Added remaining builtins
The ones from TSpcTypedInterp<TLiveActor> aren't there, because ssc is based on TSpcTypedInterp<TEventWatcher>.
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2 changed files with 17 additions and 1 deletions
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@ -16,7 +16,7 @@ builtin getNPCType(npc);
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builtin setTransScale(name, tx, ty, tz, sx, sy, sz);
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builtin setTransScale(name, tx, ty, tz, sx, sy, sz);
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// cubes
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// cubes
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builtin isInsideCube(a);
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builtin isInsideCube(cube);
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builtin isInsideFastCube(a, b);
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builtin isInsideFastCube(a, b);
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// appear
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// appear
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@ -69,6 +69,18 @@ builtin npcDanceOn(npc);
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builtin isNpcSinkBottom(npc);
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builtin isNpcSinkBottom(npc);
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// mario
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builtin setMarioWaiting();
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builtin startMarioTalking();
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builtin warpMario(x, y, z, d);
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builtin warpFrontToMario(a);
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builtin onNeutralMarioKey();
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// piantissimo
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builtin startMonteman(a);
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builtin monteManReachFlag();
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// shadow mario
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// shadow mario
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builtin startEMarioDisappear(emario);
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builtin startEMarioDisappear(emario);
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builtin startEMarioGateDrawing(emario);
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builtin startEMarioGateDrawing(emario);
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@ -82,3 +94,5 @@ builtin isWaterMelonIsReached(melon);
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builtin killMushroom1up(handle);
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builtin killMushroom1up(handle);
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builtin checkMonteClear(a);
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builtin checkMonteClear(a);
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builtin raiseBuilding(a);
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builtin raiseBuilding(a);
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builtin startOpenModelGate(a);
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builtin maniCoinDown();
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@ -22,6 +22,8 @@ builtin setTalkMsgID(msgID, flags);
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builtin getTalkNPC();
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builtin getTalkNPC();
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builtin getTalkNPCName();
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builtin getTalkNPCName();
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builtin setValue2TalkVariable(variable, value); // stub
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// functions
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// functions
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function waitTalkStart(name) {
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function waitTalkStart(name) {
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while (true) {
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while (true) {
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