ssc/ast/nodes.expressions.cs
2015-12-06 23:15:02 -05:00

122 lines
3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace arookas
{
class sunExpression : sunNode
{
public sunExpression(sunSourceLocation location)
: base(location)
{
}
public override void Compile(sunContext context)
{
Stack<sunOperator> operatorStack = new Stack<sunOperator>(32);
AnalyzeExpression(context, this, operatorStack);
}
void AnalyzeExpression(sunContext context, sunExpression expression, Stack<sunOperator> operatorStack)
{
// this implementation assumes that the expression production child list alternates between operand and operator
// we can safely assume this as the grammar "operand {binary_operator operand}" enforces it
int stackCount = operatorStack.Count;
foreach (var node in expression)
{
if (node is sunOperand)
{
var operand = node as sunOperand;
// term
var term = operand.Term;
if (term is sunExpression)
{
AnalyzeExpression(context, term as sunExpression, operatorStack);
}
else
{
term.Compile(context);
}
var unaryOperators = operand.UnaryOperators;
if (unaryOperators != null)
{
unaryOperators.Compile(context);
}
}
else if (node is sunOperator)
{
var operatorNode = node as sunOperator;
while (operatorStack.Count > stackCount &&
(operatorNode.IsLeftAssociative && operatorNode.Precedence <= operatorStack.Peek().Precedence) ||
(operatorNode.IsRightAssociative && operatorNode.Precedence < operatorStack.Peek().Precedence))
{
operatorStack.Pop().Compile(context);
}
operatorStack.Push(operatorNode);
}
}
while (operatorStack.Count > stackCount)
{
operatorStack.Pop().Compile(context);
}
}
}
class sunOperand : sunNode
{
public sunNode UnaryOperators { get { return Count > 1 ? this[0] : null; } }
public sunNode Term { get { return this[Count - 1]; } }
public sunOperand(sunSourceLocation location)
: base(location)
{
}
// operands are compiled in sunExpression.Compile
}
class sunUnaryOperatorList : sunNode
{
public sunUnaryOperatorList(sunSourceLocation location)
: base(location)
{
}
public override void Compile(sunContext context)
{
foreach (var child in this.Reverse())
{
// compile unary operators in reverse order
child.Compile(context);
}
}
}
class sunTernaryOperator : sunNode
{
public sunExpression Condition { get { return this[0] as sunExpression; } }
public sunExpression TrueBody { get { return this[1] as sunExpression; } }
public sunExpression FalseBody { get { return this[2] as sunExpression; } }
public sunTernaryOperator(sunSourceLocation node)
: base(node)
{
}
public override void Compile(sunContext context)
{
Condition.Compile(context);
var falsePrologue = context.Text.GotoIfZero();
TrueBody.Compile(context);
var trueEpilogue = context.Text.Goto();
context.Text.ClosePoint(falsePrologue);
FalseBody.Compile(context);
context.Text.ClosePoint(trueEpilogue);
}
}
}