105 lines
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105 lines
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HTML
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GitHub
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class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#coin-count-savestate" class="sidebar-link">Coin Count Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#controller-input-display" class="sidebar-link">Controller Input Display</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#customized-display" class="sidebar-link">Customized Display</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#dpad-functions" class="sidebar-link">DPad Functions</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#deathless-blooper-surfing" class="sidebar-link">Deathless Blooper Surfing</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#disable-blue-coin-flag" class="sidebar-link">Disable Blue Coin Flag</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#enable-exit-area-everywhere" class="sidebar-link">Enable Exit Area Everywhere</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#fmv-skips" class="sidebar-link">FMV Skips</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#fast-any" class="sidebar-link">Fast Any%</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#fast-forward" class="sidebar-link">Fast Forward</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#fast-piantissimo" class="sidebar-link">Fast Piantissimo</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#fix-manta-splitting" class="sidebar-link">Fix Manta Splitting</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#force-ansi-memory-card-encoding" class="sidebar-link">Force ANSI Memory Card Encoding</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#force-plaza-events" class="sidebar-link">Force Plaza Events</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#force-sjis-memory-card-encoding" class="sidebar-link">Force SJIS Memory Card Encoding</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#free-pause" class="sidebar-link">Free Pause</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#fruit-never-time-out" class="sidebar-link">Fruit Never Time Out</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#gci-loader" class="sidebar-link">GCI Loader</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#in-game-time-savestate" class="sidebar-link">In-Game Time Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#in-stage-attempt-counter" class="sidebar-link">In-Stage Attempt Counter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#infinite-juice" class="sidebar-link">Infinite Juice</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#infinite-lives" class="sidebar-link">Infinite Lives</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#instant-level-select" class="sidebar-link">Instant Level Select</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#instant-restart-2" class="sidebar-link">Instant Restart</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#intro-skip" class="sidebar-link">Intro Skip</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#level-select-2" class="sidebar-link">Level Select</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#manual-attempt-counter" class="sidebar-link">Manual Attempt Counter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#mario-savestate" class="sidebar-link">Mario Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#mute-background-music" class="sidebar-link">Mute Background Music</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#no-shine-get-animation" class="sidebar-link">No Shine Get Animation</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#nozzle-lock" class="sidebar-link">Nozzle Lock</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#pattern-selector" class="sidebar-link">Pattern Selector</a><ul class="sidebar-sub-headers"><li class="sidebar-sub-header"><a href="/code-reference/#chain-chomp-pv4" class="sidebar-link">Chain Chomp (PV4)</a></li><li class="sidebar-sub-header"><a href="/code-reference/#chain-chomplets-pv1" class="sidebar-link">Chain Chomplets (PV1)</a></li></ul></li><li><a href="/code-reference/#qf-time-savestate" class="sidebar-link">QF Time Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#quarterframe-section-timer" class="sidebar-link">Quarterframe Section Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#quarterframe-timer" class="sidebar-link">Quarterframe Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#red-coin-savestate" class="sidebar-link">Red Coin Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#replace-episode-names-with-their-id" class="sidebar-link">Replace Episode names with their ID</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#respawn-one-time-shines" class="sidebar-link">Respawn One-Time Shines</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#shadow-mario-hp-meter" class="sidebar-link">Shadow Mario HP Meter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#shine-get-timer" class="sidebar-link">Shine Get Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#shine-outfit" class="sidebar-link">Shine Outfit</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#shiny-shines" class="sidebar-link">Shiny Shines</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#spawn-yoshi" class="sidebar-link">Spawn Yoshi</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#stage-intro-skip" class="sidebar-link">Stage Intro Skip</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#unlock-nozzles" class="sidebar-link">Unlock Nozzles</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#unlock-yoshi" class="sidebar-link">Unlock Yoshi</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/code-reference/#drawtext" class="sidebar-link">drawText</a><ul class="sidebar-sub-headers"></ul></li></ul></section></li></ul> </aside> <main class="page"> <div class="theme-default-content content__default"><h1 id="code-reference"><a href="#code-reference" class="header-anchor">#</a> Code Reference</h1> <h2 id="any-fruit-opens-yoshi-eggs"><a href="#any-fruit-opens-yoshi-eggs" class="header-anchor">#</a> Any Fruit Opens Yoshi Eggs</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Aug 19, 2018)</em><br> <em>Authors: Unknown, Noki Doki</em></p> <p>Allows opening Yoshi eggs with a different fruit than the one depicted.</p> <h2 id="attempt-counter"><a href="#attempt-counter" class="header-anchor">#</a> Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Feb 05, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Display attempt count and success count of current area.</p> <p>This code can be used with 'Area Lock' of 'Instant Level Select'.</p> <h2 id="coin-count-savestate"><a href="#coin-count-savestate" class="header-anchor">#</a> Coin Count Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jul 24, 2021)</em><br> <em>Author: Psychonauter</em></p> <p>Allows you to save and restore your coin count.
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Uses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current coin count</td></tr> <tr><td>D-Pad Right</td> <td>Load saved coin count</td></tr></tbody></table> <h2 id="controller-input-display"><a href="#controller-input-display" class="header-anchor">#</a> Controller Input Display</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Feb 05, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Display controller input.</p> <h2 id="customized-display"><a href="#customized-display" class="header-anchor">#</a> Customized Display</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.4 (Jan 31, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Shows metadata at any given time.</p> <h4 id="format"><a href="#format" class="header-anchor">#</a> Format</h4> <p>Use <code>< ID-of-the-data | format | value-shown-in-preview ></code> to display a metadata.</p> <p>Supported data:</p> <table><thead><tr><th>ID</th> <th>data</th> <th>type</th></tr></thead> <tbody><tr><td><code>x</code></td> <td>X coordinate of Mario</td> <td>float</td></tr> <tr><td><code>y</code></td> <td>Y coordinate of Mario</td> <td>float</td></tr> <tr><td><code>z</code></td> <td>Z coordinate of Mario</td> <td>float</td></tr> <tr><td><code>angle</code></td> <td>Angle of Mario</td> <td>uint16</td></tr> <tr><td><code>HSpd</code></td> <td>Horizontal speed of Mario</td> <td>float</td></tr> <tr><td><code>VSpd</code></td> <td>Vertical speed of Mario</td> <td>float</td></tr> <tr><td><code>QF</code></td> <td>QF offset</td> <td>{0,1,2,3}</td></tr> <tr><td><code>CAngle</code></td> <td>Camera Angle</td> <td>uint16</td></tr> <tr><td><code>invinc</code></td> <td>Invincibility Timer (frame)</td> <td>int16</td></tr> <tr><td><code>goop</code></td> <td>Pollution Degree (<600 to complete SB6)</td> <td>int32</td></tr> <tr><td><code>spin</code></td> <td>Whether satisfying spin jump condition</td> <td>Show 🅐 if YES</td></tr></tbody></table> <p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p> <p></p><details><summary>All printable characters (NTSC-J)</summary> <img src="/img/preview/font-JP.png" alt="Printable charaters" style="background:black;padding:8px;"></details> <details><summary>All printable characters (NTSC-U)</summary> <img src="/img/preview/font-US.png" alt="Printable charaters" style="background:black;padding:8px;"></details> <details><summary>All printable characters (PAL)</summary> <img src="/img/preview/font-EU.png" alt="Printable charaters" style="background:black;padding:8px;"></details><p></p> <h4 id="preview"><a href="#preview" class="header-anchor">#</a> Preview</h4> <h2 id="dpad-functions"><a href="#dpad-functions" class="header-anchor">#</a> DPad Functions</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.5 (Jun 10, 2021)</em><br> <em>Authors: Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57</em></p> <p>Allows various game modifications through a set of button combinations:</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save Mario's current position</td></tr> <tr><td>D-Pad Right</td> <td>Load Mario's position</td></tr> <tr><td>D-Pad Up</td> <td>Replace all dialog with a single "!!!" line</td></tr> <tr><td>D-Pad Down</td> <td>Restore Dialog Boxes</td></tr> <tr><td>X + D-Pad Left</td> <td>No FLUDD/red coin buttons in secrets</td></tr> <tr><td>X + D-Pad Right</td> <td>FLUDD in all secrets</td></tr> <tr><td>X + D-Pad Down</td> <td>FLUDD in completed secrets (default)</td></tr> <tr><td>X + D-Pad Up</td> <td>Regrab last held object</td></tr></tbody></table> <h2 id="deathless-blooper-surfing"><a href="#deathless-blooper-surfing" class="header-anchor">#</a> Deathless Blooper Surfing</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Prevent Mario from dying when he crashes into a wall
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while Blooper Surfing.</p> <h2 id="disable-blue-coin-flag"><a href="#disable-blue-coin-flag" class="header-anchor">#</a> Disable Blue Coin Flag</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Sep 05, 2018)</em><br> <em>Authors: Psychonauter, Noki Doki</em></p> <p>Prevents the game from setting the blue coin flag, which makes them respawn after reentering the level.</p> <h2 id="enable-exit-area-everywhere"><a href="#enable-exit-area-everywhere" class="header-anchor">#</a> Enable Exit Area Everywhere</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Oct 30, 2017)</em><br> <em>Author: Noki Doki</em></p> <p>Gives you the "Exit Area" option when entering the pause menu in all levels
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instead of just the normal stages, such as Delfino Plaza and Airstrip.</p> <h2 id="fmv-skips"><a href="#fmv-skips" class="header-anchor">#</a> FMV Skips</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jan 20, 2017)</em><br> <em>Author: Psychonauter</em></p> <p>Allows skipping FMVs without having to watch them once first.</p> <h2 id="fast-any"><a href="#fast-any" class="header-anchor">#</a> Fast Any%</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.4 (Feb 16, 2018)</em><br> <em>Authors: Psychonauter, Noki Doki</em></p> <p>Loads stages in the commonly used any% order, skips all save boxes, replaces all dialog with "!!!"
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(except for the Pianta 5 secret) and makes all FMVs skippable (except for the Pinna 1 cutscenes).</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>This code is not compatible with the Level Select or Stage Loader code.</p></div> <h2 id="fast-forward"><a href="#fast-forward" class="header-anchor">#</a> Fast Forward</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Apr 25, 2022)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Fast forward the game when the following button combination is pressed.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>B + D-Pad Left</td> <td>Fast forward 4x</td></tr> <tr><td>B + D-Pad Right</td> <td>Fast forward 8x (lag may occur)</td></tr></tbody></table> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>SGT will be inaccurate with this code.</p></div> <h2 id="fast-piantissimo"><a href="#fast-piantissimo" class="header-anchor">#</a> Fast Piantissimo</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Nov 9, 2022)</em><br> <em>Author: Noki Doki</em></p> <p>Forces Il Piantissimo to take his fastest route.</p> <h2 id="fix-manta-splitting"><a href="#fix-manta-splitting" class="header-anchor">#</a> Fix Manta Splitting</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.2 (Mar 17, 2021)</em><br> <em>Author: Noki Doki</em></p> <p>Fixes the Nintendont-exclusive bug that changes the manta's behavior upon splitting and may cause it to die early.</p> <h2 id="force-ansi-memory-card-encoding"><a href="#force-ansi-memory-card-encoding" class="header-anchor">#</a> Force ANSI Memory Card Encoding</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <span class="card ncard" data-v-038ec024>GMSP01 (PAL)</span> <p><em>Version: 2.0 (Jun 25, 2020)</em><br> <em>Author: Noki Doki</em></p> <p>Nintendont expects the save files on your memory card to use the encoding used
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in the game. Other loaders, such as Gecko OS, instead expect the saves to be in
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the encoding that matches the region of the console.</p> <p>This code directs Nintendont to use the encoding used for the NTSC-U/PAL region
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(ANSI) for writing to and reading from the memory card.</p> <p>If you load a NTSC-J or NTSC-K version of the game in Nintendont and it asks you
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to format your memory card (see image below), you can bypass having to format
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your card by using this code.</p> <p><img src="/img/japanese_formatting_text.png" alt="Japanese Formatting Text"></p> <h2 id="force-plaza-events"><a href="#force-plaza-events" class="header-anchor">#</a> Force Plaza Events</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Feb 23, 2023)</em><br> <em>Authors: Noki Doki, sup39(サポミク)</em></p> <p>Forces the unlock events for Ricco, Gelato and Yoshi to happen
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any time the correct version of the plaza is loaded via the Level Select code.</p> <p>Nozzle unlock events take precedence over Yoshi's if their conditions are met.</p> <h2 id="force-sjis-memory-card-encoding"><a href="#force-sjis-memory-card-encoding" class="header-anchor">#</a> Force SJIS Memory Card Encoding</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card ncard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card ncard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.0 (Jun 25, 2020)</em><br> <em>Author: Noki Doki</em></p> <p>Nintendont expects the save files on your memory card to use the encoding used
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in the game. Other loaders, such as Gecko OS, instead expect the saves to be in
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the encoding that matches the region of the console.</p> <p>This code directs Nintendont to use the encoding used for the NTSC-J region
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(SJIS) for writing to and reading from the memory card.</p> <p>If you load a NTSC-U or PAL version of the game in Nintendont and it asks you
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to format your memory card, you can bypass having to format your card by
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using this code.</p> <h2 id="free-pause"><a href="#free-pause" class="header-anchor">#</a> Free Pause</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Nov 12, 2017)</em><br> <em>Author: Noki Doki</em></p> <p>Allows you to pause mid-air and during cutscenes.</p> <h2 id="fruit-never-time-out"><a href="#fruit-never-time-out" class="header-anchor">#</a> Fruit Never Time Out</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Make fruits never time out.</p> <h2 id="gci-loader"><a href="#gci-loader" class="header-anchor">#</a> GCI Loader</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.5 (May 16, 2023)</em><br> <em>Authors: sup39(サポミク), Psychonauter</em></p> <p>Execute Gecko code loaded from GCI file.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>You will need to reset the game if you hotplug your memory card</p></div> <h2 id="in-game-time-savestate"><a href="#in-game-time-savestate" class="header-anchor">#</a> In-Game Time Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current In-Game Time</td></tr> <tr><td>D-Pad Right</td> <td>Load saved In-Game Time</td></tr></tbody></table> <h2 id="in-stage-attempt-counter"><a href="#in-stage-attempt-counter" class="header-anchor">#</a> In-Stage Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Display the attempt counter</td></tr> <tr><td>D-Pad Right</td> <td>Increase attempt count by 1</td></tr></tbody></table> <h2 id="infinite-juice"><a href="#infinite-juice" class="header-anchor">#</a> Infinite Juice</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Apr 5, 2019)</em><br> <em>Author: Noki Doki</em></p> <p>Prevents Yoshi from despawning due to running out of juice.</p> <h2 id="infinite-lives"><a href="#infinite-lives" class="header-anchor">#</a> Infinite Lives</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.0 (Feb 28, 2020)</em><br> <em>Author: Noki Doki</em></p> <p>Prevents the life counter from decreasing when you die in a level.</p> <h2 id="instant-level-select"><a href="#instant-level-select" class="header-anchor">#</a> Instant Level Select</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.4 (Feb 21, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>Shine Get Timer does not restart with this code.</p></div> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>Z menu will be disabled</p></div> <h4 id="instant-restart"><a href="#instant-restart" class="header-anchor">#</a> Instant Restart</h4> <ul><li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li> <li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li></ul> <h4 id="level-select"><a href="#level-select" class="header-anchor">#</a> Level Select</h4> <p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.
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<img src="/img/levelselect.png" alt="Level Select Combinations"></p> <ul><li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li> <li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li></ul> <h4 id="area-lock"><a href="#area-lock" class="header-anchor">#</a> Area Lock</h4> <ul><li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li> <li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li> <li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li></ul> <h4 id="example-of-usage-practising-honey-skip"><a href="#example-of-usage-practising-honey-skip" class="header-anchor">#</a> Example of Usage: Practising Honey Skip</h4> <ol><li>Press <code>R + D-Pad Left</code> to enable Area Lock</li> <li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li> <li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li> <li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don't need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li></ol> <h2 id="instant-restart-2"><a href="#instant-restart-2" class="header-anchor">#</a> Instant Restart</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.2.0 (Apr 28, 2022)</em><br> <em>Author: sup39(サポミク)</em></p> <p>When you pressed the buttons configured in <a href="#config">#Button Config</a> simultaneously,
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you can restart the current area without selecting "Exit Area" in pause menu.
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Note that the restart function behaves differently than pressing Y or Z with "Level Select".
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This code only supports restarting 1 area only.
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For example, you can restart outside a secret stage or inside a secret stage individually,
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but you can NOT restart a combination of outside+inside a secret stage.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p></div> <h2 id="intro-skip"><a href="#intro-skip" class="header-anchor">#</a> Intro Skip</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jun 19, 2019)</em><br> <em>Author: Noki Doki</em></p> <p>Removes the logos and cutscene that normally play before the
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title screen when loading or resetting the game.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>This makes it impossible to toggle progressive or 60Hz mode,
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make sure to set these the way you want without the code.</p></div> <h2 id="level-select-2"><a href="#level-select-2" class="header-anchor">#</a> Level Select</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.16 (Jul 9, 2023)</em><br> <em>Authors: Psychonauter, Dan Salvato, Noki Doki</em></p> <p>Allows warping to other levels when starting a file or when exiting a level
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by holding the combination until the screen turns black.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>This code is not compatible with the Fast Any% or Stage Loader code.</p></div> <p>Codes:</p> <p><img src="/img/levelselect.png" alt="Level Select Combinations"></p> <h2 id="manual-attempt-counter"><a href="#manual-attempt-counter" class="header-anchor">#</a> Manual Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Allows you to modify the attempt count and success count manually.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>R + X + D-Pad Left</td> <td>Decrease attempt count by 1</td></tr> <tr><td>R + X + D-Pad Right</td> <td>Increase attempt count by 1</td></tr> <tr><td>R + X + D-Pad Down</td> <td>Decrease success count by 1</td></tr> <tr><td>R + X + D-Pad Up</td> <td>Increase success count by 1</td></tr></tbody></table> <h2 id="mario-savestate"><a href="#mario-savestate" class="header-anchor">#</a> Mario Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Allows to save and load the following states:</p> <ul><li>Mario's current state (e.g. dive, ground pound)</li> <li>Mario's speed</li> <li>Last held object</li> <li>FLUDD's water amount</li></ul> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save the states mentioned above</td></tr> <tr><td>D-Pad Right</td> <td>Load the states mentioned above</td></tr></tbody></table> <h2 id="mute-background-music"><a href="#mute-background-music" class="header-anchor">#</a> Mute Background Music</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jan 28, 2017)</em><br> <em>Author: Psychonauter</em></p> <p>Mutes background music, but keeps SFX on.</p> <h2 id="no-shine-get-animation"><a href="#no-shine-get-animation" class="header-anchor">#</a> No Shine Get Animation</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Prevent Mario from starting the 'Shine Get' animation
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when touching a shine.</p> <p>Note that the shine is not counted as collected
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when this code is enabled.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>L + X + D-Pad Left</td> <td>Enable the code</td></tr> <tr><td>L + X + D-Pad Right</td> <td>Disable the code</td></tr></tbody></table> <h2 id="nozzle-lock"><a href="#nozzle-lock" class="header-anchor">#</a> Nozzle Lock</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jun 10, 2021)</em><br> <em>Authors: Psychonauter, Dan Salvato, Link Master, James0x57</em></p> <p>Locks the nozzles by pressing a button combination:</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>B + D-Pad Left</td> <td>Lock Rocket Nozzle</td></tr> <tr><td>B + D-Pad Right</td> <td>Lock Turbo Nozzle</td></tr> <tr><td>B + D-Pad Up</td> <td>Lock Hover Nozzle</td></tr> <tr><td>B + D-Pad Down</td> <td>Release Nozzle Lock</td></tr></tbody></table> <div class="custom-block tip"><p class="custom-block-title">TIP</p> <p>The underwater sections of Noki Bay (episodes 3, 4 and 8) use a different hover nozzle
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from the one you get with B + Up. If you find it's not working properly, simply release the nozzle lock.</p></div> <h2 id="pattern-selector"><a href="#pattern-selector" class="header-anchor">#</a> Pattern Selector</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.4 (Jan 31, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Ⓑ is the cursor to select the pattern,
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and the three digits are the numbers representing the pattern.
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See below for more information.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>L + D-Pad Left</td> <td>Move cursor(Ⓑ) one digit to the left</td></tr> <tr><td>L + D-Pad Right</td> <td>Move cursor(Ⓑ) one digit to the right</td></tr> <tr><td>L + D-Pad Up</td> <td>Increase the number at the right of the cursor(Ⓑ)</td></tr> <tr><td>L + D-Pad Down</td> <td>Decrease the number at the right of the cursor(Ⓑ)</td></tr></tbody></table> <p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p> <p>You can change the position and color of the text <a href="#PatternSelector-config">here</a>.</p> <h3 id="chain-chomp-pv4"><a href="#chain-chomp-pv4" class="header-anchor">#</a> Chain Chomp (PV4)</h3> <p>Use the <span class="emph">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p> <table><thead><tr><th style="text-align:center;">1st digit</th> <th style="text-align:center;">Direction at the beginning</th></tr></thead> <tbody><tr><td style="text-align:center;">1</td> <td style="text-align:center;">←</td></tr> <tr><td style="text-align:center;">2</td> <td style="text-align:center;">↑</td></tr> <tr><td style="text-align:center;">3</td> <td style="text-align:center;">→</td></tr> <tr><td style="text-align:center;">o.w.</td> <td style="text-align:center;">Random</td></tr></tbody></table> <h3 id="chain-chomplets-pv1"><a href="#chain-chomplets-pv1" class="header-anchor">#</a> Chain Chomplets (PV1)</h3> <p>Each digit represents the pattern of each Chain Chomplet.
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Numbers not on the graph (e.g. 0) mean random.</p> <h4 id="_1st-digit"><a href="#_1st-digit" class="header-anchor">#</a> 1st digit</h4> <p><object data="/img/PatternSelector/PV1-1.svg"></object></p> <h4 id="_2nd-digit"><a href="#_2nd-digit" class="header-anchor">#</a> 2nd digit</h4> <p><object data="/img/PatternSelector/PV1-2.svg"></object></p> <h4 id="_3rd-digit"><a href="#_3rd-digit" class="header-anchor">#</a> 3rd digit</h4> <p><object data="/img/PatternSelector/PV1-3.svg"></object></p> <h2 id="qf-time-savestate"><a href="#qf-time-savestate" class="header-anchor">#</a> QF Time Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current QF Time</td></tr> <tr><td>D-Pad Right</td> <td>Load saved QF Time</td></tr></tbody></table> <h2 id="quarterframe-section-timer"><a href="#quarterframe-section-timer" class="header-anchor">#</a> Quarterframe Section Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Jan 31, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Calculate and display section times whenever Quarterframe Timer freezes.</p> <h2 id="quarterframe-timer"><a href="#quarterframe-timer" class="header-anchor">#</a> Quarterframe Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.5 (Jan 28, 2023)</em><br> <em>Authors: Noki Doki, sup39(サポミク)</em></p> <p>Adds an in-game timer to every level, starting on the last black frame of the
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loading screen and ending as soon as the 'Shine Get' animation starts
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(similar to the x-cam timer of SM64).</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>The timer pauses during loading times and FMVs.</p></div> <h2 id="red-coin-savestate"><a href="#red-coin-savestate" class="header-anchor">#</a> Red Coin Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current red coin state</td></tr> <tr><td>D-Pad Right</td> <td>Load saved red coin state</td></tr></tbody></table> <h2 id="replace-episode-names-with-their-id"><a href="#replace-episode-names-with-their-id" class="header-anchor">#</a> Replace Episode names with their ID</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Feb 13, 2018)</em><br> <em>Authors: Psychonauter, Noki Doki</em></p> <p>Replaces the Episode names with the episode number in the demo screen.
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(Useful for the stage loader.)</p> <h2 id="respawn-one-time-shines"><a href="#respawn-one-time-shines" class="header-anchor">#</a> Respawn One-Time Shines</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Aug 19, 2019)</em><br> <em>Author: Noki Doki</em></p> <p>Allows Shines obtained by cleaning graffiti, the Shine Gate or the bells to respawn.</p> <h2 id="shadow-mario-hp-meter"><a href="#shadow-mario-hp-meter" class="header-anchor">#</a> Shadow Mario HP Meter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 20, 2022)</em><br> <em>Author: miluaces</em></p> <p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p> <h2 id="shine-get-timer"><a href="#shine-get-timer" class="header-anchor">#</a> Shine Get Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.2 (Jun 8, 2022)</em><br> <em>Authors: Psychonauter, Noki Doki</em></p> <p>Adds the ingame timer to every level, starting on the last black frame after the loading screen and
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ending as soon as the 'Shine Get' animation starts (similar to the x-cam timer of SM64).</p> <div class="custom-block warning"><p class="custom-block-title">Load Removal</p> <p>The timer removes load times during level transitions.</p> <p>For in-level transitions (such as when entering a secret) it removes the time from the second
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black frame of the transition to the second-to-last black frame.</p> <p>The timer visually freezes when entering loading zones, however it still runs in the background.</p></div> <div class="custom-block danger"><p class="custom-block-title">DANGER</p> <p>Requires the Level Select code, Fast Any% or Stage Loader to be active.</p></div> <h2 id="shine-outfit"><a href="#shine-outfit" class="header-anchor">#</a> Shine Outfit</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Oct 23, 2017)</em><br> <em>Authors: Ralf, Psychonauter</em></p> <p>Always wear shine outfit and sunglasses.</p> <h2 id="shiny-shines"><a href="#shiny-shines" class="header-anchor">#</a> Shiny Shines</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Oct 10, 2021)</em><br> <em>Author: Noki Doki</em></p> <p>Makes all Shines appear yellow, whether they've been collected or not.</p> <h2 id="spawn-yoshi"><a href="#spawn-yoshi" class="header-anchor">#</a> Spawn Yoshi</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Oct 14, 2022)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Spawn and ride on Yoshi</p> <table><thead><tr><th>Combination</th> <th>Yoshi's Color</th></tr></thead> <tbody><tr><td>Y + D-Pad Left</td> <td>Orange</td></tr> <tr><td>Y + D-Pad Right</td> <td>Purple</td></tr> <tr><td>Y + D-Pad Down</td> <td>Pink</td></tr> <tr><td>Y + D-Pad Up</td> <td>Green</td></tr></tbody></table> <h2 id="stage-intro-skip"><a href="#stage-intro-skip" class="header-anchor">#</a> Stage Intro Skip</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Jul 27, 2022)</em><br> <em>Author: sup39(サポミク)</em></p> <p>Fast forward the stage intro movie.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>SGT will be inaccurate with this code.</p></div> <ul><li>Press <code>R + D-Pad Up</code> to enable</li> <li>Press <code>R + D-Pad Down</code> to disable</li></ul> <h2 id="unlock-nozzles"><a href="#unlock-nozzles" class="header-anchor">#</a> Unlock Nozzles</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 12, 2018)</em><br> <em>Author: Noki Doki</em></p> <p>Unlocks all nozzle boxes.</p> <h2 id="unlock-yoshi"><a href="#unlock-yoshi" class="header-anchor">#</a> Unlock Yoshi</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 10, 2018)</em><br> <em>Author: Noki Doki</em></p> <p>Unlocks Yoshi everywhere.</p> <h2 id="drawtext"><a href="#drawtext" class="header-anchor">#</a> drawText</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.3 (Jan 02, 2023)</em><br> <em>Author: sup39(サポミク)</em></p> <div class="language-c extra-class"><pre class="language-c"><code><span class="token keyword">typedef</span> <span class="token keyword">struct</span> <span class="token punctuation">{</span>
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<span class="token class-name">int16_t</span> x<span class="token punctuation">;</span>
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<span class="token class-name">int16_t</span> y<span class="token punctuation">;</span>
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<span class="token class-name">uint32_t</span> fontSize<span class="token punctuation">;</span>
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<span class="token class-name">uint32_t</span> colorTop<span class="token punctuation">;</span>
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<span class="token class-name">uint32_t</span> colorBot<span class="token punctuation">;</span>
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<span class="token punctuation">}</span> DrawTextOpt<span class="token punctuation">;</span>
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<span class="token keyword">void</span> <span class="token function">drawText</span><span class="token punctuation">(</span>DrawTextOpt <span class="token operator">*</span>opt<span class="token punctuation">,</span> <span class="token keyword">const</span> <span class="token keyword">char</span> <span class="token operator">*</span>fmt<span class="token punctuation">,</span> <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
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</code></pre></div></div> <footer class="page-edit"><!----> <!----></footer> <!----> </main></div><div class="global-ui"><!----></div></div>
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