gctGenerator/gctGenerator.js
2018-09-09 23:21:48 +02:00

423 lines
18 KiB
JavaScript
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if (navigator.userAgent.toLowerCase().indexOf("firefox") > -1) {
HTMLElement.prototype.click = function() {
var evt = this.ownerDocument.createEvent("MouseEvents");
evt.initMouseEvent("click", true, true, this.ownerDocument.defaultView, 1, 0, 0, 0, 0, false, false, false, false, 0, null);
this.dispatchEvent(evt);
}
}
document.getElementById("checklist").addEventListener("click", function(ev) {
if (ev.target && ev.target.nodeName == "LI") {
ev.target.classList.toggle("checked");
}
});
function parseXML(name) {
var xml = new XMLHttpRequest();
var file = "codes/" + name + ".xml";
xml.onreadystatechange = function() {
if (this.status == 200 && this.readyState == 4) {
var xmlData = xml.responseXML;
xmlData = (new DOMParser()).parseFromString(xml.responseText, "text/xml");
xmlData = xmlData.getElementsByTagName("code");
var i = 0;
for (; i < xmlData.length; i++) {
var li = document.createElement("li");
var desc = xmlData[i].getElementsByTagName("title")[0].textContent;
var t = document.createTextNode(desc);
li.appendChild(t);
li.setAttribute("data-codename", btoa(xmlData[i].getElementsByTagName("title")[0].textContent));
li.setAttribute("data-codeauthor", btoa(xmlData[i].getElementsByTagName("author")[0].textContent));
li.setAttribute("data-codedesc", btoa(xmlData[i].getElementsByTagName("description")[0].textContent));
li.setAttribute("data-codeversion", btoa(xmlData[i].getElementsByTagName("version")[0].textContent));
li.setAttribute("data-codedate", btoa(xmlData[i].getElementsByTagName("date")[0].textContent));
li.setAttribute("data-codesrc", btoa(xmlData[i].getElementsByTagName("source")[0].textContent.replace(/[\s\n\r\t]+/gm, "")));
li.setAttribute("onmouseover", "updateDescription(this)");
document.getElementById("checklist").appendChild(li);
}
var buttons = document.getElementsByTagName("button");
for (var i = 0; i < buttons.length; i++) buttons[i].disabled = false;
document.getElementById("gameversion").disabled = false;
}
};
xml.open("GET", file);
xml.send();
}
function updateFastCode(name) {
var xml = new XMLHttpRequest();
var file = "codes/fast/" + name + ".json";
xml.onreadystatechange = function() {
if (this.status == 200 && this.readyState == 4) {
document.getElementById("route_levels").setAttribute("data-json", btoa(xml.responseText));
}
}
xml.open("GET",file);
xml.send();
}
function downloadFile(data, filename) {
var file = new Blob([data], {
type: "application/octet-stream"
});
if (window.navigator.msSaveOrOpenBlob) window.navigator.msSaveOrOpenBlob(file, filename.replace("GMSJ0A","GMSJ01"));
else {
var a = document.createElement("a"),
url = window.URL.createObjectURL(file);
a.href = url;
a.download = filename.replace("GMSJ0A","GMSJ01");
a.click();
setTimeout(function() { window.URL.revokeObjectURL(url); }, 500);
}
}
function generateGCT() {
if (document.getElementById("gameversion").value === "Choose Version") {
alert("Select the game version!");
return;
}
var data = "00D0C0DE00D0C0DE";
var codeList = document.getElementById("checklist").getElementsByTagName("li");
var valueSelected = false;
for (var i = 0; i < codeList.length; i++) {
if (codeList[i].className === "checked") {
data += atob(codeList[i].getAttribute("data-codesrc"));
valueSelected = true;
}
}
var fastcode = getFastCode();
if(fastcode !== false) {
data += fastcode;
valueSelected = true;
}
if (valueSelected) {
data += "FF00000000000000";
var rawData = new Uint8Array(data.length / 2);
for (var x = 0; x < rawData.length; x++) {
rawData[x] = parseInt(data.substr(x * 2, 2), 16);
}
downloadFile(rawData, document.getElementById("gameversion").value + ".gct");
} else {
alert("No cheat(s) selected!");
}
}
function generateTXT() {
var dolphin = (document.getElementById("downloadformat").value === "ini");
if (document.getElementById("gameversion").value === "Choose Version") {
alert("Select the game version!");
return;
}
if (dolphin) var data = "Paste the following on top of your games .ini file:\r\n[Gecko]";
else var data = document.getElementById("gameversion").value.replace("GMSJ0A","GMSJ01") + "\r\nSuper Mario Sunshine";
var codeList = document.getElementById("checklist").getElementsByTagName("li");
var valueSelected = false;
for (var i = 0; i < codeList.length; i++) {
if (codeList[i].className === "checked") {
data += "\r\n";
if (dolphin) data += "$";
else data += "\r\n";
data += atob(codeList[i].getAttribute("data-codename")) + " (" + atob(codeList[i].getAttribute("data-codedate")) + ") [" + atob(codeList[i].getAttribute("data-codeauthor")) + "]\r\n";
data += (atob(codeList[i].getAttribute("data-codesrc")).match(/.{8}/g).join(" ")).replace(/(.{17})./g, "$1\r\n");
valueSelected = true;
}
}
var fastcode = getFastCode();
if(fastcode !== false) {
data += "\r\n";
if (dolphin) data += "$";
else data += "\r\n";
data += "Stage list loader [Noki Doki]\r\n";
data += (fastcode.match(/.{8}/g).join(" ")).replace(/(.{17})./g, "$1\r\n");
valueSelected = true;
}
if (valueSelected)
downloadFile(data, document.getElementById("gameversion").value + ".txt");
else alert("No cheat(s) selected!");
}
function downloadCodes() {
if (document.getElementById("downloadformat").value === "gct") generateGCT();
else generateTXT();
}
function updateCodelist() {
resetDescription();
document.getElementById("gameversion").disabled = true;
var buttons = document.getElementsByTagName("button");
for (var i = 0; i < buttons.length; i++) buttons[i].disabled = true;
document.getElementById("checklist").innerHTML = "";
var gameVersion = document.getElementById("gameversion").value;
parseXML(gameVersion);
updateFastCode(gameVersion);
document.getElementById("left").style.visibility = "visible";
while (document.getElementsByClassName("initialhidden").length > 0) {
document.getElementsByClassName("initialhidden")[0].classList.remove("initialhidden");
}
}
function updateDescription(s) {
document.getElementById("descriptionbox").innerHTML = "<h2>" +
atob(s.getAttribute("data-codename")) + "</h2><p style=\"margin-top:0\"><i>Author(s): " +
atob(s.getAttribute("data-codeauthor")) + "</i></p><p style=\"margin-top:0\"><i>Version: " +
atob(s.getAttribute("data-codeversion")) + " (" +
atob(s.getAttribute("data-codedate")) + ")</i></p>" + "<br /><h4>Description:</h4><p>" +
atob(s.getAttribute("data-codedesc")) + "</p>";
}
function updateUIDescription(s) {
if (s.id === "route_notext")
document.getElementById("descriptionbox").innerHTML = "<h2>Remove Dialogue</h2><p>Replaces all Dialogue with \"!!!\". 'Always' and 'Not in Pianta 5' will override the dialogue skip from the DPad Functions.</p>";
else if (s.id === "route_nofmvs")
document.getElementById("descriptionbox").innerHTML = "<h2>Skippable Cutscenes</h2><p>Makes FMVs skippable. 'Always' has the same effect as the 'FMV Skips' code. Also, having 'FMV Skips' enabled will override 'Not in Pinna' - so don't use both simultaneously.</p>";
else if (s.id === "route_order")
document.getElementById("descriptionbox").innerHTML = "<h2>Level Order</h2><p>The order in which levels are loaded:</p><h4>As specified</h4><p>The code loads levels in the order of the list.</p><h4>Random, no duplicates</h4><p>The code picks levels at random, excluding levels that youve finished already.</p><h4>Fully random</h4><p>The code picks levels at random, even levels that youve finished already.</p>";
else if (s.id === "route_ending")
document.getElementById("descriptionbox").innerHTML = "<h2>Route Ending</h2><p>What to do after you complete the final level on the list. This has no effect if the level order is set to Fully random.</p>";
else if (s.id === "downloadformat")
document.getElementById("descriptionbox").innerHTML = "<h2>File Format</h2><p>You can choose between 3 file formats:</p><h4>GCT</h4><p>Download a GCT file for use with Nintendont</p><h4>Dolphin INI</h4><p>Download a textfile containing the formatted codes for use with Dolphin. Copy the contents of the file on top of your games .ini file.</p><p>You can open the .ini file by right clicking the game in Dolphin. In the context menu select 'Properties' and then 'Edit configuration'.</p><h4>Cheat Manager TXT</h4><p>Download the cheats in a textfile formatted for use with the <a target=\"_blank\" href=\"http://wiibrew.org/wiki/CheatManager\">Gecko Cheat Manager</a>. Place the txt file in SD:/txtcodes/.</p><p>A zip archive containing pregenerated txt files with all available codes on this site can be downloaded <a target=\"_blank\" href=\"files/GCMCodes.zip\">here</a>.</p>";
else if (s.id === "stageloader")
document.getElementById("descriptionbox").innerHTML = "<h2>Stage Loader</h2><p>Select yes if you want to use a custom stage loader, which automatically loads the levels you choose, similiar to 'Fast Any%'.</p>";
}
function resetDescription() {
document.getElementById("descriptionbox").innerHTML = "<p><h3>Choose your codes from the list...</h3></p>";
}
function updateChangelog() {
document.getElementById("gameversion").style.visibility = "visible";
var xml = new XMLHttpRequest();
var file = "changelog.xml";
xml.onload = function() {
if (this.status == 200 && this.responseXML != null) {
var changelogData = xml.responseXML;
changelogData = (new DOMParser()).parseFromString(xml.responseText, "text/xml");
changelogData = changelogData.getElementsByTagName("update");
var recentchanges = "";
try {
document.getElementById("lastupdate").innerHTML = "Last Updated: " + changelogData[0].getElementsByTagName("date")[0].textContent;
for (var i = 0, changeCount = 0; i < changelogData.length && changeCount < 3;i++) {
recentchanges += "<p style=\"margin-top:0\"><i>" + changelogData[i].getElementsByTagName("date")[0].textContent + ": ";
var changes = changelogData[i].getElementsByTagName("change");
for (var k = 0; k < changes.length && changeCount < 3; k++) {
recentchanges += changes[k].getElementsByTagName("head")[0].textContent + " ";
++changeCount;
}
recentchanges += "</i></p>";
}
} catch (err) {}
document.getElementById("changelog").innerHTML += recentchanges + "<p style=\"margin-top:0\"><a target=\"_blank\" href=\"changelog.html\"><i>more ...</i></a></p>";
};
}
xml.open("GET", file);
xml.send();
}
/****************************
*
* Fastcode, https://github.com/QbeRoot/fastcodes/blob/master/script.js
*
****************************/
const levels = document.querySelector("#route_levels");
const template = levels.lastElementChild;
template.ondragstart = function() { return false; };
function appendLevel(code) {
const clone = template.cloneNode(true);
clone.draggable = true;
selSetHandlers(clone);
clone.querySelector("select").value = code;
levels.insertBefore(clone, template);
}
function clearLevels() {
while (levels.firstChild !== template) levels.removeChild(levels.firstChild);
}
template.addEventListener("change", function () {
appendLevel(template.querySelector("select").value);
template.querySelector("select").value = "0F00";
})
levels.addEventListener("change", function (ev) {
if (ev.target.value === "0F00" && ev.target.parentNode !== template) levels.removeChild(ev.target.parentNode);
})
levels.addEventListener("click", function (ev) {
if (ev.target.tagName.toUpperCase() === "BUTTON") levels.removeChild(ev.target.parentNode);
})
document.querySelector("#route_ending").disabled = document.querySelector("#route_order").value === "random";
document.querySelector("#route_order").addEventListener("change", function (ev) {
document.querySelector("#route_ending").disabled = ev.currentTarget.value === "random";
})
document.querySelector("#route_presets").addEventListener("change", function (ev) {
if (levels.childElementCount <= 1 || confirm("Loading a preset will erase your current list. Continue?")) {
clearLevels();
const preset = ev.currentTarget.value.split(";")[0];
const ending = ev.currentTarget.value.split(";")[1];
for (let i = 0; i <= preset.length - 4; i += 4) appendLevel(preset.substr(i, 4));
if (ending) document.querySelector("#route_ending").value = ending
}
ev.currentTarget.value = "";
})
document.querySelector("#route_clear").addEventListener("click", function () {
confirm("Do you really want to clear the list?") && clearLevels();
})
{
let selection;
function selDragStart(e) {
selection = this;
e.dataTransfer.effectAllowed = "move";
e.dataTransfer.setData("html", this.querySelector("select").value);
this.classList.add("dragelement");
}
function selDragOver(e) {
if (e.preventDefault) {
e.preventDefault();
}
this.classList.add("dragover");
e.dataTransfer.dropEffect = "move";
return false;
}
function selDragLeave() {
this.classList.remove("dragover");
}
function selDragDrop(e) {
if (e.stopPropagation) {
e.stopPropagation();
}
if (selection != this) {
this.parentNode.removeChild(selection);
this.insertAdjacentHTML("afterend", template.outerHTML);
this.nextSibling.querySelector("select").value = e.dataTransfer.getData('html');
this.nextSibling.draggable = true;
selSetHandlers(this.nextSibling);
}
this.classList.remove("dragover");
return false;
}
function selDragEnd() {
this.classList.remove("dragelement");
}
function selSetHandlers(elem) {
elem.addEventListener('dragstart', selDragStart, false);
elem.addEventListener('dragover', selDragOver, false);
elem.addEventListener('dragleave', selDragLeave, false);
elem.addEventListener('drop', selDragDrop, false);
elem.addEventListener('dragend', selDragEnd, false);
}
}
//Interface
function getFastCode() {
var levelCodes = [];
for (var c = levels.getElementsByTagName("select"), i = 0; i < c.length; i++) {
levelCodes.push(c[i].value);
}
levelCodes.pop();
if (!(document.getElementById("usefastcode").checked) || levelCodes.length === 0) return false;
let game = JSON.parse(atob(document.getElementById("route_levels").getAttribute("data-json")));
const order = document.getElementById("route_order").value;
const ending = document.getElementById("route_ending").value;
const loadStageLength = {'list': 0x20, 'random': 0x2C, 'shuffle': 0x40}[order]
let codes = ''
// Reset counter on file select
codes += '0' + (0x04000000 + (game.fileSelect & 0x01FFFFFF)).toString(16) +
(0x48000001 + (game.system + 0x52C - game.fileSelect & 0x03FFFFFC)).toString(16)
// Load next stage on Shine get
codes += '0' + (0x04000000 + (game.shineGet & 0x01FFFFFF)).toString(16) +
(0x48000001 + (game.system + 0x53C - game.shineGet & 0x03FFFFFC)).toString(16)
// Reload stage on exit area
codes += '0' + (0x04000000 + (game.system & 0x01FFFFFF)).toString(16) + '48000511'
// Set next stage on game over
codes += '0' + (0x06000000 + (game.system + 0xB4 & 0x01FFFFFF)).toString(16) + '000000084800048948000044'
// Reset timer on secret death
codes += (0xC2000000 + (game.system + 0x208 & 0x01FFFFFF)).toString(16) + '000000033C60817F38000001980300FF881C00006000000000000000'
// Overwrite decideNextStage(void) with useful routines
codes += '0' + (0x06000000 + (game.system + 0x510 & 0x01FFFFFF)).toString(16) +
('0000000' + (loadStageLength + 0x5C).toString(16)).slice(-8) +
'3C60817F38000001980300FFA00300023C60' + game.gpAppHi + 'B003' + game.gpAppLo + '4E800020' + // reload current level
'3C60817F' + (0x38800000 + (levelCodes.length * 2 & 0x0000FFFF)).toString(16) + 'B08300004E800020' + // reset counter
'3C60817F38000001980300FFA00300002C00000038E0' + ending + // load next stage - the fun begins
(0x40810000 + (loadStageLength & 0x0000FFFC)).toString(16) + '7C8802A6600000007CC802A67C8803A6'
switch (order) {
case 'list': codes += '3400FFFEB00300007CE6022E'; break
case 'random': codes += '7C8C42E67CA403967CA501D67C8520505484003C7CE6222E'; break
case 'shuffle': codes += '7C8C42E67CA403967CA501D67C8520505484003C3400FFFEB00300007CE6222E7CA6022E7CA6232E7CE6032E'
}
codes += 'B0E300023C60' + game.gpAppHi + 'B0E3' + game.gpAppLo + '806D' + game.fmOffset + '98E300DF4E800020' + (order === 'random' ? '' : '00000000')
levelCodes.reverse()
while (levelCodes.length % 4) levelCodes.push('0000')
// Insert the list of levels into the loader
codes += (0xC2000000 + (game.system + 0x55C & 0x01FFFFFF)).toString(16) +
('0000000' + (levelCodes.length / 4 + 1).toString(16)).slice(-8) +
(0x48000001 + (levelCodes.length * 2 + 4 & 0x03FFFFFC)).toString(16) +
levelCodes.join('') + '00000000'
// Load next stage on setNextStage into main level
codes += '0' + (0x06000000 + (game.system + 0x118C & 0x01FFFFFF)).toString(16) +
'00000028B07D00143C80817F38000000B00400FFA0010038B01D00122C1C00094181000C4BFFF391B0E10038'
// Setup timer
codes += (0xC2000000 + (game.proc & 0x01FFFFFF)).toString(16) +
'000000053CA0817F388000009085010C880500FF98050100988500FF38800001988501016000000000000000'
codes = codes.toUpperCase()
codes += game.notext[document.getElementById("route_notext").value] +
game.nofmvs[document.getElementById("route_nofmvs").value];
return codes
}