/* ================================================= *\ * scene.sun * * ssc standard include utility * 2015-2016 arookas \* ================================================= */ builtin setNextStage(num, b); builtin getAddressFromViewObjName(name); builtin getNameRefHandle(name); builtin getNameRefName(handle); builtin getNPCType(npc); builtin setTransScale(name, tx, ty, tz, sx, sy, sz); // cubes builtin isInsideCube(cube); builtin isInsideFastCube(a, b); // appear builtin appear8RedCoinsAndTimer(); builtin appearMushroom1up(a); // dummy builtin connectDummyNpc(a); builtin onTalkToDummyNpc(); // nerves builtin checkCurNerve4Npc(a, b); builtin checkLastestNerve4Npc(a, b); builtin pushNerve4LiveActor(a, b); // crates builtin checkWoodBox(a, b); builtin refreshWoodBox(box); builtin killWoodBox(a, b); // distance checks builtin isNearActors(actor, distance, ...); // variadic requires at least one builtin isNearSameActors(a, b, c); // shine builtin appearShine(a, b); builtin appearShineForWoodBox(a); builtin appearShineFromKageMario(a, b, c); builtin appearShineFromNpc(shine, npc, cam); builtin appearShineFromNPCWithoutDemo(shine, npc); builtin killShine(handle); // NPC builtin setCollision(actor, collision); builtin setFlagNPCCanTaken(npc, flag); builtin setFlagNPCDead(npc, flag); builtin setFlagNPCDontTalk(npc, flag); builtin setFlagNPCDontThrow(npc, flag); builtin isOnLiveActorFlag(actor, flag); builtin setHide4LiveActor(actor, hide); builtin setDead4LiveActor(actor, dead); builtin setNpcBalloonMessage(a, b, c); builtin setNpcTalkForbidCount(a, b); builtin npcDanceOffHappyOn(npc); builtin npcDanceOn(npc); builtin isNpcSinkBottom(npc); // mario builtin setMarioWaiting(); builtin startMarioTalking(); builtin warpMario(x, y, z, d); builtin warpFrontToMario(a); builtin onNeutralMarioKey(); // piantissimo builtin startMonteman(a); builtin monteManReachFlag(); // shadow mario builtin startEMarioDisappear(emario); builtin startEMarioGateDrawing(emario); builtin startEMarioRunAway(emario); builtin isEMarioDownWaitingToTalk(emario); builtin isEMarioReachedToGoal(emario); // misc builtin isWaterMelonIsReached(melon); builtin killMushroom1up(handle); builtin checkMonteClear(a); builtin raiseBuilding(a); builtin startOpenModelGate(a); builtin maniCoinDown();