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<code>
<category>misc</category>
<title lang="en-US">Instant Level Select</title>
<title lang="ja-JP">レベル選択DX</title>
<author>sup39(サポミク)</author>
<version>0.4</version>
<date>Feb 21, 2023</date>
<description lang="en-US">
::: warning
Shine Get Timer does not restart with this code.
:::
::: warning
Z menu will be disabled
:::
#### Instant Restart
- Press `B + D-Pad Up` to **restart the current area**
- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza
#### Level Select
Press `{the following button combination} + B + D-Pad Up` to warp to other area instantly.
![Level Select Combinations](/img/levelselect.png)
- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one
- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)
#### Area Lock
- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**
- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)
- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.
#### Example of Usage: Practising Honey Skip
1. Press `R + D-Pad Left` to enable Area Lock
2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village
3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza
4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don't need to reset manually. You can also restart with `B + D-Pad Up` if you want.
</description>
<description lang="ja-JP">
::: warning
シャインゲットタイマーには未対応です。
:::
::: warning
Zメニューは無効化されます。
:::
#### ポーズせずにやり直し
- `B+十字キー上`で**現在のエリアをやり直す**
- ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能
#### レベル選択
`{次のボタン}+B+十字キー上`でレベル選択
![レベル選択](/img/levelselect.png)
- `Z+B+上`は**現在のエリアをやり直す**が、ドルピックタウンでの**開始位置がリセット**され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)
- `Y+B+上`は**前回選択したレベル**からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)
#### エリアロック
`R+十字キー左/右`でエリアロック/ロック解除
- エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能
- やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える
#### 使用例:ハニスキの練習
1. `R + 十字キー左`でエリアロック
2. `Cスティック左下 + B + 十字キー上`でモンテの村に移動
3. `Cスティック右下 + Y + B + 十字キー上`でピンナ解放のドルピックタウンに移動
4. これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば`B + 十字キー上`でやり直すこともできます。
</description>
<source version="GMSJ01">
C60EB020 800EB02C
C20F9B74 00000046
3C80817F 816D97D0
3D808040 80AC0D80
20050022 540A043D
41820008 8804002B
540007FF 9804002B
28830001 4C451102
40A2000C 38A00208
90AC0D80 7C7D1B79
418201EC 4800003D
00141516 0017181D
34000090 2F2E3020
32293328 2A1FBA3C
371E213A 0E2C3900
00010507 08090200
123457D0 24567000
12234070 23467001
7D2802A6 70A00208
28000208 40A201A0
54A6CF38 50A6F77A
50A6E7BC 50A6D7FE
54A0C738 50A0B77C
7CC60378 54A3873F
41820054 2C030009
41820098 3C00C84A
6000C004 1C630003
5C031F7E 5465103A
2C06000C 408000BC
2C06000A 408000D4
2C060008 40800090
3C005689 60000234
546C103A 5C0C652E
7CC76378 54C8077E
480000C4 A0FF000E
2C060000 41820028
2C060004 41820028
2C06000A 41820028
7C0930AE 540744AE
5408CFFE 1D080007
48000094 A01F000A
B01F000E 890B00DF
4800008C A0E40028
8904002A 48000078
3989000C 7C0C30AE
540744AE 5007CFFE
3C00AC1A 60005CA2
1D860003 5C08677E
48000054 39890018
7C0C18AE 540744AE
3C001373 60002301
5C082F7E 48000038
3989FFF8 54C016B8
7C0C006E 5C072F7E
5007252E 800C0004
5C082F7E 48000018
3C001578 60009200
5C072F3E 60E70100
39000000 B0E40028
9904002A 38000001
980400B3 990B00DF
38000000 900B00D8
A00B00CC 60004000
54000524 B00B00CC
B0FF0012 54E0C63E
819F0020 2C000007
2C80000E 4C423382
3800003B 41820008
38000000 B00C00E4
A00C00E2 540007FA
B00C00E2 54FDD7BE
3BBD0005 00000000
</source>
<source version="GMSE01">
C6297A64 80297A70
C22A6170 00000046
3C80817F 816D9FA0
3D808040 80AC4484
20050022 540A043D
41820008 8804002B
540007FF 9804002B
28830001 4C451102
40A2000C 38A00208
90AC4484 7C7D1B79
418201EC 4800003D
00141516 0017181D
34000090 2F2E3020
32293328 2A1FBA3C
371E213A 0E2C3900
00010507 08090200
123457D0 24567000
12234070 23467001
7D2802A6 70A00208
28000208 40A201A0
54A6CF38 50A6F77A
50A6E7BC 50A6D7FE
54A0C738 50A0B77C
7CC60378 54A3873F
41820054 2C030009
41820098 3C00C84A
6000C004 1C630003
5C031F7E 5465103A
2C06000C 408000BC
2C06000A 408000D4
2C060008 40800090
3C005689 60000234
546C103A 5C0C652E
7CC76378 54C8077E
480000C4 A0FF000E
2C060000 41820028
2C060004 41820028
2C06000A 41820028
7C0930AE 540744AE
5408CFFE 1D080007
48000094 A01F000A
B01F000E 890B00DF
4800008C A0E40028
8904002A 48000078
3989000C 7C0C30AE
540744AE 5007CFFE
3C00AC1A 60005CA2
1D860003 5C08677E
48000054 39890018
7C0C18AE 540744AE
3C001373 60002301
5C082F7E 48000038
3989FFF8 54C016B8
7C0C006E 5C072F7E
5007252E 800C0004
5C082F7E 48000018
3C001578 60009200
5C072F3E 60E70100
39000000 B0E40028
9904002A 38000001
980400B3 990B00DF
38000000 900B00D8
A00B00CC 60004000
54000524 B00B00CC
B0FF0012 54E0C63E
819F0020 2C000007
2C80000E 4C423382
3800003B 41820008
38000000 B00C00E4
A00C00E2 540007FA
B00C00E2 54FDD7BE
3BBD0005 00000000
</source>
<source version="GMSP01">
C628F8FC 8028F908
C229E080 00000046
3C80817F 816D9EC8
3D808040 80ACBC24
20050022 540A043D
41820008 8804002B
540007FF 9804002B
28830001 4C451102
40A2000C 38A00208
90ACBC24 7C7D1B79
418201EC 4800003D
00141516 0017181D
34000090 2F2E3020
32293328 2A1FBA3C
371E213A 0E2C3900
00010507 08090200
123457D0 24567000
12234070 23467001
7D2802A6 70A00208
28000208 40A201A0
54A6CF38 50A6F77A
50A6E7BC 50A6D7FE
54A0C738 50A0B77C
7CC60378 54A3873F
41820054 2C030009
41820098 3C00C84A
6000C004 1C630003
5C031F7E 5465103A
2C06000C 408000BC
2C06000A 408000D4
2C060008 40800090
3C005689 60000234
546C103A 5C0C652E
7CC76378 54C8077E
480000C4 A0FF000E
2C060000 41820028
2C060004 41820028
2C06000A 41820028
7C0930AE 540744AE
5408CFFE 1D080007
48000094 A01F000A
B01F000E 890B00DF
4800008C A0E40028
8904002A 48000078
3989000C 7C0C30AE
540744AE 5007CFFE
3C00AC1A 60005CA2
1D860003 5C08677E
48000054 39890018
7C0C18AE 540744AE
3C001373 60002301
5C082F7E 48000038
3989FFF8 54C016B8
7C0C006E 5C072F7E
5007252E 800C0004
5C082F7E 48000018
3C001578 60009200
5C072F3E 60E70100
39000000 B0E40028
9904002A 38000001
980400B3 990B00DF
38000000 900B00D8
A00B00CC 60004000
54000524 B00B00CC
B0FF0012 54E0C63E
819F0020 2C000007
2C80000E 4C423382
3800003B 41820008
38000000 B00C00E4
A00C00E2 540007FA
B00C00E2 54FDD7BE
3BBD0005 00000000
</source>
<source version="GMSJ0A">
C627770C 80277718
C2285FCC 00000046
3C80817F 816D9E60
3D80803F 80AC5458
20050022 540A043D
41820008 8804002B
540007FF 9804002B
28830001 4C451102
40A2000C 38A00208
90AC5458 7C7D1B79
418201EC 4800003D
00141516 0017181D
34000090 2F2E3020
32293328 2A1FBA3C
371E213A 0E2C3900
00010507 08090200
123457D0 24567000
12234070 23467001
7D2802A6 70A00208
28000208 40A201A0
54A6CF38 50A6F77A
50A6E7BC 50A6D7FE
54A0C738 50A0B77C
7CC60378 54A3873F
41820054 2C030009
41820098 3C00C84A
6000C004 1C630003
5C031F7E 5465103A
2C06000C 408000BC
2C06000A 408000D4
2C060008 40800090
3C005689 60000234
546C103A 5C0C652E
7CC76378 54C8077E
480000C4 A0FF000E
2C060000 41820028
2C060004 41820028
2C06000A 41820028
7C0930AE 540744AE
5408CFFE 1D080007
48000094 A01F000A
B01F000E 890B00DF
4800008C A0E40028
8904002A 48000078
3989000C 7C0C30AE
540744AE 5007CFFE
3C00AC1A 60005CA2
1D860003 5C08677E
48000054 39890018
7C0C18AE 540744AE
3C001373 60002301
5C082F7E 48000038
3989FFF8 54C016B8
7C0C006E 5C072F7E
5007252E 800C0004
5C082F7E 48000018
3C001578 60009200
5C072F3E 60E70100
39000000 B0E40028
9904002A 38000001
980400B3 990B00DF
38000000 900B00D8
A00B00CC 60004000
54000524 B00B00CC
B0FF0012 54E0C63E
819F0020 2C000007
2C80000E 4C423382
3800003B 41820008
38000000 B00C00E4
A00C00E2 540007FA
B00C00E2 54FDD7BE
3BBD0005 00000000
</source>
</code>

View file

@ -1,28 +0,0 @@
# Instant Level Select
## Caveats
- Shine Get Timer does not restart with this code
- Z menu will be disabled
## Usage
### Instant Restart
- Press `B + D-Pad Up` to **restart the current area**
- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza
### Level Select
Press `{the following button combination} + B + D-Pad Up` to warp to other area instantly.
![Level Select Combinations](/img/levelselect.png)
- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one
- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)
### Area Lock
- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**
- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)
- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.
### Example of Usage: Practising Honey Skip
1. Press `R + D-Pad Left` to enable Area Lock
2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village
3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza
4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don't need to reset manually. You can also restart with `B + D-Pad Up` if you want.

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@ -1,66 +0,0 @@
<code>
<category>misc</category>
<title lang="en-US">Instant Level Select</title>
<title lang="ja-JP">レベル選択DX</title>
<author>sup39(サポミク)</author>
<version>0.4</version>
<date>Feb 21, 2023</date>
<description lang="en-US">
::: warning
Shine Get Timer does not restart with this code.
:::
::: warning
Z menu will be disabled
:::
#### Instant Restart
- Press `B + D-Pad Up` to **restart the current area**
- The **respawn position** will be the same. It can be used to practice Honey Skip or stage movement in Delfino Plaza
#### Level Select
Press `{the following button combination} + B + D-Pad Up` to warp to other area instantly.
![Level Select Combinations](/img/levelselect.png)
- For `Z + B + D-Pad Up`, the current area will be restarted, but the **respawn position will be reset**. It is like B+Up, but the respawn position will be the default position instead of the previous one
- For `Y + B + D-Pad Up`, it will restart from the **previous selected area**. For example, if you select SB4 with this code, and enter hotel/casino then press Y+B+Up, it will restart from SB4 beach (instead of hotel/casino if you use B+Up or Z+B+Up)
#### Area Lock
- Press `R + D-Pad Left/Right` to enable/disable **Area Lock**
- With Area Lock, warps will restart the current area instead of sending Mario to other areas, which can be used to practice specific area (e.g. outside of BH2 wildmill, secret stage entering)
- Restarting acts like B+Up, and therefore can be used to practice Honey Skip, etc.
#### Example of Usage: Practising Honey Skip
1. Press `R + D-Pad Left` to enable Area Lock
2. Press `C-Stick LeftDown + B + D-Pad Up` to go to Pianta Village
3. Press `C-Stick RightDown + Y + B + D-Pad Up` to go to Pinna unlock plaza
4. Practice Honey Skip as much as you want! It will restart automatically when you are going to leave the area so you don't need to reset manually. You can also restart with `B + D-Pad Up` if you want.
</description>
<description lang="ja-JP">
::: warning
シャインゲットタイマーには未対応です。
:::
::: warning
Zメニューは無効化されます。
:::
#### ポーズせずにやり直し
- `B+十字キー上`で**現在のエリアをやり直す**
- ドルピックタウンでは同じ開始位置からやり直すので、ハニスキといったステージ移動の練習も可能
#### レベル選択
`{次のボタン}+B+十字キー上`でレベル選択
![レベル選択](/img/levelselect.png)
- `Z+B+上`は**現在のエリアをやり直す**が、ドルピックタウンでの**開始位置がリセット**され、デフォルトの開始位置からとなる(B+上の場合はリセットされない)
- `Y+B+上`は**前回選択したレベル**からやり直す(例えばSB4を選択し、ホテル・カジに入ってY+B+上を押すと、ホテル外からやり直すことになる)
#### エリアロック
`R+十字キー左/右`でエリアロック/ロック解除
- エリアロックするとステージ移動がやり直しに置き換え、ヒミツINといった特定のエリアの練習が可能
- やり直しの動作はB+上と同じなので、ハニスキなどの練習にも使える
#### 使用例:ハニスキの練習
1. `R + 十字キー左`でエリアロック
2. `Cスティック左下 + B + 十字キー上`でモンテの村に移動
3. `Cスティック右下 + Y + B + 十字キー上`でピンナ解放のドルピックタウンに移動
4. これで好きなだけハニスキを練習できます。他のエリアに入ろうとする時に自動的にやり直すので、手動でやり直す必要がありません。必要であれば`B + 十字キー上`でやり直すこともできます。
</description>
</code>

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@ -1,23 +0,0 @@
from supSMSGecko import make_xml, symbols
disable_z_addrs = {
'GMSJ01': (0x800EB020, 0x800EB02C),
'GMSJ0A': (0x8027770C, 0x80277718),
'GMSP01': (0x8028F8FC, 0x8028F908),
'GMSE01': (0x80297A64, 0x80297A70),
}
def main(g, ver):
S = symbols[ver]
# disable Z button
g.branch(*disable_z_addrs[ver])
# Instant Level Select main function
g.C2(0x220 + S['TApplication_gameLoop'], 'src/main.s', extra_as_input=[
'.set $LevelSelect.area, 0x817F0028',
'.set $LevelSelect.epFlag, 0x817F002A',
'.set $LevelSelect.AreaLock, 0x817F002B',
]);
make_xml(main)

View file

@ -1,284 +0,0 @@
.set rC, 3 # SHOULD NOT BE USE UNTIL checkAreaLock ENDS
.set r817F, 4
.set rBtn, 5
.set rC4, 5
.set rIdx, 6
.set rAns, 7
.set rAnsEp, 8
.set rD, 9 # BL trick
.set rApp, 31
.set rFM, 11 # FlagManager
.set rTmp, 10
.set crAreaLock, 7
.L.prepare:
## prepare registers
lis r817F, 0x817F
lwz rFM, TFlagManager_smInstance$r13(r13)
## read button input: [M]*1 [C]*1 [btn]*2
lis r12, JUTGamePad_mPadButton@ha
lwz rBtn, JUTGamePad_mPadButton@l(r12)
/** NOTE: DO NOT CHANGE r12 UNTIL checkAreaLock ENDS */
.L.checkAreaLock:
## r0 = 0x22 - btn
subfic r0, rBtn, 0x22
### (lower 16 bit of r0 & ~1) == 0 => use r0&1 as AreaLock enable state
rlwinm. rTmp, r0, 0, 0x10, 0x1E
beq .L.checkAreaLock.1
### else, load r0 = current state from RAM
lbz r0, $LevelSelect.AreaLock@l(r817F)
.L.checkAreaLock.1:
## !cr0.eq: AreaLock enabled
rlwinm. r0, r0, 0, 0x1
## write current enable state to RAM
stb r0, $LevelSelect.AreaLock@l(r817F)
## activate AreaLock only if director finished (r29 > 1)
cmplwi cr1, r3, 1
crandc eq, 4*cr1+gt, eq
bne+ .L.checkAreaLock.done
## set button input to (handleRestartN) if AreaLock enabled
li rBtn, 0x208
stw rBtn, JUTGamePad_mPadButton@l(r12)
.L.checkAreaLock.done:
## orig
mr. r29, r3
## return now if still setting up
beq .L.done
## Level Select
bl .L.LevelSelect
.D:
.D.Special:
# 8 bit/entry: [1bit] epFlag==7 | [7bit] area
.long 0x00141516
.long 0x0017181D
.long 0x34000090 # Red coin fish@NB8: 0x80|0x10
.D.Secrets:
# 8 bit/entry: [1bit] ep==1 | [7bit] area
.long 0x2F2E3020
.long 0x32293328
.long 0x2A1FBA3C
.D.Sublevels:
# 8 bit/entry
.long 0x371E213A
.long 0x0E2C3900
.D.Plaza:
.long 0x00010507
.long 0x08090200
.D.Extra:
.D.PinnaPark:
## ep: 0,1,2,3,4,5,7 | area=D
## epFlag: 0,2,4,5,6,7,0
.long 0x123457D0
.long 0x24567000
.D.SirenaHotel:
## ep: 0,1,2,2,3,4 | area=7
## episo: 1,2,3,4,6,7
.long 0x12234070
.long 0x23467001
.L.LevelSelect:
mflr rD
.L.checkDisabled:
## check input
### goto done if r0!=0x208
andi. r0, rBtn, 0x208
cmplwi r0, 0x208
bne+ .L.done
.L.main:
## calc index
## btn: S YXZA -LRZ ----
## XZRL=8,4,2,1
rlwinm rIdx, rBtn, 32-7, 0x8 # X=8
rlwimi rIdx, rBtn, 32-2, 0x4 # Z=4
rlwimi rIdx, rBtn, 32-4, 0x2 # R=2
rlwimi rIdx, rBtn, 32-6, 0x1 # L=1
## YSY=8,4,2
rlwinm r0, rBtn, 32- 8, 0x8 # Y=+8
rlwimi r0, rBtn, 32-10, 0x6 # S,Y=4,+2
## merge XZRL and YSY-
or rIdx, rIdx, r0
# TODO? handle rIdx>=12
## check C==0(Special) or 9(Secrets)
rlwinm. rC, rBtn, 32-16, 0xF
beq handleSpecial
cmpwi rC, 9
beq handleSecrets
## calc C index
### [(*), 6, 2, (*); 4, 5, 3, (*); 0, (*), 1]
### 110 0/10 00/0 100/ 101 0|11 00/0 000/ 000 0/01 00
.set CIdxMagic, 06204530001<<(32-3*10)
### CIdx = magic <<(3*C) &7
lis r0, CIdxMagic@h
ori r0, r0, CIdxMagic@l
mulli rC, rC, 3
rlwnm rC, r0, rC, 0x7
## prepare CIdx<<2 (destroy rBtn)
slwi rC4, rC, 2
## Y+Z(14) -> SirenaHotel
## X+Z(12) -> PinnaPark
cmpwi rIdx, 12
bge handleExtra
## Y(10) -> Plaza
cmpwi rIdx, 10
bge handlePlaza
## X(8) -> Sublevels
cmpwi rIdx, 8
bge handleSublevels
## stage
### area: [2, 3, 4, 5, 6, 8, 9, (*)]
### magic = 0x34568902 rotl sizeof(0xFF)
### ans = idx | (magic<<(Cidx<<2)) &0x0F00
### ep = idx
lis r0, 0x5689
ori r0, r0, 0x0234
slwi r12, rC, 2
rlwnm r12, r0, r12, 0x0F00
or rAns, rIdx, r12
rlwinm rAnsEp, rIdx, 0, 0x7
b .L.loadStage
handleSpecial:
lhz rAns, 0xE(rApp) # backup for handleRestartN
## neutral
cmpwi rIdx, 0
beq handleRestartN
## Z restart
cmpwi rIdx, 4
beq handleRestartZ
## Y restart
cmpwi rIdx, 10
beq handleRestartY
## Special
# rD = .D.Special
lbzx r0, rD, rIdx # offset = idx
rlwinm rAns, r0, 8, 0x3F00
rlwinm rAnsEp, r0, 32-7, 0x1
mulli rAnsEp, rAnsEp, 7
b .L.loadStage
handleRestartN:
## set prevMap = curMap
lhz r0, 0xA(rApp)
sth r0, 0xE(rApp)
handleRestartZ:
## load curMap, ep
lbz rAnsEp, 0xDF(rFM)
b .L.loadStageWithoutBackup
handleRestartY: # load 817F0000
lhz rAns, $LevelSelect.area@l(r817F)
lbz rAnsEp, $LevelSelect.epFlag@l(r817F)
b .L.loadStage
handleSecrets:
la r12, .D.Secrets-.D(rD)
lbzx r0, r12, rIdx
rlwinm rAns, r0, 8, 0x3F00
rlwimi rAns, r0, 32-7, 0x0001
# ep: 2,5,3,0,1,5,1,3,4,5,0,*
.set SecretEpMagic, 05301513450<<2 | 02
lis r0, SecretEpMagic@h
ori r0, r0, SecretEpMagic@l
mulli r12, rIdx, 3
rlwnm rAnsEp, r0, r12, 0x7
b .L.loadStage
handleSublevels:
la r12, .D.Sublevels-.D(rD)
lbzx r0, r12, rC # Cidx as index
rlwinm rAns, r0, 8, 0x3F00
# ep: 1,1,3,7,3,2,3
.set SublevelEpMagic, 0x13732301
lis r0, SublevelEpMagic@h
ori r0, r0, SublevelEpMagic@l
rlwnm rAnsEp, r0, rC4, 0x7
b .L.loadStage
handleExtra:
la r12, .D.Extra-.D-12*4(rD)
rlwinm r0, rIdx, 2, 0x38 # offset: {12,14}<<2
lwzux r0, r12, r0
rlwnm rAns, r0, rC4, 0x7 # ep
rlwimi rAns, r0, 4, 0x0F00 # a0 => aEE
lwz r0, 4(r12)
rlwnm rAnsEp, r0, rC4, 0x7
b .L.loadStage
handlePlaza:
## [0, 1, 5, 7; 8, 9, 2, (*)]
## 15789200
## ans == 0x0100 | (magic << (arr:=CIdx<<2) &0xF)
.set PlazaEpMagic, 0x15789200
lis r0, PlazaEpMagic@h
ori r0, r0, PlazaEpMagic@l
rlwnm rAns, r0, rC4, 0xF
ori rAns, rAns, 0x0100
li rAnsEp, 0
.L.loadStage:
### backup to 817F0000 (for Y)
sth rAns, $LevelSelect.area@l(r817F)
stb rAnsEp, $LevelSelect.epFlag@l(r817F)
/* rAns, rAnsEp, rFM, rApp, r817F */
.L.loadStageWithoutBackup:
## reset QFT
li r0, 1
stb r0, 0xB3(r817F)
## FlagManager
### epFlag(40003)
stb rAnsEp, 0xDF(rFM)
### reset coin counter(40002)
li r0, 0
stw r0, 0xD8(rFM)
##### set SGT Stop Stopwatch Flag = 0
# stw r0, 0x10C(r817F)
### set flag
lhz r0, 0xCC(rFM)
#### Got a Shine in previous stage (30006)
ori r0, r0, 0x4000
#### clear watched Pinna kidnap FMV flag (prevent spawn in PP unlocked position)
rlwinm r0, r0, 0, 0x14, 0x12
sth r0, 0xCC(rFM)
## rApp = gpApplication
### write nextArea
sth rAns, 0x12(rApp)
.set rMGP, 12
# SirenaHotel(0x07) or Casino(0x0E) ? 59 : 0
rlwinm r0, rAns, 32-8, 0xFF # area
lwz rMGP, 0x20(rApp) # TMarioGamePad*
cmpwi r0, 0x07 # SirenaHotel
cmpwi cr1, r0, 0x0E # Casino
cror eq, eq, 4*cr1+eq
li r0, 59
beq- .L.handleStickCD
li r0, 0
.L.handleStickCD:
sth r0, 0xe4(rMGP)
.L.handleStickFlag:
## clear 0x2 bit of 0xe2 flag
lhz r0, 0xe2(rMGP)
rlwinm r0, r0, 0, 31, 29
sth r0, 0xe2(rMGP)
## nextGameMode = nextArea == (shine select) ? 8 : 5
### (Note: all valid area id < 0x40)
rlwinm r29, rAns, 32-6, 0x3 # 0xC0 => 0x03
addi r29, r29, 5
.L.done:

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LICENSE
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MIT License
Copyright (c) 2022-2024 sup39
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obtaining a copy of this software and associated documentation
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Software is furnished to do so, subject to the following
conditions:
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