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170 lines
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HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<meta name="description" content="A guide on how to install and use practice codes for Super Mario Sunshine.">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="style/guide.css">
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<link rel="shortcut icon" href="favicon.ico" type="image/x-icon">
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<title>Guide</title>
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</head>
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<body>
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<div id="guide_content" class="framed">
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<h1>How to install and use practice codes</h1>
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<p class="center">This page is a simple guide to explain the recommended way to
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install practice codes on your Nintendo Wii.</p>
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<br />
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<div id="indexlisting">
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<h3><a href="#1">1. Preparing your Wii</a></h3>
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<h3><a href="#2">2. Install and use the cheatfile</a></h3>
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<h3><a href="#3">3. Troubleshooting</a></h3>
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<h3><a href="#4">4. Appendix: Cheat Manager (Homebrew)</a></h3>
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<h3><a href="#5">5. Appendix: Using the codes with Dolphin</a></h3>
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</div>
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<br />
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<hr />
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<h2 id="1"><a href="#1">1. Preparing your Wii</a></h2>
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<h3 id="1.1"><a href="#1.1">1.1 Install Homebrew</a></h3>
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<p>First of all you're gonna have to install Homebrew on your Wii. Make sure your SD card is <a target="_blank"
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href="https://superuser.com/questions/1179871/how-to-format-a-disk-sdcard-as-fat32-in-windows-10/1179872#1179872">formatted
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to FAT32</a> and then <a target="_blank" href="https://sites.google.com/site/completesg/hacking-guide">click
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this link</a> for a detailed guide on how to get Homebrew on your Wii. Ignore the "<i>So, what's next?</i>"
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section.</p>
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<br />
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<h3 id="1.2"><a href="#1.2">1.2 Install the necessary applications</a></h3>
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<p>Using <a target="_blank" href="https://github.com/FIX94/Nintendont">Nintendont</a> is the recommended way to
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use practice codes. To download the most recent build you can <a target="_blank"
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href="https://share.zint.ch/nintendont/latest/Nintendont.zip">click this link</a>.</p>
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<p>Unpack the archive and place the Nintendont folder with all of its contents in the "<i>apps</i>" folder of your
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SD card. If there is no "<i>apps</i>" folder create one in the root of your SD card.</p>
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<br />
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<hr />
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<h2 id="2"><a href="#2">2. Install and use the cheatfile</a></h2>
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<h3 id="2.1"><a href="#2.1">2.1 Generate the file</a></h3>
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<p>Visit the <a target="_blank" href="index.html">main site</a> and select your game version from the dropdown
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menu. Then select all the cheats you want to have enabled from the list, choose GCT as file format and hit
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"Download". The name of the file you downloaded should be "GMSX01.gct" with X being E, P or J depending on the
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version you selected.</p>
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<br />
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<p>Note: JP 1.0 and JP 1.1 both use the same ID (GMSJ01). To identify if you own JP 1.0 or 1.1 check the back
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of your disc. It'll read "DOL-GMSJ-0-00" for 1.0 and "DOL-GMSJ-0-01" for 1.1:</p>
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<br />
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<p class="center"><img src="img/jp_diff.png" alt="JP Version difference" /></p>
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<br />
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<h3 id="2.2"><a href="#2.2">2.2 Copy the file onto your SD card</a></h3>
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<p>Create a "<i>codes</i>" folder in the root of your SD card if there is none and copy the GCT file you just
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downloaded into that folder. This is what the resulting folder structure should look like on your SD card (the
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.gct
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files might be different depending on the version you chose):</p>
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<br />
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<p class="center"><img src="img/folderstructure.png" alt="Folder Structure" /></p>
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<br />
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<h3 id="2.3"><a href="#2.3">2.3 Use the codes</a></h3>
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<p>Open your Homebrew channel and from there launch Nintendont. Select SD and then press B on your Gamecube
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controller to see the settings. In your settings, make sure that "<i>Cheats</i>" are "<i>On</i>". You can
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switch it on/off by pressing A on your controller. (See image below)</p>
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<p class="center"><a target="_blank" href="img/nintendont_cheats.jpg"><img src="img/nintendont_cheats.jpg"
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style="width:50%;min-width:300px;margin:20px 0px" alt="Nintendont" /></a>
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</p>
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<p>Press B again to return to the game list and launch your game. And with that you're done already.</p>
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<br />
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<hr />
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<h2 id="3"><a href="#3">3. Troubleshooting</a></h2>
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<h3 id="3.1"><a href="#3.1">3.1 The game doesn't launch / Stuck at black screen</a></h3>
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<p>This is not a practice code related issue. You have the following options if that happens to you:</p>
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<ul>
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<li>Restart Nintendont until the game launches (usually takes a few attempts).</li>
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<li>Connect your Wii to the internet before launching Nintendont.</li>
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<li>Wait around 30 seconds on the game selection screen before booting the disc.</li>
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<li>Reinstalling homebrew may fix this issue permanently.</li>
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</ul>
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<br />
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<h3 id="3.2"><a href="#3.2">3.2 Nintendont says IOS58 is missing</a></h3>
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<p><a href="ios58.html">Here's a guide</a> on how to install IOS58 for use with Nintendont.</p>
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<br />
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<h3 id="3.3"><a href="#3.3">3.3 The game launches but the codes don't work</a></h3>
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<p>This can have multiple reasons:</p>
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<ul>
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<li>You don't have cheats enabled: See <a href="#2.3">2.3</a> for details.</li>
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<li>You're using an obsolete version of Nintendont. Make sure you use version 4.434 or newer.</li>
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<li>Your cheatfile has the wrong name: Make sure the file is named "GMSE01.gct", "GMSJ01.gct" or "GMSP01.gct".
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It won't work with names like "GMSE01 (1).gct". Nintendont is very picky!</li>
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<li>Your cheatfile is at the wrong location: Make sure the file is in the "codes" folder of your SD Card.
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Again, the folder has to be named "codes" (See sample folder structure in <a href="#2.2">section 2.2</a>).
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If you have a "games"
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folder, make sure there's no file with the same name in it or its subfolders.</li>
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<li>Your cheatfile is too big: Using too many codes at once can cause Nintendont to disable them since the used
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space in the game is limited. Make sure you don't have two incompatible codes selected when downloading the
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cheatfile (for example "Level Select", "Fast Any%" and the Stage loader cannot be used
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simultaneously).<br /><br /><i><b>Note: If you're using Nintendont 4.434 or newer you don't have to worry
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unless your file is bigger than 8KB.</b></i></li>
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<li>If you have a USB drive connected and use disc, make sure you select the device that contains the cheats
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for your disc.</li>
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<li>If you use an ISO your cheat file and ISO must be on the same device (both on the SD card or both on the
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USB drive).</li>
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</ul>
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<br />
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<h3 id="3.4"><a href="#3.4">3.4 The site doesn't show codes or the download button</a></h3>
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<p>The main site requires Javascript to work properly. Make sure you have Javascript enabled in your browser.</p>
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<br />
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<br />
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<hr />
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<h2 id="4"><a href="#4">4. Appendix: Cheat Manager (Homebrew)</a></h2>
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<br />
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<p>The Cheat Manager is a homebrew application that allows you to generate GCTs on your Wii. This way you don't
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have to redownload your cheatfile everytime you want a different combination. However, you're gonna have to use
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a Wiimote to control the application</p>
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<h3 id="4.1"><a href="#4.1">4.1 Setup</a></h3>
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<p>You can download the Cheat Manager from <a target="_blank" href="http://wiibrew.org/wiki/CheatManager"
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title="CheatManager - WiiBrew">WiiBrew</a>. Unzip the archive and copy the contents into the "<i>apps</i>"
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folder of your SD card.</p>
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<br />
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<p>Using the generator on the <a target="_blank" href="index.html">main site</a>, select all the codes you want to
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have available on the cheat manager and choose "<i>Cheat Manager TXT</i>" as file format instead of
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"<i>GCT</i>" to download a text file formatted for use with the cheat manager. Create a "<i>txtcodes</i>"
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folder in the root of your SD card if there is none and copy the generated text file into that folder. The name
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of the text file doesn't matter if you use this application, since the games ID is stored in the textfile.</p>
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<h3 id="4.2"><a href="#4.2">4.2 Using the Cheat Manager</a></h3>
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<p>Launch the cheat manager and grab your Wiimote. Navigate to your textfile using the DPad and select it with
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"<i>A</i>". On the following screen press "<i>+</i>" to activate and "<i>-</i>" to deactivate a cheat.</p>
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<br />
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<p>After activating your desired codes press "<i>1</i>" to generate the GCT file. The cheatmanager then creates
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the GCT file in your "<i>codes</i>" folder, overwriting the old one if there's already a GCT with the same
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name. If you now launch the game with cheats active the new codes will be loaded.</p>
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<br />
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<hr />
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<h2 id="5"><a href="#5">5. Appendix: Using the codes with Dolphin</a></h2>
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<h3 id="5.1"><a href="#5.1">5.1 Setup</a></h3>
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<p>To use the codes with Dolphin choose "<i>Dolphin INI</i>" as file format instead of "<i>GCT</i>" to download
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the codes formatted for use with Dolphin.</p>
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<br />
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<h4 id="5.1.1"><a href="#5.1.1">5.1.1 Configuration in Dolphin 5.0 or older</a></h4>
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<p>
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Right click the game in Dolphin and click on "<i>Properties</i>"
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and on the bottom left corner of the property window click the "<i>Edit configuration</i>" button. Open the
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text file you downloaded and copy everything following the "<i>[Gecko]</i>" tag below
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the same tag in the configuration you just opened. If there is no "<i>[Gecko]</i>" tag (it should be the first
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tag), create one on top of your configuration file. Save and close the configuration file.
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</p>
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<br />
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<p class="center"><img src="img/dolphin_gecko_codes_v1.png" alt="Dolphin 5.0 preview" /></p>
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<h4 id="5.1.2"><a href="#5.1.2">5.1.2 Configuration in Dolphin 5.0-11XXX or newer</a></h4>
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<p>
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Right click the game in Dolphin and click on "<i>Properties</i>". In the "<i>Game Config</i>" section choose
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the "<i>Editor</i>" tab and paste the contents of the text file you just downloaded into the "<i>User
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Config</i>" editor.
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</p>
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<br />
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<p class="center"><img src="img/dolphin_gecko_codes_v2.png" alt="Dolphin ^5.0-11XXX preview" /></p>
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<h3 id="5.2"><a href="#5.2">5.2 Using the codes</a></h3>
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<p>Select the "<i>Gecko-Codes</i>" tab in the game properties and check all the codes you want to be active.
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Most (but not all codes) will work with Dolphin. However, Dolphin has a code limit which is reached rather
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quickly. So if your game crashes right after it starts, you probably have too many codes active simultaneously.
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</p>
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</div>
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</body>
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<script src='/dna.js'></script>
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</html> |