84 lines
2 KiB
Text
84 lines
2 KiB
Text
/* ================================================= *\
|
|
* scene.sun
|
|
*
|
|
* ssc standard include utility
|
|
* 2015-2016 arookas
|
|
\* ================================================= */
|
|
|
|
builtin setNextStage(num, b);
|
|
|
|
builtin getAddressFromViewObjName(name);
|
|
builtin getNameRefHandle(name);
|
|
builtin getNameRefName(handle);
|
|
|
|
builtin getNPCType(npc);
|
|
|
|
builtin setTransScale(name, tx, ty, tz, sx, sy, sz);
|
|
|
|
// cubes
|
|
builtin isInsideCube(a);
|
|
builtin isInsideFastCube(a, b);
|
|
|
|
// appear
|
|
builtin appear8RedCoinsAndTimer();
|
|
builtin appearMushroom1up(a);
|
|
|
|
// dummy
|
|
builtin connectDummyNpc(a);
|
|
builtin onTalkToDummyNpc();
|
|
|
|
// nerves
|
|
builtin checkCurNerve4Npc(a, b);
|
|
builtin checkLastestNerve4Npc(a, b);
|
|
builtin pushNerve4LiveActor(a, b);
|
|
|
|
// crates
|
|
builtin checkWoodBox(a, b);
|
|
builtin refreshWoodBox(box);
|
|
builtin killWoodBox(a, b);
|
|
|
|
// distance checks
|
|
builtin isNearActors(actor, distance, ...); // variadic requires at least one
|
|
builtin isNearSameActors(a, b, c);
|
|
|
|
// shine
|
|
builtin appearShine(a, b);
|
|
builtin appearShineForWoodBox(a);
|
|
builtin appearShineFromKageMario(a, b, c);
|
|
builtin appearShineFromNpc(shine, npc, cam);
|
|
builtin appearShineFromNPCWithoutDemo(shine, npc);
|
|
builtin killShine(handle);
|
|
|
|
// NPC
|
|
builtin setCollision(actor, collision);
|
|
|
|
builtin setFlagNPCCanTaken(npc, flag);
|
|
builtin setFlagNPCDead(npc, flag);
|
|
builtin setFlagNPCDontTalk(npc, flag);
|
|
builtin setFlagNPCDontThrow(npc, flag);
|
|
builtin isOnLiveActorFlag(actor, flag);
|
|
|
|
builtin setHide4LiveActor(actor, hide);
|
|
builtin setDead4LiveActor(actor, dead);
|
|
|
|
builtin setNpcBalloonMessage(a, b, c);
|
|
builtin setNpcTalkForbidCount(a, b);
|
|
|
|
builtin npcDanceOffHappyOn(npc);
|
|
builtin npcDanceOn(npc);
|
|
|
|
builtin isNpcSinkBottom(npc);
|
|
|
|
// shadow mario
|
|
builtin startEMarioDisappear(emario);
|
|
builtin startEMarioGateDrawing(emario);
|
|
builtin startEMarioRunAway(emario);
|
|
|
|
builtin isEMarioDownWaitingToTalk(emario);
|
|
builtin isEMarioReachedToGoal(emario);
|
|
|
|
// misc
|
|
builtin isWaterMelonIsReached(melon);
|
|
builtin killMushroom1up(handle);
|
|
builtin checkMonteClear(a);
|
|
builtin raiseBuilding(a);
|