101 lines
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101 lines
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<span><svg xmlns="http://www.w3.org/2000/svg" aria-hidden="true" focusable="false" x="0px" y="0px" viewBox="0 0 100 100" width="15" height="15" class="icon outbound"><path fill="currentColor" d="M18.8,85.1h56l0,0c2.2,0,4-1.8,4-4v-32h-8v28h-48v-48h28v-8h-32l0,0c-2.2,0-4,1.8-4,4v56C14.8,83.3,16.6,85.1,18.8,85.1z"></path> <polygon fill="currentColor" points="45.7,48.7 51.3,54.3 77.2,28.5 77.2,37.2 85.2,37.2 85.2,14.9 62.8,14.9 62.8,22.9 71.5,22.9"></polygon></svg> <span class="sr-only">(opens new window)</span></span></a></nav> <ul class="sidebar-links"><li><section class="sidebar-group depth-0"><p class="sidebar-heading open"><span>Code Referenz</span> <!----></p> <ul class="sidebar-links sidebar-group-items"><li><a href="/de/code-reference/#level-verlassen-uberall-aktivieren" class="sidebar-link">'Level Verlassen' überall aktivieren</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#attempt-counter" class="sidebar-link">Attempt Counter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#controller-input-display" class="sidebar-link">Controller Input Display</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#customized-display" class="sidebar-link">Customized Display</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#dpad-funktionen" class="sidebar-link">DPad Funktionen</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#deaktiviere-blaue-munzen-kennung" class="sidebar-link">Deaktiviere Blaue-Münzen-Kennung</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#deathless-blooper-surfing" class="sidebar-link">Deathless Blooper Surfing</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#dusen-freischalten" class="sidebar-link">Düsen freischalten</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#dusen-sperre" class="sidebar-link">Düsen-Sperre</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#einmalige-shines-respawnen" class="sidebar-link">Einmalige Shines Respawnen</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#ersetze-episodennamen-mit-ihrer-id" class="sidebar-link">Ersetze Episodennamen mit ihrer ID</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#erzwungene-plaza-events" class="sidebar-link">Erzwungene Plaza Events</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#fmv-skips" class="sidebar-link">FMV Skips</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#fast-any" class="sidebar-link">Fast Any%</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#fast-forward" class="sidebar-link">Fast Forward</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#fast-piantissimo" class="sidebar-link">Fast Piantissimo</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#fix-manta-splitting" class="sidebar-link">Fix Manta Splitting</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#force-ansi-memory-card-encoding" class="sidebar-link">Force ANSI Memory Card Encoding</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#force-sjis-memory-card-encoding" class="sidebar-link">Force SJIS Memory Card Encoding</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#freies-pausieren" class="sidebar-link">Freies Pausieren</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#fruit-never-time-out" class="sidebar-link">Fruit Never Time Out</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#gci-loader" class="sidebar-link">GCI Loader</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#hintergrundmusik-stummschalten" class="sidebar-link">Hintergrundmusik stummschalten</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#in-game-time-savestate" class="sidebar-link">In-Game Time Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#in-stage-attempt-counter" class="sidebar-link">In-Stage Attempt Counter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#instant-level-select" class="sidebar-link">Instant Level Select</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#instant-restart-2" class="sidebar-link">Instant Restart</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#jede-frucht-offnet-yoshi-eier" class="sidebar-link">Jede Frucht öffnet Yoshi-Eier</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#level-select-2" class="sidebar-link">Level Select</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#manual-attempt-counter" class="sidebar-link">Manual Attempt Counter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#mario-savestate" class="sidebar-link">Mario Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#munzenzahl-speicherstand" class="sidebar-link">Münzenzahl Speicherstand</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#no-shine-get-animation" class="sidebar-link">No Shine Get Animation</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#pattern-selector" class="sidebar-link">Pattern Selector</a><ul class="sidebar-sub-headers"><li class="sidebar-sub-header"><a href="/de/code-reference/#chain-chomp-pv4" class="sidebar-link">Chain Chomp (PV4)</a></li><li class="sidebar-sub-header"><a href="/de/code-reference/#chain-chomplets-pv1" class="sidebar-link">Chain Chomplets (PV1)</a></li></ul></li><li><a href="/de/code-reference/#qf-time-savestate" class="sidebar-link">QF Time Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#quarterframe-section-timer" class="sidebar-link">Quarterframe Section Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#quarterframe-timer" class="sidebar-link">Quarterframe Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#red-coin-savestate" class="sidebar-link">Red Coin Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#shadow-mario-hp-meter" class="sidebar-link">Shadow Mario HP Meter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#shine-get-timer" class="sidebar-link">Shine Get Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#shine-outfit" class="sidebar-link">Shine Outfit</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#shiny-shines" class="sidebar-link">Shiny Shines</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#spawn-yoshi" class="sidebar-link">Spawn Yoshi</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#stage-intro-skip" class="sidebar-link">Stage Intro Skip</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#unendlich-leben" class="sidebar-link">Unendlich Leben</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#unendlich-saft" class="sidebar-link">Unendlich Saft</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#yoshi-freischalten" class="sidebar-link">Yoshi Freischalten</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#drawtext" class="sidebar-link">drawText</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/de/code-reference/#uberspringbare-intros" class="sidebar-link">Überspringbare Intros</a><ul class="sidebar-sub-headers"></ul></li></ul></section></li></ul> </aside> <main class="page"> <div class="theme-default-content content__default"><h1 id="code-referenz"><a href="#code-referenz" class="header-anchor">#</a> Code Referenz</h1> <h2 id="level-verlassen-uberall-aktivieren"><a href="#level-verlassen-uberall-aktivieren" class="header-anchor">#</a> 'Level Verlassen' überall aktivieren</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Oct 30, 2017)</em><br> <em>Autor: Noki Doki</em></p> <p>Aktiviert 'Level Verlassen' option im Pausenmenü in allen Leveln, d.h. auch
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in Delfino und auf dem Flugplatz.</p> <h2 id="attempt-counter"><a href="#attempt-counter" class="header-anchor">#</a> Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Feb 05, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Display attempt count and success count of current area.</p> <p>This code can be used with 'Area Lock' of 'Instant Level Select'.</p> <h2 id="controller-input-display"><a href="#controller-input-display" class="header-anchor">#</a> Controller Input Display</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Feb 05, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Display controller input.</p> <h2 id="customized-display"><a href="#customized-display" class="header-anchor">#</a> Customized Display</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.4 (Jan 31, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Shows metadata at any given time.</p> <h4 id="format"><a href="#format" class="header-anchor">#</a> Format</h4> <p>Use <code>< ID-of-the-data | format | value-shown-in-preview ></code> to display a metadata.</p> <p>Supported data:</p> <table><thead><tr><th>ID</th> <th>data</th> <th>type</th></tr></thead> <tbody><tr><td><code>x</code></td> <td>X coordinate of Mario</td> <td>float</td></tr> <tr><td><code>y</code></td> <td>Y coordinate of Mario</td> <td>float</td></tr> <tr><td><code>z</code></td> <td>Z coordinate of Mario</td> <td>float</td></tr> <tr><td><code>angle</code></td> <td>Angle of Mario</td> <td>uint16</td></tr> <tr><td><code>HSpd</code></td> <td>Horizontal speed of Mario</td> <td>float</td></tr> <tr><td><code>VSpd</code></td> <td>Vertical speed of Mario</td> <td>float</td></tr> <tr><td><code>QF</code></td> <td>QF offset</td> <td>{0,1,2,3}</td></tr> <tr><td><code>CAngle</code></td> <td>Camera Angle</td> <td>uint16</td></tr> <tr><td><code>invinc</code></td> <td>Invincibility Timer (frame)</td> <td>int16</td></tr> <tr><td><code>goop</code></td> <td>Pollution Degree (<600 to complete SB6)</td> <td>int32</td></tr> <tr><td><code>spin</code></td> <td>Whether satisfying spin jump condition</td> <td>Show 🅐 if YES</td></tr></tbody></table> <p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p> <p></p><details><summary>All printable characters (NTSC-J)</summary> <img src="/img/preview/font-JP.png" alt="Printable charaters" style="background:black;padding:8px;"></details> <details><summary>All printable characters (NTSC-U)</summary> <img src="/img/preview/font-US.png" alt="Printable charaters" style="background:black;padding:8px;"></details> <details><summary>All printable characters (PAL)</summary> <img src="/img/preview/font-EU.png" alt="Printable charaters" style="background:black;padding:8px;"></details><p></p> <h4 id="preview"><a href="#preview" class="header-anchor">#</a> Preview</h4> <h2 id="dpad-funktionen"><a href="#dpad-funktionen" class="header-anchor">#</a> DPad Funktionen</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.5 (Jun 10, 2021)</em><br> <em>Autoren: Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57</em></p> <p>Erlaubt verschiedene Spiel-Modifikationen über das Drücken einer Tastenkombination:</p> <table><thead><tr><th>Kombination</th> <th>Effekt</th></tr></thead> <tbody><tr><td>D-Pad Links</td> <td>Speichere Mario's aktuelle Position</td></tr> <tr><td>D-Pad Rechts</td> <td>Lade Mario's Position</td></tr> <tr><td>D-Pad Rauf</td> <td>Ersetze alle Dialoge mit einer "!!!" Linie</td></tr> <tr><td>D-Pad Runter</td> <td>Stelle alle Dialoge wieder her</td></tr> <tr><td>X + D-Pad Links</td> <td>Kein Dreckweg in geheimen Leveln</td></tr> <tr><td>X + D-Pad Rechts</td> <td>Dreckweg in allen geheimen Leveln</td></tr> <tr><td>X + D-Pad Rauf</td> <td>Dreckweg in komplettierten geheimen Leveln</td></tr> <tr><td>X + D-Pad Runter</td> <td>Hole das zuletzt gefasste Objekt zurück</td></tr></tbody></table> <h2 id="deaktiviere-blaue-munzen-kennung"><a href="#deaktiviere-blaue-munzen-kennung" class="header-anchor">#</a> Deaktiviere Blaue-Münzen-Kennung</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Sep 05, 2018)</em><br> <em>Autoren: Psychonauter, Noki Doki</em></p> <p>Verhindert, dass das Spiel die Blaue-Münzen-Kennung setzt, wodurch sie beim Neueintritt in das Level wieder erscheinen.</p> <h2 id="deathless-blooper-surfing"><a href="#deathless-blooper-surfing" class="header-anchor">#</a> Deathless Blooper Surfing</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Prevent Mario from dying when he crashes into a wall
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while Blooper Surfing.</p> <h2 id="dusen-freischalten"><a href="#dusen-freischalten" class="header-anchor">#</a> Düsen freischalten</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 12, 2018)</em><br> <em>Autor: Noki Doki</em></p> <p>Schaltet alle Düsen frei.</p> <h2 id="dusen-sperre"><a href="#dusen-sperre" class="header-anchor">#</a> Düsen-Sperre</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jun 10, 2021)</em><br> <em>Autoren: Psychonauter, Dan Salvato, Link Master, James0x57</em></p> <p>Sperrt die Düsen nach drücken einer Tastenkombination:</p> <table><thead><tr><th>Kombination</th> <th>Effekt</th></tr></thead> <tbody><tr><td>B + D-Pad Links</td> <td>Sperre Raketendüse</td></tr> <tr><td>B + D-Pad Rechts</td> <td>Sperre Turbodüse</td></tr> <tr><td>B + D-Pad Rauf</td> <td>Sperre Schwebedüse</td></tr> <tr><td>B + D-Pad Runter</td> <td>Düsensperre freigeben</td></tr></tbody></table> <div class="custom-block tip"><p class="custom-block-title">TIP</p> <p>Die Unterwasser-Sektionen in Noki (Episoden 3, 4 und 8) verwenden eine andere Schwebedüse als die normale (B + D-Pad Rauf).
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Falls die Schwebedüse nicht korrekt funktioniert löse die Sperre mit B + D-Pad Runter</p></div> <h2 id="einmalige-shines-respawnen"><a href="#einmalige-shines-respawnen" class="header-anchor">#</a> Einmalige Shines Respawnen</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Aug 19, 2019)</em><br> <em>Autor: Noki Doki</em></p> <p>Ermöglicht das mehrmalige Einsammeln von Shines welche beispielsweise durch Reinigen von Graffiti oder Glocken freigeschaltet werden.</p> <h2 id="ersetze-episodennamen-mit-ihrer-id"><a href="#ersetze-episodennamen-mit-ihrer-id" class="header-anchor">#</a> Ersetze Episodennamen mit ihrer ID</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Feb 13, 2018)</em><br> <em>Autoren: Psychonauter, Noki Doki</em></p> <p>Ersetzt alle Episodennamen mit ihrer Nummer (in der Vorschauszene).
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Praktisch für den Stage Loader.</p> <h2 id="erzwungene-plaza-events"><a href="#erzwungene-plaza-events" class="header-anchor">#</a> Erzwungene Plaza Events</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Feb 23, 2023)</em><br> <em>Autoren: Noki Doki, sup39(サポミク)</em></p> <p>Erzwingt das Laden der korrekten Ricco-, Gelato- und Yoshi- Freischaltungen
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wenn die entsprechende Plaza über den "Level Select"-Code geladen wird.</p> <p>Düsenfreischaltungen haben gegenüber Yoshi's Freischaltung Vorrang.</p> <h2 id="fmv-skips"><a href="#fmv-skips" class="header-anchor">#</a> FMV Skips</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jan 20, 2017)</em><br> <em>Autor: Psychonauter</em></p> <p>Erlaubt das Überspringen von FMVs ohne sie erst anschauen zu müssen.</p> <h2 id="fast-any"><a href="#fast-any" class="header-anchor">#</a> Fast Any%</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.4 (Feb 16, 2018)</em><br> <em>Autoren: Psychonauter, Noki Doki</em></p> <p>Ladet die Level in derselben Reihenfolge wie Any%, überspringt alle Speicherschaltflächen,
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ersetzt alle Dialoge mit "!!!" (Abgesehen von Pianta 5) und ermöglicht das Überspringen
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aller FMVs (ausser in Pinna 1).</p> <div class="custom-block warning"><p class="custom-block-title">WARNUNG</p> <p>Dieser Code ist nicht kompatibel mit dem Level Select oder Stage Loader Code.</p></div> <h2 id="fast-forward"><a href="#fast-forward" class="header-anchor">#</a> Fast Forward</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Apr 25, 2022)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Fast forward the game when the following button combination is pressed.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>B + D-Pad Left</td> <td>Fast forward 4x</td></tr> <tr><td>B + D-Pad Right</td> <td>Fast forward 8x (lag may occur)</td></tr></tbody></table> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>SGT will be inaccurate with this code.</p></div> <h2 id="fast-piantissimo"><a href="#fast-piantissimo" class="header-anchor">#</a> Fast Piantissimo</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Nov 9, 2022)</em><br> <em>Autor: Noki Doki</em></p> <p>Forces Il Piantissimo to take his fastest route.</p> <h2 id="fix-manta-splitting"><a href="#fix-manta-splitting" class="header-anchor">#</a> Fix Manta Splitting</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.2 (Mar 17, 2021)</em><br> <em>Autor: Noki Doki</em></p> <p>Fixt einen Nintendont Bug, bei welchem der Manta aufgrund von fehlerhafter Aufteilung zu früh stirbt.</p> <h2 id="force-ansi-memory-card-encoding"><a href="#force-ansi-memory-card-encoding" class="header-anchor">#</a> Force ANSI Memory Card Encoding</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <span class="card ncard" data-v-038ec024>GMSP01 (PAL)</span> <p><em>Version: 2.0 (Jun 25, 2020)</em><br> <em>Autor: Noki Doki</em></p> <p>Nintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie
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die Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien
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dasselbe Encoding wie die Konfiguration der Konsole verwenden.</p> <p>Dieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu
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verwenden um Daten von der Memory Card zu lesen und zu schreiben.</p> <p>Falls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren
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möchtest (siehe Bild unten) oder du Gecko OS für das Laden von japanischen Spielen
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auf nicht-japanischen Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.</p> <p><img src="/img/japanese_formatting_text.png" alt="Japanese Formatting Text"></p> <h2 id="force-sjis-memory-card-encoding"><a href="#force-sjis-memory-card-encoding" class="header-anchor">#</a> Force SJIS Memory Card Encoding</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card ncard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card ncard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.0 (Jun 25, 2020)</em><br> <em>Autor: Noki Doki</em></p> <p>Nintendont erwartet, dass Speicherdateien dasselbe Encoding verwenden wie
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die Spielregion. Andere Loader, wie Gecko OS, erwarten stattdessen, dass die Speicherdateien
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dasselbe Encoding wie die Konfiguration der Konsole verwenden.</p> <p>Dieser Code weist Nintendont an, das Endcoding für die NTSC-J-Region (SJIS) zu
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verwenden um Daten von der Memory Card zu lesen und zu schreiben.</p> <p>Falls du das Spiel in Nintendont lädst und es dich fragt ob du die Memory Card formatieren
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möchtest oder du Gecko OS für das Laden der NTSC-U/PAL-Version des Spiels auf japanischen
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Konsolen verwendest kannst du mithilfe dieses Codes die Formatierung umgehen.</p> <h2 id="freies-pausieren"><a href="#freies-pausieren" class="header-anchor">#</a> Freies Pausieren</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.1 (Nov 12, 2017)</em><br> <em>Autor: Noki Doki</em></p> <p>Ermöglicht das Pausieren in der Luft und während Cutscenes.</p> <h2 id="fruit-never-time-out"><a href="#fruit-never-time-out" class="header-anchor">#</a> Fruit Never Time Out</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Make fruits never time out.</p> <h2 id="gci-loader"><a href="#gci-loader" class="header-anchor">#</a> GCI Loader</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.5 (May 16, 2023)</em><br> <em>Autoren: sup39(サポミク), Psychonauter</em></p> <p>Execute Gecko code loaded from GCI file.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>You will need to reset the game if you hotplug your memory card</p></div> <h2 id="hintergrundmusik-stummschalten"><a href="#hintergrundmusik-stummschalten" class="header-anchor">#</a> Hintergrundmusik stummschalten</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jan 28, 2017)</em><br> <em>Autor: Psychonauter</em></p> <p>Stellt die Hintergrundmusik stumm, aber behält SFX an.</p> <h2 id="in-game-time-savestate"><a href="#in-game-time-savestate" class="header-anchor">#</a> In-Game Time Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current In-Game Time</td></tr> <tr><td>D-Pad Right</td> <td>Load saved In-Game Time</td></tr></tbody></table> <h2 id="in-stage-attempt-counter"><a href="#in-stage-attempt-counter" class="header-anchor">#</a> In-Stage Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Display the attempt counter</td></tr> <tr><td>D-Pad Right</td> <td>Increase attempt count by 1</td></tr></tbody></table> <h2 id="instant-level-select"><a href="#instant-level-select" class="header-anchor">#</a> Instant Level Select</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.4 (Feb 21, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>Shine Get Timer does not restart with this code.</p></div> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>Z menu will be disabled</p></div> <h4 id="instant-restart"><a href="#instant-restart" class="header-anchor">#</a> Instant Restart</h4> <ul><li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li> <li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li></ul> <h4 id="level-select"><a href="#level-select" class="header-anchor">#</a> Level Select</h4> <p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.
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<img src="/img/levelselect.png" alt="Level Select Combinations"></p> <ul><li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li> <li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li></ul> <h4 id="area-lock"><a href="#area-lock" class="header-anchor">#</a> Area Lock</h4> <ul><li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li> <li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li> <li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li></ul> <h4 id="example-of-usage-practising-honey-skip"><a href="#example-of-usage-practising-honey-skip" class="header-anchor">#</a> Example of Usage: Practising Honey Skip</h4> <ol><li>Press <code>R + D-Pad Left</code> to enable Area Lock</li> <li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li> <li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li> <li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don't need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li></ol> <h2 id="instant-restart-2"><a href="#instant-restart-2" class="header-anchor">#</a> Instant Restart</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.2.0 (Apr 28, 2022)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>When you pressed the buttons configured in <a href="#config">#Button Config</a> simultaneously,
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you can restart the current area without selecting "Exit Area" in pause menu.
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Note that the restart function behaves differently than pressing Y or Z with "Level Select".
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This code only supports restarting 1 area only.
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For example, you can restart outside a secret stage or inside a secret stage individually,
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but you can NOT restart a combination of outside+inside a secret stage.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p></div> <h2 id="jede-frucht-offnet-yoshi-eier"><a href="#jede-frucht-offnet-yoshi-eier" class="header-anchor">#</a> Jede Frucht öffnet Yoshi-Eier</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Aug 19, 2018)</em><br> <em>Autoren: Unknown, Noki Doki</em></p> <p>Ermöglicht das öffnen von Yoshi-Eiern mit jeglicher Frucht.</p> <h2 id="level-select-2"><a href="#level-select-2" class="header-anchor">#</a> Level Select</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.16 (Jul 9, 2023)</em><br> <em>Autoren: Psychonauter, Dan Salvato, Noki Doki</em></p> <p>Erlaubt das Warpen in andere Level mittels einer Tastenkombination beim Starten
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des Spiels oder beim Verlassen eines Levels.
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Die Tastenkombination muss gedrückt gehalten werden bis der Bildschirm schwarz wird.</p> <div class="custom-block warning"><p class="custom-block-title">WARNUNG</p> <p>Dieser Code ist nicht Kompatibel mit dem Fast Any% oder Stage Loader code.</p></div> <p>Tastenkombinationen:</p> <p><img src="/img/levelselect.png" alt="Level Select Combinations"></p> <h2 id="manual-attempt-counter"><a href="#manual-attempt-counter" class="header-anchor">#</a> Manual Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Allows you to modify the attempt count and success count manually.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>R + X + D-Pad Left</td> <td>Decrease attempt count by 1</td></tr> <tr><td>R + X + D-Pad Right</td> <td>Increase attempt count by 1</td></tr> <tr><td>R + X + D-Pad Down</td> <td>Decrease success count by 1</td></tr> <tr><td>R + X + D-Pad Up</td> <td>Increase success count by 1</td></tr></tbody></table> <h2 id="mario-savestate"><a href="#mario-savestate" class="header-anchor">#</a> Mario Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Allows to save and load the following states:</p> <ul><li>Mario's current state (e.g. dive, ground pound)</li> <li>Mario's speed</li> <li>Last held object</li> <li>FLUDD's water amount</li></ul> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save the states mentioned above</td></tr> <tr><td>D-Pad Right</td> <td>Load the states mentioned above</td></tr></tbody></table> <h2 id="munzenzahl-speicherstand"><a href="#munzenzahl-speicherstand" class="header-anchor">#</a> Münzenzahl Speicherstand</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jul 24, 2021)</em><br> <em>Autor: Psychonauter</em></p> <p>Ermöglicht das Speichern und Laden der Münzenanzahl.
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Verwendet die gleichen D-Pad Mappings wie die Position-Saves von "DPad-Funktionen".</p> <table><thead><tr><th>Kombination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Links</td> <td>Speichere aktuellen Münzenstand</td></tr> <tr><td>D-Pad Rechts</td> <td>Lade gespeicherten Müneznstand</td></tr></tbody></table> <h2 id="no-shine-get-animation"><a href="#no-shine-get-animation" class="header-anchor">#</a> No Shine Get Animation</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 13, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Prevent Mario from starting the 'Shine Get' animation
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when touching a shine.</p> <p>Note that the shine is not counted as collected
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when this code is enabled.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>L + X + D-Pad Left</td> <td>Enable the code</td></tr> <tr><td>L + X + D-Pad Right</td> <td>Disable the code</td></tr></tbody></table> <h2 id="pattern-selector"><a href="#pattern-selector" class="header-anchor">#</a> Pattern Selector</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.4 (Jan 31, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Ⓑ is the cursor to select the pattern,
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and the three digits are the numbers representing the pattern.
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See below for more information.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>L + D-Pad Left</td> <td>Move cursor(Ⓑ) one digit to the left</td></tr> <tr><td>L + D-Pad Right</td> <td>Move cursor(Ⓑ) one digit to the right</td></tr> <tr><td>L + D-Pad Up</td> <td>Increase the number at the right of the cursor(Ⓑ)</td></tr> <tr><td>L + D-Pad Down</td> <td>Decrease the number at the right of the cursor(Ⓑ)</td></tr></tbody></table> <p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p> <p>You can change the position and color of the text <a href="#PatternSelector-config">here</a>.</p> <h3 id="chain-chomp-pv4"><a href="#chain-chomp-pv4" class="header-anchor">#</a> Chain Chomp (PV4)</h3> <p>Use the <span class="emph">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p> <table><thead><tr><th style="text-align:center;">1st digit</th> <th style="text-align:center;">Direction at the beginning</th></tr></thead> <tbody><tr><td style="text-align:center;">1</td> <td style="text-align:center;">←</td></tr> <tr><td style="text-align:center;">2</td> <td style="text-align:center;">↑</td></tr> <tr><td style="text-align:center;">3</td> <td style="text-align:center;">→</td></tr> <tr><td style="text-align:center;">o.w.</td> <td style="text-align:center;">Random</td></tr></tbody></table> <h3 id="chain-chomplets-pv1"><a href="#chain-chomplets-pv1" class="header-anchor">#</a> Chain Chomplets (PV1)</h3> <p>Each digit represents the pattern of each Chain Chomplet.
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Numbers not on the graph (e.g. 0) mean random.</p> <h4 id="_1st-digit"><a href="#_1st-digit" class="header-anchor">#</a> 1st digit</h4> <p><object data="/img/PatternSelector/PV1-1.svg"></object></p> <h4 id="_2nd-digit"><a href="#_2nd-digit" class="header-anchor">#</a> 2nd digit</h4> <p><object data="/img/PatternSelector/PV1-2.svg"></object></p> <h4 id="_3rd-digit"><a href="#_3rd-digit" class="header-anchor">#</a> 3rd digit</h4> <p><object data="/img/PatternSelector/PV1-3.svg"></object></p> <h2 id="qf-time-savestate"><a href="#qf-time-savestate" class="header-anchor">#</a> QF Time Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current QF Time</td></tr> <tr><td>D-Pad Right</td> <td>Load saved QF Time</td></tr></tbody></table> <h2 id="quarterframe-section-timer"><a href="#quarterframe-section-timer" class="header-anchor">#</a> Quarterframe Section Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Jan 31, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Calculate and display section times whenever Quarterframe Timer freezes.</p> <h2 id="quarterframe-timer"><a href="#quarterframe-timer" class="header-anchor">#</a> Quarterframe Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.5 (Jan 28, 2023)</em><br> <em>Autoren: Noki Doki, sup39(サポミク)</em></p> <p>Adds an in-game timer to every level, starting on the last black frame of the
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loading screen and ending as soon as the 'Shine Get' animation starts
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(similar to the x-cam timer of SM64).</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>The timer pauses during loading times and FMVs.</p></div> <h2 id="red-coin-savestate"><a href="#red-coin-savestate" class="header-anchor">#</a> Red Coin Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 11, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current red coin state</td></tr> <tr><td>D-Pad Right</td> <td>Load saved red coin state</td></tr></tbody></table> <h2 id="shadow-mario-hp-meter"><a href="#shadow-mario-hp-meter" class="header-anchor">#</a> Shadow Mario HP Meter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 20, 2022)</em><br> <em>Autor: miluaces</em></p> <p>Shows a health bar above Shadow Mario whenever he gets hit with water.</p> <h2 id="shine-get-timer"><a href="#shine-get-timer" class="header-anchor">#</a> Shine Get Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.2 (Jun 8, 2022)</em><br> <em>Autoren: Psychonauter, Noki Doki</em></p> <p>Fügt den In-Game-Timer in jedem Level hinzu. Er startet nach dem letzten schwarzen Frame nach dem
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Ladebildschirm und endet sobald die 'Shine Get' Animation startet (ähnlich dem X-Cam-Tier aus Super Mario 64).</p> <div class="custom-block warning"><p class="custom-block-title">WARNUNG</p> <p>Der Timer pausiert während Ladebildschirmen.</p></div> <div class="custom-block danger"><p class="custom-block-title">ACHTUNG</p> <p>Benötigt den Level Select Code, Fast Any% oder Stage Loader!</p></div> <h2 id="shine-outfit"><a href="#shine-outfit" class="header-anchor">#</a> Shine Outfit</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Oct 23, 2017)</em><br> <em>Autoren: Ralf, Psychonauter</em></p> <p>Mario trägt immer das Shine Outfit und die Sonnenbrille.</p> <h2 id="shiny-shines"><a href="#shiny-shines" class="header-anchor">#</a> Shiny Shines</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Oct 10, 2021)</em><br> <em>Autor: Noki Doki</em></p> <p>Makes all Shines appear yellow, whether they've been collected or not.</p> <h2 id="spawn-yoshi"><a href="#spawn-yoshi" class="header-anchor">#</a> Spawn Yoshi</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Oct 14, 2022)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Spawn and ride on Yoshi</p> <table><thead><tr><th>Combination</th> <th>Yoshi's Color</th></tr></thead> <tbody><tr><td>Y + D-Pad Left</td> <td>Orange</td></tr> <tr><td>Y + D-Pad Right</td> <td>Purple</td></tr> <tr><td>Y + D-Pad Down</td> <td>Pink</td></tr> <tr><td>Y + D-Pad Up</td> <td>Green</td></tr></tbody></table> <h2 id="stage-intro-skip"><a href="#stage-intro-skip" class="header-anchor">#</a> Stage Intro Skip</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.1 (Jul 27, 2022)</em><br> <em>Autor: sup39(サポミク)</em></p> <p>Fast forward the stage intro movie.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>SGT will be inaccurate with this code.</p></div> <ul><li>Press <code>R + D-Pad Up</code> to enable</li> <li>Press <code>R + D-Pad Down</code> to disable</li></ul> <h2 id="unendlich-leben"><a href="#unendlich-leben" class="header-anchor">#</a> Unendlich Leben</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 2.0 (Feb 28, 2020)</em><br> <em>Autor: Noki Doki</em></p> <p>Verhindert, dass sich die Anzahl Leben verringert wenn man in einem Level stirbt.</p> <h2 id="unendlich-saft"><a href="#unendlich-saft" class="header-anchor">#</a> Unendlich Saft</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Apr 5, 2019)</em><br> <em>Autor: Noki Doki</em></p> <p>Verhindert, dass Yoshi aufgrund von Saftmangel verschwindet.</p> <h2 id="yoshi-freischalten"><a href="#yoshi-freischalten" class="header-anchor">#</a> Yoshi Freischalten</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Feb 10, 2018)</em><br> <em>Autor: Noki Doki</em></p> <p>Schaltet Yoshi überall frei.</p> <h2 id="drawtext"><a href="#drawtext" class="header-anchor">#</a> drawText</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 0.3 (Jan 02, 2023)</em><br> <em>Autor: sup39(サポミク)</em></p> <div class="language-c extra-class"><pre class="language-c"><code><span class="token keyword">typedef</span> <span class="token keyword">struct</span> <span class="token punctuation">{</span>
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<span class="token class-name">int16_t</span> x<span class="token punctuation">;</span>
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<span class="token class-name">int16_t</span> y<span class="token punctuation">;</span>
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<span class="token class-name">uint32_t</span> fontSize<span class="token punctuation">;</span>
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<span class="token class-name">uint32_t</span> colorTop<span class="token punctuation">;</span>
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<span class="token class-name">uint32_t</span> colorBot<span class="token punctuation">;</span>
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<span class="token punctuation">}</span> DrawTextOpt<span class="token punctuation">;</span>
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<span class="token keyword">void</span> <span class="token function">drawText</span><span class="token punctuation">(</span>DrawTextOpt <span class="token operator">*</span>opt<span class="token punctuation">,</span> <span class="token keyword">const</span> <span class="token keyword">char</span> <span class="token operator">*</span>fmt<span class="token punctuation">,</span> <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
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</code></pre></div><h2 id="uberspringbare-intros"><a href="#uberspringbare-intros" class="header-anchor">#</a> Überspringbare Intros</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version: 1.0 (Jun 19, 2019)</em><br> <em>Autor: Noki Doki</em></p> <p>Entfernt die Logos und Cutscenes welche beim Laden oder
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