fix(ILSEx): disable while paused, map B to Z

This commit is contained in:
sup39 2024-02-20 05:57:42 +09:00
parent 4b1f983cd1
commit 9e4915609f
Signed by: sup39
GPG key ID: 111C00916C1641E5
4 changed files with 135 additions and 89 deletions

View file

@ -19,7 +19,8 @@
- Pressing `D-Pad Down` in Plaza has no effect
#### Level Select
Press `{the following button combination} + D-Pad Up` to warp to other area instantly:
Press `{the following button combination} + D-Pad Up` to warp to other area instantly.
As the alternatives of `Z` button, you can also press `B` or `Start`.
![Level Select Combinations](/img/levelselect.png)
- For `Z + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like `D-Pad Up`, but the respawn position will be the default position instead of the previous one
@ -47,9 +48,11 @@
#### シャイン選択画面からやり直し
- `十字キー下`で**現在のステージのシャイン選択画面からやり直す**
- ポーズ中にこのコードは無効化されます
#### レベル選択
`{次のボタン}+十字キー上`でレベル選択
`Z`ボタンの代わりに`B`か`Start`ボタンを押すこともできます
![レベル選択](/img/levelselect.png)
@ -66,7 +69,7 @@
4. これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば`十字キー上`でやり直すこともできます。
</description>
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@ -75,25 +78,30 @@
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@ -146,7 +154,7 @@
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2A1FBA3C 371E213A
0E2C3900 00010507
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@ -226,7 +239,7 @@
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32293328 2A1FBA3C
371E213A 0E2C3900
00010507 08090200
123457D0 24567000
12234070 23467001
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50A6D7FE 54A0C738
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@ -306,7 +324,7 @@
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40A2000C 38A00008
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41820220 70A00004
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3D40803D 394AF9B8
7CEA00AE 2C070001
40810200 38070001
5400EFFE 7CE70214
54E7403E 60E700FF
480000F8 70A00008
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32293328 2A1FBA3C
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50A6F77A 50A6E7BC
50A6D7FE 54A0C738
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394AF9B8 7CEA00AE
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38070001 5400EFFE
7CE70214 54E7403E
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70A00008 41A201E4
4800003D 00141516
0017181D 34000090
2F2E3020 32293328
2A1FBA3C 371E213A
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24567000 12234070
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54A3873F 41820054
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View file

@ -12,7 +12,8 @@
- Pressing `D-Pad Down` in Plaza has no effect
### Level Select
Press `{the following button combination} + D-Pad Up` to warp to other area instantly:
Press `{the following button combination} + D-Pad Up` to warp to other area instantly.
As the alternatives of `Z` button, you can also press `B` or `Start`.
![Level Select Combinations](../.img/levelselect.png)
- For `Z + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like `D-Pad Up`, but the respawn position will be the default position instead of the previous one

View file

@ -19,7 +19,8 @@
- Pressing `D-Pad Down` in Plaza has no effect
#### Level Select
Press `{the following button combination} + D-Pad Up` to warp to other area instantly:
Press `{the following button combination} + D-Pad Up` to warp to other area instantly.
As the alternatives of `Z` button, you can also press `B` or `Start`.
![Level Select Combinations](/img/levelselect.png)
- For `Z + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like `D-Pad Up`, but the respawn position will be the default position instead of the previous one
@ -47,9 +48,11 @@
#### シャイン選択画面からやり直し
- `十字キー下`で**現在のステージのシャイン選択画面からやり直す**
- ポーズ中にこのコードは無効化されます
#### レベル選択
`{次のボタン}+十字キー上`でレベル選択
`Z`ボタンの代わりに`B`か`Start`ボタンを押すこともできます
![レベル選択](/img/levelselect.png)

View file

@ -54,10 +54,27 @@
beq .L.done
## disable the code if paused
.L.checkPaused:
### r12 = *gpMarDirector
lwz r12, gpMarDirector$r13(r13)
mr. r12, r12
beq .L.checkPaused.done
### if (u8) @ *gpMarDirector + 0x64 == 5
lbz r0, 0x64(r12)
cmpwi r0, 5
beq .L.done
.L.checkPaused.done:
## check button (Shine Select)
.L.checkButton.ShineSelect:
andi. r0, rBtn, $btnShineSelect
beq+ .L.checkButton.ShineSelect.done
### disable Shine Select when already in Shine Select
lbz r0, 0x8(rApp) # directory type
cmpwi r0, 8 # shine select
beq .L.checkButton.ShineSelect.done
.ShineSelect:
## rAns = shineStageTable[curArea]
lbz r0, 0xE(rApp) # current area
@ -121,12 +138,14 @@
.L.main:
## calc index
## btn: S YXZA -LRZ ----
## XZRL=8,4,2,1
rlwinm rIdx, rBtn, 32-7, 0x8 # X=8
rlwimi rIdx, rBtn, 32-2, 0x4 # Z=4
## btn: S YXBA -LRZ ----
## XBRL=8,4,2,1
rlwinm rIdx, rBtn, 32-7, 0xC # X,B=8,4
rlwimi rIdx, rBtn, 32-4, 0x2 # R=2
rlwimi rIdx, rBtn, 32-6, 0x1 # L=1
## Z=4
rlwinm r0, rBtn, 32- 2, 0x4 # Z=4
or rIdx, rIdx, r0
## YSY=8,4,2
rlwinm r0, rBtn, 32- 8, 0x8 # Y=+8
rlwimi r0, rBtn, 32-10, 0x6 # S,Y=4,+2