gctGenerator/site/.vuepress/components/codes/CustomizedDisplay/loader.js
sup39 3a730390ac Customized Display 0.4
- Rewrote with C2
- Implemented a more complex assembler/compiler to support function call
- Add options
  - Invincibility Timer
  - Pollution Degree
  - Spin Jump Condition Check
2023-01-31 22:06:41 +09:00

68 lines
2 KiB
JavaScript

import { ASM, $load, $store } from '../asm.js';
import { assemble } from './assembler.js';
export const rTmp = 12;
export const fTmp = 12;
/**
* @typedef {Parameters<import('./assembler.js').assemble>[0] extends (infer U)[] ? U : never} ASMInst
* @typedef {'GMSJ01'|'GMSJ0A'|'GMSE01'|'GMSP01'} GameVersion
* @typedef {{type: 'reg', num: number}} LoadDstReg
* @typedef {{type: 'stack', off: number}} LoadDstStack
* @typedef {LoadDstReg|LoadDstStack} LoadDst
* @typedef {{
* asm(version: GameVersion, dst: LoadDst): ASMInst[]
* dtype: 8|16|32|'float'
* calling: boolean
* }} Loader
*/
/**
* @param {Loader['dtype']} dtype
* @param {(reg: number, version: GameVersion)=>ASMInst[]} load
* @param {(rD: number, version: GameVersion)=>ASMInst[]} [postprocess]
* @returns {Loader['asm']}
*/
export const makeDirectLoaderASM = (dtype, load, postprocess) => (version, dst) => {
const { type } = dst;
if (type == 'reg') {
const { num } = dst;
return [...load(num, version), ...(postprocess?.(num, version) ?? [])];
} else {
const { num, st } =
dtype === 'float' ? { num: fTmp, st: ASM.stfd } : { num: rTmp, st: ASM.stw };
return [...load(num, version), ...(postprocess?.(num, version) ?? []), st(num, 1, dst.off)];
}
};
/**
* @param {Loader['dtype']} dtype
* @param {(version: GameVersion)=>ASMInst[]} load
* @returns {Loader['asm']}
*/
export const makeFunctionLoaderASM = (dtype, load) => (version, dst) => {
const { type } = dst;
const base = load(version);
if (type == 'reg') {
const { num } = dst;
if (dtype === 'float') {
return num === 1 ? base : [...base, ASM.fmr(num, 1)];
} else {
return num === 3 ? base : [...base, ASM.mr(num, 3)];
}
} else {
const { off } = dst;
return [...base, dtype === 'float' ? ASM.stfd(1, 1, off) : ASM.stw(3, 1, off)];
}
};
/**
* @param {Loader['dtype']} dtype
* @param {(version: GameVersion)=>ASMInst[]} load
* @returns {Loader}
*/
export const makeFunctionLoader = (dtype, load) => ({
dtype,
asm: makeFunctionLoaderASM(dtype, load),
calling: true,
});