},{"lang":"de-CH","content":"\\nErmöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.\\n","html":"<p>Ermöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.</p>\\n"},{"lang":"fr-FR","content":"\\nPermet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.\\n","html":"<p>Permet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.</p>\\n"},{"lang":"ja-JP","content":"\\n落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。\\n","html":"<p>落書き・シャインゲート・ベルを掃除した時に出現するシャインを再出現させます。</p>\\n"}],"version":"1.0","date":"Aug 19, 2019","source":"041C76A448000050021C7D7400004800021DF60000004800","presets":["standard","recommended","il"],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki, sup39(サポミク)","title":[{"lang":"en-US","content":"Force Plaza Events"},{"lang":"de-CH","content":"Erzwungene Plaza Events"},{"lang":"fr-FR","content":"Forcer les événements de la place Delfino"},{"lang":"ja-JP","content":"ドルピックタウンイベントの強制再生"}],"description":[{"lang":"en-US","content":"\\nForces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.\\n\\nNozzle unlock events take precedence over Yoshi\'s if their conditions are met.\\n","html":"<p>Forces the unlock events for Ricco, Gelato and Yoshi to happen\\nany time the correct version of the plaza is loaded via the Level Select code.</p>\\n<p>Nozzle unlock events take precedence over Yoshi\'s if their conditions are met.</p>\\n"},{"lang":"de-CH","content":"\\nErzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den \\"Level Select\\"-Code geladen wird.\\n\\nDüsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.\\n","html":"<p>Erzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen\\nwenn die entsprechende Plaza über den &quot;Level Select&quot;-Code geladen wird.</p>\\n<p>Düsenfreischaltungen haben gegenüber Yoshi\'s Freischaltung Vorrang.</p>\\n"},{"lang":"fr-FR","content":"\\nForce les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.\\n","html":"<p>Force les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès\\nque la bonne version de la place est chargée. Le débloquage des buses ont\\nla priorité sur celui de Yoshi si leurs conditions sont remplies.</p>\\n"},{"lang":"ja-JP","content":"\\n強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。\\n","html":"<p>強制的に次のイベントを再生します: 「リコの解除イベント」「マンマの解除イベント」「正しいバージョンのドルピックタウンがロードされるたびに出現するヨッシー」。\\n「ズルロック解除イベント」は、条件が満たされている場合、ヨッシーのイベントよりも優先されます。</p>\\n"}],"version":"1.1","date":"Feb 23, 2023","source":"04297020480000180429706C48000018042970D44800001804297100600000000429715060000000C2296F7400000005806D9E60899D0001558BF7BC7D8C5B78558C16FA3D60FFF3616BFF015D6B66369963007000000000","presets":["standard","recommended","il"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Force ANSI Memory Card Encoding"},{"lang":"de-CH","content":"Force ANSI Memory Card Encoding"},{"lang":"fr-FR","content":"Forcer l\'encodage ANSI pour la carte mémoire"},{"lang":"ja-JP","content":"Force ANSI Memory Card Encoding"}],"description":[{"lang":"en-US","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"},{"lang":"de-CH","content":"\\nNintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\n\\t dasselbe Encoding wie die Konfiguration der Konsole verwenden.\\n\\nDieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.\\n\\nFalls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest (siehe Bild unten) oder du Gecko OS für das Laden von japanischen Spielen\\nauf nicht-japanischen Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie\\ndie Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien\\ndasselbe Encoding wie die Konfiguration der Konsole verwenden.</p>\\n<p>Dieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu\\nverwenden um Daten von der Memory Card zu lesen und zu schreiben.</p>\\n<p>Falls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren\\nmöchtest (siehe Bild unten) oder du Gecko OS für das Laden von japanischen Spielen\\nauf nicht-japanischen Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"},{"lang":"fr-FR","content":"\\nNintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.\\n\\nCe code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-U/PAL (ANSI) pour lire\\net écrire les sauvegardes de la carte mémoire.\\n\\nSi vous chargez une version NTSC-J ou NTSC-K du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire (cf. image ci-dessous), vous pouvez utiliser ce code pour\\néviter d\'avoir à supprimer vos autres sauvegardes.\\n\\n![Boîte de formatage en japonais](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont s\'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent\\nle même encodage que le jeu lui-même. D\'autres applications comme Gecko OS s\'attendent\\nplutôt à l\'encodage correspondant à la région de la console.</p>\\n<p>Ce code indique à Nintendont d\'utiliser l\'encodage des régions NTSC-U/PAL (ANSI) pour lire\\net écrire les sauvegardes de la carte mémoire.</p>\\n<p>Si vous chargez une version NTSC-J ou NTSC-K du jeu dans Nintendont et qu\'il vous demande\\nde formater votre carte mémoire (cf. image ci-dessous), vous pouvez utiliser ce code pour\\néviter d\'avoir à supprimer vos autres sauvegardes.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Boîte de formatage en japonais\\"></p>\\n"},{"lang":"ja-JP","content":"\\nNintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.\\n\\nThis code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.\\n\\nIf you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.\\n\\n![Japanese Formatting Text](/img/japanese_formatting_text.png)\\n","html":"<p>Nintendont expects the save files on your memory card to use the encoding used\\nin the game. Other loaders, such as Gecko OS, instead expect the saves to be in\\nthe encoding that matches the region of the console.</p>\\n<p>This code directs Nintendont to use the encoding used for the NTSC-U/PAL region\\n(ANSI) for writing to and reading from the memory card.</p>\\n<p>If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you\\nto format your memory card (see image below), you can bypass having to format\\nyour card by using this code.</p>\\n<p><img src=\\"/img/japanese_formatting_text.png\\" alt=\\"Japanese Formatting Text\\"></p>\\n"}],"version":"2.0","date":"Jun 25, 2020","source":"023FDDB000000000","presets":[],"category":"memcardpatch","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fix Manta Splitting"},{"lang":"de-CH","content":"Fix Manta Splitting"},{"lang":"fr-FR","content":"Corriger la séparation de la raie manta"},{"lang":"ja-JP","content":"Fix Manta Splitting"}],"description":[{"lang":"en-US","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"},{"lang":"de-CH","content":"\\nFixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.\\n","html":"<p>Fixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.</p>\\n"},{"lang":"fr-FR","content":"\\nCorrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.\\n","html":"<p>Corrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.</p>\\n"},{"lang":"ja-JP","content":"\\nFixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.\\n","html":"<p>Fixes the Nintendont-exclusive bug that changes the manta\'s behavior upon splitting and may cause it to die early.</p>\\n"}],"version":"1.2","date":"Mar 17, 2021","source":"0427573CC342FFECC21301BC00000005806D9E78A063007C280306004082001480780000380000FF9803013C98030140931F00C800000000","presets":["standard","recommended","il","fap"],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"Ralf, Psychonauter","title":[{"lang":"en-US","content":"Shine Outfit"},{"lang":"de-CH","content":"Shine Outfit"},{"lang":"fr-FR","content":"Tenue Shine"},{"lang":"ja-JP","content":"アロハシャツ"}],"description":[{"lang":"en-US","content":"Always wear shine outfit and sunglasses.","html":"<p>Always wear shine outfit and sunglasses.</p>\\n"},{"lang":"de-CH","content":"Mario trägt immer das Shine Outfit und die Sonnenbrille.","html":"<p>Mario trägt immer das Shine Outfit und die Sonnenbrille.</p>\\n"},{"lang":"fr-FR","content":"Toujours porter la chemise Shine et les lunettes de soleil.","html":"<p>Toujours porter la chemise Shine et les lunettes de soleil.</p>\\n"},{"lang":"ja-JP","content":"アロハシャツとサングラスを着用します。","html":"<p>アロハシャツとサングラスを着用します。</p>\\n"}],"version":"1.0","date":"Oct 23, 2017","source":"042219246000000404221928B01D00040422D22C60000000","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Shiny Shines"},{"lang":"de-CH","content":"Shiny Shines"},{"lang":"fr-FR","content":"Soleils Brillants"},{"lang":"ja-JP","content":"Shiny Shines"}],"description":[{"lang":"en-US","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"de-CH","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"},{"lang":"fr-FR","content":"Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.","html":"<p>Rend tous les Soleils jaunes, qu\'ils aient été obtenus ou non.</p>\\n"},{"lang":"ja-JP","content":"Makes all Shines appear yellow, whether they\'ve been collected or not.","html":"<p>Makes all Shines appear yellow, whether they\'ve been collected or not.</p>\\n"}],"version":"1.0","date":"Oct 10, 2021","source":"0419CBC44800004C","presets":[],"category":"cosmetic","dependsOn":null,"dependencies":[]},{"id":"PatternSelector","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Pattern Selector"},{"lang":"de-CH","content":"Pattern Selector"},{"lang":"fr-FR","content":"Pattern Selector"},{"lang":"ja-JP","content":"パターン選択"}],"description":[{"lang":"en-US","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"de-CH","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"fr-FR","content":"\\nⒷ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.\\n\\n| Combination | Result |\\n|---------------|-------------------------------------------------|\\n|L + D-Pad Left |Move cursor(Ⓑ) one digit to the left |\\n|L + D-Pad Right|Move cursor(Ⓑ) one digit to the right |\\n|L + D-Pad Up |Increase the number at the right of the cursor(Ⓑ)|\\n|L + D-Pad Down |Decrease the number at the right of the cursor(Ⓑ)|\\n\\nWhen the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.\\n\\nYou can change the position and color of the text [here](#PatternSelector-config).\\n\\n### Chain Chomp (PV4)\\n\\nUse the [1st digit]{.emph} to select the pattern. The 2nd and 3rd are ignored.\\n\\n|1st digit|Direction at the beginning|\\n|:-------:|:------------------------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| o.w. | Random |\\n\\n### Chain Chomplets (PV1)\\nEach digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.\\n\\n#### 1st digit\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2nd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3rd digit\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑ is the cursor to select the pattern,\\nand the three digits are the numbers representing the pattern.\\nSee below for more information.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + D-Pad Left</td>\\n<td>Move cursor(Ⓑ) one digit to the left</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Right</td>\\n<td>Move cursor(Ⓑ) one digit to the right</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Up</td>\\n<td>Increase the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n<tr>\\n<td>L + D-Pad Down</td>\\n<td>Decrease the number at the right of the cursor(Ⓑ)</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p>\\n<p>You can change the position and color of the text <a href=\\"#PatternSelector-config\\">here</a>.</p>\\n<h3 id=\\"chain-chomp-pv4\\"><a class=\\"header-anchor\\" href=\\"#chain-chomp-pv4\\">#</a> Chain Chomp (PV4)</h3>\\n<p>Use the <span class=\\"emph\\">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1st digit</th>\\n<th style=\\"text-align:center\\">Direction at the beginning</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">o.w.</td>\\n<td style=\\"text-align:center\\">Random</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"chain-chomplets-pv1\\"><a class=\\"header-anchor\\" href=\\"#chain-chomplets-pv1\\">#</a> Chain Chomplets (PV1)</h3>\\n<p>Each digit represents the pattern of each Chain Chomplet.\\nNumbers not on the graph (e.g. 0) mean random.</p>\\n<h4 id=\\"_1st-digit\\"><a class=\\"header-anchor\\" href=\\"#_1st-digit\\">#</a> 1st digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2nd-digit\\"><a class=\\"header-anchor\\" href=\\"#_2nd-digit\\">#</a> 2nd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3rd-digit\\"><a class=\\"header-anchor\\" href=\\"#_3rd-digit\\">#</a> 3rd digit</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"},{"lang":"ja-JP","content":"\\nⒷはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。\\n\\n| ボタン | 動作 |\\n|--------------|------------------------------|\\n|L + 十字キー左|カーソル(Ⓑ)を左一桁に移動 |\\n|L + 十字キー右|カーソル(Ⓑ)を右一桁に移動 |\\n|L + 十字キー上|カーソル(Ⓑ)の右の数字を1増やす|\\n|L + 十字キー下|カーソル(Ⓑ)の右の数字を1減らす|\\n\\nカーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。\\n\\n[ここ](#PatternSelector-config)で文字の位置や色を変えることができます。\\n\\n### ワンワン(PV4)\\n\\n[1桁目]{.emph}でパターンを選択します。2桁目と3桁目は無視されます。\\n\\n| 1桁目 | 最初の向き |\\n|:-------:|:----------:|\\n| 1 | ← |\\n| 2 | ↑ |\\n| 3 | → |\\n| その他 | ランダム |\\n\\n### キャンキャン(PV1)\\n各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。\\n\\n#### 1桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-1.svg\\"}\\n\\n#### 2桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-2.svg\\"}\\n\\n#### 3桁目\\n%object[]{data=\\"/img/PatternSelector/PV1-3.svg\\"}\\n","html":"<p>Ⓑはパターンを選択するためのカーソルであり、三つの数字はパターンの番号を表します。\\n各パターンの番号は下記を参照してください。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>動作</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + 十字キー左</td>\\n<td>カーソル(Ⓑ)を左一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー右</td>\\n<td>カーソル(Ⓑ)を右一桁に移動</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー上</td>\\n<td>カーソル(Ⓑ)の右の数字を1増やす</td>\\n</tr>\\n<tr>\\n<td>L + 十字キー下</td>\\n<td>カーソル(Ⓑ)の右の数字を1減らす</td>\\n</tr>\\n</tbody>\\n</table>\\n<p>カーソル(Ⓑ)が表示されない時、L+十字キー左/右を押せば出てきます。</p>\\n<p><a href=\\"#PatternSelector-config\\">ここ</a>で文字の位置や色を変えることができます。</p>\\n<h3 id=\\"ワンワン-pv4\\"><a class=\\"header-anchor\\" href=\\"#ワンワン-pv4\\">#</a> ワンワン(PV4)</h3>\\n<p><span class=\\"emph\\">1桁目</span>でパターンを選択します。2桁目と3桁目は無視されます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th style=\\"text-align:center\\">1桁目</th>\\n<th style=\\"text-align:center\\">最初の向き</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td style=\\"text-align:center\\">1</td>\\n<td style=\\"text-align:center\\">←</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">2</td>\\n<td style=\\"text-align:center\\">↑</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">3</td>\\n<td style=\\"text-align:center\\">→</td>\\n</tr>\\n<tr>\\n<td style=\\"text-align:center\\">その他</td>\\n<td style=\\"text-align:center\\">ランダム</td>\\n</tr>\\n</tbody>\\n</table>\\n<h3 id=\\"キャンキャン-pv1\\"><a class=\\"header-anchor\\" href=\\"#キャンキャン-pv1\\">#</a> キャンキャン(PV1)</h3>\\n<p>各桁は各キャンキャンのパターンを表します。図上にない数字(例えば0)はランダムを表します。</p>\\n<h4 id=\\"_1桁目\\"><a class=\\"header-anchor\\" href=\\"#_1桁目\\">#</a> 1桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-1.svg\\"></object></p>\\n<h4 id=\\"_2桁目\\"><a class=\\"header-anchor\\" href=\\"#_2桁目\\">#</a> 2桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-2.svg\\"></object></p>\\n<h4 id=\\"_3桁目\\"><a class=\\"header-anchor\\" href=\\"#_3桁目\\">#</a> 3桁目</h4>\\n<p><object data=\\"/img/PatternSelector/PV1-3.svg\\"></object></p>\\n"}],"version":"0.4","date":"Jan 31, 2023","source":"C202790000000013801F00003D80817F61880440618A00246C0C803A280C6D70418200546C0C803A280C4B8040820034819F0004898C0013508C442E39280031880800077CEA00AEA00800057C00604041820034390800077C0848404180FFE43D808003618C86847D8803A64E8000214800002C2C05FFFF4082FFE888EA0000390800317CE73B794182FFD87C0838AE280000FF4182FFCC7C03037800000000C2125548000000193C60817F60630410388300103D808012618C16607D8803A64E8000213C80803FA404545A3C60817F856300247000004041A2005088840019548007FE7D6058505480FFFE7D6B0214556B07BE5480F7BF41A20030280B000341A00008396000005480EFFE5080077A7D8358AE7D8C0214280C000541A00008398CFFFB7D8359AE996300033C00202060002023556C183E5C00603E5405063E5407C63E5409863E88C3000089030001894300023D80817F6183042461840434618C02387D8803A64E80002100000000","presets":[],"category":"qol","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"miluaces","title":[{"lang":"en-US","content":"Shadow Mario HP Meter"},{"lang":"de-CH","content":"Shadow Mario HP Meter"},{"lang":"fr-FR","content":"Barre de vie d\'Antimario"},{"lang":"ja-JP","content":"Shadow Mario HP Meter"}],"description":[{"lang":"en-US","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"de-CH","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"},{"lang":"fr-FR","content":"Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.","html":"<p>Affiche une barre de vie au-dessus d\'Antimario quand il est touché par de l\'eau.</p>\\n"},{"lang":"ja-JP","content":"Shows a health bar above Shadow Mario whenever he gets hit with water.","html":"<p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p>\\n"}],"version":"1.0","date":"Feb 20, 2022","source":"0402BF9860000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"drawText","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"drawText"},{"lang":"de-CH","content":"drawText"},{"lang":"fr-FR","content":"drawText"},{"lang":"ja-JP","content":"drawText"}],"description":[{"lang":"en-US","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"de-CH","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"fr-FR","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"},{"lang":"ja-JP","content":"\\n```c\\ntypedef struct {\\nint16_t x;\\nint16_t y;\\nuint32_t fontSize;\\nuint32_t colorTop;\\nuint32_t colorBot;\\n} DrawTextOpt;\\nvoid drawText(DrawTextOpt *opt, const char *fmt, ...);\\n```\\n","html":"\x3c!--beforebegin--\x3e<div class=\\"language-c extra-class\\">\x3c!--afterbegin--\x3e<pre v-pre class=\\"language-c\\"><code><span class=\\"token keyword\\">typedef</span> <span class=\\"token keyword\\">struct</span> <span class=\\"token punctuation\\">{</span>\\n<span class=\\"token class-name\\">int16_t</span> x<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">int16_t</span> y<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> fontSize<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorTop<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token class-name\\">uint32_t</span> colorBot<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token punctuation\\">}</span> DrawTextOpt<span class=\\"token punctuation\\">;</span>\\n<span class=\\"token keyword\\">void</span> <span class=\\"token function\\">drawText</span><span class=\\"token punctuation\\">(</span>DrawTextOpt <span class=\\"token operator\\">*</span>opt<span class=\\"token punctuation\\">,</span> <span class=\\"token keyword\\">const</span> <span class=\\"token keyword\\">char</span> <span class=\\"token operator\\">*</span>fmt<span class=\\"token punctuation\\">,</span> <span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">.</span><span class=\\"token punctuation\\">)</span><span class=\\"token punctuation\\">;</span>\\n</code></pre>\\n\x3c!--beforeend--\x3e</div>\x3c!--afterend--\x3e"}],"version":"0.3","date":"Jan 02, 2023","source":"077F0238000000D49421FF087C0802A6BFC100F07C7F1B78900100FC7C9E237890A1008890C1008C90E1009091010094912100989141009CD82100A0D84100A8D86100B0D88100B8D8A100C0D8C100C8D8E100D0D90100D83920020080DF0004B12100703920000039210100912100743921008091210078808D9E88391F000C38FF000838A00000386100084AABD24D813F0004386100089121006491210060A95F0000388000FF914100247FC5F378E01F500038C10070F001002C38000000900100344AABD0D9BBC100F0382100F8800100047C0803A64E80002000000000","presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"InstantRestart","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Restart"},{"lang":"de-CH","content":"Instant Restart"},{"lang":"fr-FR","content":"Instant Restart"},{"lang":"ja-JP","content":"ポーズせずにやり直し"}],"description":[{"lang":"en-US","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nWhen you pressed the buttons configured in [#Button Config](#config) simultaneously,\\nyou can restart the current area without selecting \\"Exit Area\\" in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with \\"Level Select\\".\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.\\n\\n::: warning\\nYou can NOT restart after destroying the last platform in Bowser fight at the moment.\\n:::\\n","html":"<p>When you pressed the buttons configured in <a href=\\"#config\\">#Button Config</a> simultaneously,\\nyou can restart the current area without selecting &quot;Exit Area&quot; in pause menu.\\nNote that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.\\nThis code only supports restarting 1 area only.\\nFor example, you can restart outside a secret stage or inside a secret stage individually,\\nbut you can NOT restart a combination of outside+inside a secret stage.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n[#ボタン設定](#config)で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。\\n\\n::: warning\\n現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。\\n:::\\n","html":"<p><a href=\\"#config\\">#ボタン設定</a>で設定したボタンを同時に押すと、ポーズメニューから「コースから出る」を選択せずに所在のエリアをやり直すことができます。ただし、Level SelectのYとZのやり直し機能と異なり、エリアごとのやり直ししかできないので注意してください。例えば、ヒミツ外部のみ、ヒミツ内部のみといった一つのエリアのやり直しはできますが、ヒミツ外部+ヒミツ内部といった組み合わせのやり直しはできません。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>現時点ではクッパ戦で最後の足場を破壊するとやり直しできません。</p>\\n</div>\\n"}],"version":"0.2.0","date":"Apr 28, 2022","source":"C227768C0000000A3C60803FA0A354282805020840A200383C60817F38A0000198A300B398A301003C60803E84A3A8EE90A3000438A0004090A300003C60802760637AE47C6803A64E8000202C0000026000000000000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"Noki Doki","title":[{"lang":"en-US","content":"Fast Piantissimo"},{"lang":"de-CH","content":"Fast Piantissimo"},{"lang":"fr-FR","content":"Piantissimo rapide"},{"lang":"ja-JP","content":"Fast Piantissimo"}],"description":[{"lang":"en-US","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"de-CH","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"},{"lang":"fr-FR","content":"\\nForce Il Piantissimo à prendre son chemin le plus rapide.\\n","html":"<p>Force Il Piantissimo à prendre son chemin le plus rapide.</p>\\n"},{"lang":"ja-JP","content":"\\nForces Il Piantissimo to take his fastest route.\\n","html":"<p>Forces Il Piantissimo to take his fastest route.</p>\\n"}],"version":"1.0","date":"Nov 9, 2022","source":"C202F268000000028BFA007C23FF000C57FFFFBE00000000","presets":[],"category":"qol","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Stage Intro Skip"},{"lang":"de-CH","content":"Stage Intro Skip"},{"lang":"fr-FR","content":"Stage Intro Skip"},{"lang":"ja-JP","content":"デモムービースキップ"}],"description":[{"lang":"en-US","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"de-CH","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"fr-FR","content":"\\nFast forward the stage intro movie.\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n\\n- Press `R + D-Pad Up` to enable\\n- Press `R + D-Pad Down` to disable\\n","html":"<p>Fast forward the stage intro movie.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n<ul>\\n<li>Press <code>R + D-Pad Up</code> to enable</li>\\n<li>Press <code>R + D-Pad Down</code> to disable</li>\\n</ul>\\n"},{"lang":"ja-JP","content":"\\nステージに入った時のデモムービーを早送りします。\\n\\n::: warning\\nこのコードを有効にするとシャインゲットタイマーのタイムがずれます。\\n:::\\n\\n- `R + 十字キー上`でコードを有効にします\\n- `R + 十字キー下`でコードを無効にします\\n","html":"<p>ステージに入った時のデモムービーを早送りします。</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを有効にするとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n<ul>\\n<li><code>R + 十字キー上</code>でコードを有効にします</li>\\n<li><code>R + 十字キー下</code>でコードを無効にします</li>\\n</ul>\\n"}],"version":"0.1","date":"Jul 27, 2022","source":"283F542800000028C22796400000000A899A00642C0C000140A20040819A0074818C0094816C02BC2C0B000341A1002C41A000183D80803E818CA91439600000916C0018480000143863000F907A00543B80000048000008B01A004C00000000C2278CFC00000004807F007480630094806302BC2C830000700000614C4231026000000000000000283F54290000002404279640B01A004C04278CFC70000061E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Spawn Yoshi"},{"lang":"de-CH","content":"Spawn Yoshi"},{"lang":"fr-FR","content":"Spawn Yoshi"},{"lang":"ja-JP","content":"どこでもヨッシー"}],"description":[{"lang":"en-US","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nSpawn and ride on Yoshi\\n| Combination | Yoshi\'s Color |\\n|---------------|------|\\n|Y + D-Pad Left |Orange|\\n|Y + D-Pad Right|Purple|\\n|Y + D-Pad Down |Pink |\\n|Y + D-Pad Up |Green |\\n","html":"<p>Spawn and ride on Yoshi</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Yoshi\'s Color</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + D-Pad Left</td>\\n<td>Orange</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Right</td>\\n<td>Purple</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Down</td>\\n<td>Pink</td>\\n</tr>\\n<tr>\\n<td>Y + D-Pad Up</td>\\n<td>Green</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次のボタンでどこでもヨッシーに乗れます。\\n| ボタン | ヨッシーの色 |\\n|--------------|------|\\n|Y + 十字キー左|オレンジ|\\n|Y + 十字キー右|紫|\\n|Y + 十字キー下|ピンク|\\n|Y + 十字キー上|緑|\\n","html":"<p>次のボタンでどこでもヨッシーに乗れます。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>ヨッシーの色</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>Y + 十字キー左</td>\\n<td>オレンジ</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー右</td>\\n<td>紫</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー下</td>\\n<td>ピンク</td>\\n</tr>\\n<tr>\\n<td>Y + 十字キー上</td>\\n<td>緑</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"0.1","date":"Oct 14, 2022","source":"C2260D7C0000000A807F03F03C80803FA0845428548004362C0008004082003454840EFD4182002C3C0063005C0027BE980300D0800300089003000C807F03F03D808026618C0EF87D8803A64E8000206000000000000000C219C34C000000093C80803FA0845428548004362C0008004082002C54840EFD41820024806D9DE8806303F093E300F07FE3FB7881830000818C01047D8803A64E800021A01F00FC6000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fast Forward"},{"lang":"de-CH","content":"Fast Forward"},{"lang":"fr-FR","content":"Fast Forward"},{"lang":"ja-JP","content":"早送り"}],"description":[{"lang":"en-US","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nFast forward the game when the following button combination is pressed.\\n\\n| Combination | Result |\\n|---------------|------|\\n|B + D-Pad Left | Fast forward 4x |\\n|B + D-Pad Right| Fast forward 8x (lag may occur) |\\n\\n::: warning\\nSGT will be inaccurate with this code.\\n:::\\n","html":"<p>Fast forward the game when the following button combination is pressed.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + D-Pad Left</td>\\n<td>Fast forward 4x</td>\\n</tr>\\n<tr>\\n<td>B + D-Pad Right</td>\\n<td>Fast forward 8x (lag may occur)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>SGT will be inaccurate with this code.</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\n次のボタンを押している間にゲームを早送りします。\\n\\n| ボタン | 効果 |\\n|--------------|------|\\n|B + 十字キー左|4倍速|\\n|B + 十字キー右|8倍速(ラグが発生する可能性があります)|\\n\\n::: warning\\nこのコードを使うとシャインゲットタイマーのタイムがずれます。\\n:::\\n","html":"<p>次のボタンを押している間にゲームを早送りします。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>効果</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>B + 十字キー左</td>\\n<td>4倍速</td>\\n</tr>\\n<tr>\\n<td>B + 十字キー右</td>\\n<td>8倍速(ラグが発生する可能性があります)</td>\\n</tr>\\n</tbody>\\n</table>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>このコードを使うとシャインゲットタイマーのタイムがずれます。</p>\\n</div>\\n"}],"version":"0.1","date":"Apr 25, 2022","source":"0227950E00000258283F5428000002010227950E00000960283F5429000002020227950E000012C0E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Instant Level Select"},{"lang":"de-CH","content":"Instant Level Select"},{"lang":"fr-FR","content":"Instant Level Select"},{"lang":"ja-JP","content":"レベル選択DX"}],"description":[{"lang":"en-US","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"de-CH","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"fr-FR","content":"\\n::: warning\\nShine Get Timer does not restart with this code.\\n:::\\n::: warning\\nZ menu will be disabled\\n:::\\n\\n#### Instant Restart\\n- Press `B + D-Pad Up` to **restart the current area**\\n- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza\\n\\n#### Level Select\\nPress `{the following button combination} + B + D-Pad Up` to warp to other area instantly.\\n![Level Select Combinations](/img/levelselect.png)\\n\\n- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one\\n- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)\\n\\n#### Area Lock\\n- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**\\n- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)\\n- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.\\n\\n#### Example of Usage: Practising Honey Skip\\n1. Press `R + D-Pad Left` to enable Area Lock\\n2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village\\n3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza\\n4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with `B + D-Pad Up` if you want.\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Shine Get Timer does not restart with this code.</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Z menu will be disabled</p>\\n</div>\\n<h4 id=\\"instant-restart\\"><a class=\\"header-anchor\\" href=\\"#instant-restart\\">#</a> Instant Restart</h4>\\n<ul>\\n<li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li>\\n<li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li>\\n</ul>\\n<h4 id=\\"level-select\\"><a class=\\"header-anchor\\" href=\\"#level-select\\">#</a> Level Select</h4>\\n<p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.\\n<img src=\\"/img/levelselect.png\\" alt=\\"Level Select Combinations\\"></p>\\n<ul>\\n<li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li>\\n<li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li>\\n</ul>\\n<h4 id=\\"area-lock\\"><a class=\\"header-anchor\\" href=\\"#area-lock\\">#</a> Area Lock</h4>\\n<ul>\\n<li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li>\\n<li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li>\\n<li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li>\\n</ul>\\n<h4 id=\\"example-of-usage-practising-honey-skip\\"><a class=\\"header-anchor\\" href=\\"#example-of-usage-practising-honey-skip\\">#</a> Example of Usage: Practising Honey Skip</h4>\\n<ol>\\n<li>Press <code>R + D-Pad Left</code> to enable Area Lock</li>\\n<li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li>\\n<li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li>\\n<li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don\'t need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li>\\n</ol>\\n"},{"lang":"ja-JP","content":"\\n::: warning\\nシャインゲットタイマーには未対応です。\\n:::\\n::: warning\\nZメニューは無効化されます。\\n:::\\n\\n#### ポーズせずにやり直し\\n- `B+十字キー上`で**現在のエリアをやり直す**\\n- ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能\\n#### レベル選択\\n`{次のボタン}+B+十字キー上`でレベル選択\\n\\n![レベル選択](/img/levelselect.png)\\n\\n- `Z+B+上`は**現在のエリアをやり直す**が、ドルピックタウンでの**開始位置がリセット**され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)\\n- `Y+B+上`は**前回選択したレベル**からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)\\n#### エリアロック\\n`R+十字キー左/右`でエリアロック/ロック解除\\n- エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能\\n- やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える\\n#### 使用例:ハニスキの練習\\n1. `R + 十字キー左`でエリアロック\\n2. `Cスティック左下 + B + 十字キー上`でモンテの村に移動\\n3. `Cスティック右下 + Y + B + 十字キー上`でピンナ解放のドルピックタウンに移動\\n4. これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば`B + 十字キー上`でやり直すこともできます。\\n","html":"<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>シャインゲットタイマーには未対応です。</p>\\n</div>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>Zメニューは無効化されます。</p>\\n</div>\\n<h4 id=\\"ースせすにやり直し\\"><a class=\\"header-anchor\\" href=\\"#ースせすにやり直し\\">#</a> ポーズせずにやり直し</h4>\\n<ul>\\n<li><code>B+十字キー上</code>で<strong>現在のエリアをやり直す</strong></li>\\n<li>ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能</li>\\n</ul>\\n<h4 id=\\"レヘル選択\\"><a class=\\"header-anchor\\" href=\\"#レヘル選択\\">#</a> レベル選択</h4>\\n<p><code>{次のボタン}+B+十字キー上</code>でレベル選択</p>\\n<p><img src=\\"/img/levelselect.png\\" alt=\\"レベル選択\\"></p>\\n<ul>\\n<li><code>Z+B+上</code>は<strong>現在のエリアをやり直す</strong>が、ドルピックタウンでの<strong>開始位置がリセット</strong>され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)</li>\\n<li><code>Y+B+上</code>は<strong>前回選択したレベル</strong>からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)</li>\\n</ul>\\n<h4 id=\\"エリアロック\\"><a class=\\"header-anchor\\" href=\\"#エリアロック\\">#</a> エリアロック</h4>\\n<p><code>R+十字キー左/右</code>でエリアロック/ロック解除</p>\\n<ul>\\n<li>エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能</li>\\n<li>やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える</li>\\n</ul>\\n<h4 id=\\"使用例-ハニスキの練習\\"><a class=\\"header-anchor\\" href=\\"#使用例-ハニスキの練習\\">#</a> 使用例:ハニスキの練習</h4>\\n<ol>\\n<li><code>R + 十字キー左</code>でエリアロック</li>\\n<li><code>Cスティック左下 + B + 十字キー上</code>でモンテの村に移動</li>\\n<li><code>Cスティック右下 + Y + B + 十字キー上</code>でピンナ解放のドルピックタウンに移動</li>\\n<li>これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば<code>B + 十字キー上</code>でやり直すこともできます。</li>\\n</ol>\\n"}],"version":"0.4","date":"Feb 21, 2023","source":"C627770C80277718C2285FCC000000463C80817F816D9E603D80803F80AC545820050022540A043D418200088804002B540007FF9804002B288300014C45110240A2000C38A0020890AC54587C7D1B79418201EC4800003D001415160017181D340000902F2E3020322933282A1FBA3C371E213A0E2C39000001050708090200123457D02456700012234070234670017D2802A670A002082800020840A201A054A6CF3850A6F77A50A6E7BC50A6D7FE54A0C73850A0B77C7CC6037854A3873F418200542C030009418200983C00C84A6000C0041C6300035C031F7E5465103A2C06000C408000BC2C06000A408000D42C060008408000903C00568960000234546C103A5C0C652E7CC7637854C8077E480000C4A0FF000E2C060000418200282C060004418200282C06000A418200287C0930AE540744AE5408CFFE1D08000748000094A01F000AB01F000E890B00DF4800008CA0E400288904002A480000783989000C7C0C30AE540744AE5007CFFE3C00AC1A60005CA21D8600035C08677E48000054398900187C0C18AE540744AE3C001373600023015C082F7E480000383989FFF854C016B87C0C006E5C072F7E5007252E800C00045C082F7E480000183C001578600092005C072F3E60E7010039000000B0E400289904002A38000001980400B3990B00DF38000000900B00D8A00B00CC6000400054000524B00B00CCB0FF001254E0C63E819F00202C0000072C80000E4C4233823800003B4182000838000000B00C00E4A00C00E2540007FAB00C00E254FDD7BE3BBD000500000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"GCILoader","author":"sup39(サポミク), Psychonauter","title":[{"lang":"en-US","content":"GCI Loader"},{"lang":"de-CH","content":"GCI Loader"},{"lang":"fr-FR","content":"GCI Loader"},{"lang":"ja-JP","content":"GCI Loader"}],"description":[{"lang":"en-US","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"de-CH","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"fr-FR","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"},{"lang":"ja-JP","content":"\\nExecute Gecko code loaded from GCI file.\\n::: warning\\nYou will need to reset the game if you hotplug your memory card\\n:::\\n","html":"<p>Execute Gecko code loaded from GCI file.</p>\\n<div class=\\"custom-block warning\\"><p class=\\"custom-block-title\\">WARNING</p>\\n<p>You will need to reset the game if you hotplug your memory card</p>\\n</div>\\n"}],"version":"0.5","date":"May 16, 2023","source":"077FD800000005869421FFE87C0802A693C100107C9E2378388000019381000893A1000C7C7C1B7893E100147CDD33789001001C7CBF2B784AA94E052C030000408200AC807C00007FE4FB787FC5F3784AB3B4457C7F1B79408200643D20817F6129E8007D3D48502809BFFF4081008838A000007FA4EB7860A5C00038C000007FC3F3784AB3BDA57C7F1B79408200707FC3F3784AB3B5798001001C7FE3FB788381000883A1000C7C0803A683C1001083E10014382100184E8000202C1FFFFC41A2FFD88001001C3BE0FFFE7FE3FB788381000883A1000C7C0803A683C1001083E10014382100184E8000203BE0FFFF4BFFFFA83BE0FFFD4BFFFFA03BE0FFFB4BFFFF989421FF087C0802A693C100F07C9E237893E100F47C7F1B78900100FC90A1008890C1008C90E1009091010094912100989141009C40860024D82100A0D84100A8D86100B0D88100B8D8A100C0D8C100C8D8E100D0D90100D83D20804080DF00048089F02838E0000238A00000394101003921008098E1007098A1007138610008391F000C38FF000838A0000091410074912100784AAAFB79A95F00003D004330A93F00023CC081806D478000910100E06D29800090E100E4912100EC3CE08180910100E87FC5F378C006DC9C38610008C96100E838C10070C98100E0388000FF813F0004FD8C002891410024FC0B0028C167DCA091210064FD80601891210060FC000018D1610034D181002CD00100304AAAF9C1800100FC83C100F083E100F47C0803A6382100F84E8000209421FFF03CA081807C0802A63920000193E1000C3FE0817F38DF17F838A5DCF838C6000890010014913F17F84BFFFDAD2C030000408200083860000280010014907F17F87C0803A683E1000C382100104E8000209421FFE893A1000C3FA0817F813D17F893C100107C9E23782C09000093E100147C7F1B784081002083A1000C7FC4F3787FE3FB7883C1001083E10014382100184AA9437C38DD17F83CA081807C0802A63920000138C6000838A5DCF89001001C913D17F84BFFFD212C0300004182002C8001001C907D17F87C0803A683A1000C7FC4F3787FE3FB7883C1001083E10014382100184AA943288001001C38600002907D17F87C0803A64BFFFFD49421FFE87C0802A69001001C4AAABEBD3D20803E8929A8E828090003408100703D20817F3D40818080A917F8392ADC8C80CADC8C3945000580E90004280A0007810900088129000C90C1000890E1000C9101001091210014418100203D208180554A103A3929DC6C7D49502E7D2A4A147D2903A64E8004203C808180386100083884DD704CC631824BFFFD4D8001001C382100187C0803A64E8000203C808180386100083884DD5C4CC631824BFFFD294BFFFFDC3C808180386100083884DD244CC631824BFFFD114BFFFFC43C808180386100083884DD044CC631824BFFFCF94BFFFFAC3C808180386100083884DCE44CC631824BFFFCE14BFFFF943C808180386100083884DCC04CC631824BFFFCC94BFFFF7C3C808180386100083884DCA44CC631824BFFFCB14BFFFF643C808180386100083884DD3C4CC631824BFFFC994BFFFF4CFFFFFF70FFFFFF88FFFFFFA0FFFFFFB8FFFFFFD0FFFFFFE8FFFFFF58FFFFFF48001001B800000020FF3333BBFF3333BB59800004000000004661696C20746F206D6F756E74206D656D6F727920636172640000004661696C20746F206F70656E204743492066696C653A204743545F474D534A30410000004743492066696C6520746F6F206C617267653A204743545F474D534A304100004743492066696C65206E6F74206578697374733A204743545F474D534A3041004661696C20746F2072656164204743492066696C65000000507265706172696E6720746F206C6F6164204743492066696C652E2E2E0000004C6F6164696E67204743492066696C652E2E2E00556E6B6E6F776E20474349204572726F723A202564000000042915384956C5450428610C49577A1DC0000000000000053C60817F840317F82C0000024C8200207C0F22149003000439E300087DE478504E8000204E800020","presets":[],"category":"lib","dependsOn":null,"dependencies":[]},{"id":"qfst","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Quarterframe Section Timer"},{"lang":"de-CH","content":"Quarterframe Section Timer"},{"lang":"fr-FR","content":"Quarterframe Section Timer"},{"lang":"ja-JP","content":"QFセクションタイマー"}],"description":[{"lang":"en-US","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"de-CH","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"fr-FR","content":"\\nCalculate and display section times whenever Quarterframe Timer freezes.\\n","html":"<p>Calculate and display section times whenever Quarterframe Timer freezes.</p>\\n"},{"lang":"ja-JP","content":"\\nQFタイマーが一時停止する度にセクションタイムを計算して表示します。\\n","html":"<p>QFタイマーが一時停止する度にセクションタイムを計算して表示します。</p>\\n"}],"version":"0.1","date":"Jan 31, 2023","source":"C2286228000000033C60817F3BA0000493A303CC3BA00000B3A303CA00000000C21255500000001B3821FFD0BF2100083F20817FAB9903B23BF903D0A3D903CA7F9DE378835903B480D900BC2806000041A2002C809900B880B903CC7C04280040A1001C7C05205057CC16BA7C1F612E909903CC3BDE0001B3D903CA3879039C389903AC3D808012398C16607D8803A64E80002157DBE13F418200083B7EFFF07C1BF0404080004C576316BA7C1F182E1D6003E9380000787D6B0396380003E87CAB03961C0503E87CC05850387903B0389903C0399902387D8803A64E8000217FBDD2143B7B0001B3B903B24BFFFFB4B39903B2BB2100083821003000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":"AttemptCounter","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Attempt Counter"},{"lang":"de-CH","content":"Attempt Counter"},{"lang":"fr-FR","content":"Attempt Counter"},{"lang":"ja-JP","content":"Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay attempt count and success count of current area.\\n\\nThis code can be used with \'Area Lock\' of \'Instant Level Select\'.\\n","html":"<p>Display attempt count and success count of current area.</p>\\n<p>This code can be used with \'Area Lock\' of \'Instant Level Select\'.</p>\\n"},{"lang":"ja-JP","content":"\\n現在のエリアの試行回数と成功回数を表示します。\\n\\nこのコードは「レベル選択DX」の「エリアロック」と併用できます。\\n","html":"<p>現在のエリアの試行回数と成功回数を表示します。</p>\\n<p>このコードは「レベル選択DX」の「エリアロック」と併用できます。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C2296F20000000087C7E1B783D80817FA00C0476A17E007C7C005800B16C0476896C0479996C047839600000996C04A8396000014082000C816C04A4396B0001916C04A400000000C227A214000000057C0802A63D80817F816C04A43D6B0001916C04A4896C0479996C047839600001996C04A800000000C2277268000000083B83A8E0A19C000EA17C000A7C0C5800418200283D80817F896C04A87D6B5B7940820018816C04A43D6B0001916C04A4896C0479996C04786000000000000000C21255440000000A3D80817F886C04783463FFFF41A00040986C0478386C0490388300103D808012398C16607D8803A64E8000213D80817F386C0480388C047AA0AC04A4A0CC04A6398C02387D8803A64E80002100000000","presets":[],"category":"misc","dependsOn":null,"dependencies":["drawText"]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Stage Attempt Counter"},{"lang":"de-CH","content":"In-Stage Attempt Counter"},{"lang":"fr-FR","content":"In-Stage Attempt Counter"},{"lang":"ja-JP","content":"ステージ内Attempt Counter"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ----------- | --------------------------- |\\n| D-Pad Left | Display the attempt counter |\\n| D-Pad Right | Increase attempt count by 1 |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Display the attempt counter</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | --------------------- |\\n| 十字キー左 | Attempt Counterを表示 |\\n| 十字キー右 | 試行回数を1増やす |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>Attempt Counterを表示</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C22795880000000A3D60803FA40B545A2B800001419E000C2800000240A200303D40817F880A0479980A0478419E0020A00B0004A18B00087C00627941820010A18A04A6398C0001B18A04A638E000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Manual Attempt Counter"},{"lang":"de-CH","content":"Manual Attempt Counter"},{"lang":"fr-FR","content":"Manual Attempt Counter"},{"lang":"ja-JP","content":"手動Attempt Counter"}],"description":[{"lang":"en-US","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows you to modify the attempt count and success count manually.\\n\\n| Combination | Result |\\n| ------------------- | --------------------------- |\\n| R + X + D-Pad Left | Decrease attempt count by 1 |\\n| R + X + D-Pad Right | Increase attempt count by 1 |\\n| R + X + D-Pad Down | Decrease success count by 1 |\\n| R + X + D-Pad Up | Increase success count by 1 |\\n","html":"<p>Allows you to modify the attempt count and success count manually.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + D-Pad Left</td>\\n<td>Decrease attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Right</td>\\n<td>Increase attempt count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Down</td>\\n<td>Decrease success count by 1</td>\\n</tr>\\n<tr>\\n<td>R + X + D-Pad Up</td>\\n<td>Increase success count by 1</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nAttempt Counterを手動で操作できるようになります。\\n\\n| ボタン | 機能 |\\n| ------------------ | ----------------- |\\n| R + X + 十字キー左 | 試行回数を1減らす |\\n| R + X + 十字キー右 | 試行回数を1増やす |\\n| R + X + 十字キー下 | 成功回数を1減らす |\\n| R + X + 十字キー上 | 成功回数を1増やす |\\n","html":"<p>Attempt Counterを手動で操作できるようになります。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>R + X + 十字キー左</td>\\n<td>試行回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー右</td>\\n<td>試行回数を1増やす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー下</td>\\n<td>成功回数を1減らす</td>\\n</tr>\\n<tr>\\n<td>R + X + 十字キー上</td>\\n<td>成功回数を1増やす</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"C22795840000000D3D20803FA409545A7000FFF02800042040A2004C892900195520073F418200403D40817F880A0479980A0478A18A04A45520F7FE7D8060505520EFFE7D8C0214B18A04A4A18A04A6552007FE7D8060505520FFFE7D8C0214B18A04A638C000006000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":"controller","author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Controller Input Display"},{"lang":"de-CH","content":"Controller Input Display"},{"lang":"fr-FR","content":"Controller Input Display"},{"lang":"ja-JP","content":"コントローラ入力表示"}],"description":[{"lang":"en-US","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"de-CH","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"fr-FR","content":"\\nDisplay controller input.\\n","html":"<p>Display controller input.</p>\\n"},{"lang":"ja-JP","content":"\\nコントローラ入力を表示します。\\n","html":"<p>コントローラ入力を表示します。</p>\\n"}],"version":"0.1","date":"Feb 05, 2023","source":"C2286124000000474E8000219421FEB0BE6100083C003A047C17E3A63F00817F3B1804C383ADA0187FBDEB7941820208838DA01C480000B0388000003D808034398CD8887D8903A64E8004207F2803A64E8000203BE5FFFF7F2802A67CBE00343BDEFFEF4BFFFFD5E0577000E077F002827700045FE0F4BA7C1C042E7C3D042E10000C20100010DCF01B3000B35B0000927B000037FFFFFF4080FFDC3AF700084BFFFFAC3BE500007F2802A64BFFFF8D57E007BC1017078CF01BB00037FFFFFF57E007BC600000011017078CF01BB000B35B0000927B00004181FFD83AF700044BFFFF6C386100507EC4B3783D80802D398CC7DC4BFFFF518818000098030038801800019003008490030098E0185005102004A0F0038090F02380A03D80802D398CC9904BFFFF213860FFFF388000013D808016398C3F7C4BFFFF0D3B4000003F60CC00637B80003EA0803FA69554283AF80015386000A038A000048277FFF44BFFFF453AD70030889700035E8427FF41A20014386000A038A000204BFFFED93AF7FFF8386000B038A000214BFFFEC97C17B0404180FFD43AD700143AB5003C889700045E8427FFE017A008C435000440820010E017A000E057C005EC0100BAF017A002386000A038A000048278000D4BFFFED53AF70002386000B038A00005827800114BFFFEC17C17B0404180FFB43AD700203AB5006CE0172008E43500401040085010211460E057A0031001009CF0172000386000A038A000204BFFFE39386000B038A000094BFFFE2D7C17B0404180FFC8BA6100083821015000000000","presets":[],"category":"metadata","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Red Coin Savestate"},{"lang":"de-CH","content":"Red Coin Savestate"},{"lang":"fr-FR","content":"Red Coin Savestate"},{"lang":"ja-JP","content":"赤コイン状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current red coin state |\\n| D-Pad Right | Load saved red coin state |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current red coin state</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved red coin state</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 赤コインの状態をセーブ |\\n| 十字キー右 | 赤コインの状態をロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>赤コインの状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>赤コインの状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C0000000000000173D80803FA18C54282B8C0001419E000C280C00024CA20020818D9C107D8C63794D820020812C0018814C0014554A103A7D4952143C60817F816D9E60A003002C5405800E419E00205400063F900B00F440820014880B00E5700000024182000838A000007C0A484040810038858AFFFC800C00006C00803B2800A0C440A20020800C00F054A5083E419E001050A007FE50A01F38900C00F0500507FE4BFFFFC84C9E002098A3002C800B00F49803002D4E8000204E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"QF Time Savestate"},{"lang":"de-CH","content":"QF Time Savestate"},{"lang":"fr-FR","content":"QF Time Savestate"},{"lang":"ja-JP","content":"QFタイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current QF Time |\\n| D-Pad Right | Load saved QF Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current QF Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved QF Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------- |\\n| 十字キー左 | 現在のQFタイムをセーブ |\\n| 十字キー右 | セーブしたQFタイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のQFタイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたQFタイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C00000000000000980AD9E787CA52B794D8200203C60817F3D80803FA18C54282B8C0001419E0020280C00024CA20020800300309005005C900303CC38000000900300BC8005005C900300304E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"In-Game Time Savestate"},{"lang":"de-CH","content":"In-Game Time Savestate"},{"lang":"fr-FR","content":"In-Game Time Savestate"},{"lang":"ja-JP","content":"ゲーム内タイム状態保存"}],"description":[{"lang":"en-US","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\n| Combination | Result |\\n| ------------| ---------------------------- |\\n| D-Pad Left | Save current In-Game Time |\\n| D-Pad Right | Load saved In-Game Time |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save current In-Game Time</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load saved In-Game Time</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n| ボタン | 機能 |\\n| ---------- | -------------------------------- |\\n| 十字キー左 | 現在のゲーム内タイムをセーブ |\\n| 十字キー右 | セーブしたゲーム内タイムをロード |\\n","html":"<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>現在のゲーム内タイムをセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>セーブしたゲーム内タイムをロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C212C3C0000000033D80817F39600000916C0034916C00387C0802A600000000C0000000000000133D80803FA18C54282B8C0001419E000C280C00024CA20020816D9E787D6B5B794D8200203D80817F7D2D42E67D4C42E67C0D42E67C0900004082FFF0806B011080AB01147D4550107D234910806B00F080AB00F47D4550147D234914409E0020806B00C880AB00CC7CA550107C634910906C003490AC00384E800020806C003480AC00387CA550107C634910906B00C890AB00CC4E800020","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Deathless Blooper Surfing"},{"lang":"de-CH","content":"Deathless Blooper Surfing"},{"lang":"fr-FR","content":"Deathless Blooper Surfing"},{"lang":"ja-JP","content":"死なないイカサーフィン"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.\\n","html":"<p>Prevent Mario from dying when he crashes into a wall\\nwhile Blooper Surfing.</p>\\n"},{"lang":"ja-JP","content":"\\nイカサーフィン中に壁にぶつかっても死なないようにします。\\n","html":"<p>イカサーフィン中に壁にぶつかっても死なないようにします。</p>\\n"}],"version":"1.0","date":"Feb 11, 2023","source":"C223A09000000008818D9C08812C0018814C0014554A103A7D495214858AFFFC800C00006C00803B2800EBD840A20010A00C00F27000FFF6B00C00F27C0A48404181FFDC00000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Mario Savestate"},{"lang":"de-CH","content":"Mario Savestate"},{"lang":"fr-FR","content":"Mario Savestate"},{"lang":"ja-JP","content":"マリオ状態保存"}],"description":[{"lang":"en-US","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nAllows to save and load the following states:\\n- Mario\'s current state (e.g. dive, ground pound)\\n- Mario\'s speed\\n- Last held object\\n- FLUDD\'s water amount\\n\\n| Combination | Result |\\n| ------------| ------------------------------- |\\n| D-Pad Left | Save the states mentioned above |\\n| D-Pad Right | Load the states mentioned above |\\n","html":"<p>Allows to save and load the following states:</p>\\n<ul>\\n<li>Mario\'s current state (e.g. dive, ground pound)</li>\\n<li>Mario\'s speed</li>\\n<li>Last held object</li>\\n<li>FLUDD\'s water amount</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>D-Pad Left</td>\\n<td>Save the states mentioned above</td>\\n</tr>\\n<tr>\\n<td>D-Pad Right</td>\\n<td>Load the states mentioned above</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\n次の状態をセーブ・ロードできるようにします\\n- マリオの状態(ダイブ、ヒップドロップなど)\\n- マリオの速度\\n- 最後に掴んだオブジェクト\\n- ポンプの水量\\n\\n| ボタン | 機能 |\\n| ---------- | ------------------ |\\n| 十字キー左 | 上記の状態をセーブ |\\n| 十字キー右 | 上記の状態をロード |\\n","html":"<p>次の状態をセーブ・ロードできるようにします:</p>\\n<ul>\\n<li>マリオの状態(ダイブ、ヒップドロップなど)</li>\\n<li>マリオの速度</li>\\n<li>最後に掴んだオブジェクト</li>\\n<li>ポンプの水量</li>\\n</ul>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>十字キー左</td>\\n<td>上記の状態をセーブ</td>\\n</tr>\\n<tr>\\n<td>十字キー右</td>\\n<td>上記の状態をロード</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"48000000803FEF88DE0000008000818080000000817F004080000001817F005080000002817F005880000003817F005C80000004817F006092210005000003E480000006817F0064283F5428000000019C0010F00000007C9C0008F1000001189C0004F2000000B09C0004F3000000A89C0004F4000003849C00045600001C80283F542900000002237F0040000000009A00100F0000007C9A00081F000001189A00042F000000B09A00043F000000A89A00044F000003849A00046500001C80E000000000000000C227C21800000003900100043D80817F38000000900C00406000000000000000","presets":[],"category":"savestate","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"No Shine Get Animation"},{"lang":"de-CH","content":"No Shine Get Animation"},{"lang":"fr-FR","content":"No Shine Get Animation"},{"lang":"ja-JP","content":"No Shine Get Animation"}],"description":[{"lang":"en-US","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"de-CH","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"fr-FR","content":"\\nPrevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.\\n\\nNote that the shine is not counted as collected\\nwhen this code is enabled.\\n\\n| Combination | Result |\\n| ------------------- | ---------------- |\\n| L + X + D-Pad Left | Enable the code |\\n| L + X + D-Pad Right | Disable the code |\\n","html":"<p>Prevent Mario from starting the \'Shine Get\' animation\\nwhen touching a shine.</p>\\n<p>Note that the shine is not counted as collected\\nwhen this code is enabled.</p>\\n<table>\\n<thead>\\n<tr>\\n<th>Combination</th>\\n<th>Result</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + D-Pad Left</td>\\n<td>Enable the code</td>\\n</tr>\\n<tr>\\n<td>L + X + D-Pad Right</td>\\n<td>Disable the code</td>\\n</tr>\\n</tbody>\\n</table>\\n"},{"lang":"ja-JP","content":"\\nシャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。\\n\\nこのコードを有効にするとキャッチしたシャインは実際に取得されません。\\n\\n| ボタン | 機能 |\\n| ------------------ | ---------------------- |\\n| L + X + 十字キー左 | このコードを有効にする |\\n| L + X + 十字キー右 | このコードを無効にする |\\n","html":"<p>シャインキャッチの時にマリオがSHINE GETアニメーションを始めないようにします。</p>\\n<p>このコードを有効にするとキャッチしたシャインは実際に取得されません。</p>\\n<table>\\n<thead>\\n<tr>\\n<th>ボタン</th>\\n<th>機能</th>\\n</tr>\\n</thead>\\n<tbody>\\n<tr>\\n<td>L + X + 十字キー左</td>\\n<td>このコードを有効にする</td>\\n</tr>\\n<tr>\\n<td>L + X + 十字キー右</td>\\n<td>このコードを無効にする</td>\\n</tr>\\n</tbody>\\n</table>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"283F542800000441C2296F2C000000033D80817F39600000916C003C7C0303786000000000000000C2221148000000083D80817F81630058916C003C8163005C396B0004556B003A916C00B83800FFFF900C00BC880C0479980C0478A16C04A4396B0001B16C04A46000000000000000C219D0BC000000053D80817F800C003C816D9E78816B00587C00585028000004916C003C4C8100207C0802A600000000C222116400000002800300645400003C9003006400000000C222116C000000033C000C4060000201901F007C38000000901F008400000000283F54290000044204221148480590CD042211644E8000210422116CB01F00840419D0BC7C0802A6E000000000000000","presets":[],"category":"misc","dependsOn":null,"dependencies":[]},{"id":null,"author":"sup39(サポミク)","title":[{"lang":"en-US","content":"Fruit Never Time Out"},{"lang":"de-CH","content":"Fruit Never Time Out"},{"lang":"fr-FR","content":"Fruit Never Time Out"},{"lang":"ja-JP","content":"永久フルーツ"}],"description":[{"lang":"en-US","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"de-CH","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"fr-FR","content":"\\nMake fruits never time out.\\n","html":"<p>Make fruits never time out.</p>\\n"},{"lang":"ja-JP","content":"\\nフルーツを時間経過で消えないようにします。\\n","html":"<p>フルーツを時間経過で消えないようにします。</p>\\n"}],"version":"1.0","date":"Feb 13, 2023","source":"043FD8587FFFFFFF","presets":[],"category":"misc","dependsOn":null,"dependencies":[]}]}]')}}]);