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href="/fr/code-reference/#deathless-blooper-surfing" class="sidebar-link">Deathless Blooper Surfing</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#debloquer-yoshi" class="sidebar-link">Débloquer Yoshi</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#debloquer-les-buses" class="sidebar-link">Débloquer les buses</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#desactiver-la-sauvegarde-des-pieces-bleues" class="sidebar-link">Désactiver la sauvegarde des pièces bleues</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#fast-any" class="sidebar-link">Fast Any%</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#fast-forward" class="sidebar-link">Fast Forward</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#fonctions-de-la-croix-directionnelle" class="sidebar-link">Fonctions de la croix directionnelle</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#forcer-l-encodage-ansi-pour-la-carte-memoire" class="sidebar-link">Forcer l'encodage ANSI pour la carte mémoire</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#forcer-l-encodage-sjis-pour-la-carte-memoire" class="sidebar-link">Forcer l'encodage SJIS pour la carte mémoire</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#forcer-les-evenements-de-la-place-delfino" class="sidebar-link">Forcer les événements de la place Delfino</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#fruit-never-time-out" class="sidebar-link">Fruit Never Time Out</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#gci-loader" class="sidebar-link">GCI Loader</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#in-game-time-savestate" class="sidebar-link">In-Game Time Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#in-stage-attempt-counter" class="sidebar-link">In-Stage Attempt Counter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#instant-level-select" class="sidebar-link">Instant Level Select</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#instant-restart-2" class="sidebar-link">Instant Restart</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#jus-infini" class="sidebar-link">Jus infini</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#manual-attempt-counter" class="sidebar-link">Manual Attempt Counter</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#mario-savestate" class="sidebar-link">Mario Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#no-shine-get-animation" class="sidebar-link">No Shine Get Animation</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#passer-l-intro" class="sidebar-link">Passer l'intro</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#passer-les-fmv" class="sidebar-link">Passer les FMV</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#pattern-selector" class="sidebar-link">Pattern Selector</a><ul class="sidebar-sub-headers"><li class="sidebar-sub-header"><a href="/fr/code-reference/#chain-chomp-pv4" class="sidebar-link">Chain Chomp (PV4)</a></li><li class="sidebar-sub-header"><a href="/fr/code-reference/#chain-chomplets-pv1" class="sidebar-link">Chain Chomplets (PV1)</a></li></ul></li><li><a href="/fr/code-reference/#pause-libre" class="sidebar-link">Pause libre</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#piantissimo-rapide" class="sidebar-link">Piantissimo rapide</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#qf-time-savestate" class="sidebar-link">QF Time Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#quarterframe-section-timer" class="sidebar-link">Quarterframe Section Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#quarterframe-timer" class="sidebar-link">Quarterframe Timer</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#red-coin-savestate" class="sidebar-link">Red Coin Savestate</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#remplacer-les-noms-d-episodes-par-leur-numero" class="sidebar-link">Remplacer les noms d'épisodes par leur numéro</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#restaurer-les-shines-uniques" class="sidebar-link">Restaurer les Shines uniques</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#soleils-brillants" class="sidebar-link">Soleils Brillants</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#spawn-yoshi" class="sidebar-link">Spawn Yoshi</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#stage-intro-skip" class="sidebar-link">Stage Intro Skip</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#supprimer-la-musique-de-fond" class="sidebar-link">Supprimer la musique de fond</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#selecteur-de-niveau" class="sidebar-link">Sélecteur de niveau</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#tenue-shine" class="sidebar-link">Tenue Shine</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#tous-les-fruits-ouvrent-les-œufs-de-yoshi" class="sidebar-link">Tous les fruits ouvrent les œufs de Yoshi</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#verrouillage-de-buses" class="sidebar-link">Verrouillage de buses</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#vies-infinies" class="sidebar-link">Vies infinies</a><ul class="sidebar-sub-headers"></ul></li><li><a href="/fr/code-reference/#drawtext" class="sidebar-link">drawText</a><ul class="sidebar-sub-headers"></ul></li></ul></section></li></ul> </aside> <main class="page"> <div class="theme-default-content content__default"><h1 id="reference-des-codes"><a href="#reference-des-codes" class="header-anchor">#</a> Référence des codes</h1> <h2 id="activer-«-sortir-de-la-zone-»-partout"><a href="#activer-«-sortir-de-la-zone-»-partout" class="header-anchor">#</a> Activer « Sortir de la zone » partout</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Oct 30, 2017)</em><br> <em>Auteur : Noki Doki</em></p> <p>Active « Sortir de la zone » sur la place Delfino et à l'aéroport.</p> <h2 id="attempt-counter"><a href="#attempt-counter" class="header-anchor">#</a> Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.1 (Feb 05, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Display attempt count and success count of current area.</p> <p>This code can be used with 'Area Lock' of 'Instant Level Select'.</p> <h2 id="barre-de-vie-d-antimario"><a href="#barre-de-vie-d-antimario" class="header-anchor">#</a> Barre de vie d'Antimario</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 20, 2022)</em><br> <em>Auteur : miluaces</em></p> <p>Affiche une barre de vie au-dessus d'Antimario quand il est touché par de l'eau.</p> <h2 id="chronometre-shine-get"><a href="#chronometre-shine-get" class="header-anchor">#</a> Chronomètre Shine Get</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 2.2 (Jun 8, 2022)</em><br> <em>Auteurs : Psychonauter, Noki Doki</em></p> <p>Ajoute un chronomètre à chaque niveau, démarrant à la dernière frame noire après le temps de chargement,
et s'arrêtant dès que l'animation « Shine Get » commence (comme le chronomètre X-Cam de SM64).</p> <div class="custom-block warning"><p class="custom-block-title">Avertissement</p> <p>Le chronomètre se met en pause pendant les temps de chargement.</p></div> <div class="custom-block danger"><p class="custom-block-title">Attention</p> <p>Nécessite l'activation du Sélecteur de niveau, de Fast Any% ou du Chargeur de liste.</p></div> <h2 id="coin-count-savestate"><a href="#coin-count-savestate" class="header-anchor">#</a> Coin Count Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Jul 24, 2021)</em><br> <em>Auteur : Psychonauter</em></p> <p>Allows you to save and restore your coin count.
Uses the same D-Pad mappings as the position saves of <code>DPad-Functions</code>.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current coin count</td></tr> <tr><td>D-Pad Right</td> <td>Load saved coin count</td></tr></tbody></table> <h2 id="controller-input-display"><a href="#controller-input-display" class="header-anchor">#</a> Controller Input Display</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.1 (Feb 05, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Display controller input.</p> <h2 id="corriger-la-separation-de-la-raie-manta"><a href="#corriger-la-separation-de-la-raie-manta" class="header-anchor">#</a> Corriger la séparation de la raie manta</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.2 (Mar 17, 2021)</em><br> <em>Auteur : Noki Doki</em></p> <p>Corrige le bug exclusif à Nintendont qui change le comportement de la raie manta quand elle se sépare et peut la faire mourir instantanément.</p> <h2 id="customized-display"><a href="#customized-display" class="header-anchor">#</a> Customized Display</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.4 (Jan 31, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Shows metadata at any given time.</p> <h4 id="format"><a href="#format" class="header-anchor">#</a> Format</h4> <p>Use <code>&lt; ID-of-the-data | format | value-shown-in-preview &gt;</code> to display a metadata.</p> <p>Supported data:</p> <table><thead><tr><th>ID</th> <th>data</th> <th>type</th></tr></thead> <tbody><tr><td><code>x</code></td> <td>X coordinate of Mario</td> <td>float</td></tr> <tr><td><code>y</code></td> <td>Y coordinate of Mario</td> <td>float</td></tr> <tr><td><code>z</code></td> <td>Z coordinate of Mario</td> <td>float</td></tr> <tr><td><code>angle</code></td> <td>Angle of Mario</td> <td>uint16</td></tr> <tr><td><code>HSpd</code></td> <td>Horizontal speed of Mario</td> <td>float</td></tr> <tr><td><code>VSpd</code></td> <td>Vertical speed of Mario</td> <td>float</td></tr> <tr><td><code>QF</code></td> <td>QF offset</td> <td>{0,1,2,3}</td></tr> <tr><td><code>CAngle</code></td> <td>Camera Angle</td> <td>uint16</td></tr> <tr><td><code>invinc</code></td> <td>Invincibility Timer (frame)</td> <td>int16</td></tr> <tr><td><code>goop</code></td> <td>Pollution Degree (&lt;600 to complete SB6)</td> <td>int32</td></tr> <tr><td><code>spin</code></td> <td>Whether satisfying spin jump condition</td> <td>Show 🅐 if YES</td></tr></tbody></table> <p>For float data, you can set the <em>format</em> to <code>.{digit}</code> to specify how many digits to show.</p> <p></p><details><summary>All printable characters (NTSC-J)</summary> <img src="/img/preview/font-JP.png" alt="Printable charaters" style="background:black;padding:8px;"></details> <details><summary>All printable characters (NTSC-U)</summary> <img src="/img/preview/font-US.png" alt="Printable charaters" style="background:black;padding:8px;"></details> <details><summary>All printable characters (PAL)</summary> <img src="/img/preview/font-EU.png" alt="Printable charaters" style="background:black;padding:8px;"></details><p></p> <h4 id="preview"><a href="#preview" class="header-anchor">#</a> Preview</h4> <h2 id="deathless-blooper-surfing"><a href="#deathless-blooper-surfing" class="header-anchor">#</a> Deathless Blooper Surfing</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 11, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Prevent Mario from dying when he crashes into a wall
while Blooper Surfing.</p> <h2 id="debloquer-yoshi"><a href="#debloquer-yoshi" class="header-anchor">#</a> Débloquer Yoshi</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 10, 2018)</em><br> <em>Auteur : Noki Doki</em></p> <p>Débloque Yoshi dans tout le jeu.</p> <h2 id="debloquer-les-buses"><a href="#debloquer-les-buses" class="header-anchor">#</a> Débloquer les buses</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 12, 2018)</em><br> <em>Auteur : Noki Doki</em></p> <p>Débloque toutes les buses.</p> <h2 id="desactiver-la-sauvegarde-des-pieces-bleues"><a href="#desactiver-la-sauvegarde-des-pieces-bleues" class="header-anchor">#</a> Désactiver la sauvegarde des pièces bleues</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.1 (Sep 05, 2018)</em><br> <em>Auteurs : Psychonauter, Noki Doki</em></p> <p>Empêche le jeu d'enregistrer les pièces bleues ramassées, ce qui les fait réapparaître à la prochaine visite du niveau.</p> <h2 id="fast-any"><a href="#fast-any" class="header-anchor">#</a> Fast Any%</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.4 (Feb 16, 2018)</em><br> <em>Auteurs : Psychonauter, Noki Doki</em></p> <p>Charge les niveaux dans l'ordre any%, retire toutes les boîtes de sauvegarde, remplace tous
les dialogues par « !!! » (sauf dans Pianta 5) et rend toutes les FMV passables (sauf celles de Pinna 1).</p> <div class="custom-block warning"><p class="custom-block-title">Attention</p> <p>Ce code n'est pas compatible avec le Sélecteur de niveau ni le Chargeur de liste.</p></div> <h2 id="fast-forward"><a href="#fast-forward" class="header-anchor">#</a> Fast Forward</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.1 (Apr 25, 2022)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Fast forward the game when the following button combination is pressed.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>B + D-Pad Left</td> <td>Fast forward 4x</td></tr> <tr><td>B + D-Pad Right</td> <td>Fast forward 8x (lag may occur)</td></tr></tbody></table> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>SGT will be inaccurate with this code.</p></div> <h2 id="fonctions-de-la-croix-directionnelle"><a href="#fonctions-de-la-croix-directionnelle" class="header-anchor">#</a> Fonctions de la croix directionnelle</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 2.5 (Jun 10, 2021)</em><br> <em>Auteurs : Psychonauter, Noki Doki, Dan Salvato, Link Master, James0x57</em></p> <p>Permet diverses modifications du jeu à travers un ensemble de combinaisons de boutons :</p> <table><thead><tr><th>Combinaison</th> <th>Résultat</th></tr></thead> <tbody><tr><td>D-Pad gauche</td> <td>Sauvegarder la position de Mario</td></tr> <tr><td>D-Pad droite</td> <td>Restaurer la position de Mario</td></tr> <tr><td>D-Pad haut</td> <td>Remplacer tous les dialogues par « !!! »</td></tr> <tr><td>D-Pad bas</td> <td>Rétablir les dialogues</td></tr> <tr><td>X + D-Pad gauche</td> <td>Pas de JET dans les secrets</td></tr> <tr><td>X + D-Pad droite</td> <td>JET dans tous les secrets</td></tr> <tr><td>X + D-Pad bas</td> <td>JET dans les secrets complétés (défaut)</td></tr> <tr><td>X + D-Pad haut</td> <td>Récupérer le dernier objet tenu</td></tr></tbody></table> <h2 id="forcer-l-encodage-ansi-pour-la-carte-memoire"><a href="#forcer-l-encodage-ansi-pour-la-carte-memoire" class="header-anchor">#</a> Forcer l'encodage ANSI pour la carte mémoire</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <span class="card ncard" data-v-038ec024>GMSP01 (PAL)</span> <p><em>Version : 2.0 (Jun 25, 2020)</em><br> <em>Auteur : Noki Doki</em></p> <p>Nintendont s'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent
le même encodage que le jeu lui-même. D'autres applications comme Gecko OS s'attendent
plutôt à l'encodage correspondant à la région de la console.</p> <p>Ce code indique à Nintendont d'utiliser l'encodage des régions NTSC-U/PAL (ANSI) pour lire
et écrire les sauvegardes de la carte mémoire.</p> <p>Si vous chargez une version NTSC-J ou NTSC-K du jeu dans Nintendont et qu'il vous demande
de formater votre carte mémoire (cf. image ci-dessous), vous pouvez utiliser ce code pour
éviter d'avoir à supprimer vos autres sauvegardes.</p> <p><img src="/img/japanese_formatting_text.png" alt="Boîte de formatage en japonais"></p> <h2 id="forcer-l-encodage-sjis-pour-la-carte-memoire"><a href="#forcer-l-encodage-sjis-pour-la-carte-memoire" class="header-anchor">#</a> Forcer l'encodage SJIS pour la carte mémoire</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card ncard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card ncard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 2.0 (Jun 25, 2020)</em><br> <em>Auteur : Noki Doki</em></p> <p>Nintendont s'attend à ce que les fichiers de sauvegarde sur votre carte mémoire utilisent
le même encodage que le jeu lui-même. D'autres applications comme Gecko OS s'attendent
plutôt à l'encodage correspondant à la région de la console.</p> <p>Ce code indique à Nintendont d'utiliser l'encodage des régions NTSC-J (SJIS) pour lire
et écrire les sauvegardes de la carte mémoire.</p> <p>Si vous chargez une version NTSC-U ou PAL du jeu dans Nintendont et qu'il vous demande
de formater votre carte mémoire, vous pouvez utiliser ce code pour éviter d'avoir à
supprimer vos autres sauvegardes.</p> <h2 id="forcer-les-evenements-de-la-place-delfino"><a href="#forcer-les-evenements-de-la-place-delfino" class="header-anchor">#</a> Forcer les événements de la place Delfino</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.1 (Feb 23, 2023)</em><br> <em>Auteurs : Noki Doki, sup39(サポミク)</em></p> <p>Force les événements pour débloquer Ricco, Gelato et Yoshi à se jouer dès
que la bonne version de la place est chargée. Le débloquage des buses ont
la priorité sur celui de Yoshi si leurs conditions sont remplies.</p> <h2 id="fruit-never-time-out"><a href="#fruit-never-time-out" class="header-anchor">#</a> Fruit Never Time Out</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 13, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Make fruits never time out.</p> <h2 id="gci-loader"><a href="#gci-loader" class="header-anchor">#</a> GCI Loader</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.5 (May 16, 2023)</em><br> <em>Auteurs : sup39(サポミク), Psychonauter</em></p> <p>Execute Gecko code loaded from GCI file.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>You will need to reset the game if you hotplug your memory card</p></div> <h2 id="in-game-time-savestate"><a href="#in-game-time-savestate" class="header-anchor">#</a> In-Game Time Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 11, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current In-Game Time</td></tr> <tr><td>D-Pad Right</td> <td>Load saved In-Game Time</td></tr></tbody></table> <h2 id="in-stage-attempt-counter"><a href="#in-stage-attempt-counter" class="header-anchor">#</a> In-Stage Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 13, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Display the attempt counter</td></tr> <tr><td>D-Pad Right</td> <td>Increase attempt count by 1</td></tr></tbody></table> <h2 id="instant-level-select"><a href="#instant-level-select" class="header-anchor">#</a> Instant Level Select</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.4 (Feb 21, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>Shine Get Timer does not restart with this code.</p></div> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>Z menu will be disabled</p></div> <h4 id="instant-restart"><a href="#instant-restart" class="header-anchor">#</a> Instant Restart</h4> <ul><li>Press <code>B + D-Pad Up</code> to <strong>restart the current area</strong></li> <li>The <strong>respawn position</strong> will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza</li></ul> <h4 id="level-select"><a href="#level-select" class="header-anchor">#</a> Level Select</h4> <p>Press <code>{the following button combination} + B + D-Pad Up</code> to warp to other area instantly.
<img src="/img/levelselect.png" alt="Level Select Combinations"></p> <ul><li>For <code>Z + B + D-Pad Up</code>, the current area will be restarted, but the <strong>respawn position will be reset</strong>. It is like B+Up, but the respawn position will be the default position instead of the previous one</li> <li>For <code>Y + B + D-Pad Up</code>, it will restart from the <strong>previous selected area</strong>. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)</li></ul> <h4 id="area-lock"><a href="#area-lock" class="header-anchor">#</a> Area Lock</h4> <ul><li>Press <code>R + D-Pad Left/Right</code> to enable/disable <strong>Area Lock</strong></li> <li>With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)</li> <li>Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.</li></ul> <h4 id="example-of-usage-practising-honey-skip"><a href="#example-of-usage-practising-honey-skip" class="header-anchor">#</a> Example of Usage: Practising Honey Skip</h4> <ol><li>Press <code>R + D-Pad Left</code> to enable Area Lock</li> <li>Press <code>C-Stick LeftDown + B + D-Pad Up</code> to go to Pianta Village</li> <li>Press <code>C-Stick RightDown + Y + B + D-Pad Up</code> to go to Pinna unlock plaza</li> <li>Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don't need to reset manually. You can also restart with <code>B + D-Pad Up</code> if you want.</li></ol> <h2 id="instant-restart-2"><a href="#instant-restart-2" class="header-anchor">#</a> Instant Restart</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.2.0 (Apr 28, 2022)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>When you pressed the buttons configured in <a href="#config">#Button Config</a> simultaneously,
you can restart the current area without selecting &quot;Exit Area&quot; in pause menu.
Note that the restart function behaves differently than pressing Y or Z with &quot;Level Select&quot;.
This code only supports restarting 1 area only.
For example, you can restart outside a secret stage or inside a secret stage individually,
but you can NOT restart a combination of outside+inside a secret stage.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>You can NOT restart after destroying the last platform in Bowser fight at the moment.</p></div> <h2 id="jus-infini"><a href="#jus-infini" class="header-anchor">#</a> Jus infini</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Apr 5, 2019)</em><br> <em>Auteur : Noki Doki</em></p> <p>Empêche Yoshi de disparaître en n'ayant plus de jus.</p> <h2 id="manual-attempt-counter"><a href="#manual-attempt-counter" class="header-anchor">#</a> Manual Attempt Counter</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 13, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Allows you to modify the attempt count and success count manually.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>R + X + D-Pad Left</td> <td>Decrease attempt count by 1</td></tr> <tr><td>R + X + D-Pad Right</td> <td>Increase attempt count by 1</td></tr> <tr><td>R + X + D-Pad Down</td> <td>Decrease success count by 1</td></tr> <tr><td>R + X + D-Pad Up</td> <td>Increase success count by 1</td></tr></tbody></table> <h2 id="mario-savestate"><a href="#mario-savestate" class="header-anchor">#</a> Mario Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 13, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Allows to save and load the following states:</p> <ul><li>Mario's current state (e.g. dive, ground pound)</li> <li>Mario's speed</li> <li>Last held object</li> <li>FLUDD's water amount</li></ul> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save the states mentioned above</td></tr> <tr><td>D-Pad Right</td> <td>Load the states mentioned above</td></tr></tbody></table> <h2 id="no-shine-get-animation"><a href="#no-shine-get-animation" class="header-anchor">#</a> No Shine Get Animation</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 13, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Prevent Mario from starting the 'Shine Get' animation
when touching a shine.</p> <p>Note that the shine is not counted as collected
when this code is enabled.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>L + X + D-Pad Left</td> <td>Enable the code</td></tr> <tr><td>L + X + D-Pad Right</td> <td>Disable the code</td></tr></tbody></table> <h2 id="passer-l-intro"><a href="#passer-l-intro" class="header-anchor">#</a> Passer l'intro</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Jun 19, 2019)</em><br> <em>Auteur : Noki Doki</em></p> <p>Supprime les logos et la cutscene qui apparaissent normalement
avant l'écran titre lors du démarrage ou redémarrage du jeu.</p> <div class="custom-block warning"><p class="custom-block-title">Attention</p> <p>Ce code ne permet pas d'activer ni de désactiver le mode progressif ou 60 Hz,
vous devez démarrer le jeu sans ce code pour accéder à cette option.</p></div> <h2 id="passer-les-fmv"><a href="#passer-les-fmv" class="header-anchor">#</a> Passer les FMV</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Jan 20, 2017)</em><br> <em>Auteur : Psychonauter</em></p> <p>Permet de passer les FMV sans avoir à les regarder en entier d'abord.</p> <h2 id="pattern-selector"><a href="#pattern-selector" class="header-anchor">#</a> Pattern Selector</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.4 (Jan 31, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Ⓑ is the cursor to select the pattern,
and the three digits are the numbers representing the pattern.
See below for more information.</p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>L + D-Pad Left</td> <td>Move cursor(Ⓑ) one digit to the left</td></tr> <tr><td>L + D-Pad Right</td> <td>Move cursor(Ⓑ) one digit to the right</td></tr> <tr><td>L + D-Pad Up</td> <td>Increase the number at the right of the cursor(Ⓑ)</td></tr> <tr><td>L + D-Pad Down</td> <td>Decrease the number at the right of the cursor(Ⓑ)</td></tr></tbody></table> <p>When the cursor(Ⓑ) is not shown, you can press L+D-Pad Left/Right to make it appear.</p> <p>You can change the position and color of the text <a href="#PatternSelector-config">here</a>.</p> <h3 id="chain-chomp-pv4"><a href="#chain-chomp-pv4" class="header-anchor">#</a> Chain Chomp (PV4)</h3> <p>Use the <span class="emph">1st digit</span> to select the pattern. The 2nd and 3rd are ignored.</p> <table><thead><tr><th style="text-align:center;">1st digit</th> <th style="text-align:center;">Direction at the beginning</th></tr></thead> <tbody><tr><td style="text-align:center;">1</td> <td style="text-align:center;"></td></tr> <tr><td style="text-align:center;">2</td> <td style="text-align:center;"></td></tr> <tr><td style="text-align:center;">3</td> <td style="text-align:center;"></td></tr> <tr><td style="text-align:center;">o.w.</td> <td style="text-align:center;">Random</td></tr></tbody></table> <h3 id="chain-chomplets-pv1"><a href="#chain-chomplets-pv1" class="header-anchor">#</a> Chain Chomplets (PV1)</h3> <p>Each digit represents the pattern of each Chain Chomplet.
Numbers not on the graph (e.g. 0) mean random.</p> <h4 id="_1st-digit"><a href="#_1st-digit" class="header-anchor">#</a> 1st digit</h4> <p><object data="/img/PatternSelector/PV1-1.svg"></object></p> <h4 id="_2nd-digit"><a href="#_2nd-digit" class="header-anchor">#</a> 2nd digit</h4> <p><object data="/img/PatternSelector/PV1-2.svg"></object></p> <h4 id="_3rd-digit"><a href="#_3rd-digit" class="header-anchor">#</a> 3rd digit</h4> <p><object data="/img/PatternSelector/PV1-3.svg"></object></p> <h2 id="pause-libre"><a href="#pause-libre" class="header-anchor">#</a> Pause libre</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.1 (Nov 12, 2017)</em><br> <em>Auteur : Noki Doki</em></p> <p>Permet de mettre le jeu en pause pendant les cutscenes et quand Mario est dans les airs.</p> <h2 id="piantissimo-rapide"><a href="#piantissimo-rapide" class="header-anchor">#</a> Piantissimo rapide</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Nov 9, 2022)</em><br> <em>Auteur : Noki Doki</em></p> <p>Force Il Piantissimo à prendre son chemin le plus rapide.</p> <h2 id="qf-time-savestate"><a href="#qf-time-savestate" class="header-anchor">#</a> QF Time Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 11, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current QF Time</td></tr> <tr><td>D-Pad Right</td> <td>Load saved QF Time</td></tr></tbody></table> <h2 id="quarterframe-section-timer"><a href="#quarterframe-section-timer" class="header-anchor">#</a> Quarterframe Section Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.1 (Jan 31, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Calculate and display section times whenever Quarterframe Timer freezes.</p> <h2 id="quarterframe-timer"><a href="#quarterframe-timer" class="header-anchor">#</a> Quarterframe Timer</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.5 (Jan 28, 2023)</em><br> <em>Auteurs : Noki Doki, sup39(サポミク)</em></p> <p>Adds an in-game timer to every level, starting on the last black frame of the
loading screen and ending as soon as the 'Shine Get' animation starts
(similar to the x-cam timer of SM64).</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>The timer pauses during loading times and FMVs.</p></div> <h2 id="red-coin-savestate"><a href="#red-coin-savestate" class="header-anchor">#</a> Red Coin Savestate</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Feb 11, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <table><thead><tr><th>Combination</th> <th>Result</th></tr></thead> <tbody><tr><td>D-Pad Left</td> <td>Save current red coin state</td></tr> <tr><td>D-Pad Right</td> <td>Load saved red coin state</td></tr></tbody></table> <h2 id="remplacer-les-noms-d-episodes-par-leur-numero"><a href="#remplacer-les-noms-d-episodes-par-leur-numero" class="header-anchor">#</a> Remplacer les noms d'épisodes par leur numéro</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.1 (Feb 13, 2018)</em><br> <em>Auteurs : Psychonauter, Noki Doki</em></p> <p>Remplace les noms des épisodes par leurs numéros dans la séquence de démo.
(Utile pour le Chargeur de liste.)</p> <h2 id="restaurer-les-shines-uniques"><a href="#restaurer-les-shines-uniques" class="header-anchor">#</a> Restaurer les Shines uniques</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Aug 19, 2019)</em><br> <em>Auteur : Noki Doki</em></p> <p>Permet la réapparition des Shines obtenus en nettoyant des graffiti, la Porte du Soleil ou les cloches.</p> <h2 id="soleils-brillants"><a href="#soleils-brillants" class="header-anchor">#</a> Soleils Brillants</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Oct 10, 2021)</em><br> <em>Auteur : Noki Doki</em></p> <p>Rend tous les Soleils jaunes, qu'ils aient été obtenus ou non.</p> <h2 id="spawn-yoshi"><a href="#spawn-yoshi" class="header-anchor">#</a> Spawn Yoshi</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.1 (Oct 14, 2022)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Spawn and ride on Yoshi</p> <table><thead><tr><th>Combination</th> <th>Yoshi's Color</th></tr></thead> <tbody><tr><td>Y + D-Pad Left</td> <td>Orange</td></tr> <tr><td>Y + D-Pad Right</td> <td>Purple</td></tr> <tr><td>Y + D-Pad Down</td> <td>Pink</td></tr> <tr><td>Y + D-Pad Up</td> <td>Green</td></tr></tbody></table> <h2 id="stage-intro-skip"><a href="#stage-intro-skip" class="header-anchor">#</a> Stage Intro Skip</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.1 (Jul 27, 2022)</em><br> <em>Auteur : sup39(サポミク)</em></p> <p>Fast forward the stage intro movie.</p> <div class="custom-block warning"><p class="custom-block-title">WARNING</p> <p>SGT will be inaccurate with this code.</p></div> <ul><li>Press <code>R + D-Pad Up</code> to enable</li> <li>Press <code>R + D-Pad Down</code> to disable</li></ul> <h2 id="supprimer-la-musique-de-fond"><a href="#supprimer-la-musique-de-fond" class="header-anchor">#</a> Supprimer la musique de fond</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Jan 28, 2017)</em><br> <em>Auteur : Psychonauter</em></p> <p>Supprime la musique de fond, mais conserve les effets sonores.</p> <h2 id="selecteur-de-niveau"><a href="#selecteur-de-niveau" class="header-anchor">#</a> Sélecteur de niveau</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.16 (Jul 9, 2023)</em><br> <em>Auteurs : Psychonauter, Dan Salvato, Noki Doki</em></p> <p>Permet de charger d'autres niveaux en démarrant un fichier ou en quittant un niveau en
maintenant la combinaison appropriée jusqu'à ce que l'écran devienne noir.</p> <div class="custom-block warning"><p class="custom-block-title">Attention</p> <p>Ce code n'est pas compatible avec Fast Any% ni Chargeur de liste.</p></div> <p>Combinaisons :</p> <p><img src="/img/levelselect.png" alt="Combinaisons du sélecteur de niveau"></p> <h2 id="tenue-shine"><a href="#tenue-shine" class="header-anchor">#</a> Tenue Shine</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Oct 23, 2017)</em><br> <em>Auteurs : Ralf, Psychonauter</em></p> <p>Toujours porter la chemise Shine et les lunettes de soleil.</p> <h2 id="tous-les-fruits-ouvrent-les-œufs-de-yoshi"><a href="#tous-les-fruits-ouvrent-les-œufs-de-yoshi" class="header-anchor">#</a> Tous les fruits ouvrent les œufs de Yoshi</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Aug 19, 2018)</em><br> <em>Auteurs : Unknown, Noki Doki</em></p> <p>Permet de faire éclore les œufs de Yoshi avec un autre fruit que celui demandé.</p> <h2 id="verrouillage-de-buses"><a href="#verrouillage-de-buses" class="header-anchor">#</a> Verrouillage de buses</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 1.0 (Jun 10, 2021)</em><br> <em>Auteurs : Psychonauter, Dan Salvato, Link Master, James0x57</em></p> <table><thead><tr><th>Combinaison</th> <th>Résultat</th></tr></thead> <tbody><tr><td>B + D-Pad gauche</td> <td>Verrouiller la catabuse</td></tr> <tr><td>B + D-Pad droite</td> <td>Verrouiller la turbobuse</td></tr> <tr><td>B + D-Pad haut</td> <td>Verrouiller l'aérobuse</td></tr> <tr><td>B + D-Pad bas</td> <td>Annuler le verrouillage de buse</td></tr></tbody></table> <div class="custom-block tip"><p class="custom-block-title">Attention</p> <p>Les sections sous-marines de la Baie Noki (épisodes 3, 4 et 8) utilisent une autre aérobuse que celle
obtenue avec B + Haut. Si elle ne fonctionne pas correctement, annulez le verrouillage.</p></div> <h2 id="vies-infinies"><a href="#vies-infinies" class="header-anchor">#</a> Vies infinies</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 2.0 (Feb 28, 2020)</em><br> <em>Auteur : Noki Doki</em></p> <p>Empêche le compteur de vies de diminuer.</p> <h2 id="drawtext"><a href="#drawtext" class="header-anchor">#</a> drawText</h2> <span class="card pcard" data-v-038ec024>GMSE01 (NTSC-U)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.0)</span> <span class="card pcard" data-v-038ec024>GMSP01 (PAL)</span> <span class="card pcard" data-v-038ec024>GMSJ01 (NTSC-J 1.1)</span> <p><em>Version : 0.3 (Jan 02, 2023)</em><br> <em>Auteur : sup39(サポミク)</em></p> <div class="language-c extra-class"><pre class="language-c"><code><span class="token keyword">typedef</span> <span class="token keyword">struct</span> <span class="token punctuation">{</span>
<span class="token class-name">int16_t</span> x<span class="token punctuation">;</span>
<span class="token class-name">int16_t</span> y<span class="token punctuation">;</span>
<span class="token class-name">uint32_t</span> fontSize<span class="token punctuation">;</span>
<span class="token class-name">uint32_t</span> colorTop<span class="token punctuation">;</span>
<span class="token class-name">uint32_t</span> colorBot<span class="token punctuation">;</span>
<span class="token punctuation">}</span> DrawTextOpt<span class="token punctuation">;</span>
<span class="token keyword">void</span> <span class="token function">drawText</span><span class="token punctuation">(</span>DrawTextOpt <span class="token operator">*</span>opt<span class="token punctuation">,</span> <span class="token keyword">const</span> <span class="token keyword">char</span> <span class="token operator">*</span>fmt<span class="token punctuation">,</span> <span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">.</span><span class="token punctuation">)</span><span class="token punctuation">;</span>
</code></pre></div></div> <footer class="page-edit"><!----> <!----></footer> <!----> </main></div><div class="global-ui"><!----></div></div>
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