Made symbols write their table entries themselves.
This will allow for overriding the writing code for specific symbol types.
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1 changed files with 19 additions and 10 deletions
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@ -29,19 +29,11 @@ namespace arookas
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int ofs = 0;
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int ofs = 0;
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foreach (var sym in this)
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foreach (var sym in this)
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{
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{
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writer.WriteS32((int)sym.Type);
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ofs += sym.WriteSymbolTable(writer, ofs);
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writer.WriteS32(ofs);
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writer.Write32(sym.Data);
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// runtime fields
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writer.WriteS32(0);
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writer.WriteS32(0);
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ofs += writer.Encoding.GetByteCount(sym.Name) + 1; // include null terminator
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}
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}
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foreach (var sym in this)
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foreach (var sym in this)
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{
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{
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writer.WriteString(sym.Name, aBinaryStringFormat.NullTerminated);
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sym.WriteStringTable(writer);
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}
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}
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}
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}
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@ -61,6 +53,23 @@ namespace arookas
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{
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{
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Name = name;
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Name = name;
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}
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}
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public virtual int WriteSymbolTable(aBinaryWriter writer, int ofs)
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{
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writer.WriteS32((int)Type);
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writer.WriteS32(ofs);
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writer.Write32(Data);
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// runtime fields
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writer.WriteS32(0);
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writer.WriteS32(0);
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return writer.Encoding.GetByteCount(Name) + 1; // include null terminator
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}
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public virtual void WriteStringTable(aBinaryWriter writer)
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{
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writer.WriteString(Name, aBinaryStringFormat.NullTerminated);
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}
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}
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}
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abstract class sunCallableSymbol : sunSymbol
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abstract class sunCallableSymbol : sunSymbol
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