From 9ee1c044c249c8a7412c8ce305875d07375595b8 Mon Sep 17 00:00:00 2001 From: arookas Date: Mon, 7 Dec 2015 01:56:54 -0500 Subject: [PATCH] Added flow-control information to readme. --- readme.md | 50 +++++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 41 insertions(+), 9 deletions(-) diff --git a/readme.md b/readme.md index 4e1ab6f..2813774 100644 --- a/readme.md +++ b/readme.md @@ -1,24 +1,24 @@ # ssc -### Summary +## Summary _ssc_ is a basic, work-in-progress compiler for SunScript. It supports all of the byte-code functionality and provides some basic compile-time functionality as well. The compiler compiles to the SPC binary format (.sb files) used by Super Mario Sunshine. This program utilizes the [Grammatica](http://grammatica.percederberg.net/) library to generate a LL parser using a grammar syntax file. -### Usage +## Usage To use _ssc_, fire it up via the command prompt and pass it the single SunScript file to be compiled as the argument. If a compiler or syntax error occurs, details will be printed in the output; otherwise, a compiled .sb file with the same name will be created in the same folder as the input. -### Language +## Language SunScript is the name of the language parsed natively by _ssc_. It closely resembles both JavaScript and the native byte-code used by Super Mario Sunshine's SPC interpreter. A SunScript file uses the extension ".sun" for convenience. Below is a brief summary of the language's syntax. -#### Comments +### Comments Both single-line comments and multi-line comments are supported. A single line comment begins with `//` and ends at the next new-line character. A multi-line comment begins with `/*` and ends with `*/`. -#### Variables +### Variables A variable is created by use of the `var` keyword. A new variable may be either declared or defined. A definition assigns a default value explicitly to the variable, while a declaration assigns the interpreter's default value: @@ -71,7 +71,7 @@ var circ = R * TWOPI; // this actually compiles to 'var circ = r * (2 * (3.14)); _**Note:** You may have function calls or any other valid expression assigned to a constant._ -#### Functions +### Functions There are two types of callables in SunScript: _builtins_ and _functions_. A builtin may only be declared (must not have a body), while a function may only be defined (must have a body). Callables may have any number of parameters. @@ -94,13 +94,13 @@ A callable's return value is also dynamic. Use a `return` statement to override Functions and builtins may be called either as standalone statements or in expressions. To call a function or builtin, simply pass its name, followed by any arguments, each separated by a comma: ``` -startMiss(); // calls the function 'startMiss' with no arguments +appearReadyGo(); // calls the function 'appearReadyGo' with no arguments insertTimer(1, 0); // calls the function 'insertTimer' with two arguments, '1' and '0' ``` _**Note:** You cannot call a function or builtin in code preceding its definition or declaration, respectively. All callable declarations and definitions must also be in the global scope._ -#### Operators +### Operators The following table describes the operators supported by SunScript, as well as their precedence and associativity. @@ -119,7 +119,39 @@ The following table describes the operators supported by SunScript, as well as t |9|`!`
`-`|logical-NOT
negation|right| |10|`[?:]`|ternary conditional|right| -#### Importing +### Flow Control + +SunScript has support for `while`, `do`, and `for` loops, as well as the `exit`, `break`, `continue`, and `return` statements: + +``` +function checkTime(time) { + if (time < 30) { + startMiss(); + exit; + } +} +for (;;) { + checkTime(); + if (stop) { + break; + } +} +``` + +#### Named Loops + +Loops may be named. To name a loop, simply prefix the loop with a label. `break` and `continue` statements may be passed the name of the loop which they affect: + +``` +outer_loop: +for (var a; a < 4; a += 1) { + for (var b; b < 4; b += 1) { + if (b == 2) break outer_loop; + } +} +``` + +### Importing You may split a script amongst several files. Doing this requires the use of the `import` statement. Simply pass the name of the SunScript file to import: