378 lines
14 KiB
JavaScript
378 lines
14 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const { JSDOM } = require('jsdom');
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const vuepressContainerPlugin = require('vuepress-plugin-container');
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// These plugins have to match the ones used as extensions in .vuepress/config.js
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const md = require('@vuepress/markdown')({
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plugins: ['attrs'],
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});
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const themePlugins = require(path.join(__dirname, '../site/.vuepress/data/themePlugins.json'));
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const locales = require(path.join(__dirname, '../site/.vuepress/i18n/locales.json'));
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const codeCategories = require(path.join(__dirname, '../site/.vuepress/data/codeCategories.json'));
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const presetCategories = require(path.join(
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__dirname,
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'../site/.vuepress/data/presetCategories.json',
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));
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const xml = fs.readFileSync(path.join(__dirname, `../Codes.xml`));
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// Constants
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const JSON_FILE_PATH = path.join(__dirname, '../site/.vuepress/data/gameVersions.json');
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const CODE_VERSIONS = ['GMSE01', 'GMSJ01', 'GMSP01', 'GMSJ0A'];
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const INJECTION_TAG = '<!-- injectionpoint -->';
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/**
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* Validates the xml contains usable data
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* @param {*} xmlString The xml string
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*/
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const validateXML = (xmlString) => {
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console.log('Validating XML file');
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const codeCollection = new JSDOM(xmlString, {
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contentType: 'text/xml',
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}).window.document.getElementsByTagName('code');
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const codes = [...codeCollection];
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const localeIdentifiers = Object.keys(locales).map((l) => locales[l].lang);
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for (let i = 0; i < codes.length; i++) {
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// Fallback title exists
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const codeTitle = codes[i].querySelector("title[lang='en-US']");
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if (!codeTitle || !codeTitle.textContent)
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throw new Error(`Missing Fallback Title (en-US) in code nr ${i}`);
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// Code has a valid category
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const codeCategory = codes[i].querySelector('category');
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if (!codeCategory || !codeCategory.textContent)
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throw new Error(`Missing code category in ${codeTitle.textContent}`);
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if (!codeCategories.map((c) => c.identifier).includes(codeCategory.textContent))
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throw new Error(`Invalid code category for ${codeTitle.textContent}`);
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const codePresets = codes[i].querySelector('presets');
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if (codePresets && codePresets.textContent) {
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for (const preset of codePresets.textContent.split(',')) {
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if (!presetCategories.map((c) => c.identifier).includes(preset))
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throw new Error(`Invalid preset ${preset} for ${codeTitle.textContent}`);
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}
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}
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// All lang attributes on all titles are valid
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const codeTitles = codes[i].querySelectorAll('title');
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for (let j = 0; j < codeTitles.length; j++) {
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if (
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!codeTitles[j].getAttribute('lang') ||
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!localeIdentifiers.includes(codeTitles[j].getAttribute('lang'))
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)
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throw new Error(`Invalid lang attribute on title ${codeTitles[j].textContent}`);
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}
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// Fallback description exists
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const codeDescription = codes[i].querySelector("description[lang='en-US']");
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if (!codeDescription || !codeDescription.textContent)
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throw new Error(`Missing Fallback Description (en-US) in code nr ${i}`);
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// All lang attributes on all descriptions are valid
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const codeDescriptions = codes[i].querySelectorAll('title');
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for (let j = 0; j < codeDescriptions.length; j++) {
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if (
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!codeDescriptions[j].getAttribute('lang') ||
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!localeIdentifiers.includes(codeDescriptions[j].getAttribute('lang'))
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)
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throw new Error(`Invalid lang attribute on description ${codeDescriptions[j].textContent}`);
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}
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// Version tag exists
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if (codes[i].querySelectorAll('version').length !== 1)
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throw new Error(`Missing or duplicate version in code '${codeTitle.textContent}'`);
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// Author tag exists
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if (codes[i].querySelectorAll('author').length !== 1)
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throw new Error(`Missing author in code '${codeTitle.textContent}'`);
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// At least one source exists
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const codeSources = codes[i].querySelectorAll('source');
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if (codeSources.length === 0) throw new Error(`No codes for ${codeTitle.textContent}`);
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// All sources have a valid version attribute
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for (let j = 0; j < codeSources.length; j++) {
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if (
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!codeSources[j].getAttribute('version') ||
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!CODE_VERSIONS.includes(codeSources[j].getAttribute('version'))
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)
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throw new Error(`Invalid source version for code '${codeTitle.textContent}' at index ${j}`);
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}
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// Each source has a valid length
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for (let j = 0; j < codeSources.length; j++) {
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if (
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codeSources[j].textContent.replace(/[\s\n\r\t]+/gm, '').length % 16 != 0 ||
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codeSources[j].textContent.replace(/[\s\n\r\t]+/gm, '').length < 16
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)
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throw new Error(
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`Invalid source length for code '${codeTitle.textContent}' and version ${
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codeSources[j].getAttribute('version').textContent
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}`,
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);
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}
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// All titles and descriptions a unique valid lang attribute
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for (let j = 0; j < localeIdentifiers.length; j++) {
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if (codes[i].querySelectorAll(`title[lang='${localeIdentifiers[j]}']`).length === 0) {
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console.warn(
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`Missing title translation for code '${codeTitle.textContent}' and locale ${localeIdentifiers[j]}`,
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);
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console.log(
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`::warning file=inject_codes.js::Missing title translation for code '${codeTitle.textContent}' and locale ${localeIdentifiers[j]}`,
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);
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}
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if (codes[i].querySelectorAll(`title[lang='${localeIdentifiers[j]}']`).length > 1) {
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throw new Error(
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`Duplicate title translation for code '${codeTitle.textContent}' and locale ${localeIdentifiers[j]}`,
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);
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}
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if (codes[i].querySelectorAll(`description[lang='${localeIdentifiers[j]}']`).length === 0) {
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console.warn(
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`Missing description translation for code '${codeTitle.textContent}' and locale ${localeIdentifiers[j]}`,
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);
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console.log(
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`::warning file=inject_codes.js::Missing description translation for code '${codeTitle.textContent}' and locale ${localeIdentifiers[j]}`,
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);
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}
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if (codes[i].querySelectorAll(`description[lang='${localeIdentifiers[j]}']`).length > 1) {
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throw new Error(
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`Duplicate description translation for code '${codeTitle.textContent}' and locale ${localeIdentifiers[j]}`,
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);
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}
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}
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// All sources have a unique valid version attribute
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for (let j = 0; j < CODE_VERSIONS.length; j++) {
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if (codes[i].querySelectorAll(`source[version='${CODE_VERSIONS[j]}']`).length === 0) {
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console.warn(
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`Missing source on code '${codeTitle.textContent}' for version ${CODE_VERSIONS[j]}`,
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);
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console.log(
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`::warning file=inject_codes.js::Missing source on code '${codeTitle.textContent}' for version ${CODE_VERSIONS[j]}`,
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);
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}
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if (codes[i].querySelectorAll(`source[version='${CODE_VERSIONS[j]}']`).length > 1)
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throw new Error(
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`Duplicate source on code '${codeTitle.textContent}' for version ${CODE_VERSIONS[j]}`,
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);
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}
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}
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};
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/**
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* Reads the (localized) child node
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* @param {*} node The parent node
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* @param {*} identifier The childs tag name
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* @param {*} lang The target language
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* @param {*} fallbackLang The fallback language
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*/
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const readTextNode = (node, identifier, lang = null, fallbackLang = null) => {
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if (!lang) {
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const element = node.querySelector(identifier);
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if (!element) throw new Error(`${identifier} not found on ${node.textContent}`);
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return element.textContent;
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}
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const localizedElement = node.querySelector(`${identifier}[lang='${lang}']`);
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if (localizedElement) return localizedElement.textContent;
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const codeTitle = node.querySelector(`title[lang='en-US']`);
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console.warn(`No translation found for code '${codeTitle.textContent}' for locale ${lang}`);
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console.log(
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`::warning file=inject_codes.js::No translation found for code '${codeTitle.textContent}' for locale ${lang}`,
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);
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if (!fallbackLang) throw new Error(`No localized ${identifier} found on ${node.textContent}`);
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const fallbackElement = node.querySelector(`${identifier}[lang='${fallbackLang}']`);
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if (fallbackElement) return fallbackElement.textContent;
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throw new Error(`No fallback ${identifier} found on ${node.textContent}`);
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};
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/**
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* Reads the presets from the specified code
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* @param {*} node The parent node
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* @param {*} gameVersion The target game version
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* @returns The list of presets
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*/
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const readPresetList = (node, gameVersion) => {
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if (!node) throw new Error('No node provided');
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const presets = node.querySelector('presets');
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if (!presets || !presets.textContent) return [];
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const targetCode = node.querySelector(`source[version='${gameVersion}']`);
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if (!targetCode) return [];
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const exclusionAttribute = targetCode.getAttribute('exclude-from-presets');
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if (exclusionAttribute === 'true') return [];
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return presets.textContent.split(',');
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};
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/**
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* Creates an object of localized child nodes
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* @param {*} node The parent node
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* @param {*} identifier The childs tag name
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*/
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const localizeNode = (node, identifier) =>
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Object.keys(locales).map((locale) => ({
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lang: locales[locale].lang,
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content: readTextNode(node, identifier, locales[locale].lang, 'en-US'),
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}));
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/**
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* Trims all lines in a multi-line string
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* @param {*} str The multiline string
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*/
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const trimLines = (str) => str.replace(/^ +/gm, '').replace(/ +$/gm, '');
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/**
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* Localize a markdown text
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* @param {*} node The parent node
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* @param {*} identifier The childs tag name
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*/
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const localizeMarkdown = (node, identifier) => {
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const markdowns = localizeNode(node, identifier).map((markdown) => ({
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...markdown,
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content: trimLines(markdown.content),
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}));
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return markdowns.map((markdown) => ({
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...markdown,
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html: md.render(markdown.content).html,
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}));
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};
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/**
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* Find a code by its version attribute (if specified)
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* @param {*} node The parent node
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* @param {*} identifier The childs tag name
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* @param {*} gameVersion The game version
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*/
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const readCode = (node, identifier, gameVersion = null) => {
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if (!gameVersion) {
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const codeNode = node.querySelector(identifier);
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return codeNode ? codeNode.textContent.replace(/[\s\n\r\t]+/gm, '') : null;
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}
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const codeNode = node.querySelector(`${identifier}[version='${gameVersion}']`);
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return codeNode ? codeNode.textContent.replace(/[\s\n\r\t]+/gm, '') : null;
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};
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/**
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* Converts the XML source files to a JSON object
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* @param {*} xmlString The xml string
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* @param {*} gameVersion The game version to filter the code on
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*/
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const parseXml = (xmlString, gameVersion = null) => {
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const codeCollection = new JSDOM(xmlString, {
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contentType: 'text/xml',
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}).window.document.getElementsByTagName('code');
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const codes = [...codeCollection];
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return codes
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.map((code) => ({
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author: readTextNode(code, 'author'),
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title: localizeNode(code, 'title'),
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description: localizeMarkdown(code, 'description'),
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version: readTextNode(code, 'version'),
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date: readTextNode(code, 'date'),
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source: readCode(code, 'source', gameVersion),
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presets: readPresetList(code, gameVersion),
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category: readTextNode(code, 'category'),
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dependsOn: code.querySelector('depends-on')?.textContent ?? null,
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}))
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.filter((code) => code.source != null);
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};
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// Run validation
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validateXML(xml);
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// Register themes containers such as tip/warning/danger
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themePlugins.forEach((p) => {
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const container = Array.isArray(p) && p.length === 2 ? p[1] : null;
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if (!container) throw new Error();
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vuepressContainerPlugin(container).extendMarkdown(md);
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});
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// Read the current code list
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const codeJson = require(JSON_FILE_PATH);
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// Populate all code fields in the codeJSON
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for (let i = 0; i < CODE_VERSIONS.length; i++) {
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codeJson.find((c) => c.identifier === CODE_VERSIONS[i]).codes = parseXml(xml, CODE_VERSIONS[i]);
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}
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// Save the codeJSON with the updated codes
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fs.writeFileSync(JSON_FILE_PATH, JSON.stringify(codeJson));
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const parseReferenceList = (xmlString) => {
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const codeCollection = new JSDOM(xmlString, {
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contentType: 'text/xml',
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}).window.document.getElementsByTagName('code');
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const codes = [...codeCollection];
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return codes.map((code) => ({
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author: readTextNode(code, 'author'),
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title: localizeNode(code, 'title'),
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description: localizeMarkdown(code, 'description'),
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version: readTextNode(code, 'version'),
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date: readTextNode(code, 'date'),
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gameVersions: CODE_VERSIONS.filter(
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(v) => code.querySelector(`source[version='${v}']`)?.textContent != null,
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),
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}));
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};
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const REFERENCE_CODE_LIST = parseReferenceList(xml);
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Object.keys(locales).forEach((locale) => {
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const localeKey = locales[locale].lang;
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const localeLabels = require(`../site/.vuepress/i18n/${localeKey}.json`);
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// Load the target reference file
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const referenceFile = path.join(__dirname, `../site/${locale.trim('/')}/code-reference/index.md`);
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const referenceContent = fs.readFileSync(referenceFile).toString();
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if (!referenceContent.includes(INJECTION_TAG)) {
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throw new Error(`No injection tag found in ${locale.trim('/')}/code-reference/index.md`);
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}
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let fileContent = referenceContent.split(INJECTION_TAG)[0] + INJECTION_TAG;
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// Order codes by their localized title
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const codes = REFERENCE_CODE_LIST.sort((a, b) =>
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a.title.find((t) => t.lang === localeKey).content >
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b.title.find((t) => t.lang === localeKey).content
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? 1
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: -1,
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);
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// Create a semi-markdown version for all codes
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codes.forEach((code) => {
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const title = `## ${code.title.find((t) => t.lang === localeKey).content}`;
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const author = `*${
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code.author.includes(',') ? localeLabels.codeinfo.authors : localeLabels.codeinfo.author
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} ${code.author}*`;
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const version = `*${localeLabels.codeinfo.version} ${code.version} (${code.date})*`;
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const description = code.description.find((d) => d.lang === localeKey).content;
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const availableFor = CODE_VERSIONS.filter((v) => code.gameVersions.includes(v))
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.map((v) => `<VersionTag version="${v}" supported="true" />`)
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.join(' ');
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const notAvailableFor = CODE_VERSIONS.filter((v) => !code.gameVersions.includes(v))
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.map((v) => `<VersionTag version="${v}" supported="false" />`)
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.join(' ');
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fileContent += `\n\n${title.trim()}\n\n${availableFor} ${notAvailableFor} \n${version.trim()} \n${author.trim()}\n\n${description.trim()}\n\n`;
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});
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// Save the reference file
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fs.writeFileSync(referenceFile, fileContent);
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});
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