Added more system builtins
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@ -14,3 +14,92 @@ builtin setSystemFlag(flag, value);
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function setOnSystemFlag(flag) { setSystemFlag(flag, true); }
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function setOffSystemFlag(flag) { setSystemFlag(flag, false); }
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// ================================================= \\
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// POLLUTION
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// ================================================= \\
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builtin isGraffitoCoverage0();
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builtin getPollutionLevel();
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builtin setGraffitoMultiplied(a);
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builtin setPollutionIncreaseCount(count);
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// ================================================= \\
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// EVENT
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// ================================================= \\
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builtin setEventForWaterMelon(a);
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builtin setEventID(a, b);
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builtin isMapEventFinishedAll(a);
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// ================================================= \\
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// DEMO
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// ================================================= \\
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builtin isDemoMode();
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builtin fireStartDemoCamera(a);
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builtin launchEventClearDemo();
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// noki bay
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builtin startMareBottleDemo();
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builtin isFinishMareBottleDemo();
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function waitForFinishDemo() {
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while (true) {
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if (isDemoMode()) {
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break;
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}
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yield;
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}
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while (true) {
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if (isDemoMode() == false) {
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break;
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}
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yield;
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}
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}
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// ================================================= \\
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// TIME
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// ================================================= \\
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builtin setTimeLimit(limit);
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builtin setAttentionTime(time);
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builtin getTime();
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builtin getRestTime();
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builtin insertTimer(a, b);
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builtin startTimer();
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builtin stopTimer();
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// ================================================= \\
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// MISCELLANEOUS
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// ================================================= \\
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builtin invalidatePad(num);
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builtin isGameModeNormal();
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builtin isBossDefeated();
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builtin registerMovie(movie);
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// appear
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builtin appearReadyGo();
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builtin startAppearJetBalloon(a, b);
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// nozzle
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builtin changeNozzle(nozzle);
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builtin changeSunglass(sunglass);
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builtin putNozzle(nozzle);
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// death
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builtin startMiss();
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builtin gameOver();
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// fruit
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builtin eggYoshiStartFruit(a);
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builtin getFruitNum(a, b);
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builtin setFruitType(a, b, c);
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builtin resetFruitNum(fruit);
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